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Both Sonic/Tails' and Knuckles' versions of Sky Sanctuary Zone are considered Act 2 in this prototype, as Hidden Palace Zone is counted as Act 1.
As Sonic or Tails
There is no protection for Sonic and Tails from falling during the introductary section. In the final, blowing air keeps them from falling down the pits on the left and right.
The bouncy clouds do not animate.
Badnik explosions are the wrong colour.
When Pocky is rescued, he comes out mangled.
The "Green Hill Zone" boss teleporter is misaligned.
When the "Metropolis Zone" boss is defeated, the balloons don't pop until they reach the ground. In the final, all balloons pop the instant the boss is defeated.
After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn into Super Sonic. Dying or entering a Bonus Stage fixes the problem.
When Mecha Sonic is defeated, there is no score tally or cutscene - the game just jumps to Death Egg Zone Act 1.
Map
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Sonic 3C 0408
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Sonic 3 & Knuckles final
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As Knuckles
There are no Rings or Warp Point at the start of the Zone.
Pausing and returning to the Level Select from Knuckles' Act messes up the Level Select background slightly.
The music cues for both Mecha Sonic fights are dodgy in this prototype - as soon as the final boss theme plays, the normal Act 2 boss theme starts up again, and The Doomsday Zone music does not play for the fight against Super Mecha Sonic.
The Floating Island overlaps the Master Emerald.
The screen does not flash when Mecha Sonic becomes Super Mecha Sonic.
Super Mecha Sonic's pose for firing the energy blasts is different - he appears to be standing in the air.
When Super Mecha Sonic is defeated, he drops through the ground and off the screen...and nothing else happens afterwards.
Map
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Sonic 3C 0408
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Sonic 3 & Knuckles final
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References