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'''Sunset Hill''' is the second stage of ''[[Sonic Advance 3]]''. It is heavily based on the first level of ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'', [[Green Hill Zone]], but with a dusk-type setting, complete with palm trees and checkered soil. Even the palm trees are checkered! It also has Green Hill's music in remix form.
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'''Sunset Hill''' is the second stage of ''[[Sonic Advance 3]]''. It is heavily based on the first level of ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'', [[Green Hill Zone]], but with a dusk-type setting, complete with palm trees and checkered soil; even the palm trees are checkered.
  
Unique gimmicks here include water slides, tall segmented springs that recoil the player a short horizontal distance, bungee cords that catapult the player into the air, and vertical poles which the player can slide down and jump off of to either side using the {{a}} button and the D-pad. There are also large, slow-moving floating platforms that can either assist you in navigating the stage or crush you, resulting in an instant death. Act 1 introduces water mechanics to ''[[Sonic Advance 3]]'', albeit requiring [[Knuckles the Echidna|Knuckles]] to access.
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==Overview==
 +
Unique gimmicks here include water slides, tall segmented springs that recoil the player a short horizontal distance, bungee cords that catapult the player into the air, and vertical poles which the player can slide down and jump off of to either side using the {{a}} button and the D-pad. There are also large, slow-moving floating platforms that can either assist the player in navigating the stage or crush them, resulting in an instant death. Act 1 introduces water mechanics to ''[[Sonic Advance 3]]'', albeit requiring [[Knuckles the Echidna|Knuckles]] to access.
  
Act 3 ends with a boss fight against [[G-merl]], repeating the same attack pattern as [[G-merl & Egghammer 3|last time]] and going down in four hits (two on Easy). If this Act is completed with [[Sonic]] in the lead (although at this point, the only other possible combination would be [[Tails]]-Sonic), a cutscene will play. It will feature Sonic and Tails meeting Knuckles, who expresses his desire to support whatever are they doing, to what Sonic just says that they won't need any help by now. Knuckles, even angry at this, is unlocked for the main game and Time Attack modes.
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Act 3 ends with a boss fight against [[G-merl]], repeating the same attack pattern as [[G-merl & Egghammer 3|last time]] and going down in four hits (two on Easy). If this Act is completed with [[Sonic the Hedgehog|Sonic]] in the lead (although at this point, the only other possible combination would be [[Miles "Tails" Prower|Tails]]-Sonic), a cutscene will play. It will feature Sonic and Tails meeting Knuckles, who expresses his desire to support whatever are they doing, to what Sonic just says that they won't need any help by now. Knuckles, even angry at this, is unlocked for the main game and Time Attack modes.
  
The music for this zone also incorporates elements of [[Central City (Sonic Battle)|Central City]]'s theme from ''[[Sonic Battle]]''.
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The music for this Zone is Green Hill's music in remix form, while also incorporating elements of [[Central City (Sonic Battle)|Central City]]'s theme from ''[[Sonic Battle]]''.
  
 
==Enemies==
 
==Enemies==
* [[Ape]] - A monkey robot similar to a [[Coconuts]]. Swings from trees and drops bombs.
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{| style="width:auto;"
* [[Gekogeko]] - A frog badnik that hops back and forth, sticking out its tongue if the player approaches it.
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|style="text-align:center;"|{{spriteImage|Sadv3shbadnik4.png}}
* [[Minimole]] - A mole badnik that hops out of holes in the ground.
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|[[Ape]] A monkey robot similar to a [[Coconuts]]. Swings from trees and drops bombs.
* [[Stinger]] - A ''Sonic Advance'' series mainstay. Flies in the air and fires bullets from its stinger.
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|-
{{clear}}
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|style="text-align:center;"|{{spriteImage|Sadv3shbadnik1.png}}
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|[[Gekogeko]] A frog [[Badnik]] that hops back and forth, sticking out its tongue if the player approaches it.
 +
|-
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|style="text-align:center;"|{{spriteImage|Sadv3shbadnik2.png}}
 +
|[[Minimole]] A mole Badnik that hops out of holes in the ground.
 +
|-
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|style="text-align:center;"|{{spriteImage|Sadv3shbadnik3.png}}
 +
|[[Stinger]] A ''Sonic Advance'' series mainstay. Flies in the air and fires bullets from its stinger.
 +
|}
 +
 
 +
==Ranking==
 +
The following are the required clear times to get each medal:
 +
{| class="prettytable"
 +
!width="100"|
 +
!Gold
 +
!Silver
 +
!Bronze
 +
|-
 +
!Act 1
 +
|0'00"00 — 1'44"99
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|1'45"00 — 2'44"99
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|2'45"00 — 9'59"99
 +
|-
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!Act 2
 +
|0'00"00 — 1'29"99
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|1'30"00 — 2'29"99
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|2'30"00 — 9'59"99
 +
|-
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!Act 3
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|0'00"00 — 2'44"99
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|2'45"00 — 3'44"99
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|3'45"00 — 9'59"99
 +
|-
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!VS. Boss
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|0'00"00 — 1'29"99
 +
|1'30"00 — 1'59"99
 +
|2'00"00 — 9'59"99
 +
|}
 +
 
 +
==References==
 +
<references/>
  
 
{{SAdv3Omni}}
 
{{SAdv3Omni}}
 
[[Category:Sonic Advance 3 levels]]
 
[[Category:Sonic Advance 3 levels]]

Revision as of 14:24, 6 August 2019

Sonic Retro emblem.svg Sonic Advance 3
»
Levels
»
Sunset Hill
Sunset Hill.png
Sunset Hill
Second Zone, Sonic Advance 3
Number of Acts: 4
Level theme: tropical island
Sub-boss: G-merl
Boss: Eggball No.2
Underwater areas: Act 1
Non-English names:
  • JP: サンセットヒル Sansettohiru
Route 99 | Ocean Base

Sunset Hill is the second stage of Sonic Advance 3. It is heavily based on the first level of Sonic 1, Green Hill Zone, but with a dusk-type setting, complete with palm trees and checkered soil; even the palm trees are checkered.

Overview

Unique gimmicks here include water slides, tall segmented springs that recoil the player a short horizontal distance, bungee cords that catapult the player into the air, and vertical poles which the player can slide down and jump off of to either side using the A button and the D-pad. There are also large, slow-moving floating platforms that can either assist the player in navigating the stage or crush them, resulting in an instant death. Act 1 introduces water mechanics to Sonic Advance 3, albeit requiring Knuckles to access.

Act 3 ends with a boss fight against G-merl, repeating the same attack pattern as last time and going down in four hits (two on Easy). If this Act is completed with Sonic in the lead (although at this point, the only other possible combination would be Tails-Sonic), a cutscene will play. It will feature Sonic and Tails meeting Knuckles, who expresses his desire to support whatever are they doing, to what Sonic just says that they won't need any help by now. Knuckles, even angry at this, is unlocked for the main game and Time Attack modes.

The music for this Zone is Green Hill's music in remix form, while also incorporating elements of Central City's theme from Sonic Battle.

Enemies

Sadv3shbadnik4.png
Ape — A monkey robot similar to a Coconuts. Swings from trees and drops bombs.
Sadv3shbadnik1.png
Gekogeko — A frog Badnik that hops back and forth, sticking out its tongue if the player approaches it.
Sadv3shbadnik2.png
Minimole — A mole Badnik that hops out of holes in the ground.
Sadv3shbadnik3.png
Stinger — A Sonic Advance series mainstay. Flies in the air and fires bullets from its stinger.

Ranking

The following are the required clear times to get each medal:

Gold Silver Bronze
Act 1 0'00"00 — 1'44"99 1'45"00 — 2'44"99 2'45"00 — 9'59"99
Act 2 0'00"00 — 1'29"99 1'30"00 — 2'29"99 2'30"00 — 9'59"99
Act 3 0'00"00 — 2'44"99 2'45"00 — 3'44"99 3'45"00 — 9'59"99
VS. Boss 0'00"00 — 1'29"99 1'30"00 — 1'59"99 2'00"00 — 9'59"99

References


Sonic Advance 3
SonicAdvance3 title.png

Main page
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Credits


Manuals
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