Difference between revisions of "Tails Adventures"
From Sonic Retro
(→Scans) |
(→Scans) |
||
Line 74: | Line 74: | ||
Image:TA_US_Boxart.jpg|US cover | Image:TA_US_Boxart.jpg|US cover | ||
Image:Ta gg us cart.jpg|US cart | Image:Ta gg us cart.jpg|US cart | ||
+ | <gallery> | ||
+ | |||
+ | </gallery> | ||
Image:TA_EU_Boxart.jpg|EU cover (front) | Image:TA_EU_Boxart.jpg|EU cover (front) | ||
Image:TA EU Boxart back.jpg|EU cover (back) | Image:TA EU Boxart back.jpg|EU cover (back) | ||
Image:Ta gg eu cart.jpg|EU cart | Image:Ta gg eu cart.jpg|EU cart | ||
+ | <gallery> | ||
+ | |||
+ | </gallery> | ||
Image:TA_JP_Boxart.jpg|JP cover | Image:TA_JP_Boxart.jpg|JP cover | ||
Image:Ta gg jp cart.jpg|JP cart | Image:Ta gg jp cart.jpg|JP cart |
Revision as of 11:50, 28 June 2009
Tails Adventures |
---|
System(s): Sega Game Gear |
Publisher: Sega |
Developer: Aspect Co. Ltd |
Genre: 2D Platform |
Tails Adventures (also known as Tails Adventure) is an adventure game for the Sega Game Gear. The game was developed by Aspect Co. Ltd and released in 1995. It was Tails' first lone adventure game and a departure from the usual high speed action common in many games of the Sonic franchise. It is widely considered to be one of the best Sonic Game Gear games. This game was released three years before Sonic Adventure.
Contents
Storyline
The different language manuals give different accounts of Tails' Adventures' place in the Sonic storyline, with the Japanese version citing it as as a prequel to Tails' first appearance in Sonic the Hedgehog 2 (explaining why he lacks his spinning attacks throughout the game). Conversely, the English version tells that Sonic and Tails are simply taking a break from dual adventuring, and Tails has come to Cocoa Island to relax.
Cocoa Island is a beautiful little paradise that rests atop a coral reef and cannot be found on any map. It's said that the legendary Chaos Emeralds rest here...
It's a sunny afternoon on Cocoa Island, and Miles Prower is taking a nap just outside his research lab, Tails House. His slumber is interrupted by a huge explosion, and before Tails can say "stop, drop, and roll" the whole place is ablaze. A frantic Flicky bird reports the bad news to a confused Tails: the imperial Battle Kukku army has invaded Cocoa Island. The dictator Great Battle Kukku 15th has discovered the Chaos Emeralds on the island, and intends to use them to conquer the entire world (clever, that). Tails is the only one who can put a stop to the imperial army, but he has never faced this kind of danger before... is he up to it?
Gameplay
Contrary to the classic speedy gameplay in the Sonic series, Tails Adventures is a puzzle-based platformer with a strong emphasis on item collecting and backtracking, like a side-scrolling action RPG.
Tails can walk, jump (but he doesn't spin), duck, look up, fly, hang on ledges, and throw all manner of bombs. His health is measured numerically by a Ring Item Box at the top left corner of the screen. HP is replenished by collecting Rings, which can be found by blowing up rocks or defeating enemies. He starts with 10 HP, but that number maxes out at 99 when all six Chaos Emeralds have been collected. His air time is limited by the flight gauge, which starts at about 3 seconds and maxes out at about 15.
In total there are 12 stages to complete. There are 26 items to collect over the course of the game. Each one serves a different purpose, but Tails can only bring 4 items with him into any stage. Knowing which ones to bring along is a matter of tactic.
Essential to complete the game in most parts however is Mecha Tails. Mecha Tails is a tiny, all-terrain robot pup who can squeeze into a lot of places Tails himself can't. When using Mecha Tails, Tails stands in place while player control is switched to the vehicle. The robo dog can walk, jump, fly, and squeeze into tiny places, but if he takes damage from an enemy or a blue laser, he'll automatically return to Tails. Nearly all of the game's puzzles involve maneuvering the robot to open the path for Tails himself.
Under water, the Mecha Tails changes into the Sea Tail, a small submarine that moves in much the same way the Mecha Tails does.
Items
- Normal Bomb: Blows up enemies and basic stone barriers.
- Great Bomb: Kills all enemies on screen and is the only way to destroy strong barriers.
- Remocon Bomb: Bomb that does not explode until detonated by pressing , it will also explode automatically if it hits an enemy.
- Napalm Dan: Creates a flame wave that destroys everything in its path, including objects above. It's the only way to clear through tall grass.
- Combo Bomb: An enhanced version of the Normal Bomb with a wider explosion radius.
- Pikkon Hammer: Mallet weapon to attack enemies with.
- Boots: Running is enabled while holding button .
- Helmet: Holding button with this equipped will grant invulnerability as Tails ducks under a helmet. Unfortunately, movement is not possible during this time.
- Radio: Change the Background Music by pressing .
- Item Radar: Gives status on unaquired items remaining in a stage.
- Spanner: Reverses the direction of the conveyor belts in Battle Kukku 2.
- Tebukuro: Lift and place rocks with button and throw them with button .
- Night Scope: Light up pitch dark passages by pressing button .
- Tensouki: Press to warp back to Tails House.
- Sonic: Tap button to roll into a stationary spin and release to zip forward with a sort of Spin Dash like move. It can also be used to destroy blocks.
- Knuckles: Press button to use a close range punch attack.
- Fang: Increases the chance of a destroyed enemy dropping a Ring.
- Mecha Tails: A tiny all-terrain robot can squeeze into tight passages. Mecha Tails can walk, jump, and fly, but has no offensive techniques and will warp back to Tails upon taking damage. Pressing will toggle control of Tails and Mecha Tails. This item also transforms into the Sea Tail, allowing access to the submarine stages.
- Chaos Emerald: There are 6 Chaos Emeralds hidden throughout the game. Each one extends Tails' life meter by 10 points and his flight gauge by a few seconds. If you've got 5 Emeralds and procure the sixth, Tails' life meter will max out at 99.
Manuals
- Tails Adventures US Manual (No Manual Scans)
- Tails Adventures EU Manual
- Tails Adventures JP Manual
Also Released On
- Sonic Adventure DX: Director's Cut for the GameCube (2003)
- Sonic Gems Collection for the Nintendo GameCube and Sony PlayStation 2 (2005)
- Playpal Plug and Play for the Coleco Plug and play console (2006)
Production Credits
Producer/Director: Katsuhiro Hasegawa
Game Designers: M. Simamura, O. Kodera
Artists: Nobuhiko Honda, Shinichi Higashi
Programmers: Kazuyuki Oikawa, Hiroyuki Saigusa, Yoshiaki Makishima
Sound Composer: Kojiro Mikusa
Special Thanks: Tadashi Ihoroi, P. Tezuka, Hisayoshi Yoshida, R. Fujimura, Ryoichi Hasegawa, Osamu Nakazato, T. Kojima
Resources
Scans
- TA US Boxart.jpg
US cover
Image:TA_EU_Boxart.jpg|EU cover (front) Image:TA EU Boxart back.jpg|EU cover (back) Image:Ta gg eu cart.jpg|EU cart
Image:TA_JP_Boxart.jpg|JP cover Image:Ta gg jp cart.jpg|JP cart </gallery>
Template:TailsAdventuresLevels
Sonic the Hedgehog games for the following systems | |
---|---|
1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic Chaos prereleases | Sonic Spinball (8-bit) prereleases | Sonic Triple Trouble prereleases | Sonic Blast prereleases Unreleased Sonic's Edusoft
|