Difference between revisions of "Sonic Adventure DX: PC/CHRMODELS.DLL"
From Sonic Retro
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Darkspines35 (talk | contribs) (→___MILES_MODELS) |
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| 9 | | 9 | ||
− | | Tail | + | | Left Tail Morph |
| attach_00445778 | | attach_00445778 | ||
|- | |- | ||
| 10 | | 10 | ||
− | | Tail | + | | Right Tail Morph |
| attach_00445DA8 | | attach_00445DA8 | ||
|- | |- | ||
| 11 | | 11 | ||
− | | Tail | + | | Left Tail Morph |
| attach_00446A08 | | attach_00446A08 | ||
|- | |- | ||
| 12 | | 12 | ||
− | | Tail | + | | Right Tail Morph |
| attach_00447038 | | attach_00447038 | ||
|- | |- | ||
| 13 | | 13 | ||
− | | Tail | + | | Tail Morph (Reference Points) |
| attach_004463D8 | | attach_004463D8 | ||
|- | |- |
Revision as of 05:35, 11 November 2020
SCHG: Sonic Adventure | ||||||||||||||||||||||||
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Dreamcast Gamecube 2004 PC 2010 PC | ||||||||||||||||||||||||
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This page lists the data exported from the CHRMODELS.DLL file in the system folder.
Usage: HMODULE handle = GetModuleHandle(L"CHRMODELS_orig");
Note that the mod loader replaces the CHRMODELS.DLL file, so mods will have to obtain a handle to CHRMODELS_orig instead.
___SONIC_OBJECTS
Type: array of pointers to OBJECT Structs.
Usage: NJS_OBJECT **___SONIC_OBJECTS = (NJS_OBJECT **)GetProcAddress(handle, "___SONIC_OBJECTS");
Index | Description | Label |
---|---|---|
0 | Sonic (Root) | object_0056AF50 |
1 | Sonic Bicep (Right) | object_00563B7C |
2 | Sonic Elbow (Right) | object_00563D0C |
3 | Sonic Wrist (Right) | object_005654EC |
4 | Sonic Palm (Right) | object_00564CD0 |
5 | Sonic Fingers (Right) | object_005647B8 |
6 | Sonic Thumb (Right) | object_00564A78 |
7 | Sonic Bicep (Left) | object_00561F14 |
8 | Sonic Elbow (Left) | object_005620A4 |
9 | Sonic Wrist (Left) | object_005638CC |
10 | Sonic Palm (Left) | object_005630B0 |
11 | Sonic Fingers (Left) | object_00562B80 |
12 | Sonic Thigh (Right) | object_0056044C |
13 | Sonic Knee (Right) | object_005605DC |
14 | Sonic Ankle (Right) | object_00561C68 |
15 | Sonic Heel (Right) | object_005613F8 |
16 | Sonic Toe (Right) | object_00560DD0 |
17 | Sonic Thigh (Left) | object_0055E99C |
18 | Sonic Knee (Left) | object_0055EB2C |
19 | Sonic Ankle (Left) | object_005601B8 |
20 | Sonic Heel (Left) | object_0055F948 |
21 | Sonic Toe (Left) | object_0055F330 |
22 | Super Sonic (Root) | object_0062DE88 |
23 | Super Sonic Bicep (Right) | object_00626AB4 |
24 | Super Sonic Elbow (Right) | object_00626C44 |
25 | Super Sonic Wrist (Right) | object_0062840C |
26 | Super Sonic Palm (Right) | object_00627BF0 |
27 | Super Sonic Fingers (Right) | object_006276D8 |
28 | Super Sonic Bicep (Left) | object_00624E3C |
29 | Super Sonic Elbow (Left) | object_00624FCC |
30 | Super Sonic Wrist (Left) | object_006267F4 |
31 | Super Sonic Palm (Left) | object_00625FD8 |
32 | Super Sonic Fingers (Left) | object_00625AA8 |
33 | Super Sonic Thigh (Right) | object_00623474 |
34 | Super Sonic Knee (Right) | object_00623604 |
35 | Super Sonic Ankle (Right) | object_00624B78 |
36 | Super Sonic Heel (Right) | object_00624308 |
37 | Super Sonic Toe (Right) | object_00623C14 |
38 | Super Sonic Thigh (Left) | object_00621AC4 |
39 | Super Sonic Knee (Left) | object_00621C54 |
40 | Super Sonic Ankle (Left) | object_006231E0 |
41 | Super Sonic Heel (Left) | object_00622970 |
42 | Super Sonic Toe (Left) | object_00622254 |
44 | Sonic (Jumpball) | object_0057BC44 |
45 | Sonic Eye [Parent] (Left) | object_0056998C |
46 | Sonic Head | object_00569594 |
47 | Sonic Event Head | object_005812AC |
48 | Sonic Head [Parent 2] | object_00569DEC |
49 | Sonic Head | object_00569594 |
50 | Sonic Head [Parent 1] | object_00569E20 |
51 | Sonic Eye (Right) | object_00569CE8 |
52 | Sonic Eye (Left) | object_005698F0 |
54 | Light Speed Aura (Root) | object_006837E8 |
55 | Light Speed Aura Head [Parent 1] | object_00682EF4 |
56 | Ball Effect Sphere | object_0061B4DC |
57 | Spindash/Homing Attack Trail Effect | object_0061AA94 |
58 | Light Speed Shoes Heel (Left) | object_00581FB8 |
59 | Light Speed Shoes Toe (Left) | object_005818AC |
60 | Light Speed Shoes Heel (Right) | object_00582CC0 |
61 | Light Speed Shoes Toe (Right) | object_005825A4 |
62 | Sonic Wrist [Parent] (Right) | object_00565520 |
63 | Crystal Ring (Wrist) | object_00583284 |
64 | Crystal Ring (Upgrade) | object_00583904 |
65 | Light Speed Shoes (Upgrade) | object_00585EB4 |
66 | Sonic (Curled) | object_005729CC |
67 | Sonic (Jumpball) | object_0057BC44 |
68 | Metal Sonic (Root) | object_00591068 |
69 | Metal Sonic (Curled) | object_0059C234 |
70 | Metal Sonic (Jumpball) | object_0059E254 |
71 | Snowboard | object_007276E4 |
72 | Spindash Charging Effect | object_0061BB0C |
73 | Light Speed Charging Particles | object_0061BCD4 |
74 | Super Sonic Aura | object_00630794 |
75 | Super Sonic Movement Aura 1 | object_00631128 |
76 | Super Sonic Movement Aura 2 | object_00631AC0 |
77 | Super Sonic Water Effect 1 | object_00631DBC |
78 | Super Sonic Water Effect 2 | object_006320B4 |
___SONIC_ACTIONS
Type: array of pointers to NJS_ACTION Structs.
Usage: NJS_ACTION **___SONIC_ACTIONS = (NJS_ACTION **)GetProcAddress(handle, "___SONIC_ACTIONS");
Index | Field | Description | Label |
---|---|---|---|
0 | motion | Metal Sonic Hover | ___SONIC_ACTIONS_0 |
0 | object | Sonic (Root) | object_0056AF50 |
1 | motion | Standing | ___SONIC_ACTIONS_1 |
1 | object | Sonic (Root) | object_0056AF50 |
2 | motion | Looking around | ___SONIC_ACTIONS_2 |
2 | object | Sonic (Root) | object_0056AF50 |
3 | motion | Walking | ___SONIC_ACTIONS_3 |
3 | object | Sonic (Root) | object_0056AF50 |
4 | motion | Speed-walking | ___SONIC_ACTIONS_4 |
4 | object | Sonic (Root) | object_0056AF50 |
5 | motion | Jogging | ___SONIC_ACTIONS_5 |
5 | object | Sonic (Root) | object_0056AF50 |
6 | motion | Running | ___SONIC_ACTIONS_6 |
6 | object | Sonic (Root) | object_0056AF50 |
7 | motion | Braking | ___SONIC_ACTIONS_7 |
7 | object | Sonic (Root) | object_0056AF50 |
8 | motion | Springing | ___SONIC_ACTIONS_8 |
8 | object | Sonic (Root) | object_0056AF50 |
9 | motion | Springing transition | ___SONIC_ACTIONS_9 |
9 | object | Sonic (Root) | object_0056AF50 |
10 | motion | Falling | ___SONIC_ACTIONS_10 |
10 | object | Sonic (Root) | object_0056AF50 |
11 | motion | Landing on ground | ___SONIC_ACTIONS_11 |
11 | object | Sonic (Root) | object_0056AF50 |
12 | motion | Begin pushing | ___SONIC_ACTIONS_12 |
12 | object | Sonic (Root) | object_0056AF50 |
13 | motion | Pushing | ___SONIC_ACTIONS_13 |
13 | object | Sonic (Root) | object_0056AF50 |
14 | motion | Spinning | ___SONIC_ACTIONS_14 |
14 | object | Sonic (Curled) | object_005729CC |
15 | motion | Caught in updraft | ___SONIC_ACTIONS_15 |
15 | object | Sonic (Root) | object_0056AF50 |
16 | motion | Hit wall | ___SONIC_ACTIONS_16 |
16 | object | Sonic (Root) | object_0056AF50 |
17 | motion | Recover from hitting wall | ___SONIC_ACTIONS_17 |
17 | object | Sonic (Root) | object_0056AF50 |
18 | motion | Sprinting | ___SONIC_ACTIONS_18 |
18 | object | Sonic (Root) | object_0056AF50 |
19 | motion | Skidding on slope | ___SONIC_ACTIONS_19 |
19 | object | Sonic (Root) | object_0056AF50 |
20 | motion | Turn around | ___SONIC_ACTIONS_20 |
20 | object | Sonic (Root) | object_0056AF50 |
21 | motion | Spinning | ___SONIC_ACTIONS_21 |
21 | object | Sonic (Jumpball) | object_0057BC44 |
22 | motion | Uncurl | ___SONIC_ACTIONS_22 |
22 | object | Sonic (Root) | object_0056AF50 |
23 | motion | Pick up object | ___SONIC_ACTIONS_23 |
23 | object | Sonic (Root) | object_0056AF50 |
27 | motion | Jump with object | ___SONIC_ACTIONS_27 |
27 | object | Sonic (Root) | object_0056AF50 |
28 | motion | Begin falling with object | ___SONIC_ACTIONS_28 |
28 | object | Sonic (Root) | object_0056AF50 |
29 | motion | Falling with object | ___SONIC_ACTIONS_29 |
29 | object | Sonic (Root) | object_0056AF50 |
30 | motion | Landing with object | ___SONIC_ACTIONS_30 |
30 | object | Sonic (Root) | object_0056AF50 |
31 | motion | Running with object | ___SONIC_ACTIONS_31 |
31 | object | Sonic (Root) | object_0056AF50 |
32 | motion | Braking with object | ___SONIC_ACTIONS_32 |
32 | object | Sonic (Root) | object_0056AF50 |
33 | motion | Turn around with object | ___SONIC_ACTIONS_33 |
33 | object | Sonic (Root) | object_0056AF50 |
34 | motion | Standing with object | ___SONIC_ACTIONS_34 |
34 | object | Sonic (Root) | object_0056AF50 |
35 | motion | Walking with object | ___SONIC_ACTIONS_35 |
35 | object | Sonic (Root) | object_0056AF50 |
36 | motion | Shaking tree | ___SONIC_ACTIONS_36 |
36 | object | Sonic (Root) | object_0056AF50 |
37 | motion | Pulling object | ___SONIC_ACTIONS_37 |
37 | object | Sonic (Root) | object_0056AF50 |
38 | motion | Throwing object (Ground, overhand) | ___SONIC_ACTIONS_38 |
38 | object | Sonic (Root) | object_0056AF50 |
39 | motion | Throwing object (Ground, underhand) | ___SONIC_ACTIONS_39 |
39 | object | Sonic (Root) | object_0056AF50 |
40 | motion | Throwing object (Midair, overhand) | ___SONIC_ACTIONS_40 |
40 | object | Sonic (Root) | object_0056AF50 |
41 | motion | Throwing object (Midair, underhand) | ___SONIC_ACTIONS_41 |
41 | object | Sonic (Root) | object_0056AF50 |
42 | motion | Begin holding tree | ___SONIC_ACTIONS_42 |
42 | object | Sonic (Root) | object_0056AF50 |
43 | motion | Holding tree | ___SONIC_ACTIONS_43 |
43 | object | Sonic (Root) | object_0056AF50 |
44 | motion | Trampoline | ___SONIC_ACTIONS_44 |
44 | object | Sonic (Root) | object_0056AF50 |
45 | motion | Trampoline flip | ___SONIC_ACTIONS_45 |
45 | object | Sonic (Root) | object_0056AF50 |
46 | motion | Trampoline flip 2 | ___SONIC_ACTIONS_46 |
46 | object | Sonic (Root) | object_0056AF50 |
47 | motion | Trampoline slip | ___SONIC_ACTIONS_47 |
47 | object | Sonic (Root) | object_0056AF50 |
48 | motion | Jumping into bumper car | ___SONIC_ACTIONS_48 |
48 | object | Sonic (Root) | object_0056AF50 |
49 | motion | Slam against sign/pillar (Speed Highway 2) | ___SONIC_ACTIONS_49 |
49 | object | Sonic (Root) | object_0056AF50 |
50 | motion | Holding onto pulley/helicopter | ___SONIC_ACTIONS_50 |
50 | object | Sonic (Root) | object_0056AF50 |
51 | motion | Climbing monkeybars | ___SONIC_ACTIONS_51 |
51 | object | Sonic (Root) | object_0056AF50 |
52 | motion | Hold onto monkeybars (Right side forward) | ___SONIC_ACTIONS_52 |
52 | object | Sonic (Root) | object_0056AF50 |
53 | motion | Hold onto monkeybars (Left side forward) | ___SONIC_ACTIONS_53 |
53 | object | Sonic (Root) | object_0056AF50 |
54 | motion | Lean right on board | ___SONIC_ACTIONS_54 |
54 | object | Sonic (Root) | object_0056AF50 |
55 | motion | Lean left on board | ___SONIC_ACTIONS_55 |
55 | object | Sonic (Root) | object_0056AF50 |
56 | motion | Taking damage on board (left to right) | ___SONIC_ACTIONS_56 |
56 | object | Sonic (Root) | object_0056AF50 |
57 | motion | Taking damage on board (right to left) | ___SONIC_ACTIONS_57 |
57 | object | Sonic (Root) | object_0056AF50 |
58 | motion | Braking on board (Left) | ___SONIC_ACTIONS_58 |
58 | object | Sonic (Root) | object_0056AF50 |
59 | motion | Braking on board (Right) | ___SONIC_ACTIONS_59 |
59 | object | Sonic (Root) | object_0056AF50 |
60 | motion | Jumping with board | ___SONIC_ACTIONS_60 |
60 | object | Sonic (Root) | object_0056AF50 |
61 | motion | In midair with board | ___SONIC_ACTIONS_61 |
61 | object | Sonic (Root) | object_0056AF50 |
62 | motion | Neutral on board | ___SONIC_ACTIONS_62 |
62 | object | Sonic (Root) | object_0056AF50 |
63 | motion | Crouch on board | ___SONIC_ACTIONS_63 |
63 | object | Sonic (Root) | object_0056AF50 |
64 | motion | Begin falling with board | ___SONIC_ACTIONS_64 |
64 | object | Sonic (Root) | object_0056AF50 |
65 | motion | Falling with board | ___SONIC_ACTIONS_65 |
65 | object | Sonic (Root) | object_0056AF50 |
66 | motion | Taking damage on board (neutral) | ___SONIC_ACTIONS_66 |
66 | object | Sonic (Root) | object_0056AF50 |
67 | motion | Standing on board | ___SONIC_ACTIONS_67 |
67 | object | Sonic (Root) | object_0056AF50 |
68 | motion | Losing balance on board | ___SONIC_ACTIONS_68 |
68 | object | Sonic (Root) | object_0056AF50 |
69 | motion | Super-High Jump (Backflip) | ___SONIC_ACTIONS_69 |
69 | object | Sonic (Root) | object_0056AF50 |
70 | motion | Super-High Jump (Sideflip) | ___SONIC_ACTIONS_70 |
70 | object | Sonic (Root) | object_0056AF50 |
71 | motion | Ramp jump (horizontal spin) | ___SONIC_ACTIONS_71 |
71 | object | Sonic (Root) | object_0056AF50 |
72 | motion | Ramp jump (grabbing board on the left) | ___SONIC_ACTIONS_72 |
72 | object | Sonic (Root) | object_0056AF50 |
73 | motion | Lean right | ___SONIC_ACTIONS_73 |
73 | object | Snowboard | object_007276E4 |
74 | motion | Lean left | ___SONIC_ACTIONS_74 |
74 | object | Snowboard | object_007276E4 |
75 | motion | Taking damage (left to right) | ___SONIC_ACTIONS_75 |
75 | object | Snowboard | object_007276E4 |
76 | motion | Taking damage (right to left) | ___SONIC_ACTIONS_76 |
76 | object | Snowboard | object_007276E4 |
77 | motion | Braking (Left) | ___SONIC_ACTIONS_77 |
77 | object | Snowboard | object_007276E4 |
78 | motion | Braking (Right) | ___SONIC_ACTIONS_78 |
78 | object | Snowboard | object_007276E4 |
79 | motion | Neutral | ___SONIC_ACTIONS_79 |
79 | object | Snowboard | object_007276E4 |
80 | motion | Jump | ___SONIC_ACTIONS_80 |
80 | object | Snowboard | object_007276E4 |
81 | motion | In midair | ___SONIC_ACTIONS_81 |
81 | object | Snowboard | object_007276E4 |
82 | motion | Falling | ___SONIC_ACTIONS_82 |
82 | object | Snowboard | object_007276E4 |
83 | motion | Super-High Jump (Backflip) | ___SONIC_ACTIONS_83 |
83 | object | Snowboard | object_007276E4 |
84 | motion | Super-High Jump (Sideflip) | ___SONIC_ACTIONS_84 |
84 | object | Snowboard | object_007276E4 |
85 | motion | Ramp jump (horizontal spin) | ___SONIC_ACTIONS_85 |
85 | object | Snowboard | object_007276E4 |
86 | motion | Ramp jump (grabbing board on the left) | ___SONIC_ACTIONS_86 |
86 | object | Snowboard | object_007276E4 |
87 | motion | Jumping off icicle | ___SONIC_ACTIONS_87 |
87 | object | Sonic (Root) | object_0056AF50 |
88 | motion | Grabbing icicle | ___SONIC_ACTIONS_88 |
88 | object | Sonic (Root) | object_0056AF50 |
89 | motion | Moving left on icicle | ___SONIC_ACTIONS_89 |
89 | object | Sonic (Root) | object_0056AF50 |
90 | motion | Moving right on icicle | ___SONIC_ACTIONS_90 |
90 | object | Sonic (Root) | object_0056AF50 |
91 | motion | Holding onto icicle | ___SONIC_ACTIONS_91 |
91 | object | Sonic (Root) | object_0056AF50 |
92 | motion | Slipping off icicle | ___SONIC_ACTIONS_92 |
92 | object | Sonic (Root) | object_0056AF50 |
93 | motion | Climbing ladder | ___SONIC_ACTIONS_93 |
93 | object | Sonic (Root) | object_0056AF50 |
94 | motion | Shot from cannon/launched | ___SONIC_ACTIONS_94 |
94 | object | Sonic (Root) | object_0056AF50 |
95 | motion | Slipping on ice | ___SONIC_ACTIONS_95 |
95 | object | Sonic (Root) | object_0056AF50 |
96 | motion | Standing on upward slope | ___SONIC_ACTIONS_96 |
96 | object | Sonic (Root) | object_0056AF50 |
97 | motion | Standing on downward slope | ___SONIC_ACTIONS_97 |
97 | object | Sonic (Root) | object_0056AF50 |
98 | motion | Holding onto vertical rocket | ___SONIC_ACTIONS_98 |
98 | object | Sonic (Root) | object_0056AF50 |
99 | motion | Holding onto horizontal rocket | ___SONIC_ACTIONS_99 |
99 | object | Sonic (Root) | object_0056AF50 |
100 | motion | Victory pose | ___SONIC_ACTIONS_100 |
100 | object | Sonic (Root) | object_0056AF50 |
101 | motion | Victory pose -> Standing | ___SONIC_ACTIONS_101 |
101 | object | Sonic (Root) | object_0056AF50 |
102 | motion | Sliding down water current | ___SONIC_ACTIONS_102 |
102 | object | Sonic (Root) | object_0056AF50 |
103 | motion | Captured by Egg Keeper | ___SONIC_ACTIONS_103 |
103 | object | Sonic (Root) | object_0056AF50 |
104 | motion | Shimmy right on Sky Deck cylinder | ___SONIC_ACTIONS_104 |
104 | object | Sonic (Root) | object_0056AF50 |
105 | motion | Shimmy left on Sky Deck cylinder | ___SONIC_ACTIONS_105 |
105 | object | Sonic (Root) | object_0056AF50 |
106 | motion | Hold onto Sky Deck cylinder | ___SONIC_ACTIONS_106 |
106 | object | Sonic (Root) | object_0056AF50 |
107 | motion | Spinning jump on board | ___SONIC_ACTIONS_107 |
107 | object | Sonic (Root) | object_0056AF50 |
108 | motion | Begin falling from spinning board jump | ___SONIC_ACTIONS_108 |
108 | object | Sonic (Root) | object_0056AF50 |
109 | motion | Super-High Jump (Sideflip with twist) | ___SONIC_ACTIONS_109 |
109 | object | Sonic (Root) | object_0056AF50 |
110 | motion | Spinning jump | ___SONIC_ACTIONS_110 |
110 | object | Snowboard | object_007276E4 |
111 | motion | Begin falling from spinning jump | ___SONIC_ACTIONS_111 |
111 | object | Snowboard | object_007276E4 |
112 | motion | Super-High Jump (Sideflip with twist) | ___SONIC_ACTIONS_112 |
112 | object | Snowboard | object_007276E4 |
113 | motion | Landing on jump panel | ___SONIC_ACTIONS_113 |
113 | object | Sonic (Root) | object_0056AF50 |
114 | motion | Jump off jump panel | ___SONIC_ACTIONS_114 |
114 | object | Sonic (Root) | object_0056AF50 |
115 | motion | Breathing air bubble | ___SONIC_ACTIONS_115 |
115 | object | Sonic (Root) | object_0056AF50 |
116 | motion | Taking damage | ___SONIC_ACTIONS_116 |
116 | object | Sonic (Root) | object_0056AF50 |
117 | motion | Landing after taking damage | ___SONIC_ACTIONS_117 |
117 | object | Sonic (Root) | object_0056AF50 |
118 | motion | Death animation | ___SONIC_ACTIONS_118 |
118 | object | Sonic (Root) | object_0056AF50 |
119 | motion | Light Speed Dash | ___SONIC_ACTIONS_119 |
119 | object | Sonic (Root) | object_0056AF50 |
120 | motion | Begin idle animation | ___SONIC_ACTIONS_120 |
120 | object | Sonic (Root) | object_0056AF50 |
121 | motion | Idle animation | ___SONIC_ACTIONS_121 |
121 | object | Sonic (Root) | object_0056AF50 |
122 | motion | Begin alternate standing pose | ___SONIC_ACTIONS_122 |
122 | object | Sonic (Root) | object_0056AF50 |
123 | motion | Alternate standing pose | ___SONIC_ACTIONS_123 |
123 | object | Sonic (Root) | object_0056AF50 |
124 | motion | Begin shaking object | ___SONIC_ACTIONS_124 |
124 | object | Sonic (Root) | object_0056AF50 |
125 | motion | Shaking object | ___SONIC_ACTIONS_125 |
125 | object | Sonic (Root) | object_0056AF50 |
126 | motion | Stop shaking object | ___SONIC_ACTIONS_126 |
126 | object | Sonic (Root) | object_0056AF50 |
127 | motion | Drowning | ___SONIC_ACTIONS_127 |
127 | object | Sonic (Root) | object_0056AF50 |
128 | motion | Grabbing Sky Deck cylinder | ___SONIC_ACTIONS_128 |
128 | object | Sonic (Root) | object_0056AF50 |
129 | motion | Sliding down -> hold onto Sky Deck Cylinder | ___SONIC_ACTIONS_129 |
129 | object | Sonic (Root) | object_0056AF50 |
130 | motion | Float in place | ___SONIC_ACTIONS_130 |
130 | object | Super Sonic (Root) | object_0062DE88 |
131 | motion | Begin moving forward | ___SONIC_ACTIONS_131 |
131 | object | Super Sonic (Root) | object_0062DE88 |
132 | motion | Flying (low speed) | ___SONIC_ACTIONS_132 |
132 | object | Super Sonic (Root) | object_0062DE88 |
133 | motion | Flying (high speed) | ___SONIC_ACTIONS_133 |
133 | object | Super Sonic (Root) | object_0062DE88 |
134 | motion | Shaking off water | ___SONIC_ACTIONS_134 |
134 | object | Sonic (Root) | object_0056AF50 |
135 | motion | Begin showering | ___SONIC_ACTIONS_135 |
135 | object | Sonic (Root) | object_0056AF50 |
136 | motion | Showering | ___SONIC_ACTIONS_136 |
136 | object | Sonic (Root) | object_0056AF50 |
137 | motion | End showering | ___SONIC_ACTIONS_137 |
137 | object | Sonic (Root) | object_0056AF50 |
138 | motion | Springing | ___SONIC_ACTIONS_138 |
138 | object | Super Sonic (Root) | object_0062DE88 |
139 | motion | Springing transition | ___SONIC_ACTIONS_139 |
139 | object | Super Sonic (Root) | object_0062DE88 |
140 | motion | Falling | ___SONIC_ACTIONS_140 |
140 | object | Super Sonic (Root) | object_0062DE88 |
141 | motion | Landing on ground | ___SONIC_ACTIONS_141 |
141 | object | Super Sonic (Root) | object_0062DE88 |
142 | motion | Spinning | ___SONIC_ACTIONS_142 |
142 | object | Super Sonic (Jumpball) | object_0062FE6C |
143 | motion | Victory pose | ___SONIC_ACTIONS_143 |
143 | object | Super Sonic (Root) | object_0062DE88 |
144 | motion | Victory pose -> Standing | ___SONIC_ACTIONS_144 |
144 | object | Super Sonic (Root) | object_0062DE88 |
145 | motion | Begin petting | ___SONIC_ACTIONS_145 |
145 | object | Sonic (Root) | object_0056AF50 |
146 | motion | Petting | ___SONIC_ACTIONS_146 |
146 | object | Sonic (Root) | object_0056AF50 |
147 | motion | Stop petting | ___SONIC_ACTIONS_147 |
147 | object | Sonic (Root) | object_0056AF50 |
148 | motion | Whistle | ___SONIC_ACTIONS_148 |
148 | object | Sonic (Root) | object_0056AF50 |
___SONIC_MODELS
Type: array of pointers to NJS_MODEL_SADX Structs.
Usage: NJS_MODEL_SADX **___SONIC_MODELS = (NJS_MODEL_SADX **)GetProcAddress(handle, "___SONIC_MODELS");
Index | Description | Label |
---|---|---|
0 | Base Shoe Toe (Left) | attach_0055F304 |
1 | Base Shoe Toe (Right) | attach_00560DA4 |
2 | Fully Stretched Toe 01 (Left) | attach_005735AC |
3 | Fully Stretched Toe 02 (Left) | attach_00573DFC |
4 | Unstreched Toe (Left) | attach_0057464C |
5 | Fully Stretched Toe 01 (Right) | attach_0057525C |
6 | Fully Stretched Toe 02 (Right) | attach_00575AB4 |
7 | Unstretched Toe (Right) | attach_0057630C |
8 | Base Sonic Head | attach_00569568 |
9 | Morph Sonic Head | attach_00579C68 |
___MILES_OBJECTS
Type: array of pointers to NJS_OBJECT Structs.
Usage: NJS_OBJECT **___MILES_OBJECTS = (NJS_OBJECT **)GetProcAddress(handle, "___MILES_OBJECTS");
Index | Description | Label |
---|---|---|
0 | Miles (Root) | object_0042AD54 |
1 | Miles (Flying, Root) | object_00437C44 |
2 | Miles (Curled) | object_0043F4B4 |
3 | Miles (Jumpball) | object_0044148C |
4 | Miles Head | object_0042ABE8 |
5 | Miles (Flying) Head | object_00437AD8 |
6 | Miles Face Root | object_0042AC84 |
7 | Miles (Flying) Face Root | object_00437B74 |
8 | Miles Right Eye | object_00426ED0 |
9 | Miles Left Eye | object_00426B90 |
10 | Miles (Flying) Right Eye | object_00433DC0 |
11 | Miles (Flying) Left Eye | object_00433A80 |
12 | Miles Left Tail | object_0041E548 |
13 | Miles Right Tail | object_0041EC90 |
14 | Miles Right Tail Root | object_0041ED2C |
15 | Miles Left Tail Root | object_0041E5E4 |
16 | Miles (Flying) Right Tail Root | object_0042BC1C |
17 | Miles (Flying) Left Tail Root | object_0042B4D4 |
18 | Miles (Flying) Right Tail Parent | object_0042BBE8 |
19 | Miles (Flying) Left Tail Parent | object_0042B4A0 |
20 | Miles Right Bicep | object_00424D00 |
21 | Miles Right Elbow | object_00424E94 |
22 | Miles Right Wrist | object_0042674C |
23 | Miles Left Bicep | object_00422FD8 |
24 | Miles Left Elbow | object_0042316C |
25 | Miles Left Wrist | object_00424A14 |
26 | Miles Right Thigh | object_0042182C |
27 | Miles Right Knee | object_004219BC |
28 | Miles Right Ankle | object_00422CF0 |
29 | Miles Left Thigh | object_004200CC |
30 | Miles Left Knee | object_0042025C |
31 | Miles Left Ankle | object_00421598 |
32 | Miles Right Foot Heel | object_004225C8 |
33 | Miles Right Foot Toe | object_00421FE4 |
34 | Miles Left Foot Heel | object_00420E70 |
35 | Miles Left Foot Toe | object_00420884 |
36 | Miles Right Palm | object_00425E88 |
37 | Miles Right Fingers | object_00425C40 |
38 | Miles Left Palm | object_00424158 |
39 | Miles Left Fingers | object_00423F10 |
40 | Miles (Flying) Right Bicep | object_00431BF0 |
41 | Miles (Flying) Right Elbow | object_00431D84 |
42 | Miles (Flying) Right Wrist | object_0043363C |
43 | Miles (Flying) Left Bicep | object_0042FEC8 |
44 | Miles (Flying) Left Elbow | object_0043005C |
45 | Miles (Flying) Left Wrist | object_00431904 |
46 | Miles (Flying) Right Thigh | object_0042E71C |
47 | Miles (Flying) Right Knee | object_0042E8AC |
48 | Miles (Flying) Right Ankle | object_0042FBE0 |
49 | Miles (Flying) Left Thigh | object_0042CFBC |
50 | Miles (Flying) Left Knee | object_0042D14C |
51 | Miles (Flying) Left Ankle | object_0042E488 |
52 | Miles (Flying) Right Foot Heel | object_0042F4B8 |
53 | Miles (Flying) Right Foot Toe | object_0042EED4 |
54 | Miles (Flying) Left Foot Heel | object_0042DD60 |
55 | Miles (Flying) Left Foot Toe | object_0042D774 |
56 | Miles (Flying) Right Palm | object_00432D78 |
57 | Miles (Flying) Right Fingers | object_00432B30 |
58 | Miles (Flying) Left Palm | object_00431048 |
59 | Miles (Flying) Left Fingers | object_00430E00 |
60 | Jet Anklet (Left Toe) | object_0046E63C |
61 | Jet Anklet (Right Toe) | object_0046F46C |
62 | Miles Chest | object_0041FE04 |
63 | Miles (Flying) Chest | object_0042CCF4 |
64 | Jet Anklet (Left Heel) | object_0046EE44 |
65 | Jet Anklet (Right Heel) | object_0046FC84 |
66 | Miles Head Sibling | object_0042AC1C |
67 | Miles Head | object_0042ABE8 |
68 | Miles (Flying) Head Sibling | object_00437B0C |
69 | Miles (Flying) Head | object_00437AD8 |
70 | Miles Cinematic Head | object_0044C724 |
71 | Miles Snowboard | object_0055C92C |
___MILES_ACTIONS
Type: array of pointers to NJS_ACTION Structs.
Usage: NJS_ACTION **___MILES_ACTIONS = (NJS_ACTION **)GetProcAddress(handle, "___MILES_ACTIONS");
Index | Field | Description | Label |
---|---|---|---|
0 | motion | Tail attack | ___MILES_ACTIONS_0 |
0 | object | Miles (Flying, Root) | object_00437C44 |
1 | motion | Tail attack (Basic) | ___MILES_ACTIONS_1 |
1 | object | Miles (Flying, Root) | object_00437C44 |
2 | motion | Tail attack (Continuous, low speed) | ___MILES_ACTIONS_2 |
2 | object | Miles (Flying, Root) | object_00437C44 |
3 | motion | Tail attack (Continuous, low speed) | ___MILES_ACTIONS_3 |
3 | object | Miles (Flying, Root) | object_00437C44 |
4 | motion | Tail attack (Continuous, low speed) | ___MILES_ACTIONS_4 |
4 | object | Miles (Flying, Root) | object_00437C44 |
5 | motion | Tail attack (Continuous, high speed) | ___MILES_ACTIONS_5 |
5 | object | Miles (Flying, Root) | object_00437C44 |
6 | motion | Tail attack (Continuous, high speed) | ___MILES_ACTIONS_6 |
6 | object | Miles (Flying, Root) | object_00437C44 |
7 | motion | Tail attack (Continuous, high speed) | ___MILES_ACTIONS_7 |
7 | object | Miles (Flying, Root) | object_00437C44 |
8 | motion | Tail attack (Continuous, high speed) | ___MILES_ACTIONS_8 |
8 | object | Miles (Flying, Root) | object_00437C44 |
9 | motion | Tail attack (Continuous, high speed) | ___MILES_ACTIONS_9 |
9 | object | Miles (Flying, Root) | object_00437C44 |
10 | motion | Tail attack (Continuous, high speed) | ___MILES_ACTIONS_10 |
10 | object | Miles (Flying, Root) | object_00437C44 |
11 | motion | Springing | ___MILES_ACTIONS_11 |
11 | object | Miles (Root) | object_0042AD54 |
12 | motion | Springing transition | ___MILES_ACTIONS_12 |
12 | object | Miles (Root) | object_0042AD54 |
13 | motion | Falling | ___MILES_ACTIONS_13 |
13 | object | Miles (Root) | object_0042AD54 |
14 | motion | Landing on ground | ___MILES_ACTIONS_14 |
14 | object | Miles (Root) | object_0042AD54 |
15 | motion | Hit wall | ___MILES_ACTIONS_15 |
15 | object | Miles (Root) | object_0042AD54 |
16 | motion | Recover from hitting wall | ___MILES_ACTIONS_16 |
16 | object | Miles (Root) | object_0042AD54 |
17 | motion | Flying | ___MILES_ACTIONS_17 |
17 | object | Miles (Flying, Root) | object_00437C44 |
18 | motion | Begin tired flight | ___MILES_ACTIONS_18 |
18 | object | Miles (Flying, Root) | object_00437C44 |
19 | motion | Tired flight | ___MILES_ACTIONS_19 |
19 | object | Miles (Flying, Root) | object_00437C44 |
20 | motion | Fast-fall from flight | ___MILES_ACTIONS_20 |
20 | object | Miles (Flying, Root) | object_00437C44 |
21 | motion | Springing with object | ___MILES_ACTIONS_21 |
21 | object | Miles (Root) | object_0042AD54 |
22 | motion | Springing transition with object | ___MILES_ACTIONS_22 |
22 | object | Miles (Root) | object_0042AD54 |
23 | motion | Falling with object | ___MILES_ACTIONS_23 |
23 | object | Miles (Root) | object_0042AD54 |
24 | motion | Landing on ground with object | ___MILES_ACTIONS_24 |
24 | object | Miles (Root) | object_0042AD54 |
25 | motion | Pick up object | ___MILES_ACTIONS_25 |
25 | object | Miles (Root) | object_0042AD54 |
26 | motion | Running with object | ___MILES_ACTIONS_26 |
26 | object | Miles (Root) | object_0042AD54 |
27 | motion | Braking with object | ___MILES_ACTIONS_27 |
27 | object | Miles (Root) | object_0042AD54 |
28 | motion | Turn around with object | ___MILES_ACTIONS_28 |
28 | object | Miles (Root) | object_0042AD54 |
29 | motion | Standing with object | ___MILES_ACTIONS_29 |
29 | object | Miles (Root) | object_0042AD54 |
30 | motion | Walking with object | ___MILES_ACTIONS_30 |
30 | object | Miles (Root) | object_0042AD54 |
31 | motion | Climbing ladder | ___MILES_ACTIONS_31 |
31 | object | Miles (Root) | object_0042AD54 |
32 | motion | Shimmy right on Sky Deck cylinder | ___MILES_ACTIONS_32 |
32 | object | Miles (Root) | object_0042AD54 |
33 | motion | Shimmy left on Sky Deck cylinder | ___MILES_ACTIONS_33 |
33 | object | Miles (Root) | object_0042AD54 |
34 | motion | Hold onto Sky Deck cylinder | ___MILES_ACTIONS_34 |
34 | object | Miles (Root) | object_0042AD54 |
35 | motion | Taking damage | ___MILES_ACTIONS_35 |
35 | object | Miles (Root) | object_0042AD54 |
36 | motion | Landing after taking damage | ___MILES_ACTIONS_36 |
36 | object | Miles (Root) | object_0042AD54 |
37 | motion | Begin death animation | ___MILES_ACTIONS_37 |
37 | object | Miles (Root) | object_0042AD54 |
38 | motion | Death animation | ___MILES_ACTIONS_38 |
38 | object | Miles (Root) | object_0042AD54 |
39 | motion | Victory pose | ___MILES_ACTIONS_39 |
39 | object | Miles (Root) | object_0042AD54 |
40 | motion | Victory pose -> Standing | ___MILES_ACTIONS_40 |
40 | object | Miles (Root) | object_0042AD54 |
41 | motion | Begin losing pose | ___MILES_ACTIONS_41 |
41 | object | Miles (Root) | object_0042AD54 |
42 | motion | Losing pose | ___MILES_ACTIONS_42 |
42 | object | Miles (Root) | object_0042AD54 |
43 | motion | Pushing | ___MILES_ACTIONS_43 |
43 | object | Miles (Root) | object_0042AD54 |
44 | motion | Holding onto vertical rocket | ___MILES_ACTIONS_44 |
44 | object | Miles (Root) | object_0042AD54 |
45 | motion | Holding onto horizontal rocket | ___MILES_ACTIONS_45 |
45 | object | Miles (Root) | object_0042AD54 |
46 | motion | Caught in updraft | ___MILES_ACTIONS_46 |
46 | object | Miles (Root) | object_0042AD54 |
47 | motion | Jogging | ___MILES_ACTIONS_47 |
47 | object | Miles (Root) | object_0042AD54 |
48 | motion | Hovering above ground | ___MILES_ACTIONS_48 |
48 | object | Miles (Root) | object_0042AD54 |
49 | motion | Falling with board | ___MILES_ACTIONS_49 |
49 | object | Miles (Root) | object_0042AD54 |
50 | motion | Hit on board (Neutral) | ___MILES_ACTIONS_50 |
50 | object | Miles (Root) | object_0042AD54 |
51 | motion | Neutral on board | ___MILES_ACTIONS_51 |
51 | object | Miles (Root) | object_0042AD54 |
52 | motion | Crouching on board | ___MILES_ACTIONS_52 |
52 | object | Miles (Root) | object_0042AD54 |
53 | motion | Jump with board | ___MILES_ACTIONS_53 |
53 | object | Miles (Flying, Root) | object_00437C44 |
54 | motion | In midair with board | ___MILES_ACTIONS_54 |
54 | object | Miles (Flying, Root) | object_00437C44 |
55 | motion | Hit on board (swing left) | ___MILES_ACTIONS_55 |
55 | object | Miles (Root) | object_0042AD54 |
56 | motion | Lean left with board | ___MILES_ACTIONS_56 |
56 | object | Miles (Root) | object_0042AD54 |
57 | motion | Hit on board (swing right) | ___MILES_ACTIONS_57 |
57 | object | Miles (Root) | object_0042AD54 |
58 | motion | Lean right with board | ___MILES_ACTIONS_58 |
58 | object | Miles (Root) | object_0042AD54 |
59 | motion | Ramp jump (backflips) | ___MILES_ACTIONS_59 |
59 | object | Miles (Root) | object_0042AD54 |
60 | motion | Ramp jump (Grabbing board on the left) | ___MILES_ACTIONS_60 |
60 | object | Miles (Root) | object_0042AD54 |
61 | motion | Super-High Jump (Horizontal Spin) | ___MILES_ACTIONS_61 |
61 | object | Miles (Root) | object_0042AD54 |
62 | motion | Super-High Jump (Sideflip) | ___MILES_ACTIONS_62 |
62 | object | Miles (Root) | object_0042AD54 |
63 | motion | Shaking tree | ___MILES_ACTIONS_63 |
63 | object | Miles (Root) | object_0042AD54 |
64 | motion | Spinning | ___MILES_ACTIONS_64 |
64 | object | Miles (Curled) | object_0043F4B4 |
65 | motion | Spinning | ___MILES_ACTIONS_65 |
65 | object | Miles Jumpball | object_0044148C |
66 | motion | Uncurl | ___MILES_ACTIONS_66 |
66 | object | Miles (Root) | object_0042AD54 |
67 | motion | Braking | ___MILES_ACTIONS_67 |
67 | object | Miles (Root) | object_0042AD54 |
68 | motion | Turn around | ___MILES_ACTIONS_68 |
68 | object | Miles (Root) | object_0042AD54 |
69 | motion | Unknown | ___MILES_ACTIONS_69 |
69 | object | Miles (Root) | object_0042AD54 |
70 | motion | Unknown | ___MILES_ACTIONS_70 |
70 | object | Miles (Root) | object_0042AD54 |
71 | motion | Pulling | ___MILES_ACTIONS_71 |
71 | object | Miles (Root) | object_0042AD54 |
72 | motion | Throw object (overhand) | ___MILES_ACTIONS_72 |
72 | object | Miles (Root) | object_0042AD54 |
73 | motion | Throw object (underhand) | ___MILES_ACTIONS_73 |
73 | object | Miles (Root) | object_0042AD54 |
74 | motion | Grab onto tree | ___MILES_ACTIONS_74 |
74 | object | Miles (Root) | object_0042AD54 |
75 | motion | Hold tree | ___MILES_ACTIONS_75 |
75 | object | Miles (Root) | object_0042AD54 |
76 | motion | Hold onto monkeybars (right side forward) | ___MILES_ACTIONS_76 |
76 | object | Miles (Root) | object_0042AD54 |
77 | motion | Hold onto monkeybars (left side forward) | ___MILES_ACTIONS_77 |
77 | object | Miles (Root) | object_0042AD54 |
78 | motion | Climbing monkeybars | ___MILES_ACTIONS_78 |
78 | object | Miles (Root) | object_0042AD54 |
79 | motion | Standing | ___MILES_ACTIONS_79 |
79 | object | Miles (Root) | object_0042AD54 |
80 | motion | Walking | ___MILES_ACTIONS_80 |
80 | object | Miles (Root) | object_0042AD54 |
81 | motion | Launched | ___MILES_ACTIONS_81 |
81 | object | Miles (Root) | object_0042AD54 |
82 | motion | Standing on upward slope | ___MILES_ACTIONS_82 |
82 | object | Miles (Root) | object_0042AD54 |
83 | motion | Standing on downward slope | ___MILES_ACTIONS_83 |
83 | object | Miles (Root) | object_0042AD54 |
85 | motion | Drowning | ___MILES_ACTIONS_85 |
85 | object | Miles (Root) | object_0042AD54 |
86 | motion | Begin shaking object | ___MILES_ACTIONS_86 |
86 | object | Miles (Root) | object_0042AD54 |
87 | motion | Shaking object | ___MILES_ACTIONS_87 |
87 | object | Miles (Root) | object_0042AD54 |
88 | motion | Stop shaking object | ___MILES_ACTIONS_88 |
88 | object | Miles (Root) | object_0042AD54 |
91 | motion | Grab onto Sky Deck cylinder | ___MILES_ACTIONS_91 |
91 | object | Miles (Root) | object_0042AD54 |
92 | motion | Slipping down -> Landing on Sky Deck cylinder | ___MILES_ACTIONS_92 |
92 | object | Miles (Root) | object_0042AD54 |
93 | motion | Begin yawning | ___MILES_ACTIONS_93 |
93 | object | Miles (Root) | object_0042AD54 |
94 | motion | Yawning | ___MILES_ACTIONS_94 |
94 | object | Miles (Root) | object_0042AD54 |
95 | motion | Stop yawning | ___MILES_ACTIONS_95 |
95 | object | Miles (Root) | object_0042AD54 |
96 | motion | Begin idle animation | ___MILES_ACTIONS_96 |
96 | object | Miles (Root) | object_0042AD54 |
97 | motion | Idle animation | ___MILES_ACTIONS_97 |
97 | object | Miles (Root) | object_0042AD54 |
100 | motion | Jump | ___MILES_ACTIONS_100 |
100 | object | Miles Snowboard | object_0055C92C |
101 | motion | Midair | ___MILES_ACTIONS_101 |
101 | object | Miles Snowboard | object_0055C92C |
102 | motion | Falling | ___MILES_ACTIONS_102 |
102 | object | Miles Snowboard | object_0055C92C |
103 | motion | Lean left | ___MILES_ACTIONS_103 |
103 | object | Miles Snowboard | object_0055C92C |
104 | motion | Hit (left) | ___MILES_ACTIONS_104 |
104 | object | Miles Snowboard | object_0055C92C |
105 | motion | Hit (right) | ___MILES_ACTIONS_105 |
105 | object | Miles Snowboard | object_0055C92C |
106 | motion | Lean right | ___MILES_ACTIONS_106 |
106 | object | Miles Snowboard | object_0055C92C |
107 | motion | Ramp jump (lean left) | ___MILES_ACTIONS_107 |
107 | object | Miles Snowboard | object_0055C92C |
108 | motion | Super-High Jump (Horizontal spin) | ___MILES_ACTIONS_108 |
108 | object | Miles Snowboard | object_0055C92C |
109 | motion | Super-High Jump (Sideflip) | ___MILES_ACTIONS_109 |
109 | object | Miles Snowboard | object_0055C92C |
110 | motion | Begin petting | ___MILES_ACTIONS_110 |
110 | object | Miles (Root) | object_0042AD54 |
111 | motion | Petting | ___MILES_ACTIONS_111 |
111 | object | Miles (Root) | object_0042AD54 |
112 | motion | Stop petting | ___MILES_ACTIONS_112 |
112 | object | Miles (Root) | object_0042AD54 |
113 | motion | Whistle | ___MILES_ACTIONS_113 |
113 | object | Miles (Root) | object_0042AD54 |
___MILES_MODELS
Type: array of pointers to NJS_MODEL_SADX Structs.
Usage: NJS_MODEL_SADX **___MILES_MODELS = (NJS_MODEL_SADX **)GetProcAddress(handle, "___MILES_MODELS");
Index | Description | Label |
---|---|---|
0 | Miles Chest | attach_0041FDD8 |
1 | Miles (Flying) Chest | attach_0042CCC8 |
2 | Miles Head | attach_0042ABBC |
3 | Miles (Flying) Head | attach_00437AAC |
4 | Miles Head for Morphs | attach_0044517C |
5 | Miles Left Tail | attach_0041E51C |
6 | Miles Right Tail | attach_0041EC64 |
7 | Miles (Flying) Left Tail | attach_0042B40C |
8 | Miles (Flying) Right Tail | attach_0042BB54 |
9 | Left Tail Morph | attach_00445778 |
10 | Right Tail Morph | attach_00445DA8 |
11 | Left Tail Morph | attach_00446A08 |
12 | Right Tail Morph | attach_00447038 |
13 | Tail Morph (Reference Points) | attach_004463D8 |
14 | Rhythm Badge | attach_0046DFE8 |
___KNUCKLES_OBJECTS
Type: array of pointers to NJS_OBJECT Structs.
Usage: NJS_OBJECT **___KNUCKLES_OBJECTS = (NJS_OBJECT **)GetProcAddress(handle, "___KNUCKLES_OBJECTS");
Index | Description | Label |
---|---|---|
0 | Knuckles (Root) | object_002E23B0 |
1 | Knuckles (Gliding, Root) | object_002EEE50 |
2 | Knuckles Right Bicep | object_002DB8A4 |
3 | Knuckles Right Elbow | object_002DBA34 |
4 | Knuckles Right Wrist | object_002DD0AC |
5 | Knuckles Right Fingers | object_002DC244 |
6 | Knuckles Left Bicep | object_002D9E5C |
7 | Knuckles Left Elbow | object_002D9FEC |
8 | Knuckles Left Wrist | object_002DB5F4 |
9 | Knuckles Left Fingers | object_002DAB34 |
10 | Knuckles Right Thigh | object_002D876C |
11 | Knuckles Right Knee | object_002D88FC |
12 | Knuckles Right Ankle | object_002D9BB0 |
13 | Knuckles Left Thigh | object_002D6FE4 |
14 | Knuckles Left Knee | object_002D7174 |
15 | Knuckles Left Ankle | object_002D8438 |
16 | Knuckles Right Foot Heel | object_002D9754 |
17 | Knuckles Right Foot Toe | object_002D9088 |
18 | Knuckles Left Foot Heel | object_002D7FDC |
19 | Knuckles Left Foot Toe | object_002D7900 |
20 | Knuckles Right Palm | object_002DC94C |
21 | Knuckles Right Fingers | object_002DC244 |
22 | Knuckles Left Palm | object_002DAEE4 |
23 | Knuckles Left Fingers | object_002DAB34 |
24 | Knuckles (Gliding) Right Bicep | object_002E8324 |
25 | Knuckles (Gliding) Right Elbow | object_002E84B4 |
26 | Knuckles (Gliding) Right Wrist | object_002E9B2C |
27 | Knuckles (Gliding) Right Fingers | object_002E8CC4 |
28 | Knuckles (Gliding) Left Bicep | object_002E68DC |
29 | Knuckles (Gliding) Left Elbow | object_002E6A6C |
30 | Knuckles (Gliding) Left Wrist | object_002E8074 |
31 | Knuckles (Gliding) Left Fingers | object_002E75B4 |
32 | Knuckles (Gliding) Right Thigh | object_002E51EC |
33 | Knuckles (Gliding) Right Knee | object_002E537C |
34 | Knuckles (Gliding) Right Ankle | object_002E6630 |
35 | Knuckles (Gliding) Left Thigh | object_002E3A64 |
36 | Knuckles (Gliding) Left Knee | object_002E3BF4 |
37 | Knuckles (Gliding) Left Ankle | object_002E4EB8 |
38 | Knuckles (Gliding) Right Foot Heel | object_002E61D4 |
39 | Knuckles (Gliding) Right Foot Toe | object_002E5B08 |
40 | Knuckles (Gliding) Left Foot Heel | object_002E4A5C |
41 | Knuckles (Gliding) Left Foot Toe | object_002E4380 |
42 | Knuckles (Gliding) Right Palm | object_002E93CC |
43 | Knuckles (Gliding) Right Fingers | object_002E8CC4 |
44 | Knuckles (Gliding) Left Palm | object_002E7964 |
45 | Knuckles (Gliding) Left Fingers | object_002E75B4 |
46 | Mega Punch Aura | object_00328878 |
47 | Maximum Heat Aura | object_003291C4 |
49 | Knuckles Head | object_002E191C |
50 | Knuckles (Gliding) Head | object_002EE3BC |
51 | Knuckles Face Root | object_002E21A8 |
52 | Knuckles Right Eye | object_002E2070 |
53 | Knuckles Left Eye | object_002E1C78 |
54 | Knuckles Left Eye Root | object_002E1D14 |
55 | Knuckles Head | object_002E191C |
56 | Knuckles Cinematic Head | object_0030257C |
58 | Knuckles Left Wrist | object_002DB5F4 |
59 | Knuckles Left Palm | object_002DAEE4 |
60 | Knuckles Left Fingers | object_002DAB34 |
61 | Knuckles Left Thumb | object_002DA324 |
62 | Knuckles Right Wrist | object_002DD0AC |
63 | Knuckles Right Palm | object_002DC94C |
64 | Knuckles Right Fingers | object_002DC244 |
65 | Knuckles Right Thumb | object_002DC59C |
66 | Knuckles (Gliding) Left Wrist | object_002E8074 |
67 | Knuckles (Gliding) Left Palm | object_002E7964 |
68 | Knuckles (Gliding) Left Fingers | object_002E75B4 |
69 | Knuckles (Gliding) Left Thumb | object_002E6DA4 |
70 | Knuckles (Gliding) Right Wrist | object_002E9B2C |
71 | Knuckles (Gliding) Right Palm | object_002E93CC |
72 | Knuckles (Gliding) Right Fingers | object_002E8CC4 |
73 | Knuckles (Gliding) Right Thumb | object_002E901C |
___KNUCKLES_ACTIONS
Type: array of pointers to NJS_ACTION Structs.
Usage: NJS_ACTION **___KNUCKLES_ACTIONS = (NJS_ACTION **)GetProcAddress(handle, "___KNUCKLES_ACTIONS");
Index | Field | Description | Label |
---|---|---|---|
0 | motion | Begin digging | ___KNUCKLES_ACTIONS_0 |
0 | object | Knuckles (Root) | object_002E23B0 |
1 | motion | Digging | ___KNUCKLES_ACTIONS_1 |
1 | object | Knuckles (Root) | object_002E23B0 |
2 | motion | Finish digging | ___KNUCKLES_ACTIONS_2 |
2 | object | Knuckles (Gliding, Root) | object_002EEE50 |
3 | motion | Finish digging -> Falling | ___KNUCKLES_ACTIONS_3 |
3 | object | Knuckles (Gliding, Root) | object_002EEE50 |
4 | motion | Springing | ___KNUCKLES_ACTIONS_4 |
4 | object | Knuckles (Gliding, Root) | object_002EEE50 |
5 | motion | Springing transition | ___KNUCKLES_ACTIONS_5 |
5 | object | Knuckles (Gliding, Root) | object_002EEE50 |
6 | motion | Falling | ___KNUCKLES_ACTIONS_6 |
6 | object | Knuckles (Root) | object_002E23B0 |
7 | motion | Landing on ground | ___KNUCKLES_ACTIONS_7 |
7 | object | Knuckles (Gliding, Root) | object_002EEE50 |
9 | motion | Drowning | ___KNUCKLES_ACTIONS_9 |
9 | object | Knuckles (Root) | object_002E23B0 |
10 | motion | Knockback | ___KNUCKLES_ACTIONS_10 |
10 | object | Knuckles (Root) | object_002E23B0 |
11 | motion | Knockback recovery | ___KNUCKLES_ACTIONS_11 |
11 | object | Knuckles (Root) | object_002E23B0 |
12 | motion | Begin shaking object | ___KNUCKLES_ACTIONS_12 |
12 | object | Knuckles (Root) | object_002E23B0 |
13 | motion | Shaking object | ___KNUCKLES_ACTIONS_13 |
13 | object | Knuckles (Root) | object_002E23B0 |
14 | motion | Stop shaking object | ___KNUCKLES_ACTIONS_14 |
14 | object | Knuckles (Root) | object_002E23B0 |
15 | motion | Gliding | ___KNUCKLES_ACTIONS_15 |
15 | object | Knuckles (Gliding, Root) | object_002EEE50 |
16 | motion | Latch onto wall | ___KNUCKLES_ACTIONS_16 |
16 | object | Knuckles (Gliding, Root) | object_002EEE50 |
17 | motion | Cancel gliding | ___KNUCKLES_ACTIONS_17 |
17 | object | Knuckles (Gliding, Root) | object_002EEE50 |
18 | motion | Springing with object | ___KNUCKLES_ACTIONS_18 |
18 | object | Knuckles (Gliding, Root) | object_002EEE50 |
19 | motion | Springing transition with object | ___KNUCKLES_ACTIONS_19 |
19 | object | Knuckles (Gliding, Root) | object_002EEE50 |
20 | motion | Falling with object | ___KNUCKLES_ACTIONS_20 |
20 | object | Knuckles (Gliding, Root) | object_002EEE50 |
21 | motion | Landing on ground with object | ___KNUCKLES_ACTIONS_21 |
21 | object | Knuckles (Gliding, Root) | object_002EEE50 |
22 | motion | Running with object | ___KNUCKLES_ACTIONS_22 |
22 | object | Knuckles (Root) | object_002E23B0 |
23 | motion | Braking with object | ___KNUCKLES_ACTIONS_23 |
23 | object | Knuckles (Root) | object_002E23B0 |
24 | motion | Turn around with object | ___KNUCKLES_ACTIONS_24 |
24 | object | Knuckles (Root) | object_002E23B0 |
25 | motion | Standing with object | ___KNUCKLES_ACTIONS_25 |
25 | object | Knuckles (Root) | object_002E23B0 |
26 | motion | Walking with object | ___KNUCKLES_ACTIONS_26 |
26 | object | Knuckles (Root) | object_002E23B0 |
27 | motion | Climbing ladder | ___KNUCKLES_ACTIONS_27 |
27 | object | Knuckles (Root) | object_002E23B0 |
28 | motion | Pick up object | ___KNUCKLES_ACTIONS_28 |
28 | object | Knuckles (Root) | object_002E23B0 |
29 | motion | Begin looking at Shovel Claws | ___KNUCKLES_ACTIONS_29 |
29 | object | Knuckles (Root) | object_002E23B0 |
30 | motion | Looking at Shovel Claws | ___KNUCKLES_ACTIONS_30 |
30 | object | Knuckles (Root) | object_002E23B0 |
31 | motion | Stop looking at Shovel Claws | ___KNUCKLES_ACTIONS_31 |
31 | object | Knuckles (Root) | object_002E23B0 |
32 | motion | Begin looking at Fighting Gloves | ___KNUCKLES_ACTIONS_32 |
32 | object | Knuckles (Root) | object_002E23B0 |
33 | motion | Looking at Fighting Gloves | ___KNUCKLES_ACTIONS_33 |
33 | object | Knuckles (Root) | object_002E23B0 |
34 | motion | Stop looking at Fighting Gloves | ___KNUCKLES_ACTIONS_34 |
34 | object | Knuckles (Root) | object_002E23B0 |
35 | motion | Climbing wall | ___KNUCKLES_ACTIONS_35 |
35 | object | Knuckles (Gliding, Root) | object_002EEE50 |
36 | motion | Unknown | ___KNUCKLES_ACTIONS_36 |
36 | object | Knuckles (Gliding, Root) | object_002EEE50 |
37 | motion | Climb up ledge | ___KNUCKLES_ACTIONS_37 |
37 | object | Knuckles (Gliding, Root) | object_002EEE50 |
38 | motion | Climbing wall | ___KNUCKLES_ACTIONS_38 |
38 | object | Knuckles (Root) | object_002E23B0 |
39 | motion | Hold onto wall | ___KNUCKLES_ACTIONS_39 |
39 | object | Knuckles (Gliding, Root) | object_002EEE50 |
40 | motion | Victory pose | ___KNUCKLES_ACTIONS_40 |
40 | object | Knuckles (Root) | object_002E23B0 |
41 | motion | Victory pose -> Standing | ___KNUCKLES_ACTIONS_41 |
41 | object | Knuckles (Root) | object_002E23B0 |
42 | motion | Scaling wall (left) | ___KNUCKLES_ACTIONS_42 |
42 | object | Knuckles (Gliding, Root) | object_002EEE50 |
43 | motion | Taking damage | ___KNUCKLES_ACTIONS_43 |
43 | object | Knuckles (Root) | object_002E23B0 |
44 | motion | Landing after taking damage | ___KNUCKLES_ACTIONS_44 |
44 | object | Knuckles (Root) | object_002E23B0 |
45 | motion | Begin death animation | ___KNUCKLES_ACTIONS_45 |
45 | object | Knuckles (Root) | object_002E23B0 |
46 | motion | Death animation | ___KNUCKLES_ACTIONS_46 |
46 | object | Knuckles (Root) | object_002E23B0 |
47 | motion | First punch | ___KNUCKLES_ACTIONS_47 |
47 | object | Knuckles (Root) | object_002E23B0 |
48 | motion | Second punch | ___KNUCKLES_ACTIONS_48 |
48 | object | Knuckles (Root) | object_002E23B0 |
49 | motion | Mega punch | ___KNUCKLES_ACTIONS_49 |
49 | object | Knuckles (Root) | object_002E23B0 |
50 | motion | Mega punch cooldown | ___KNUCKLES_ACTIONS_50 |
50 | object | Knuckles (Root) | object_002E23B0 |
51 | motion | Pushing | ___KNUCKLES_ACTIONS_51 |
51 | object | Knuckles (Root) | object_002E23B0 |
52 | motion | Scaling wall (right) | ___KNUCKLES_ACTIONS_52 |
52 | object | Knuckles (Gliding, Root) | object_002EEE50 |
53 | motion | Hold onto vertical object | ___KNUCKLES_ACTIONS_53 |
53 | object | Knuckles (Root) | object_002E23B0 |
54 | motion | Hold onto horizontal object | ___KNUCKLES_ACTIONS_54 |
54 | object | Knuckles (Root) | object_002E23B0 |
55 | motion | Caught in updraft | ___KNUCKLES_ACTIONS_55 |
55 | object | Knuckles (Root) | object_002E23B0 |
56 | motion | Jogging | ___KNUCKLES_ACTIONS_56 |
56 | object | Knuckles (Root) | object_002E23B0 |
57 | motion | Running | ___KNUCKLES_ACTIONS_57 |
57 | object | Knuckles (Gliding, Root) | object_002EEE50 |
58 | motion | Standing on upward slope | ___KNUCKLES_ACTIONS_58 |
58 | object | Knuckles (Root) | object_002E23B0 |
59 | motion | Standing on downward slope | ___KNUCKLES_ACTIONS_59 |
59 | object | Knuckles (Root) | object_002E23B0 |
60 | motion | Shaking tree | ___KNUCKLES_ACTIONS_60 |
60 | object | Knuckles (Root) | object_002E23B0 |
61 | motion | Spinning | ___KNUCKLES_ACTIONS_61 |
61 | object | Knuckles (Curled) | object_002F8530 |
62 | motion | Spinning | ___KNUCKLES_ACTIONS_62 |
62 | object | Knuckles (Jumpball) | object_002F0E24 |
63 | motion | Uncurl | ___KNUCKLES_ACTIONS_63 |
63 | object | Knuckles (Root) | object_002E23B0 |
64 | motion | Braking | ___KNUCKLES_ACTIONS_64 |
64 | object | Knuckles (Root) | object_002E23B0 |
65 | motion | Turning around | ___KNUCKLES_ACTIONS_65 |
65 | object | Knuckles (Root) | object_002E23B0 |
66 | motion | Unknown | ___KNUCKLES_ACTIONS_66 |
66 | object | Knuckles (Root) | object_002E23B0 |
67 | motion | Unknown | ___KNUCKLES_ACTIONS_67 |
67 | object | Knuckles (Root) | object_002E23B0 |
68 | motion | Unknown | ___KNUCKLES_ACTIONS_68 |
68 | object | Knuckles (Root) | object_002E23B0 |
69 | motion | Pulling | ___KNUCKLES_ACTIONS_69 |
69 | object | Knuckles (Root) | object_002E23B0 |
70 | motion | Throwing object (overhand) | ___KNUCKLES_ACTIONS_70 |
70 | object | Knuckles (Root) | object_002E23B0 |
71 | motion | Throwing object (underhand) | ___KNUCKLES_ACTIONS_71 |
71 | object | Knuckles (Root) | object_002E23B0 |
72 | motion | Grabbing tree | ___KNUCKLES_ACTIONS_72 |
72 | object | Knuckles (Root) | object_002E23B0 |
73 | motion | Hold onto tree | ___KNUCKLES_ACTIONS_73 |
73 | object | Knuckles (Root) | object_002E23B0 |
74 | motion | Hang onto pulley/hook | ___KNUCKLES_ACTIONS_74 |
74 | object | Knuckles (Root) | object_002E23B0 |
75 | motion | Hold onto monkeybars (right side forward) | ___KNUCKLES_ACTIONS_75 |
75 | object | Knuckles (Root) | object_002E23B0 |
76 | motion | Hold onto monkeybars (left side forward) | ___KNUCKLES_ACTIONS_76 |
76 | object | Knuckles (Root) | object_002E23B0 |
77 | motion | Climbing monkeybars | ___KNUCKLES_ACTIONS_77 |
77 | object | Knuckles (Root) | object_002E23B0 |
78 | motion | Begin idle animation | ___KNUCKLES_ACTIONS_78 |
78 | object | Knuckles (Root) | object_002E23B0 |
79 | motion | Idle animation | ___KNUCKLES_ACTIONS_79 |
79 | object | Knuckles (Root) | object_002E23B0 |
80 | motion | Begin fighting stance | ___KNUCKLES_ACTIONS_80 |
80 | object | Knuckles (Root) | object_002E23B0 |
81 | motion | Fighting stance | ___KNUCKLES_ACTIONS_81 |
81 | object | Knuckles (Root) | object_002E23B0 |
82 | motion | Standing | ___KNUCKLES_ACTIONS_82 |
82 | object | Knuckles (Root) | object_002E23B0 |
83 | motion | Walking | ___KNUCKLES_ACTIONS_83 |
83 | object | Knuckles (Root) | object_002E23B0 |
84 | motion | Walking | ___KNUCKLES_ACTIONS_84 |
84 | object | Knuckles (Root) | object_002E23B0 |
85 | motion | Launched | ___KNUCKLES_ACTIONS_85 |
85 | object | Knuckles (Gliding, Root) | object_002EEE50 |
86 | motion | Begin petting | ___KNUCKLES_ACTIONS_86 |
86 | object | Knuckles (Root) | object_002E23B0 |
87 | motion | Petting | ___KNUCKLES_ACTIONS_87 |
87 | object | Knuckles (Root) | object_002E23B0 |
88 | motion | Stop petting | ___KNUCKLES_ACTIONS_88 |
88 | object | Knuckles (Root) | object_002E23B0 |
89 | motion | Whistle | ___KNUCKLES_ACTIONS_89 |
89 | object | Knuckles (Root) | object_002E23B0 |
___KNUCKLES_MODELS
Type: array of pointers to NJS_MODEL_SADX Structs.
Usage: NJS_MODEL_SADX **___KNUCKLES_MODELS = (NJS_MODEL_SADX **)GetProcAddress(handle, "___KNUCKLES_MODELS");
Index | Description | Label |
---|---|---|
0 | Shovel Claw (Left, Normal) | attach_003298C8 |
1 | Shovel Claw (Left, Fighting Gloves) | attach_00329FF8 |
2 | Shovel Claw (Right, Normal) | attach_0032A6F0 |
3 | Shovel Claw (Right, Fighting Gloves) | attach_0032ADF8 |
4 | Knuckles Head | attach_002E18F0 |
5 | Knuckles (Gliding) Head | attach_002EE390 |
6 | Knuckles Head for Morphs | attach_002FC558 |
7 | Knuckles Left Wrist | attach_002DB5C8 |
8 | Knuckles Left Palm | attach_002DAEB8 |
9 | Knuckles Left Fingers | attach_002DAB08 |
10 | Knuckles Left Thumb | attach_002DA2F8 |
11 | Knuckles Right Wrist | attach_002DD080 |
12 | Knuckles Right Palm | attach_002DC920 |
13 | Knuckles Right Fingers | attach_002DC218 |
14 | Knuckles Right Thumb | attach_002DC570 |
15 | Left Wrist (Fighting Gloves) | attach_0032B488 |
16 | Left Palm (Fighting Gloves) | attach_0032C2F8 |
17 | Left Fingers (Fighting Gloves) | attach_0032BF48 |
18 | Left Thumb (Fighting Gloves) | attach_0032B7C0 |
19 | Right Wrist (Fighting Gloves) | attach_0032C950 |
20 | Right Palm (Fighting Gloves) | attach_0032D7E0 |
21 | Right Fingers (Fighting Gloves) | attach_0032D430 |
22 | Right Thumb (Fighting Gloves) | attach_0032CCA8 |
___AMY_OBJECTS
Type: array of pointers to NJS_OBJECT Structs.
Usage: NJS_OBJECT **___AMY_OBJECTS = (NJS_OBJECT **)GetProcAddress(handle, "___AMY_OBJECTS");
Index | Description | Label |
---|---|---|
0 | Amy (Root) | object_00016460 |
1 | Barrel | object_00016E7C |
2 | Piko-Piko Hammer Handle | object_0000FB34 |
3 | Piko-Piko Hammer Head | object_0000F974 |
4 | Amy Head | object_000159CC |
5 | Amy Dress | object_00009C54 |
6 | Amy Right Bicep | object_0000EA74 |
7 | Amy Right Elbow | object_0000EC04 |
8 | Amy Right Wrist | object_000112C4 |
9 | Amy Left Bicep | object_0000CE6C |
10 | Amy Left Elbow | object_0000CFFC |
11 | Amy Left Wrist | object_0000D7B4 |
12 | Amy Right Thigh | object_0000B7D4 |
13 | Amy Right Knee | object_0000B994 |
14 | Amy Right Ankle | object_0000CBC0 |
15 | Amy Left Thigh | object_0000A114 |
16 | Amy Left Knee | object_0000A2D4 |
17 | Amy Left Ankle | object_0000B510 |
18 | Amy Right Foot Heel | object_0000C508 |
19 | Amy Right Foot Toe | object_0000BE90 |
20 | Amy Left Foot Heel | object_0000AE48 |
21 | Amy Left Foot Toe | object_0000A7D0 |
22 | Amy Right Palm | object_00010AF8 |
23 | Amy Right Fingers | object_000108A0 |
24 | Amy Left Palm | object_0000E7C8 |
25 | Amy Left Fingers | object_0000E570 |
26 | Amy Face Root | object_00016258 |
27 | Amy Right Eye | object_00016120 |
28 | Amy Left Eye | object_00015D28 |
29 | Hammer Shockwave Aura | object_0001DBCC |
30 | Amy Left Eye Root | object_00015DC4 |
31 | Amy Head | object_000159CC |
32 | Amy Cinematic Head | object_00023300 |
33 | Amy Head | object_000159CC |
34 | Amy Headband | object_00012324 |
35 | Warrior Feather | object_0001D858 |
36 | Amy Right Palm | object_0000FDF8 |
37 | Piko-Piko Hammer Handle | object_0000FB34 |
38 | Long Hammer | object_0001D204 |
___AMY_ACTIONS
Type: array of pointers to NJS_ACTION Structs.
Usage: NJS_ACTION **___AMY_ACTIONS = (NJS_ACTION **)GetProcAddress(handle, "___AMY_ACTIONS");
Index | Field | Description | Label |
---|---|---|---|
0 | motion | Begin hammer swing | ___AMY_ACTIONS_0 |
0 | object | Amy (Root) | object_00016460 |
1 | motion | Hammer swing | ___AMY_ACTIONS_1 |
1 | object | Amy (Root) | object_00016460 |
2 | motion | Put away hammer | ___AMY_ACTIONS_2 |
2 | object | Amy (Root) | object_00016460 |
3 | motion | Begin Spin Hammer Attack | ___AMY_ACTIONS_3 |
3 | object | Amy (Root) | object_00016460 |
4 | motion | Springing | ___AMY_ACTIONS_4 |
4 | object | Amy (Root) | object_00016460 |
5 | motion | Springing transition | ___AMY_ACTIONS_5 |
5 | object | Amy (Root) | object_00016460 |
6 | motion | Falling | ___AMY_ACTIONS_6 |
6 | object | Amy (Root) | object_00016460 |
7 | motion | Drowning | ___AMY_ACTIONS_7 |
7 | object | Amy (Root) | object_00016460 |
8 | motion | Pick up barrel | ___AMY_ACTIONS_8 |
8 | object | Amy (Root) | object_00016460 |
9 | motion | Put on barrel | ___AMY_ACTIONS_9 |
9 | object | Amy (Root) | object_00016460 |
10 | motion | Walking inside barrel? | ___AMY_ACTIONS_10 |
10 | object | Amy (Root) | object_00016460 |
11 | motion | Begin shaking object | ___AMY_ACTIONS_11 |
11 | object | Amy (Root) | object_00016460 |
12 | motion | Shaking object | ___AMY_ACTIONS_12 |
12 | object | Amy (Root) | object_00016460 |
13 | motion | Stop shaking object | ___AMY_ACTIONS_13 |
13 | object | Amy (Root) | object_00016460 |
14 | motion | Springing with object | ___AMY_ACTIONS_14 |
14 | object | Amy (Root) | object_00016460 |
15 | motion | Springing transition with object | ___AMY_ACTIONS_15 |
15 | object | Amy (Root) | object_00016460 |
16 | motion | Falling with object | ___AMY_ACTIONS_16 |
16 | object | Amy (Root) | object_00016460 |
17 | motion | Landing on ground with object | ___AMY_ACTIONS_17 |
17 | object | Amy (Root) | object_00016460 |
18 | motion | Running with object | ___AMY_ACTIONS_18 |
18 | object | Amy (Root) | object_00016460 |
19 | motion | Standing with object | ___AMY_ACTIONS_19 |
19 | object | Amy (Root) | object_00016460 |
20 | motion | Walking with object | ___AMY_ACTIONS_20 |
20 | object | Amy (Root) | object_00016460 |
21 | motion | Climbing ladder | ___AMY_ACTIONS_21 |
21 | object | Amy (Root) | object_00016460 |
22 | motion | Pick up object | ___AMY_ACTIONS_22 |
22 | object | Amy (Root) | object_00016460 |
23 | motion | Braking with object | ___AMY_ACTIONS_23 |
23 | object | Amy (Root) | object_00016460 |
24 | motion | Turn around with object | ___AMY_ACTIONS_24 |
24 | object | Amy (Root) | object_00016460 |
25 | motion | Midair hammer swing | ___AMY_ACTIONS_25 |
25 | object | Amy (Root) | object_00016460 |
26 | motion | Grab handle | ___AMY_ACTIONS_26 |
26 | object | Amy (Root) | object_00016460 |
27 | motion | Rotating handle | ___AMY_ACTIONS_27 |
27 | object | Amy (Root) | object_00016460 |
28 | motion | Unknown | ___AMY_ACTIONS_28 |
28 | object | Amy (Root) | object_00016460 |
29 | motion | Victory pose | ___AMY_ACTIONS_29 |
29 | object | Amy (Root) | object_00016460 |
30 | motion | Victory pose -> Standing | ___AMY_ACTIONS_30 |
30 | object | Amy (Root) | object_00016460 |
31 | motion | Unknown | ___AMY_ACTIONS_31 |
31 | object | Amy (Root) | object_00016460 |
32 | motion | Unknown | ___AMY_ACTIONS_32 |
32 | object | Amy (Root) | object_00016460 |
33 | motion | Taking damage | ___AMY_ACTIONS_33 |
33 | object | Amy (Root) | object_00016460 |
34 | motion | Landing after taking damage | ___AMY_ACTIONS_34 |
34 | object | Amy (Root) | object_00016460 |
35 | motion | Begin death animation | ___AMY_ACTIONS_35 |
35 | object | Amy (Root) | object_00016460 |
36 | motion | Death animation | ___AMY_ACTIONS_36 |
36 | object | Amy (Root) | object_00016460 |
37 | motion | Pushing | ___AMY_ACTIONS_37 |
37 | object | Amy (Root) | object_00016460 |
38 | motion | Hold onto vertical rocket | ___AMY_ACTIONS_38 |
38 | object | Amy (Root) | object_00016460 |
39 | motion | Hold onto horizontal rocket | ___AMY_ACTIONS_39 |
39 | object | Amy (Root) | object_00016460 |
40 | motion | Spin Hammer Attack (Idle) | ___AMY_ACTIONS_40 |
40 | object | Amy (Root) | object_00016460 |
41 | motion | Spin Hammer Attack | ___AMY_ACTIONS_41 |
41 | object | Amy (Root) | object_00016460 |
42 | motion | Dizzy/Captured by Egg Keeper | ___AMY_ACTIONS_42 |
42 | object | Amy (Root) | object_00016460 |
43 | motion | Dizzy walk | ___AMY_ACTIONS_43 |
43 | object | Amy (Root) | object_00016460 |
44 | motion | Jogging | ___AMY_ACTIONS_44 |
44 | object | Amy (Root) | object_00016460 |
45 | motion | Running | ___AMY_ACTIONS_45 |
45 | object | Amy (Root) | object_00016460 |
46 | motion | Sprinting | ___AMY_ACTIONS_46 |
46 | object | Amy (Root) | object_00016460 |
47 | motion | Begin hammer vault | ___AMY_ACTIONS_47 |
47 | object | Amy (Root) | object_00016460 |
48 | motion | Hammer vault | ___AMY_ACTIONS_48 |
48 | object | Amy (Root) | object_00016460 |
49 | motion | Landing on ground | ___AMY_ACTIONS_49 |
49 | object | Amy (Root) | object_00016460 |
50 | motion | Hammer vault spin | ___AMY_ACTIONS_50 |
50 | object | Amy (Root) | object_00016460 |
51 | motion | Hammer vault spin 2 | ___AMY_ACTIONS_51 |
51 | object | Amy (Root) | object_00016460 |
52 | motion | Hammer vault spin 3 | ___AMY_ACTIONS_52 |
52 | object | Amy (Root) | object_00016460 |
53 | motion | Standing on upward slope | ___AMY_ACTIONS_53 |
53 | object | Amy (Root) | object_00016460 |
54 | motion | Standing on downward slope | ___AMY_ACTIONS_54 |
54 | object | Amy (Root) | object_00016460 |
55 | motion | Shaking object | ___AMY_ACTIONS_55 |
55 | object | Amy (Root) | object_00016460 |
56 | motion | Braking | ___AMY_ACTIONS_56 |
56 | object | Amy (Root) | object_00016460 |
57 | motion | Turn around | ___AMY_ACTIONS_57 |
57 | object | Amy (Root) | object_00016460 |
58 | motion | Unknown | ___AMY_ACTIONS_58 |
58 | object | Amy (Root) | object_00016460 |
59 | motion | Unknown | ___AMY_ACTIONS_59 |
59 | object | Amy (Root) | object_00016460 |
60 | motion | Unknown | ___AMY_ACTIONS_60 |
60 | object | Amy (Root) | object_00016460 |
61 | motion | Pulling | ___AMY_ACTIONS_61 |
61 | object | Amy (Root) | object_00016460 |
62 | motion | Throwing object (overhand) | ___AMY_ACTIONS_62 |
62 | object | Amy (Root) | object_00016460 |
63 | motion | Throwing object (underhand) | ___AMY_ACTIONS_63 |
63 | object | Amy (Root) | object_00016460 |
64 | motion | Grabbing tree | ___AMY_ACTIONS_64 |
64 | object | Amy (Root) | object_00016460 |
65 | motion | Hold onto tree | ___AMY_ACTIONS_65 |
65 | object | Amy (Root) | object_00016460 |
66 | motion | Hold onto balloon | ___AMY_ACTIONS_66 |
66 | object | Amy (Root) | object_00016460 |
67 | motion | Begin idle animation | ___AMY_ACTIONS_67 |
67 | object | Amy (Root) | object_00016460 |
68 | motion | Idle animation | ___AMY_ACTIONS_68 |
68 | object | Amy (Root) | object_00016460 |
69 | motion | Standing | ___AMY_ACTIONS_69 |
69 | object | Amy (Root) | object_00016460 |
70 | motion | Walking | ___AMY_ACTIONS_70 |
70 | object | Amy (Root) | object_00016460 |
71 | motion | Launched | ___AMY_ACTIONS_71 |
71 | object | Amy (Root) | object_00016460 |
72 | motion | Begin balancing | ___AMY_ACTIONS_72 |
72 | object | Amy (Root) | object_00016460 |
73 | motion | Balancing | ___AMY_ACTIONS_73 |
73 | object | Amy (Root) | object_00016460 |
74 | motion | Walking motions | ___AMY_ACTIONS_74 |
74 | object | Barrel | object_00016E7C |
75 | motion | Lifting over Amy | ___AMY_ACTIONS_75 |
75 | object | Barrel | object_00016E7C |
76 | motion | Begin petting | ___AMY_ACTIONS_76 |
76 | object | Amy (Root) | object_00016460 |
77 | motion | Petting | ___AMY_ACTIONS_77 |
77 | object | Amy (Root) | object_00016460 |
78 | motion | Stop petting | ___AMY_ACTIONS_78 |
78 | object | Amy (Root) | object_00016460 |
79 | motion | Whistle | ___AMY_ACTIONS_79 |
79 | object | Amy (Root) | object_00016460 |
___AMY_MODELS
Type: array of pointers to NJS_MODEL_SADX Structs.
Usage: NJS_MODEL_SADX **___AMY_MODELS = (NJS_MODEL_SADX **)GetProcAddress(handle, "___AMY_MODELS");
Index | Description | Label |
---|---|---|
0 | Barrel | attach_00016DE8 |
1 | Amy Head | attach_000159A0 |
2 | Amy Head for Morphs | attach_0001C100 |
3 | Amy Dress | attach_00009C28 |
4 | Amy Dress for Morphs | attach_00018A90 |
___E102_OBJECTS
Type: array of pointers to NJS_OBJECT Structs.
Usage: NJS_OBJECT **___E102_OBJECTS = (NJS_OBJECT **)GetProcAddress(handle, "___E102_OBJECTS");
Index | Description | Label |
---|---|---|
0 | E102 Gamma (Root) | object_00207290 |
1 | Basic Blaster w/Arm | object_00208138 |
2 | Jet Booster | object_0020B19C |
4 | Shot Shockwave | object_0020C5C0 |
5 | Shot Trail | object_0020C7F4 |
6 | Shot Trail End | object_0020CA7C |
7 | Gamma Right Arm Bicep | object_00202C9C |
8 | Gamma Right Arm Elbow | object_00202F8C |
9 | Gamma Gun Base | object_002037EC |
10 | Gamma Gun Handle | object_0020323C |
11 | Gamma Gun Sibling | object_00203820 |
12 | Gamma Head | object_00201AE4 |
13 | Jet Booster Thrust | object_0020CDE4 |
14 | Basic Blaster (standalone) | object_0020899C |
15 | Basic Blaster Standalone (Handle) | object_002083EC |
16 | Laser Blaster | object_0020969C |
17 | Laser Blaster (Handle) | object_00208CF4 |
18 | Basic Blaster (standalone) | object_00209EFC |
19 | Basic Blaster Standalone (Handle) | object_0020994C |
20 | Laser Blaster | object_0020ABBC |
21 | Laser Blaster (Handle) | object_0020A254 |
22 | Gamma Gun Sibling | object_00203820 |
23 | Gun Sibling (Basic Blaster w/Arm) | object_00208068 |
24 | Gamma Gun Handle | object_0020323C |
25 | Gamma Left Palm | object_00202744 |
26 | Gamma Left Ankle | object_00205CC8 |
27 | Gamma Right Ankle | object_002070F0 |
___E102_ACTIONS
Type: array of pointers to NJS_ACTION Structs.
Usage: NJS_ACTION **___E102_ACTIONS = (NJS_ACTION **)GetProcAddress(handle, "___E102_ACTIONS");
Index | Field | Description | Label |
---|---|---|---|
0 | motion | Standing | ___E102_ACTIONS_0 |
0 | object | E102 Gamma (Root) | object_00207290 |
1 | motion | Begin fighting stance | ___E102_ACTIONS_1 |
1 | object | E102 Gamma (Root) | object_00207290 |
2 | motion | Fighting stance | ___E102_ACTIONS_2 |
2 | object | E102 Gamma (Root) | object_00207290 |
3 | motion | Walking | ___E102_ACTIONS_3 |
3 | object | E102 Gamma (Root) | object_00207290 |
4 | motion | Jogging | ___E102_ACTIONS_4 |
4 | object | E102 Gamma (Root) | object_00207290 |
5 | motion | Mode change | ___E102_ACTIONS_5 |
5 | object | E102 Gamma (Root) | object_00207290 |
6 | motion | Wheel mode | ___E102_ACTIONS_6 |
6 | object | E102 Gamma (Root) | object_00207290 |
7 | motion | Shooting behind | ___E102_ACTIONS_7 |
7 | object | Basic Blaster w/Arm | object_00208138 |
8 | motion | Shooting forward | ___E102_ACTIONS_8 |
8 | object | Basic Blaster w/Arm | object_00208138 |
9 | motion | Shooting left | ___E102_ACTIONS_9 |
9 | object | Basic Blaster w/Arm | object_00208138 |
10 | motion | Shooting right | ___E102_ACTIONS_10 |
10 | object | Basic Blaster w/Arm | object_00208138 |
11 | motion | Shooting up | ___E102_ACTIONS_11 |
11 | object | Basic Blaster w/Arm | object_00208138 |
12 | motion | Shooting down | ___E102_ACTIONS_12 |
12 | object | Basic Blaster w/Arm | object_00208138 |
13 | motion | Begin jump | ___E102_ACTIONS_13 |
13 | object | E102 Gamma (Root) | object_00207290 |
14 | motion | Jump/springing | ___E102_ACTIONS_14 |
14 | object | E102 Gamma (Root) | object_00207290 |
15 | motion | Jump/Springing transition | ___E102_ACTIONS_15 |
15 | object | E102 Gamma (Root) | object_00207290 |
16 | motion | Falling | ___E102_ACTIONS_16 |
16 | object | E102 Gamma (Root) | object_00207290 |
17 | motion | Landing on ground | ___E102_ACTIONS_17 |
17 | object | E102 Gamma (Root) | object_00207290 |
18 | motion | Braking in wheel mode | ___E102_ACTIONS_18 |
18 | object | E102 Gamma (Root) | object_00207290 |
19 | motion | Turn around in wheel mode | ___E102_ACTIONS_19 |
19 | object | E102 Gamma (Root) | object_00207290 |
20 | motion | Turn around | ___E102_ACTIONS_20 |
20 | object | E102 Gamma (Root) | object_00207290 |
21 | motion | Change into hover mode | ___E102_ACTIONS_21 |
21 | object | E102 Gamma (Root) | object_00207290 |
22 | motion | Change into hover mode from wheel mode | ___E102_ACTIONS_22 |
22 | object | E102 Gamma (Root) | object_00207290 |
23 | motion | Unknown | ___E102_ACTIONS_23 |
23 | object | E102 Gamma (Root) | object_00207290 |
24 | motion | Flight mode | ___E102_ACTIONS_24 |
24 | object | E102 Gamma (Root) | object_00207290 |
25 | motion | Grabbing tree | ___E102_ACTIONS_25 |
25 | object | E102 Gamma (Root) | object_00207290 |
26 | motion | Shaking tree | ___E102_ACTIONS_26 |
26 | object | E102 Gamma (Root) | object_00207290 |
27 | motion | Pushing | ___E102_ACTIONS_27 |
27 | object | E102 Gamma (Root) | object_00207290 |
28 | motion | Pushing | ___E102_ACTIONS_28 |
28 | object | E102 Gamma (Root) | object_00207290 |
29 | motion | Pulling | ___E102_ACTIONS_29 |
29 | object | E102 Gamma (Root) | object_00207290 |
30 | motion | Jump with object | ___E102_ACTIONS_30 |
30 | object | E102 Gamma (Root) | object_00207290 |
31 | motion | Springing with object | ___E102_ACTIONS_31 |
31 | object | E102 Gamma (Root) | object_00207290 |
32 | motion | Springing transition with object | ___E102_ACTIONS_32 |
32 | object | E102 Gamma (Root) | object_00207290 |
33 | motion | Falling with object | ___E102_ACTIONS_33 |
33 | object | E102 Gamma (Root) | object_00207290 |
34 | motion | Landing on ground with object | ___E102_ACTIONS_34 |
34 | object | E102 Gamma (Root) | object_00207290 |
35 | motion | Change into flight mode with object | ___E102_ACTIONS_35 |
35 | object | E102 Gamma (Root) | object_00207290 |
36 | motion | Change into flight mode from wheel mode with object | ___E102_ACTIONS_36 |
36 | object | E102 Gamma (Root) | object_00207290 |
37 | motion | Flight mode with object | ___E102_ACTIONS_37 |
37 | object | E102 Gamma (Root) | object_00207290 |
38 | motion | Pick up object | ___E102_ACTIONS_38 |
38 | object | E102 Gamma (Root) | object_00207290 |
39 | motion | Walking with object | ___E102_ACTIONS_39 |
39 | object | E102 Gamma (Root) | object_00207290 |
40 | motion | Speed-walking with object | ___E102_ACTIONS_40 |
40 | object | E102 Gamma (Root) | object_00207290 |
41 | motion | Mode change with object | ___E102_ACTIONS_41 |
41 | object | E102 Gamma (Root) | object_00207290 |
42 | motion | Wheel mode with object | ___E102_ACTIONS_42 |
42 | object | E102 Gamma (Root) | object_00207290 |
43 | motion | Braking in wheel mode with object | ___E102_ACTIONS_43 |
43 | object | E102 Gamma (Root) | object_00207290 |
44 | motion | Turn around in wheel mode with object | ___E102_ACTIONS_44 |
44 | object | E102 Gamma (Root) | object_00207290 |
45 | motion | Standing with object | ___E102_ACTIONS_45 |
45 | object | E102 Gamma (Root) | object_00207290 |
46 | motion | Throwing object (overhand) | ___E102_ACTIONS_46 |
46 | object | E102 Gamma (Root) | object_00207290 |
47 | motion | Throwing object (underhand) | ___E102_ACTIONS_47 |
47 | object | E102 Gamma (Root) | object_00207290 |
48 | motion | Begin hovering | ___E102_ACTIONS_48 |
48 | object | E102 Gamma (Root) | object_00207290 |
49 | motion | Hovering | ___E102_ACTIONS_49 |
49 | object | E102 Gamma (Root) | object_00207290 |
50 | motion | Position scope over Gamma's eye | ___E102_ACTIONS_50 |
50 | object | Aiming Scope | object_0020BCAC |
51 | motion | Shooting | ___E102_ACTIONS_51 |
51 | object | E102 Gamma (Root) | object_00207290 |
52 | motion | Shooting in midair | ___E102_ACTIONS_52 |
52 | object | E102 Gamma (Root) | object_00207290 |
53 | motion | Climbing ladder | ___E102_ACTIONS_53 |
53 | object | E102 Gamma (Root) | object_00207290 |
54 | motion | Victory pose | ___E102_ACTIONS_54 |
54 | object | E102 Gamma (Root) | object_00207290 |
55 | motion | Victory pose -> Standing | ___E102_ACTIONS_55 |
55 | object | E102 Gamma (Root) | object_00207290 |
56 | motion | Death animation | ___E102_ACTIONS_56 |
56 | object | E102 Gamma (Root) | object_00207290 |
57 | motion | Taking damage | ___E102_ACTIONS_57 |
57 | object | E102 Gamma (Root) | object_00207290 |
58 | motion | Landing after taking damage | ___E102_ACTIONS_58 |
58 | object | E102 Gamma (Root) | object_00207290 |
59 | motion | Begin idle animation | ___E102_ACTIONS_59 |
59 | object | E102 Gamma (Root) | object_00207290 |
60 | motion | Idle animation | ___E102_ACTIONS_60 |
60 | object | E102 Gamma (Root) | object_00207290 |
62 | motion | Begin petting | ___E102_ACTIONS_62 |
62 | object | E102 Gamma (Root) | object_00207290 |
63 | motion | Petting | ___E102_ACTIONS_63 |
63 | object | E102 Gamma (Root) | object_00207290 |
64 | motion | Stop petting | ___E102_ACTIONS_64 |
64 | object | E102 Gamma (Root) | object_00207290 |
65 | motion | Whistle | ___E102_ACTIONS_65 |
65 | object | E102 Gamma (Root) | object_00207290 |
66 | motion | Begin looking at Jet Booster | ___E102_ACTIONS_66 |
66 | object | E102 Gamma (Root) | object_00207290 |
67 | motion | Looking at Jet Booster | ___E102_ACTIONS_67 |
67 | object | E102 Gamma (Root) | object_00207290 |
68 | motion | Stop looking at Jet Booster | ___E102_ACTIONS_68 |
68 | object | E102 Gamma (Root) | object_00207290 |
69 | motion | Begin looking at Laser Blaster | ___E102_ACTIONS_69 |
69 | object | E102 Gamma (Root) | object_00207290 |
70 | motion | Looking at Laser Blaster | ___E102_ACTIONS_70 |
70 | object | E102 Gamma (Root) | object_00207290 |
71 | motion | Stop looking at Laser Blaster | ___E102_ACTIONS_71 |
71 | object | E102 Gamma (Root) | object_00207290 |
72 | motion | Begin shaking object | ___E102_ACTIONS_72 |
72 | object | E102 Gamma (Root) | object_00207290 |
73 | motion | Shaking object | ___E102_ACTIONS_73 |
73 | object | E102 Gamma (Root) | object_00207290 |
74 | motion | Stop shaking object | ___E102_ACTIONS_74 |
74 | object | E102 Gamma (Root) | object_00207290 |
75 | motion | Standing on upward slope | ___E102_ACTIONS_75 |
75 | object | E102 Gamma (Root) | object_00207290 |
76 | motion | Standing on downward slope | ___E102_ACTIONS_76 |
76 | object | E102 Gamma (Root) | object_00207290 |
77 | motion | Victory pose | ___E102_ACTIONS_77 |
77 | object | E102 Gamma (Root) | object_00207290 |
___BIG_OBJECTS
Type: array of pointers to NJS_OBJECT Structs.
Usage: NJS_OBJECT **___BIG_OBJECTS = (NJS_OBJECT **)GetProcAddress(handle, "___BIG_OBJECTS");
Index | Description | Label |
---|---|---|
0 | Big (Root) | object_0012541C |
1 | Big Cinematic Head | object_0012CA3C |
2 | Big Right Bicep | object_00120834 |
3 | Big Right Elbow | object_00120C14 |
4 | Big Right Wrist | object_0012210C |
5 | Big Right Fingers | object_00121910 |
6 | Big Left Bicep | object_0011DD6C |
7 | Big Left Elbow | object_0011E14C |
8 | Big Left Wrist | object_0011E6E4 |
9 | Big Left Fingers | object_00120088 |
10 | Big Left Thigh | object_001233D4 |
11 | Big Left Ankle | object_0012414C |
12 | Big Left Foot Heel | object_00123EA0 |
13 | Big Left Foot Toe | object_001239B4 |
14 | Big Right Thigh | object_0012450C |
15 | Big Right Ankle | object_001247B4 |
16 | Big Right Foot Heel | object_001252B0 |
17 | Big Right Foot Toe | object_00124DBC |
18 | Big Right Palm | object_00121B8C |
19 | Power Rod | object_001291D4 |
20 | Big Left Palm | object_00120304 |
22 | Big Jaw Sibling | object_0011D7A0 |
23 | Big Left Iris | object_0011B5FC |
24 | Big Right Iris | object_0011B754 |
25 | Fishing Rod | object_0011F384 |
26 | Big Jaw | object_0011D76C |
27 | Big Head | object_0011D448 |
28 | Big Cinematic Head | object_0012CA3C |
30 | Power Rod | object_001291D4 |
31 | Life Belt w/ Big Stomach | object_001284BC |
32 | Big Chest | object_0011B0D0 |
33 | Big Face Root | object_0011D808 |
34 | Fishing Rod | object_0011F384 |
35 | Fishing Rod Reel | object_0011EC34 |
36 | Power Rod Reel | object_00128A90 |
37 | Fishing Lure Level 1 | object_0014423C |
38 | Fishing Lure Level 3 | object_00145B88 |
39 | Fishing Lure Level 2 | object_00147A50 |
40 | Fishing Lure Level 4 | object_001497AC |
41 | Fishing Lure Level 5 | object_0014B7B0 |
42 | Fishing Aiming Reticle (Hexagon) | object_0014BB28 |
43 | Fishing Aiming Reticle (Arrow) | object_0014BC64 |
___BIG_ACTIONS
Type: array of pointers to NJS_ACTION Structs.
Usage: NJS_ACTION **___BIG_ACTIONS = (NJS_ACTION **)GetProcAddress(handle, "___BIG_ACTIONS");
Index | Field | Description | Label |
---|---|---|---|
0 | motion | Attack with fishing rod | ___BIG_ACTIONS_0 |
0 | object | Big (Root) | object_0012541C |
1 | motion | Jump | ___BIG_ACTIONS_1 |
1 | object | Big (Root) | object_0012541C |
2 | motion | Jump transition | ___BIG_ACTIONS_2 |
2 | object | Big (Root) | object_0012541C |
4 | motion | Sitting to fish | ___BIG_ACTIONS_4 |
4 | object | Big (Root) | object_0012541C |
5 | motion | Jumping with large object | ___BIG_ACTIONS_5 |
5 | object | Big (Root) | object_0012541C |
6 | motion | Jump transition with large object | ___BIG_ACTIONS_6 |
6 | object | Big (Root) | object_0012541C |
7 | motion | Falling with large object | ___BIG_ACTIONS_7 |
7 | object | Big (Root) | object_0012541C |
8 | motion | Landing with large object | ___BIG_ACTIONS_8 |
8 | object | Big (Root) | object_0012541C |
9 | motion | Speed-walking with large object | ___BIG_ACTIONS_9 |
9 | object | Big (Root) | object_0012541C |
10 | motion | Standing with large object | ___BIG_ACTIONS_10 |
10 | object | Big (Root) | object_0012541C |
11 | motion | Walking with large object | ___BIG_ACTIONS_11 |
11 | object | Big (Root) | object_0012541C |
12 | motion | Pick up large object | ___BIG_ACTIONS_12 |
12 | object | Big (Root) | object_0012541C |
13 | motion | Falling | ___BIG_ACTIONS_13 |
13 | object | Big (Root) | object_0012541C |
14 | motion | Landing on ground | ___BIG_ACTIONS_14 |
14 | object | Big (Root) | object_0012541C |
15 | motion | Pushing | ___BIG_ACTIONS_15 |
15 | object | Big (Root) | object_0012541C |
16 | motion | Speed-walking | ___BIG_ACTIONS_16 |
16 | object | Big (Root) | object_0012541C |
17 | motion | Shaking tree | ___BIG_ACTIONS_17 |
17 | object | Big (Root) | object_0012541C |
18 | motion | Pulling | ___BIG_ACTIONS_18 |
18 | object | Big (Root) | object_0012541C |
19 | motion | Throwing large object (overhand) | ___BIG_ACTIONS_19 |
19 | object | Big (Root) | object_0012541C |
20 | motion | Throwing large object (underhand) | ___BIG_ACTIONS_20 |
20 | object | Big (Root) | object_0012541C |
21 | motion | Grabbing tree | ___BIG_ACTIONS_21 |
21 | object | Big (Root) | object_0012541C |
22 | motion | Hold onto tree | ___BIG_ACTIONS_22 |
22 | object | Big (Root) | object_0012541C |
23 | motion | Standing | ___BIG_ACTIONS_23 |
23 | object | Big (Root) | object_0012541C |
24 | motion | Walking | ___BIG_ACTIONS_24 |
24 | object | Big (Root) | object_0012541C |
25 | motion | Climbing ladder | ___BIG_ACTIONS_25 |
25 | object | Big (Root) | object_0012541C |
27 | motion | Victory pose | ___BIG_ACTIONS_27 |
27 | object | Big (Root) | object_0012541C |
28 | motion | Unknown | ___BIG_ACTIONS_28 |
28 | object | Big (Root) | object_0012541C |
29 | motion | Preparing to cast | ___BIG_ACTIONS_29 |
29 | object | Big (Root) | object_0012541C |
30 | motion | Cast lure | ___BIG_ACTIONS_30 |
30 | object | Big (Root) | object_0012541C |
31 | motion | Tugging on fishing line (straight) | ___BIG_ACTIONS_31 |
31 | object | Big (Root) | object_0012541C |
32 | motion | Tugging on fishing line (slight left) | ___BIG_ACTIONS_32 |
32 | object | Big (Root) | object_0012541C |
33 | motion | Tugging on fishing line (slight right) | ___BIG_ACTIONS_33 |
33 | object | Big (Root) | object_0012541C |
34 | motion | Tugging on fishing line (hard left) | ___BIG_ACTIONS_34 |
34 | object | Big (Root) | object_0012541C |
35 | motion | Tugging on fishing line (hard right) | ___BIG_ACTIONS_35 |
35 | object | Big (Root) | object_0012541C |
36 | motion | Looking at caught fish (small) | ___BIG_ACTIONS_36 |
36 | object | Big (Root) | object_0012541C |
37 | motion | Looking at caught fish (large) | ___BIG_ACTIONS_37 |
37 | object | Big (Root) | object_0012541C |
38 | motion | Caught Froggy | ___BIG_ACTIONS_38 |
38 | object | Big (Root) | object_0012541C |
39 | motion | Tugging on fishing line (floating, straight) | ___BIG_ACTIONS_39 |
39 | object | Big (Root) | object_0012541C |
40 | motion | Tugging on fishing line (floating, slight left) | ___BIG_ACTIONS_40 |
40 | object | Big (Root) | object_0012541C |
41 | motion | Tugging on fishing line (floating, slight right) | ___BIG_ACTIONS_41 |
41 | object | Big (Root) | object_0012541C |
42 | motion | Tugging on fishing line (floating, hard left) | ___BIG_ACTIONS_42 |
42 | object | Big (Root) | object_0012541C |
43 | motion | Tugging on fishing line (floating, hard right) | ___BIG_ACTIONS_43 |
43 | object | Big (Root) | object_0012541C |
44 | motion | Holding object | ___BIG_ACTIONS_44 |
44 | object | Big (Root) | object_0012541C |
45 | motion | Walking with object | ___BIG_ACTIONS_45 |
45 | object | Big (Root) | object_0012541C |
46 | motion | Speed-walking with object | ___BIG_ACTIONS_46 |
46 | object | Big (Root) | object_0012541C |
48 | motion | Pick up object | ___BIG_ACTIONS_48 |
48 | object | Big (Root) | object_0012541C |
55 | motion | Preparing to cast (floating) | ___BIG_ACTIONS_55 |
55 | object | Big (Root) | object_0012541C |
56 | motion | Cast lure (floating) | ___BIG_ACTIONS_56 |
56 | object | Big (Root) | object_0012541C |
57 | motion | Begin death animation (fishing line breaking) | ___BIG_ACTIONS_57 |
57 | object | Big (Root) | object_0012541C |
58 | motion | Death animation (fishing line breaking) | ___BIG_ACTIONS_58 |
58 | object | Big (Root) | object_0012541C |
59 | motion | Stand up after fishing line break | ___BIG_ACTIONS_59 |
59 | object | Big (Root) | object_0012541C |
60 | motion | Taking damage | ___BIG_ACTIONS_60 |
60 | object | Big (Root) | object_0012541C |
61 | motion | Landing after taking damage | ___BIG_ACTIONS_61 |
61 | object | Big (Root) | object_0012541C |
62 | motion | Death animation | ___BIG_ACTIONS_62 |
62 | object | Big (Root) | object_0012541C |
63 | motion | Breathe air bubble | ___BIG_ACTIONS_63 |
63 | object | Big (Root) | object_0012541C |
64 | motion | Begin swimming | ___BIG_ACTIONS_64 |
64 | object | Big (Root) | object_0012541C |
65 | motion | Begin diving | ___BIG_ACTIONS_65 |
65 | object | Big (Root) | object_0012541C |
66 | motion | Diving | ___BIG_ACTIONS_66 |
66 | object | Big (Root) | object_0012541C |
67 | motion | Swimming | ___BIG_ACTIONS_67 |
67 | object | Big (Root) | object_0012541C |
68 | motion | Begin ascending in water | ___BIG_ACTIONS_68 |
68 | object | Big (Root) | object_0012541C |
69 | motion | Ascending in water | ___BIG_ACTIONS_69 |
69 | object | Big (Root) | object_0012541C |
70 | motion | Floating in water | ___BIG_ACTIONS_70 |
70 | object | Big (Root) | object_0012541C |
72 | motion | Begin idle animation | ___BIG_ACTIONS_72 |
72 | object | Big (Root) | object_0012541C |
73 | motion | Idle animation | ___BIG_ACTIONS_73 |
73 | object | Big (Root) | object_0012541C |
74 | motion | Begin shaking object | ___BIG_ACTIONS_74 |
74 | object | Big (Root) | object_0012541C |
75 | motion | Shaking object | ___BIG_ACTIONS_75 |
75 | object | Big (Root) | object_0012541C |
76 | motion | Stop shaking object | ___BIG_ACTIONS_76 |
76 | object | Big (Root) | object_0012541C |
77 | motion | Drowning | ___BIG_ACTIONS_77 |
77 | object | Big (Root) | object_0012541C |
78 | motion | Unknown | ___BIG_ACTIONS_78 |
78 | object | Big (Root) | object_0012541C |
79 | motion | Unknown | ___BIG_ACTIONS_79 |
79 | object | Big (Root) | object_0012541C |
80 | motion | Unknown | ___BIG_ACTIONS_80 |
80 | object | Big (Root) | object_0012541C |
81 | motion | Standing on upward slope | ___BIG_ACTIONS_81 |
81 | object | Big (Root) | object_0012541C |
82 | motion | Standing on downward slope | ___BIG_ACTIONS_82 |
82 | object | Big (Root) | object_0012541C |
86 | motion | Begin petting | ___BIG_ACTIONS_86 |
86 | object | Big (Root) | object_0012541C |
87 | motion | Petting | ___BIG_ACTIONS_87 |
87 | object | Big (Root) | object_0012541C |
88 | motion | Stop petting | ___BIG_ACTIONS_88 |
88 | object | Big (Root) | object_0012541C |
89 | motion | Whistle | ___BIG_ACTIONS_89 |
89 | object | Big (Root) | object_0012541C |
___BIG_MODELS
Type: array of pointers to NJS_MODEL_SADX Structs.
Usage: NJS_MODEL_SADX **___BIG_MODELS = (NJS_MODEL_SADX **)GetProcAddress(handle, "___BIG_MODELS");
Index | Description | Label |
---|---|---|
0 | Big Head | attach_0011D41C |
1 | Big Head for Morphs | attach_00126D14 |
2 | Fishing Rod | attach_0011F358 |
3 | Power Rod | attach_001291A8 |
References