Difference between revisions of "Neon Palace Zone"
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+ | {{Breadcrumb | ||
+ | |Sonic Rivals 2|:Category:Sonic Rivals 2 levels|l2=Levels|{{PAGENAME}}}} | ||
{{LevelBob | {{LevelBob | ||
| name=Neon Palace Zone | | name=Neon Palace Zone | ||
| levelscreen=Neon Palace Zone.png | | levelscreen=Neon Palace Zone.png | ||
| screenwidth=270px | | screenwidth=270px | ||
− | | levelno=Third|game=Sonic Rivals 2 | + | | levelno=Third |
+ | | game=Sonic Rivals 2 | ||
| acts=3 + Boss | | acts=3 + Boss | ||
− | | boss= | + | | boss=Egg Dealer (Sonic Rivals 2){{!}}Egg Dealer |
| theme1=carnival/casino | | theme1=carnival/casino | ||
− | | | + | | prev=Sunset Forest Zone |
+ | | next=Frontier Canyon Zone | ||
}} | }} | ||
− | + | '''Neon Palace Zone''' is the third level of ''[[Sonic Rivals 2]]'' for the [[PSP]]. The latest in a long line of [[Dr. Eggman]]'s brightly colored [[:Category:Levels with a carnival/casino theme|casino bases]], the Zone contains three Acts plus a boss fight at the end. As with most of ''Rivals 2'', the Zone is located somewhere upon an unnamed island in Sonic's world. | |
− | '''Neon Palace Zone''' is the third level of ''[[Sonic Rivals 2]]'' for the [[PSP]]. The latest in a long line of [[ | ||
Incorporating both the pinball-flipper slot machines of ''[[Sonic 2]]'s'' [[Casino Night Zone]] and the bingo-squares of ''[[Sonic Heroes]]<nowiki>'</nowiki>s'' [[BINGO Highway]] (activated by running over numbered blocks to form the appropriate ring-earning lines), Neon Palace plays the gambling cliché straight up. The background features playing card motifs, and the floor is often decorated with red/white dice-patterned tiles. | Incorporating both the pinball-flipper slot machines of ''[[Sonic 2]]'s'' [[Casino Night Zone]] and the bingo-squares of ''[[Sonic Heroes]]<nowiki>'</nowiki>s'' [[BINGO Highway]] (activated by running over numbered blocks to form the appropriate ring-earning lines), Neon Palace plays the gambling cliché straight up. The background features playing card motifs, and the floor is often decorated with red/white dice-patterned tiles. | ||
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With their new emerald detector ([[Egg Crawler|recently acquired]] from [[Eggman Nega|"Eggman"]]), [[Knuckles]] and [[Rouge]] arrive in Neon Palace Zone only to see the machine go crazy over a pair of [[chao]] - unbeknownst to them because the chao were hiding [[Chaos Emeralds]]. Knuckles gladly surrenders his chao to a pursuing [[Silver]], more concerned with finding [[rings]] to recharge the detector than anything else. [[Espio]], unaware that the echidna has acquiesced to Silver without a fight, steals Rouge's chao and Emerald in order to buy the hedgehog some time. | With their new emerald detector ([[Egg Crawler|recently acquired]] from [[Eggman Nega|"Eggman"]]), [[Knuckles]] and [[Rouge]] arrive in Neon Palace Zone only to see the machine go crazy over a pair of [[chao]] - unbeknownst to them because the chao were hiding [[Chaos Emeralds]]. Knuckles gladly surrenders his chao to a pursuing [[Silver]], more concerned with finding [[rings]] to recharge the detector than anything else. [[Espio]], unaware that the echidna has acquiesced to Silver without a fight, steals Rouge's chao and Emerald in order to buy the hedgehog some time. | ||
− | [[Shadow]] and [[Metal Sonic]], once out of [[Sunset Forest]]'s canopy, finally manage to get a signal from the [[Eggman|Doctor]], but an understandably suspicious [[Sonic]] and [[Tails]] show up in pursuit before the fat scientist can divulge any useful information. Eggman orders Metal Sonic to run interference for Shadow, while revealing to the black hedgehog that [[Nega]] has taken control of Neon Palace's [[ | + | [[Shadow]] and [[Metal Sonic]], once out of [[Sunset Forest]]'s canopy, finally manage to get a signal from the [[Eggman|Doctor]], but an understandably suspicious [[Sonic]] and [[Tails]] show up in pursuit before the fat scientist can divulge any useful information. Eggman orders Metal Sonic to run interference for Shadow, while revealing to the black hedgehog that [[Nega]] has taken control of Neon Palace's [[Badnik]]s, requiring Shadow to destroy them. |
==Level Composition== | ==Level Composition== | ||
− | {| | + | {| class="prettytable" |
!ACT | !ACT | ||
!Sonic | !Sonic | ||
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==Trivia== | ==Trivia== | ||
+ | {{trivia}} | ||
*Robotnik actually uses the word "Badniks" in the preamble to Shadow's Act 1; the first time the word has appeared in official game media since before ''[[Sonic Adventure]]''. | *Robotnik actually uses the word "Badniks" in the preamble to Shadow's Act 1; the first time the word has appeared in official game media since before ''[[Sonic Adventure]]''. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
{{SonicRivals2Omni}} | {{SonicRivals2Omni}} | ||
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Latest revision as of 17:02, 30 June 2022
Sonic Rivals 2 |
Levels |
Neon Palace Zone |
Neon Palace Zone |
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Third Zone, Sonic Rivals 2 |
Number of Acts: 3 + Boss |
Level theme: carnival/casino |
Boss: Egg Dealer |
← Sunset Forest Zone | Frontier Canyon Zone → |
Neon Palace Zone is the third level of Sonic Rivals 2 for the PSP. The latest in a long line of Dr. Eggman's brightly colored casino bases, the Zone contains three Acts plus a boss fight at the end. As with most of Rivals 2, the Zone is located somewhere upon an unnamed island in Sonic's world.
Incorporating both the pinball-flipper slot machines of Sonic 2's Casino Night Zone and the bingo-squares of Sonic Heroes's BINGO Highway (activated by running over numbered blocks to form the appropriate ring-earning lines), Neon Palace plays the gambling cliché straight up. The background features playing card motifs, and the floor is often decorated with red/white dice-patterned tiles.
Contents
Story
With their new emerald detector (recently acquired from "Eggman"), Knuckles and Rouge arrive in Neon Palace Zone only to see the machine go crazy over a pair of chao - unbeknownst to them because the chao were hiding Chaos Emeralds. Knuckles gladly surrenders his chao to a pursuing Silver, more concerned with finding rings to recharge the detector than anything else. Espio, unaware that the echidna has acquiesced to Silver without a fight, steals Rouge's chao and Emerald in order to buy the hedgehog some time.
Shadow and Metal Sonic, once out of Sunset Forest's canopy, finally manage to get a signal from the Doctor, but an understandably suspicious Sonic and Tails show up in pursuit before the fat scientist can divulge any useful information. Eggman orders Metal Sonic to run interference for Shadow, while revealing to the black hedgehog that Nega has taken control of Neon Palace's Badniks, requiring Shadow to destroy them.
Level Composition
ACT | Sonic | Tails | Knuckles | Rouge | Shadow | Metal Sonic | Espio | Silver |
---|---|---|---|---|---|---|---|---|
Act 1 | Time Attack (2:40) | Time Attack (2:40) | Collect 100 rings | Race: Espio | Destroy 5 Badniks | Race: Tails | Race: Rouge | Rescue 5 chao |
Act 2 | Knock-Out (3): Shadow | Knock-Out (3): Metal Sonic | Knock-Out (3): Silver | Tag (1:30): Espio | Knock-Out (3): Sonic | Knock-Out (3): Tails | Tag (1:30): Rouge | Knock-Out (3): Knuckles |
Act 3 | Race: Tails vs. Metal Sonic | Race: Sonic vs. Shadow | Race: Rouge vs. Espio | Knuckles - Collect 250 rings | Race: Metal Sonic vs. Tails | Shadow - Defeat 5 Badniks | Silver - Rescue 5 Chao | Race: Espio vs. Rouge |
Boss | Vs. Shadow | Vs. Metal Sonic | Vs. Silver | Vs. Espio | Vs. Sonic | Vs. Tails | Vs. Rouge | Vs. Knuckles |
Trivia
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Trivia sections are bad Try and incorporate this information into the main article. See the manual of style to find out why. |
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- Robotnik actually uses the word "Badniks" in the preamble to Shadow's Act 1; the first time the word has appeared in official game media since before Sonic Adventure.
References
Sonic Rivals 2 | |
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Manuals Development |
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