Difference between revisions of "Green Hill Zone (Sonic the Hedgehog 16-bit)"
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Revision as of 14:32, 8 August 2010
Green Hill Zone (Sonic the Hedgehog 16-bit) |
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First Zone, Sonic the Hedgehog (16-bit) |
Number of Acts: 3 |
Level theme: tropical island |
Boss: Robotnik (Green Hill Zone Boss) |
Maximum rings, Act 1: 155 + 70 |
Maximum rings, Act 2: 123 + 40 |
Maximum rings, Act 3: 123 + 110 |
- For other similarly named levels, see Green Hill Zone (disambiguation).
Green Hill Zone is the first zone in Sonic the Hedgehog. It is a picturesque paradise with green forests, beautiful blue lakes, and brown checkered soil. Green Hill has many flowers in the foreground, as well as waterfalls and clouds in the backdrop. Hazards include crumbling platforms and spikes. As with all the other levels in this game, Green Hill is located on South Island.
Green Hill's beta is thought to have been set at night (though this is more likely due to poor contrast in the screenshots) and had a "Welcome Sonic" sign and a rolling ball. This ball eventually became Robotnik's wrecking ball in Act 3.
This zone is so famous in the Sonic series that it reappears in later games such as Sonic Battle, Sonic Adventure 2, and Super Smash Brothers Brawl. Even Sonic Advance 3's Sunset Hill Zone has a remix of Green Hill's music.
After completing the game, Sonic makes a brief return to Green Hill for the ending sequence.
Contents
Instruction Manual Description
“ | Go around the giant loop, tumble down tunnels, and jump over crumbling cliffs before you get a chance to blink. Bounce on Springboards but not on spikes. Ouch! | „ |
Sonic Team Commentary (from Sonic Jam Strategy Guide)
“ | This is the stage that took the designers the longest to get properly arranged, and from the beginning of development the graphics were probably redone 4 or five times. The art and maps for this zone alone took half a year to produce! At the time, we were aware of computer graphics, but we tried to get that look by hand (laugh) | „ |
Walkthrough
Act 1
Act 1 of the Green Hill Zone is fairly straightforward. Sonic is confronted with relatively few badniks and a very linear level. Simply continue on to the right, admiring the scenery. After crossing the bridge, there is a fork in the path: Sonic may fall down into the lower path, which contains the very first spikes in the game, or take the top path, which contains a few collapsing platforms and the game's first starpost. From the starpost, Sonic may continue forward to the game's first loop, or jump up some platforms to access a series of collapsing platforms in the air that lead to a shield atop the loop.
After the loop, the path splits 3 ways: The top path contains several rings and leads to the next area via a series of collapsing platforms. The bottom path leads to an S-shaped tunnel (with a starpost in the middle) in which Sonic can gain much speed and be propelled into the air in the next area, where many rings reside (and where the top path ends). The middle path has a shorter S-tunnel and leads to a single floating platform near the large collection of rings.
After the rings, another simple fork with relatively uneventful obstacles both lead Sonic to the act's big ring.
Act 2
N/A
Act 3
N/A
Enemies
- Chopper - A piranha bot that jumps up from under bridges
- Moto Bug - Insect bot that rides around
- Crabmeat - Crab bot that shoots fireballs from its pincers
- Buzz Bomber - Insect bot that shoots stinging fireballs
- Newtron - Disappearing lizard bot
Technical Information
Offset | Description |
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23A8 | GHZ level palette |
6DDE | GHZ dynamic screen resizing |
1C054 | GHZ animated pattern load cue |
1D17C | GHZ object debug list |
3BCF2 | GHZ 16x16 block mappings |
3C692 | GHZ Primary pattern block |
3DCF2 | GHZ secondary pattern block |
3F09A | GHZ 256x256 block mappings |
64A00 | GHZ 16x16 collision index |
68C7E | GHZ act 1 foreground |
68D74 | GHZ act 2 foreground |
68E40 | GHZ act 3 foreground |
68F62 | GHZ act 1/2/3/ending sequence background |
6B096 | GHZ act 1/4 sprite locations |
6B5A0 | GHZ act 2 sprite locations |
6BB5E | GHZ act 3 sprite locations |
Technical Notes
Green Hill Zone is followed by Marble Zone, which uses some of Green Hill's tiles.
There are some bizarre bumper-flower-things you can place in the ending with debug mode. This bumper is actually one of the bumpers from Spring Yard Zone and the special stage, using art from Green Hill to define itself. There is also one pink flower.
Green Hill is a very commonly hacked level, and is usually the level of choice for beginning hackers, since it uses relatively few tags and the tiles, for the most part, fit together.
Sonic the Hedgehog (16-bit) | |
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