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Difference between revisions of "Treasure Tails"

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{{Bob
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{{UnreleasedBob
| bobscreen=TreasureTails Screenshot 4.jpg
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| bobscreen=TreasureTails Screenshot 4.png
| developer=[[Sega Technical Institute]]
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| developer={{company|[[Sega Technical Institute]]{{intref|Interview: Craig Stitt (2020-08-29) by Damiano Gerli}}}}
| system= [[Sega Mega Drive]]
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| system=[[Sega Mega Drive]]
| genre=Action
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| genre=Puzzle{{intref|Interview: Craig Stitt (2020-08-29) by Damiano Gerli}}
 
| players=1
 
| players=1
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| development=1992-12 to 1993-04{{intref|Interview: Craig Stitt (2020-08-29) by Damiano Gerli}}
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| cancelledstate=Partial
 
}}
 
}}
'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] game that was planned to have been developed by [[Sega Technical Institute]]. It was never announced publicly, though development material has been demonstrated by [[sega:Craig Stitt|Craig Stitt]].
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'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] puzzle platform game that was planned to have been developed by [[Sega Technical Institute]].{{ref|https://web.archive.org/web/20200818033439/https://retrofaith.net/sonic-game-lost-for-27-years/}} Commissioned by [[Sega of America]] management for a potential Christmas 1994 release{{intref|Interview: Craig Stitt (2020-08-29) by Damiano Gerli}}, it was never announced publicly and was ultimately cancelled.{{fileref|CraigStitt videoresume 1995.mp4}}
  
==Development==
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==History==
Back in February 1993, STI game designer [[sega:Bill Dunn|Bill Dunn]] pitched an idea for a solo spin-off game starring [[Miles "Tails" Prower]]. Little is currently known about the project other than it was to be an isometric puzzle/adventure platform game, and Craig Stitt had created mockup screenshots for Bill to use in his presentation.{{ref|https://web.archive.org/web/20200818033439/https://retrofaith.net/sonic-game-lost-for-27-years/}} Exactly how far the game got in production is unknown.
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===Development===
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{{quote|1="Ah yes, SEGA of America had asked STI for a Tails game, with a team that was going to be mostly if not all American. It was going to be an isometric platform puzzle/adventure game. I was the only artist and worked on it from Dec 1992 – April 1993. Tails Treasure was planned to be a short/simple game because SEGA wanted it for the next Christmas. I’m still looking over my notes to see who all worked on it and how long it lasted and who was programming and the game design. The game was ‘postponed’ because the those of us working on it were needed on other projects. I went on to Sonic Spinball."|2=''Artist [[Craig Stitt]]''|ref={{intref|Interview: Craig Stitt (2020-08-29) by Damiano Gerli}}}}
  
The project's existence became known on August 17, 2020 when Craig, after having posted development material for ''[[sega:Astropede|Astropede]]'' online, found a VHS resume he had put together in 1995, in preparation for leaving STI. The mockup stills were preserved via VHS transfer and posted online on a Sega Facebook group.{{ref|https://web.archive.org/web/20200818033439/https://retrofaith.net/sonic-game-lost-for-27-years/}}
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In December 1992, [[Sega of America]]'s management requested that [[Sega Technical Institute]] begin development on a conceptual ''Sonic the Hedgehog'' spin-off game starring [[Miles "Tails" Prower]], scheduled for a potential Christmas 1993 release.{{intref|Interview: Craig Stitt (2020-08-29) by Damiano Gerli}} Planned to be an isometric puzzle platform game with occasional fast-paced moments{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}}, it was in development for some months before being "properly" pitched to management in February 1993.{{ref|https://web.archive.org/web/20200818033439/https://retrofaith.net/sonic-game-lost-for-27-years/}} STI artist [[Craig Stitt]] recalls that, while the game was pitched (and seemingly cancelled{{fileref|CraigStitt videoresume 1995.mp4}}) in February 1993, development reportedly progressed to at least April before being officially cancelled, when the team was shifted over to work on the upcoming ''[[Sonic the Hedgehog Spinball]]''.{{intref|Interview: Craig Stitt (2020-08-29) by Damiano Gerli}}
  
==Screenshots==
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===Legacy===
<gallery>
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The project's existence became known on August 17, 2020 when the game's artist, [[Craig Stitt]], posted development material for ''[[sega:Astropede|Astropede]]'' online, found in a 1995 video resume he had put together in preparation for leaving [[Sega Technical Institute]].{{fileref|CraigStitt videoresume 1995.mp4}} The mockup stills were preserved via VHS transfer and posted online to a Sega group on Facebook.{{ref|https://web.archive.org/web/20200818033439/https://retrofaith.net/sonic-game-lost-for-27-years/}}
TreasureTails Screenshot 1.jpg
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TreasureTails Screenshot 2.jpg
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Stitt originally attributed the game's design to fellow STI staff member {{SegaLink|Bill Dunn}}{{intref|Interview: Craig Stitt (2020-08-29) by Damiano Gerli}}; however, he later corrected himself{{ref|https://web.archive.org/web/20200818033439/https://retrofaith.net/sonic-game-lost-for-27-years/}}{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}}, and does not recall for whom he created the mockup images. He also confirmed the project was entirely unrelated to other ''Sonic'' titles like ''[[Knuckles' Chaotix]]'', despite the two sharing a similar-looking tile, and that he does not have any further development material from the project.{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}}
TreasureTails Screenshot 3.jpg
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TreasureTails Screenshot 4.jpg
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==Production credits==
</gallery>
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{{creditstable|
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*'''Artist:''' [[Craig Stitt]]{{fileref|CraigStitt videoresume 1995.mp4}}
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| console=MD
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| source=Uncredited
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}}
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==Development material==
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{{gitem|CraigStitt videoresume 1995.mp4|[[Craig Stitt]] video resume (1995)}}
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{{gitem|TreasureTails Screenshot 4.png|Screenshot}}
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{{gitem|TreasureTails Screenshot 3.png|Screenshot}}
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{{gitem|TreasureTails Screenshot 5.png|Screenshot}}
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{{gitem|TreasureTails Screenshot 2.png|Screenshot}}
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{{gitem|TreasureTails Screenshot 1.png|Screenshot}}
  
 
==References==
 
==References==

Latest revision as of 09:05, 6 October 2023

TreasureTails Screenshot 4.png
Treasure Tails
System(s): Sega Mega Drive
Developer: Sega Technical Institute[1]
Development timeframe: 1992-12 to 1993-04[1]
Genre: Puzzle[1]
Number of players: 1
State before cancellation: Partial

Treasure Tails is an unreleased Sega Mega Drive puzzle platform game that was planned to have been developed by Sega Technical Institute.[2] Commissioned by Sega of America management for a potential Christmas 1994 release[1], it was never announced publicly and was ultimately cancelled.[3]

History

Development

"Ah yes, SEGA of America had asked STI for a Tails game, with a team that was going to be mostly if not all American. It was going to be an isometric platform puzzle/adventure game. I was the only artist and worked on it from Dec 1992 – April 1993. Tails Treasure was planned to be a short/simple game because SEGA wanted it for the next Christmas. I’m still looking over my notes to see who all worked on it and how long it lasted and who was programming and the game design. The game was ‘postponed’ because the those of us working on it were needed on other projects. I went on to Sonic Spinball."

Artist Craig Stitt[1]

In December 1992, Sega of America's management requested that Sega Technical Institute begin development on a conceptual Sonic the Hedgehog spin-off game starring Miles "Tails" Prower, scheduled for a potential Christmas 1993 release.[1] Planned to be an isometric puzzle platform game with occasional fast-paced moments[4], it was in development for some months before being "properly" pitched to management in February 1993.[2] STI artist Craig Stitt recalls that, while the game was pitched (and seemingly cancelled[3]) in February 1993, development reportedly progressed to at least April before being officially cancelled, when the team was shifted over to work on the upcoming Sonic the Hedgehog Spinball.[1]

Legacy

The project's existence became known on August 17, 2020 when the game's artist, Craig Stitt, posted development material for Astropede online, found in a 1995 video resume he had put together in preparation for leaving Sega Technical Institute.[3] The mockup stills were preserved via VHS transfer and posted online to a Sega group on Facebook.[2]

Stitt originally attributed the game's design to fellow STI staff member Bill Dunn[1]; however, he later corrected himself[2][4], and does not recall for whom he created the mockup images. He also confirmed the project was entirely unrelated to other Sonic titles like Knuckles' Chaotix, despite the two sharing a similar-looking tile, and that he does not have any further development material from the project.[4]

Production credits

Source: Uncredited

Development material

Video Placeholder.svg
Craig Stitt video resume (1995)
TreasureTails Screenshot 4.png
Screenshot
TreasureTails Screenshot 3.png
Screenshot
TreasureTails Screenshot 5.png
Screenshot
TreasureTails Screenshot 2.png
Screenshot
TreasureTails Screenshot 1.png
Screenshot


References


Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island    
Unreleased Sonic the Hedgehog games
Sega Master System
Sonic's Edusoft | Sonic the Hedgehog (home computers) |
Sega Mega-CD
Sonic the Hedgehog |
Sega Mega-CD
Sonic the Hedgehog 2 CD |
Arcade
SegaSonic Bros. |
Sega Mega-CD
Sister Sonic |
Sega Mega Drive
Treasure Tails |
Arcade
Pre-May 1993 Sonic arcade games |
Sega Mega Drive
Sonic the Hedgehog 3 Limited Edition |
Sega 32X
Sonic Sports |
Arcade
Sonic Ride |
Sega Saturn
Sonic Saturn |
Game Boy Advance
Sonic X: Chaos Emerald Chaos |
Nintendo DS
Sonic DS |
Xbox
Sonic the Hedgehog Extreme |
Game Boy Advance
Sonic Riders | Sonic the Hedgehog: Awakening |
Google Android OS
iOS
Sonic Central |
Google Android OS
iOS
Sonic Demo
Sonic X-treme incarnations
Sega 32X
Sonic Mars |
Sega Saturn
Sonic X-treme (Point Of View | Project Condor | SonicPC)