Difference between revisions of "Sonic the Hedgehog Genesis/Comparisons"
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==General comparisons== | ==General comparisons== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicGenesis GBA Comparison SegaScreen.png |
| image2=S1MD sega screen.png | | image2=S1MD sega screen.png | ||
| game1=Game Boy Advance | | game1=Game Boy Advance | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicGenesis GBA Comparison SonicTeam.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Game Boy Advance | | game1=Game Boy Advance | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicGenesis GBA Comparison GHZ Act1TitleCard.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Game Boy Advance | | game1=Game Boy Advance | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicGenesis GBA Comparison GHZ Act1Start.png |
| image2=Sonic1 GHZ NickArcadeComparison 1.png | | image2=Sonic1 GHZ NickArcadeComparison 1.png | ||
| game1=Game Boy Advance | | game1=Game Boy Advance | ||
| game2=Mega Drive | | game2=Mega Drive | ||
− | | desc=In-game graphics are same as on the Mega Drive, save for the heads-up display. Because of this, the action is zoomed in, making it more difficult to see what lies ahead. | + | | desc=In-game graphics are largely the same as on the Mega Drive, save for the heads-up display. Because of this, the action is zoomed in, making it more difficult to see what lies ahead. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicGenesis GBA Comparison GHZ Act1ScoreCard.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Game Boy Advance | | game1=Game Boy Advance | ||
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==Graphics comparisons== | ==Graphics comparisons== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Game Boy Advance | ||
+ | | game2=Mega Drive | ||
+ | | desc=Rings only have three frames of animation, and when collected, the animation is drawn upside down. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=SonicGenesis GBA Comparison GHZ Act3Spring.png | | image1=SonicGenesis GBA Comparison GHZ Act3Spring.png | ||
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| game1=Game Boy Advance | | game1=Game Boy Advance | ||
| game2=Mega Drive | | game2=Mega Drive | ||
− | | desc=All horizontal springs in the game are drawn upside down. | + | | desc=All horizontal springs in the game are also drawn upside down. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Game Boy Advance | ||
+ | | game2=Mega Drive | ||
+ | | desc=Sonic uses his drowning animation when dying. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Game Boy Advance | ||
+ | | game2=Mega Drive | ||
+ | | desc=Every zone uses switches with a [[Marble Zone]] colour scheme. | ||
}} | }} | ||
Revision as of 14:16, 9 May 2018
- Back to: Sonic the Hedgehog Genesis.
While the game would like you to think otherwise, Sonic the Hedgehog Genesis is a very loose adaption of the original game. To help illustrate this, some comparisons:
Contents
General comparisons
Game Boy Advance |
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Mega Drive |
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Most static screens have been optimised for the Game Boy Advances' hardware. After health and safety warnings and a "licensed by Nintendo" screen, a simpler (albeit similar) Sega screen shows up.
Game Boy Advance |
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Mega Drive |
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Sonic Team had no official logo in 1991. By 2006, they did.
Game Boy Advance |
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Mega Drive |
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The title screen has been re-drawn for the smaller display. While the background is essentially the same but smaller, it has fewer layers of parallax scrolling. "PRESS START" flashes on the screen.
Game Boy Advance |
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Mega Drive |
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The level select is no longer hidden. Genesis offers a battery back-up save feature, and levels are unlocked as you progress.
Game Boy Advance |
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Mega Drive |
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All title cards have been re-drawn.
Game Boy Advance |
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Mega Drive |
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In-game graphics are largely the same as on the Mega Drive, save for the heads-up display. Because of this, the action is zoomed in, making it more difficult to see what lies ahead.
Game Boy Advance |
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Mega Drive |
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Ending cards are also different.
Gameplay comparisons
Game Boy Advance |
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Mega Drive |
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Pause the game and Sonic will disappear, being replaced by a simple menu. All other objects remain on-screen.
Graphics comparisons
Game Boy Advance |
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Mega Drive |
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Rings only have three frames of animation, and when collected, the animation is drawn upside down.
Game Boy Advance |
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Mega Drive |
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All horizontal springs in the game are also drawn upside down.
Game Boy Advance |
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Mega Drive |
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Sonic uses his drowning animation when dying.
Game Boy Advance |
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Mega Drive |
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Every zone uses switches with a Marble Zone colour scheme.
Level comparisons
- Green Hill Zone
- Marble Zone
- Spring Yard Zone
- Labyrinth Zone
- Star Light Zone
- Scrap Brain Zone
- Final Zone
- Special Stage
References
Sonic the Hedgehog (16-bit) | |
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Main page (Gen|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Enemies: |