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Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Audio"

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There's a lotta work on this page.
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{{back}}
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==Music==
 +
All music tracks in the game use higher quality snare drums than in the final.
 +
 
 +
{| class="prettytable sortable" style="width:auto;"
 +
!ID
 +
!Name
 +
!Used in prototype
 +
!Used in final
 +
!Comments
 +
|-
 +
|81
 +
|[[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|82
 +
|[[Labyrinth Zone]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|83
 +
|[[Marble Zone]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|84
 +
|[[Star Light Zone]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|85
 +
|[[Spring Yard Zone|Sparkling Zone]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|86
 +
|[[Scrap Brain Zone|Clock Work Zone]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|87
 +
|[[Invincibility]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|88
 +
|1-Up
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|89
 +
|[[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|8A
 +
|Title Screen
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|8B
 +
|Ending
 +
|{{no}}
 +
|{{yes}}
 +
|
 +
|-
 +
|8C
 +
|Boss
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|8D
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|[[Final Zone]]
 +
|{{no}}
 +
|{{yes}}
 +
|
 +
|-
 +
|8E
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|Act Clear
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|8F
 +
|Game Over
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|90
 +
|[[Continue]]
 +
|{{no}}
 +
|{{yes}}
 +
|
 +
|-
 +
|91
 +
|Staff Roll
 +
|{{no}}
 +
|{{yes}}
 +
|
 +
|-
 +
|92
 +
|''Crashes the game''
 +
|
 +
|
 +
|Becomes the Countdown jingle in the final game.
 +
|-
 +
|93
 +
|Empty
 +
|
 +
|
 +
|Becomes the [[Chaos Emerald]] jingle in the final game.
 +
|}
 +
 
 +
==Sound effects==
 +
{| class="prettytable sortable" style="width:auto;"
 +
!ID
 +
!Name
 +
!Used in prototype
 +
!Used in final
 +
!Comments
 +
|-
 +
|A0
 +
|Jump
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|A1
 +
|Exit Special Stage
 +
|{{no}}
 +
|{{yes}}
 +
|Becomes '''A8''' in the final, while '''A1''' becomes checkpoint.
 +
|-
 +
|A2
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|A3
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|Hurt/death
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|A4
 +
|Skid
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|A5
 +
|Early [[Ball Hog]] bomb explosion
 +
|{{no}}
 +
|{{no}}
 +
|
 +
|-
 +
|A6
 +
|Hit by spikes
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|A7
 +
|Push object
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|A8
 +
|Unused Special Stage warp
 +
|{{no}}
 +
|
 +
|Replaced in final.
 +
|-
 +
|A9
 +
|
 +
|{{no}}
 +
|
 +
|Replaced in final by Special Stage reverse block.
 +
|-
 +
|AA
 +
|Water splash
 +
|{{no}}
 +
|{{yes}}
 +
|
 +
|-
 +
|AB
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|AC
 +
|Boss hit
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|AD
 +
|Hit enemy/monitor
 +
|
 +
|
 +
|Duplicate. Replaced in final by [[Air bubbles|air bubble]] sound.
 +
|-
 +
|AE
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|Fireball
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|AF
 +
|[[Shield]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|B0
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|
 +
|{{no}}
 +
|
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|Replaced in final by SBZ buzzsaw.
 +
|-
 +
|B1
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|
 +
|{{no}}
 +
|
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|Replaced in final by SBZ electricity.
 +
|-
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|B2
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|
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|{{no}}
 +
|
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|Replaced in final by drowning sound.
 +
|-
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|B3
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|
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|{{no}}
 +
|
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|Replaced in final by SBZ flamethrower.
 +
|-
 +
|B4
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|[[Bumper]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|B5
 +
|[[Ring]] (stereo)
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|B6
 +
|Moving spikes
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|B7
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|LZ3 switch
 +
|{{no}}
 +
|{{yes}}
 +
|
 +
|-
 +
|B8
 +
|
 +
|{{no}}
 +
|{{no}}
 +
|
 +
|-
 +
|B9
 +
|GHZ collapsing terrain
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|BA
 +
|
 +
|{{no}}
 +
|
 +
|
 +
|-
 +
|BB
 +
|LZ/SBZ trapdoors
 +
|{{no}}
 +
|{{yes}}
 +
|
 +
|-
 +
|BC
 +
|SBZ transport tube
 +
|{{no}}
 +
|{{yes}}
 +
|
 +
|-
 +
|BD
 +
|MZ crusher
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|BE
 +
|Spin
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|BF
 +
|
 +
|{{no}}
 +
|
 +
|Replaced in final by [[Continue]].
 +
|-
 +
|C0
 +
|[[Batbrain]] flap
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|C1
 +
|Hit enemy/monitor
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|C2
 +
|
 +
|{{no}}
 +
|
 +
|Replaced in final by underwater bell.
 +
|-
 +
|C3
 +
|
 +
|{{no}}
 +
|
 +
|Replaced in final by [[Giant Ring]].
 +
|-
 +
|C4
 +
|Boss Explosion
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|C5
 +
|End of Act total
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|C6
 +
|Lose Rings
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|C7
 +
|MZ chain
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|C8
 +
|MZ gushing lava
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|C9
 +
|
 +
|{{no}}
 +
|
 +
|Replaced in final by goal bonus points.
 +
|-
 +
|CA
 +
|
 +
|{{no}}
 +
|
 +
|Replaced in final by Special Stage entry.
 +
|-
 +
|CB
 +
|Breakable block/wall
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|CC
 +
|[[Spring]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|CD
 +
|[[Button]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|CE
 +
|[[Ring]] (mono)
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|CF
 +
|[[Signpost]]
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|D0
 +
|GHZ waterfall
 +
|{{yes}}
 +
|{{yes}}
 +
|
 +
|-
 +
|D1
 +
|
 +
|{{no}}
 +
|
 +
|
 +
|-
 +
|D2
 +
|
 +
|{{no}}
 +
|
 +
|
 +
|-
 +
|D3
 +
|
 +
|{{no}}
 +
|
 +
|
 +
|}
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{S1MDProtoOmni}}

Revision as of 13:36, 8 January 2021

Back to: Sonic the Hedgehog (16-bit) (prototype)/Comparisons.

Music

All music tracks in the game use higher quality snare drums than in the final.

ID Name Used in prototype Used in final Comments
81 Green Hill Zone Yes Yes
82 Labyrinth Zone Yes Yes
83 Marble Zone Yes Yes
84 Star Light Zone Yes Yes
85 Sparkling Zone Yes Yes
86 Clock Work Zone Yes Yes
87 Invincibility Yes Yes
88 1-Up Yes Yes
89 Special Stage Yes Yes
8A Title Screen Yes Yes
8B Ending No Yes
8C Boss Yes Yes
8D Final Zone No Yes
8E Act Clear Yes Yes
8F Game Over Yes Yes
90 Continue No Yes
91 Staff Roll No Yes
92 Crashes the game Becomes the Countdown jingle in the final game.
93 Empty Becomes the Chaos Emerald jingle in the final game.

Sound effects

ID Name Used in prototype Used in final Comments
A0 Jump Yes Yes
A1 Exit Special Stage No Yes Becomes A8 in the final, while A1 becomes checkpoint.
A2
A3 Hurt/death Yes Yes
A4 Skid Yes Yes
A5 Early Ball Hog bomb explosion No No
A6 Hit by spikes Yes Yes
A7 Push object Yes Yes
A8 Unused Special Stage warp No Replaced in final.
A9 No Replaced in final by Special Stage reverse block.
AA Water splash No Yes
AB
AC Boss hit Yes Yes
AD Hit enemy/monitor Duplicate. Replaced in final by air bubble sound.
AE Fireball Yes Yes
AF Shield Yes Yes
B0 No Replaced in final by SBZ buzzsaw.
B1 No Replaced in final by SBZ electricity.
B2 No Replaced in final by drowning sound.
B3 No Replaced in final by SBZ flamethrower.
B4 Bumper Yes Yes
B5 Ring (stereo) Yes Yes
B6 Moving spikes Yes Yes
B7 LZ3 switch No Yes
B8 No No
B9 GHZ collapsing terrain Yes Yes
BA No
BB LZ/SBZ trapdoors No Yes
BC SBZ transport tube No Yes
BD MZ crusher Yes Yes
BE Spin Yes Yes
BF No Replaced in final by Continue.
C0 Batbrain flap Yes Yes
C1 Hit enemy/monitor Yes Yes
C2 No Replaced in final by underwater bell.
C3 No Replaced in final by Giant Ring.
C4 Boss Explosion Yes Yes
C5 End of Act total Yes Yes
C6 Lose Rings Yes Yes
C7 MZ chain Yes Yes
C8 MZ gushing lava Yes Yes
C9 No Replaced in final by goal bonus points.
CA No Replaced in final by Special Stage entry.
CB Breakable block/wall Yes Yes
CC Spring Yes Yes
CD Button Yes Yes
CE Ring (mono) Yes Yes
CF Signpost Yes Yes
D0 GHZ waterfall Yes Yes
D1 No
D2 No
D3 No

References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog (16-bit) development