Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Audio"
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− | + | {{back}} | |
+ | |||
+ | ==Music== | ||
+ | All music tracks in the game use higher quality snare drums than in the final. | ||
+ | |||
+ | {| class="prettytable sortable" style="width:auto;" | ||
+ | !ID | ||
+ | !Name | ||
+ | !Used in prototype | ||
+ | !Used in final | ||
+ | !Comments | ||
+ | |- | ||
+ | |81 | ||
+ | |[[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |82 | ||
+ | |[[Labyrinth Zone]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |83 | ||
+ | |[[Marble Zone]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |84 | ||
+ | |[[Star Light Zone]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |85 | ||
+ | |[[Spring Yard Zone|Sparkling Zone]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |86 | ||
+ | |[[Scrap Brain Zone|Clock Work Zone]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |87 | ||
+ | |[[Invincibility]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |88 | ||
+ | |1-Up | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |89 | ||
+ | |[[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |8A | ||
+ | |Title Screen | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |8B | ||
+ | |Ending | ||
+ | |{{no}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |8C | ||
+ | |Boss | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |8D | ||
+ | |[[Final Zone]] | ||
+ | |{{no}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |8E | ||
+ | |Act Clear | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |8F | ||
+ | |Game Over | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |90 | ||
+ | |[[Continue]] | ||
+ | |{{no}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |91 | ||
+ | |Staff Roll | ||
+ | |{{no}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |92 | ||
+ | |''Crashes the game'' | ||
+ | | | ||
+ | | | ||
+ | |Becomes the Countdown jingle in the final game. | ||
+ | |- | ||
+ | |93 | ||
+ | |Empty | ||
+ | | | ||
+ | | | ||
+ | |Becomes the [[Chaos Emerald]] jingle in the final game. | ||
+ | |} | ||
+ | |||
+ | ==Sound effects== | ||
+ | {| class="prettytable sortable" style="width:auto;" | ||
+ | !ID | ||
+ | !Name | ||
+ | !Used in prototype | ||
+ | !Used in final | ||
+ | !Comments | ||
+ | |- | ||
+ | |A0 | ||
+ | |Jump | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |A1 | ||
+ | |Exit Special Stage | ||
+ | |{{no}} | ||
+ | |{{yes}} | ||
+ | |Becomes '''A8''' in the final, while '''A1''' becomes checkpoint. | ||
+ | |- | ||
+ | |A2 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |A3 | ||
+ | |Hurt/death | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |A4 | ||
+ | |Skid | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |A5 | ||
+ | |Early [[Ball Hog]] bomb explosion | ||
+ | |{{no}} | ||
+ | |{{no}} | ||
+ | | | ||
+ | |- | ||
+ | |A6 | ||
+ | |Hit by spikes | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |A7 | ||
+ | |Push object | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |A8 | ||
+ | |Unused Special Stage warp | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final. | ||
+ | |- | ||
+ | |A9 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final by Special Stage reverse block. | ||
+ | |- | ||
+ | |AA | ||
+ | |Water splash | ||
+ | |{{no}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |AB | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |AC | ||
+ | |Boss hit | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |AD | ||
+ | |Hit enemy/monitor | ||
+ | | | ||
+ | | | ||
+ | |Duplicate. Replaced in final by [[Air bubbles|air bubble]] sound. | ||
+ | |- | ||
+ | |AE | ||
+ | |Fireball | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |AF | ||
+ | |[[Shield]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |B0 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final by SBZ buzzsaw. | ||
+ | |- | ||
+ | |B1 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final by SBZ electricity. | ||
+ | |- | ||
+ | |B2 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final by drowning sound. | ||
+ | |- | ||
+ | |B3 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final by SBZ flamethrower. | ||
+ | |- | ||
+ | |B4 | ||
+ | |[[Bumper]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |B5 | ||
+ | |[[Ring]] (stereo) | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |B6 | ||
+ | |Moving spikes | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |B7 | ||
+ | |LZ3 switch | ||
+ | |{{no}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |B8 | ||
+ | | | ||
+ | |{{no}} | ||
+ | |{{no}} | ||
+ | | | ||
+ | |- | ||
+ | |B9 | ||
+ | |GHZ collapsing terrain | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |BA | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |BB | ||
+ | |LZ/SBZ trapdoors | ||
+ | |{{no}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |BC | ||
+ | |SBZ transport tube | ||
+ | |{{no}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |BD | ||
+ | |MZ crusher | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |BE | ||
+ | |Spin | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |BF | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final by [[Continue]]. | ||
+ | |- | ||
+ | |C0 | ||
+ | |[[Batbrain]] flap | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |C1 | ||
+ | |Hit enemy/monitor | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |C2 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final by underwater bell. | ||
+ | |- | ||
+ | |C3 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final by [[Giant Ring]]. | ||
+ | |- | ||
+ | |C4 | ||
+ | |Boss Explosion | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |C5 | ||
+ | |End of Act total | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |C6 | ||
+ | |Lose Rings | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |C7 | ||
+ | |MZ chain | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |C8 | ||
+ | |MZ gushing lava | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |C9 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final by goal bonus points. | ||
+ | |- | ||
+ | |CA | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | |Replaced in final by Special Stage entry. | ||
+ | |- | ||
+ | |CB | ||
+ | |Breakable block/wall | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |CC | ||
+ | |[[Spring]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |CD | ||
+ | |[[Button]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |CE | ||
+ | |[[Ring]] (mono) | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |CF | ||
+ | |[[Signpost]] | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |D0 | ||
+ | |GHZ waterfall | ||
+ | |{{yes}} | ||
+ | |{{yes}} | ||
+ | | | ||
+ | |- | ||
+ | |D1 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |D2 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |D3 | ||
+ | | | ||
+ | |{{no}} | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{S1MDProtoOmni}} |
Revision as of 13:36, 8 January 2021
Music
All music tracks in the game use higher quality snare drums than in the final.
ID | Name | Used in prototype | Used in final | Comments |
---|---|---|---|---|
81 | Green Hill Zone | Yes | Yes | |
82 | Labyrinth Zone | Yes | Yes | |
83 | Marble Zone | Yes | Yes | |
84 | Star Light Zone | Yes | Yes | |
85 | Sparkling Zone | Yes | Yes | |
86 | Clock Work Zone | Yes | Yes | |
87 | Invincibility | Yes | Yes | |
88 | 1-Up | Yes | Yes | |
89 | Special Stage | Yes | Yes | |
8A | Title Screen | Yes | Yes | |
8B | Ending | No | Yes | |
8C | Boss | Yes | Yes | |
8D | Final Zone | No | Yes | |
8E | Act Clear | Yes | Yes | |
8F | Game Over | Yes | Yes | |
90 | Continue | No | Yes | |
91 | Staff Roll | No | Yes | |
92 | Crashes the game | Becomes the Countdown jingle in the final game. | ||
93 | Empty | Becomes the Chaos Emerald jingle in the final game. |
Sound effects
ID | Name | Used in prototype | Used in final | Comments |
---|---|---|---|---|
A0 | Jump | Yes | Yes | |
A1 | Exit Special Stage | No | Yes | Becomes A8 in the final, while A1 becomes checkpoint. |
A2 | ||||
A3 | Hurt/death | Yes | Yes | |
A4 | Skid | Yes | Yes | |
A5 | Early Ball Hog bomb explosion | No | No | |
A6 | Hit by spikes | Yes | Yes | |
A7 | Push object | Yes | Yes | |
A8 | Unused Special Stage warp | No | Replaced in final. | |
A9 | No | Replaced in final by Special Stage reverse block. | ||
AA | Water splash | No | Yes | |
AB | ||||
AC | Boss hit | Yes | Yes | |
AD | Hit enemy/monitor | Duplicate. Replaced in final by air bubble sound. | ||
AE | Fireball | Yes | Yes | |
AF | Shield | Yes | Yes | |
B0 | No | Replaced in final by SBZ buzzsaw. | ||
B1 | No | Replaced in final by SBZ electricity. | ||
B2 | No | Replaced in final by drowning sound. | ||
B3 | No | Replaced in final by SBZ flamethrower. | ||
B4 | Bumper | Yes | Yes | |
B5 | Ring (stereo) | Yes | Yes | |
B6 | Moving spikes | Yes | Yes | |
B7 | LZ3 switch | No | Yes | |
B8 | No | No | ||
B9 | GHZ collapsing terrain | Yes | Yes | |
BA | No | |||
BB | LZ/SBZ trapdoors | No | Yes | |
BC | SBZ transport tube | No | Yes | |
BD | MZ crusher | Yes | Yes | |
BE | Spin | Yes | Yes | |
BF | No | Replaced in final by Continue. | ||
C0 | Batbrain flap | Yes | Yes | |
C1 | Hit enemy/monitor | Yes | Yes | |
C2 | No | Replaced in final by underwater bell. | ||
C3 | No | Replaced in final by Giant Ring. | ||
C4 | Boss Explosion | Yes | Yes | |
C5 | End of Act total | Yes | Yes | |
C6 | Lose Rings | Yes | Yes | |
C7 | MZ chain | Yes | Yes | |
C8 | MZ gushing lava | Yes | Yes | |
C9 | No | Replaced in final by goal bonus points. | ||
CA | No | Replaced in final by Special Stage entry. | ||
CB | Breakable block/wall | Yes | Yes | |
CC | Spring | Yes | Yes | |
CD | Button | Yes | Yes | |
CE | Ring (mono) | Yes | Yes | |
CF | Signpost | Yes | Yes | |
D0 | GHZ waterfall | Yes | Yes | |
D1 | No | |||
D2 | No | |||
D3 | No |
References
Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content |