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Difference between revisions of "Sonic and the Secret Rings"

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{{Bob|bobscreen=satsr_title.jpg
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{{cleanup|*Describe the gameplay of the main campaign more in-depth.}}
|publisher=[[Sega]]
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{{Bob
|developer=[[Sonic Team]]
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| bobscreen=Satsr_titlescreen.png
|system=[[Nintendo Wii]]
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| bobscreen2=Sonic and The Secret Rings Wii JPTitle.png
|europe=March 2, 2007
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| tab1=NTSC-U/PAL
|usa=February 20, 2007
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| tab2=NTSC-J
|australia=March 8, 2007
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| title=Sonic and the Secret Rings
|japan=March 15, 2007
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{{GCBanner|SatSR USA Wii Banner.png|American }}
|genre=Action
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| publisher=[[Sega]]
|esrb=e|pegi=7|usk=6|cero=a|oflc=g}}
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| developer=[[Sonic Team]]
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| support={{company|[[4Kids Productions]]|role=voice recording}}, {{company|[[sega:Anima|Anima]]|role=CG animation}}
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| system=[[Wii]]
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| genre=Action
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| players=1-4
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| releases={{releases
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:''Not to be confused with the [[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]] episode, [[Sonic and the Secret Scrolls]].''
  
'''''Sonic and the Secret Rings''''', formerly known as '''''Sonic Wildfire''''', is a game only released on the [[Wii]]. It also the first time in a Sonic 3D game Sonic is the only one playable. It was released February 20, 2007 in North America.
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'''''{{PAGENAME}}''''', known as '''''Sonic to Himitsu no Ring''''' (ソニックと秘密のリング) in Japan and '''''Sonic Wildfire''''' early in development, is a Sonic game released exclusively on the [[Wii]]. It is the first installment in the "storybook series", followed by ''[[Sonic and the Black Knight]]''. It is also the first 3D Sonic game to feature Sonic as the only playable character. It was released 20 February 2007 in North America.{{ref|http://web.archive.org/web/20170626075606/http://www.nintendo.com/games/detail/rfCQjb0GBOXrFl5wZrfTKblYvkOyojnF}} The game was initially conceived of as a port of the 2006 game ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'', but was reworked into an original title.
  
== Plot ==
+
==Story==
 
Sonic is sleeping until [[Shahra the Ring Genie]] wakes up Sonic and tells him that an evil genie called [[Erazor Djinn]] is absorbing power from the book "Arabian Nights" and is making the pages disappear. Shahra mentions to Sonic that a Legendary Blue Hedgehog can stop Erazor. Sonic agrees and puts on a ring that seals a contract between Sonic and Shahra, where she is allowed to grant wishes to Sonic. After putting on the ring Sonic and Shahra both jump into the Arabian Nights book where they are approached by Erazor.
 
Sonic is sleeping until [[Shahra the Ring Genie]] wakes up Sonic and tells him that an evil genie called [[Erazor Djinn]] is absorbing power from the book "Arabian Nights" and is making the pages disappear. Shahra mentions to Sonic that a Legendary Blue Hedgehog can stop Erazor. Sonic agrees and puts on a ring that seals a contract between Sonic and Shahra, where she is allowed to grant wishes to Sonic. After putting on the ring Sonic and Shahra both jump into the Arabian Nights book where they are approached by Erazor.
  
Erazor shoots a burning arrow into Sonic's chest, which forces Sonic to go search for the seven [[World Rings]]; if Sonic refuses, he will die, as the arrow is slowly burning his life force. At the final chapter, Erazor attempts to stab Sonic with his blade, but Shahra was caught in Sonic's place. Erazor then absorbs the power of the seven World Rings to become [[Alf-Layla-wa-Layla]]. However, his transformation will not complete unless he kills Sonic. But three of the World Rings transform Sonic into [[Darkspine Sonic]] and battles Erazor and defeats him.
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Erazor shoots a burning arrow into Sonic's chest, which forces Sonic to go search for the seven [[World Rings]]; if Sonic refuses, he will die, as the arrow is slowly burning his life force. At the final chapter, Erazor attempts to stab Sonic with his blade, but Shahra was caught in Sonic's place. Erazor then absorbs the power of the seven World Rings to become [[Alf-Layla-wa-Layla]]. However, his transformation will not complete unless he kills Sonic. But three of the World Rings transform Sonic into [[Darkspine Sonic]] who battles Erazor and defeats him.
  
 
After defeating Erazor, Sonic takes control of his lamp by wishing that Erazor brings Shahra back to life, change the world back to normal, and go inside his lamp and stay there forever. Erazor, being forced to grant these wishes, does so, and is in his lamp forever. After that Sonic throws Erazor's lamp into the lava. Shahra, who was brought back to life, apologizes for her earlier betrayal, which Sonic accepts.
 
After defeating Erazor, Sonic takes control of his lamp by wishing that Erazor brings Shahra back to life, change the world back to normal, and go inside his lamp and stay there forever. Erazor, being forced to grant these wishes, does so, and is in his lamp forever. After that Sonic throws Erazor's lamp into the lava. Shahra, who was brought back to life, apologizes for her earlier betrayal, which Sonic accepts.
 +
 +
==Gameplay==
 +
===Items===
 +
{{InfoTable|imagewidths=150|
 +
{{InfoRow
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| title=[[Ring]]s
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| image=
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| desc=
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}}
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{{InfoRow
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| title=[[Pearl]]
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| image=
 +
| desc=
 +
}}
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{{InfoRow
 +
| title=[[Pearl]]
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| image=
 +
| desc=
 +
}}
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{{InfoRow
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| title=[[Fire Soul]]
 +
| image=
 +
| desc=
 +
}}
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{{InfoRow
 +
| title=[[Rich Ring]]
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| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=[[Rich Pearl]]
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| image=
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| desc=
 +
}}
 +
}}
 +
 +
===Action objects===
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{{InfoTable|imagewidths=150|
 +
{{InfoRow
 +
| title=Grind Edge
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| image=
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| desc=
 +
}}
 +
{{InfoRow
 +
| title=Catapult
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| desc=
 +
}}
 +
{{InfoRow
 +
| title=Flying Pot
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| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Air Launcher
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Jump Carpet
 +
| image=
 +
| desc=
 +
}}
 +
}}
  
 
== Party ==
 
== Party ==
Party mode is a mini game in this which resembles the Mario Parties. The characters that are first playable are [[Sonic the Hedgehog]], [[Knuckles the Echidna]], [[Tails]], and [[Amy Rose]]. [[Shadow the Hedgehog]], [[Blaze the Cat]], [[Silver the Hedgehog]], and [[Cream the Rabbit]] need to be unlocked by playing the party game. The host of the party is Omochao.
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Party mode is a mini game mode that is similar to the Mario Party games. The characters that are first playable are [[Sonic the Hedgehog]], [[Knuckles the Echidna]], [[Tails]], and [[Amy Rose]]. [[Shadow the Hedgehog]], [[Blaze the Cat]], [[Silver the Hedgehog]], and [[Cream the Rabbit]] need to be unlocked by playing the party game. The host of the party is Omochao.
  
 
== Characters ==
 
== Characters ==
 
*Shahra the Ring Genie
 
*Shahra the Ring Genie
 
*Erazor Djinn
 
*Erazor Djinn
*[[Dr. Eggman]] (King Shahryar)
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*[[Dr. Eggman]] ([[King Shahryar]])
*[[Miles "Tails" Prower]] (Ali Baba)
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*[[Miles "Tails" Prower]] ([[Ali Baba]])
*[[Knuckles the Echidna]] (Sinbad)
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*[[Knuckles the Echidna]] ([[Sinbad]])
 
*[[Big the Cat]]- Cameo
 
*[[Big the Cat]]- Cameo
 
*Uhu the Wind Genie
 
*Uhu the Wind Genie
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*Kri Ma Djinn
 
*Kri Ma Djinn
  
==Manuals==
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==Unlockables==
*[[Sonic and the Secret Rings US Manual]]
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These are unlockables for ''[[Sonic and the Secret Rings]]'' which can be accessed by obtaining a certain amount of items or reaching certain goals.
*[[Sonic and the Secret Rings EU Manual]]
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*[[Sonic and the Secret Rings JP Manual]]
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===Unlockable Elemental Crests===
 +
*'''Dark Crest''': 100 Silver Medals.
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*'''Fire Crest''': 105 Silver Medals.
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*'''Wind Crest''': 110 Silver Medals.
 +
 
 +
===Awards===
 +
*'''Bookworm''': Play a total time of 24 hours.
 +
*'''Celebrity''': Earned by playing attractions a total of 35 times.
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*'''Chain Striker''': Earned by obtaining 200 Ring chains.
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*'''Champion''': Win 1st in 120 Party Games.
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*'''Dark Master''': Beat 20 missions using at least 5 Dark skills and no Wind/Fire skills.
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*'''Dealer''': Earned by winning World Bazaar a total of 7 times.
 +
*'''Explorer''': Earned by winning at Treasure hunt a total of 7 times.
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*'''Extreme Speeder''': Use Speed Break a total of 50 times.
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*'''Flame Master''': Beat 20 missions using at least 5 Fire skills and no Wind/Dark skills.
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*'''Genie Buster''': Defeat a total of 1,000 Genies.
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*'''Grind Performer''': Grind a Distance of 30Km (18.64 miles).
 +
*'''Hero''': Defeat Erazor Djinn.
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*'''Pirate''': Earned by winning at Pirates Coast a total of 7 times.
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*'''Rebellion''': Beat Erazor Djinn at level 25 or lower.
 +
*'''Record Buster''': Set records for all party games that have records.
 +
*'''Ring Catcher''': Collect a total of 10,000 Rings.
 +
*'''Skill Collector''': Unlock every skill available.
 +
*'''Skill Quinti''': Beat 20 missions using 4 or less skills.
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*'''Skill Saver''': Beat 30 missions using less than 100 SP.
 +
*'''Sonic Freak''': Use Sonic 30 times in Party Mode.
 +
*'''Soul Collector''': Collect every Fire Soul.
 +
*'''Star''': Earned by playing party games a total of 200 times.
 +
*'''Super Player''': Reach level 99.
 +
*'''The Ultimate''': Collect all Gold Medals.
 +
*'''Thief''': Earned by winning at Genie's Lair a total of 7 times.
 +
*'''Time Controller''': Use Time Break for a total of 300 seconds.
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*'''Trier''': Earned by winning Tournament Palace a total of 7 times.
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*'''True Hero''': Defeat Alf Layla wa Layla.
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*'''Wind Master''': Beat 20 missions using at least 5 Wind skills and no Fire/Dark skills.
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*'''World Traveler''': Travel a total of 500 km (310.7 mi).
  
==Production Credits==
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====Party Mode====
===Creative Team - Global Entertainment R&D Dept. #1===
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*'''Blaze''': 105 Fire Souls.
Executive Producer: [[Hisao Oguchi]]<br>
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*'''Cream''': 042 Fire Souls.
Chief Producer: [[Akinori Nishiyama]]<br>
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*'''Shadow''': 030 Fire Souls.
Producer/Director: [[Yojiro Ogawa]]<br>
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*'''Silver''': 087 Fire Souls.
Lead Game Designer: Morio Kishimoto<br>
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*'''Aim! Big Crossbow''': 006 Fire Souls.
Art Director: [[Yoshitaka Miura]]<br>
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*'''Cross! Balance Race''': 048 Fire Souls.
Lead Programmer: [[Makiko Nishimura]]<br>
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*'''Extreme Difficulty''': 114 Fire Souls.
Technical Programmer: [[Tetsu Katano]]<br>
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*'''Final X Adventure''': 126 Fire Souls.
Sound Director: [[Kenichi Tokoi]]<br>
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*'''Fly! Ptero-Rider''': 078 Fire Souls.
Game Designers: [[Yojiro Ogawa]], [[Shiro Maekawa]], Emiko Sunaga, Harumasa Nakajima, Jyunpei Ootsu, Takayuki Okada, [[Eitaro Toyoda]]<br>
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*'''Put It Out! Big Fire''': 060 Fire Souls.
Game Tuning Support: Sarugakucho Inc., Toru Hashimoto, Naoya Kojima, Atsuhito Watanabe, Masayuki Uesugi, Shintaro Nishida<br>
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*'''Reel! Battle Fishing''': 024 Fire Souls.
Player Character Programmers: [[Makiko Nishimura]], [[Tetsu Katano]]<br>
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*'''Row! Canoe Race''': 018 Fire Souls.
Stage Programmers: Mikio Kume, Yuji Nakayama, Syuhei Ono, Syo Ohhira<br>
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*'''Sink 'Em! Pirate Ship''': 012 Fire Souls.
Enemy Programmers: Nobuo Nakagawa, Masayoshi Kamai<br>
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*'''Spin! Propeller Race''': 096 Fire Souls.
Text/Stage Effect Tools/System Programmer: Mikio Kume<br>
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*'''Thrust! Bone Knight''': 036 Fire Souls.
Menu Programmers: Tatsunori Yumoto, Takahiro Sekiguchi, Masayoshi Kamai<br>
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*'''Watch Out! Trap''': 054 Fire Souls.
Tool/Library Support: [[Yoshitaka Kawabata]], [[Hiroshi Iwasaki]], Hiroto Hayashi<br>
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*'''World Bazaar''': 069 Fire Souls.
Middleware Support: Shun Hosaka, Tatsuya Suizu ([[CRI Middleware Co. Ltd.]])<br>
 
Field Art Director: [[Yoshitaka Miura]]<br>
 
Field Artists: Shuto Matsuo, Haruka Yoshida, Wataru Kawahara, Hiroyuki Yagi, Hideaki Fujisawa, Keihan Fujii, Shuhei Sakamoto, Masaru Shimatani, Hiroyoshi Oosawa, Ken Suganuma, Toshiya Arai, Asuka Ogiwara (Anima Inc.), Jun Arai (Anima Inc.), Yasuyuki Kobayshi (Anima Inc.), Yuuichirou Oosuka (Anima Inc.), Nobunao Ono (Anima Inc.), Daisuke Suzuki (Anima Inc.), Hiroaki Mimura (Anima Inc.), Tomoyuki Izawa (Nac Inc.), Aki Waranabe (Nac Inc.), Naohiko Zaitsu (Nac Inc.), Hiroski Kiyota (Nac Inc.), Takuya Matsuda (Nac Inc.), Mitsuhiro Okmori (Nac Inc.)<br>
 
Creature CG Artists: [[Hiroyuki Watanabe]], Ken Kogawa, Yuki Hirohara<br>
 
Motion Artists: Tohru Honda, Kenji Tanaka<br>
 
Effect CG Artists: Ryutaro Sugiyama<br>
 
Lead Interface CG Artists: Taro Hino<br>
 
Interface CG Artists: Rieko Muramatsu, Yasunori Kawaguchi<br>
 
Character Design Support: Cavita Inc., Media Vision Design Room<br>
 
CG Movie Production: Anima Inc.<br>
 
CG Movie Executive Producer: Shinya Sasahara<br>
 
CG Movie Producer: Haruyasu Akagi<br>
 
CG Movie Project Manager: Kenji Nishino<br>
 
CG Movie Director: Yuji Nakayama<br>
 
CG Movie Art Director: Tomohisa Iskikawa<br>
 
Character Modeling: Naoki Kumazawa, Masakaeu Taita<br>
 
Back Ground Modeling: Michito Nishino, Takahiro Morimoto, Takayuki Shigekawa, Naoki Terada, Kuniharu Koike<br>
 
Visual Effects: Kazuo Mitsuyama, Shunsuke Tsuchiya, Katsuyoshi Yoshizawa, Takahiro Miura<br>
 
Compositars: Takafumi Oi, Shigemori Skii, Ryoujia Ota, Jetstudio Inc.<br>
 
2D Movie Production: Shirogumi Inc.<br>
 
2D Movie Producer/2D Movie Director: Hiromasa Inoue<br>
 
2D Movie Assistant Producer: Keiko Tezawa<br>
 
Laysut Animation: OZ<br>
 
Illustrator: Yuriko Sera, Asako Gotou, Yumi Makino, Makiko Kato, Miki Matsuyama, Ra Shauehin, Yukari Fujio<br>
 
Compositars: Toshifumi Yamada, Takeo Yoshikawa, Kanko Tokuyama<br>
 
Music Composers: [[Kenichi Tokoi]], [[Fumie Kumatani]], [[Seirou Okamoto]], [[Hideaki Kobayashi]]<br>
 
Sound Effects: [[Tomonori Sawada]], [[Naofumi Hataya]], [[Masaru Setsumaru]], [[Tatsuyuki Maeda]]<br>
 
CG Supervising Sound Editor (RedAJ Sound): Eiji Nakamura (AJ)<br>
 
CG Sound Editors (RedAJ Sound): Chiharu Minekawa (Micchi), Kenichi Saito (KEN), Yoshihiro Maeda (PIRO)<br>
 
Music Recording & Mixing Engineers: Dave Darlington, [[Yoshitada Miya]]<br>
 
Music Assistant Engineers: Bevin Robinson (Chung King Studios, New York), Yu Aoki (Greenbird, Inc.), Ryosuke Maekawa (Power House, Inc.), Takao Nakazato (Power House, Inc.)<br>
 
CG Multi Audio Engineer: Toshihiro Hayano (Delfisound Inc.)<br>
 
New York Session Director: [[Atsushi Kosugi]] (Beat On Beat, Inc)<br>
 
Tokyo Session Coordinator: Hidetaka Shibata (CARL, Power House, Inc.), Tetsuo Ohkawa (V.O.S., Inc.)<br>
 
  
===Seven Rings In Hand (Theme Of Sonic and the Secret Rings)===
+
==History==
Music: [[Kenichi Tokoi]]<br>
+
===Development===
Lyrics: Runblebee<br>
+
{{mainArticle|{{PAGENAME}}/Development}}
Vocal: Steve Conte<br>
 
Drums: Gliut De Ganon<br>
 
Bass: Will Lee<br>
 
E. Guitar: Oe Noy, Chewtaro Moritake<br>
 
Chorus: Siccle Oktaka<br>
 
  
===Worth A Chance (Ending Theme Of Sonic and the Secret Rings)===
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==Versions==
Music: [[Fumie Kumatani]]<br>
+
===Target Edition===
Lyrics: Runblebee<br>
+
In the US, a special Target Exclusive edition was available at launch. This edition included a bonus DVD containing an "[[Sonic and the Secret Rings (comic)|Interactive Archie comic]]" based on the game. The game disc itself is identical to the standard edition.
Vocal: Steve Conte<br>
 
Drums: Gliut De Ganon<br>
 
Bass: Will Lee<br>
 
Aco. Piano: Pkilippe Satsse<br>
 
Aco. Guitar: Siccle Oktaka<br>
 
  
Japanese Character Voices: [[Jun'ichi Kanemaru]], Mai Nakahara, Masashi Ebara, Fubito Yamano, [[Ryo Hirohashi]], [[Nobutoshi Kanna]], [[Kouji Yusa]], Daisuke Ono, [[Taeko Kawata]], [[Sayaka Aoki]], Nao Takamori, Etsuko Kozakura, [[Chikao Otsuka]]<br>
+
===Localised names===
English Character Voices: [[Jason Griffith]], [[Bella Hudson]], Peter Cormican, Richard Will, [[Mike Pollock]], [[Amy Palant]], [[Dan Green]], [[Pete Capella]], [[Lisa Ortiz]], Rebecca Hoenig<br>
+
{{aka
Voice Recording Producer: [[Hiroyuki Inage]] (TOHOKUSHINSHA)<br>
+
| en_name=Sonic and the Secret Rings
Voice Recording Director: [[Eriko Kimura]] (TOHOKUSHINSHA)<br>
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| jp_name=ソニックと秘密のリング
Recording: Studio Uni, Tokyo TV Center Co. Ltd.<br>
+
| jp_trans=Sonic to Himitsu no Ring
Recording Engineers: Nick Miller, Mike Knoblauch, Alon Namdar, Ron London<br>
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| de_name=Sonic und die Geheimen Ringe
Voice Director: Chris Collet (4Kids Productions, Inc.)<br>
+
| de_trans=Sonic and the Secret Rings
Production Coordinator: Salvatore Oppedisano (4Kids Productions, Inc.)<br>
+
| es_name=Sonic y los Anillos Secretos
Recording Coordinator: [[Keith Palmer]] (Sonic Team USA (SEGA Studio USA))<br>
+
| es_trans=Sonic and the Secret Rings
 +
| it_name=Sonic e gli Anelli Segreti
 +
| it_trans=Sonic and the Secret Rings
 +
}}
  
===Party Mode===
+
==Manuals==
Party Mode Development: Now Production Co. Ltd.<br>
+
{{main|Sonic and the Secret Rings/Manuals}}
Party Mode Director: [[Kenjiro Morimoto]] (SEGA)<br>
 
Party Mode Art Director: [[Hideaki Moriya]] (SEGA)<br>
 
Party Mode Lead Game Designer: Hiroki Atoji<br>
 
Party Mode Level Designers: Hidekazu Kuroki, Shinichi Uemaki, Michiteru Okabe, Kenji Kitamura<br>
 
Party Mode Lead Programmer: Takeshi Maeda<br>
 
Party Mode System Programmers: Masakazu Fujiwara, Kumiko Ohuchi, Kouhei Imoto<br>
 
Party Mode Programmers: Shouhei Nakajima, Masafumi Mizuno, Tsukasa Hoonoki, Yohei Yadori, Shigeru Sato, Makoto Morimoto, Ryo Sakamoto, Kazunori Masuda, Kunihiko Kurokawa, Yasuhiko Hayashi<br>
 
Party Mode Lead Artist: Mitsuhiro Sasatani<br>
 
Party Mode Field Artists: Daisuke Fujita, Naoki Hirata, Futoshi Okauchi, Yuichi Matsuda, Chiho Tsuguiwa<br>
 
Party Mode Character Artists: Tomoaki Tsujino, Yusuke Tanaka, Masato Maeda<br>
 
Party Mode Character Motion Designers: Yoichi Takeda, Mayumi Ohmura<br>
 
Party Mode 2D Artists: Keiko Ueda, Natsumi Obe<br>
 
Party Mode Debug Assistants: Takayasu Shirazu, Natsuki Okada, Takaaki Nomura<br>
 
Party Mode Development Support: Junichi Ohno<br>
 
  
Promotional Visuals: [[Yuji Uekawa]], Beans Magic Co. Ltd., Masaki Hirooka<br>
+
==Also released on==
Web Designers: Mayumi Moro, Yuichi Kikuchi<br>
+
*''[[Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz]]'' for the [[Wii]] (2009)
Game Title: [[Shun Nakamura]]<br>
 
Special Thanks: [[Ai Muroi]], [[Shinobu Yokota]], Shizue Sakurai, Koji Matsumoto, [[Takashi Iizuka]], [[Sachiko Kawamura]], [[Masanobu Yamamoto]], Miki Kosugi (Beat On Beat, Inc.), [[Yukifumi Makino]] (Delfisound Inc.), Yoji Sugiyama (Witchcraft, Inc.), DiMAGIC Co. Ltd., [[Takaaki Saito]], Tomoatsu Imai, Masato Imamura, [[Minoru Kusakabe]], Takashi Nakashima, [[Hitmaker]] (AM Dept. #3)<br>
 
  
===Sega Corporation (Sega of Japan, Inc.)===
+
==Production credits==
President: [[Hisao Oguchi]]<br>
+
{{mainArticle|{{PAGENAME}}/Production credits}}
Executive Management: [[Hideki Okamura]], [[Masanao Maeda]], [[Hiroyuki Miyazaki]], [[Takayuki Kawagoe]]<br>
 
Product Marketing Managers: Yasyshi Yamahita, Naoko Ooka<br>
 
Sales Promotion Leader: [[Osamu Sato]]<br>
 
Retail Sales Managers: Akira, Koji Nagata<br>
 
Retail Sales Leader: Akihide Ichimura<br>
 
Retail Sales Dept.: Toru Yasuda, Tomoaki Isgidao, Takeshi Shimizu, Yoshihito Endo, Teruyuki Awaji, Yasunobu Masahiro, Katsushi Yasuda, Yusuke Watanabe, Toshiyuki Tanaka, Nobuhiro Tanaka, Katsutoshi Memezawa, Toyota Tokoro, Tomohiko Hayashi, Tetsuo Sasaki, Hiroshi Ohta, Koichi Iino, Shinya Oosaki, Isokawa Taro, Mitsuaki Sugibayashi, Takayuki Murata<br>
 
Technical Support: Takashi Shoji, Akihiro Etori, Takashi Ando<br>
 
Collision System Support: Akira Kanasugi, Gary Mchale, Toyoji Kurose<br>
 
Localization Support: Aya Takeuchi<br>
 
Representatives At IBPD: [[Shinobu Shindo]]<br>
 
Product Management: Junichi Shimizu<br>
 
Product Support Team: Akira Nishikawa, Hiroyuki Miyano, Akinobu Koechi, Hitoshi Abe<br>
 
Oulity Control: Kazuhiro Morii, Yuji Nakamura<br>
 
Support Team: Kazunori Yagi, Yukihiro Taguchi, Masahiro Ozeki, Nobuyuki Inoue<br>
 
Software Manuals/Packaging: Yosguhiro Sakuta, Hisakazu Nakahawa, Takashi Nishiumura, Masaru Kobayashi, Tetsuya Honda<br>
 
  
===Sega of America===
+
==Magazine articles==
CEO: Naoya Tsurumi<br>
+
{{mainArticle|sega:{{PAGENAME}}/Magazine articles}}
President/COO: [[Simon Jeffery]]<br>
 
VP of Product Development: Dave Cobb<br>
 
Localization Manager: John Merlino<br>
 
Associate Producers: Christopher Kaminski, Keith Dwyer<br>
 
Senior Publishing Manager: Klayton Vorlick<br>
 
Development Services Manager: Deni Skeens<br>
 
QA Supervisor: Joshua Morton<br>
 
Master, Duplication, & Hardware: Rhianna Kellom, Ray Buzon, Andrew Byrne<br>
 
Compliancy Lead: Stephen Akana<br>
 
Vice President of Marketing: Scott A. Steinberg<br>
 
Director of Marketing: Don Mesa<br>
 
Product Manager: Benjamin Harrison<br>
 
Creative Services Manager: Jenifer Groeling<br>
 
Special Thanks: Osamu Shinamiya, Dana Whitney (One PR)<br>
 
  
===Sega Europe Ltd.===
+
==Artwork==
CEO: Naoya Tsurumi<br>
+
<gallery>
President/COO: Mike Hayes<br>
+
Satsr_logo.png
Development Director: Gary Dunn<br>
+
SegaMediaPortal SatSR 1649SONIC SRings Logo English small.jpg
Creative Director: Matthew Woodley<br>
+
SecretRings_TeaserPoster.jpg
Director Of European Marketing: Gary Knight<br>
+
SegaGC2006EPK SonicWildFire Art Wii sonic art 350dpi.jpg
Head Of Studio, Localisation: Kuniyo Matsumoto<br>
+
Wii sonic art 350dpi.png
Localisation Producer: Ayano Murofushi<br>
+
Satsr_Sonic05_withshadow.png
UK Brand Director: David Miller<br>
+
Satsr_sonic01.png
Head Of Exterual Development: Jim Woods<br>
+
Satsr_sonic01_v2.png
Pubilshing Manager: Nathalie Ransom<br>
+
Sonicwithring.png
European PR: Lynn Daniel, Kerry Nartyn, Alistair Hatch<br>
+
Satsr_sonicwithringfire.png
Senior Brand Manager: Helen Lawson<br>
+
Satsr sonic02 v2.png
Assistant Brand Manager: Michele Dix<br>
+
Satsr_sonic02.png
Inernational Brand Manager: Ben Chalmers-Stevens<br>
+
Satsr_sonic06.png
Creative Services: Alisin Feat, Tom Bingle, Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere<br>
+
Satsr_sonic03.png
Head Of Operation: Mark Simmons<br>
+
Shahra.png
Packageing Manager: Caroline Searle<br>
+
Satsr omochao.png
Operations: Natalie Cooke, Micheile Blake<br>
+
Soniccarpet.png
Head Of Onilne: Justin Moodie<br>
+
Satsr_shahra.png
Online Marketing Manager: Mike Evans<br>
+
Satsr_erazor.png
Online Development Manager: Nina Ahmad<br>
+
Shahrasketch1.png
Online Creative Manager: Bennie Booysen<br>
+
Shahrasketch2.png
Head Of UK Marketing: Tina Hicks<br>
+
LazySonic.png
UK Product Manager: Phil Lamb<br>
+
Erazorshadow.png
UK PR Manager: Stef McGarry<br>
+
Hiddenring.png
UK Trande Marketing Manager: Clare Davis<br>
+
Sonicandshahracarpet.png
Legal Counsel: Nicola Steel, Mark Bennett<br>
+
Shahrafloating.png
Llcensing Manager: Nivine Emeran<br>
+
Sonicshadow.png
Head Of Development Services: Mark Le Breton<br>
+
Sonicposes.png
Localisation Manager: Marta Lois Gonzalez<br>
+
Erazor Djinn (1).png
Localisation Coordinator: Giuseppe Rizzo<br>
+
Erazor Djinn (2).png
Localisation Team: Antonella Marras, Antonio Catanese, Bannmuller Jay, Sebastian Perez Salguero, Luis J. Paredes, Danilea Kaynert, Brigitte Nadesan, Carole Kunzelmann<br>
+
</gallery>
QA Supervisor: Marlon Grant, Staurt Arrowsmith<br>
 
Mastering Teahnicians: John Hegarty, Jigar Patel<br>
 
Senior Team Lead: James Langtry<br>
 
Game Engine: Phys X<br>
 
Special Thanks: All Staff Members And Their Families<br>
 
Created by: [[Sonic Team]]<br>
 
Presented by: [[Sega]]<br>
 
  
==Resources==
+
===Box art===
===Scans===
 
 
<gallery>
 
<gallery>
Image:wii_sonicandthesecretrings.jpg|US cover
+
SegaMediaPortal SatSR 1602SSR_Wii_packshot_AUS.jpg
Image:satsr us cd.jpg|US disc
+
SegaMediaPortal SatSR 1603SSR_Wii_packshot_ITA.jpg
Image:satsr uk.jpg|EU cover
+
SegaMediaPortal SatSR 1604SSR_Wii_packshot_NOE.jpg
Image:satsr eu cd.jpg|EU/Australian disc
+
SegaMediaPortal SatSR 1605SSR_Wii_packshot_SPA.jpg
Image:satsr wii jp.jpg|JP cover
+
SegaMediaPortal SatSR 1606SSR_Wii_packshot_USK.jpg
Image:satsr au.jpg|Australian cover
+
SegaMediaPortal SatSR 1607SSR_Wii_packshot_Pegi.jpg
Image:Satsr fr.jpg|French cover
 
Image:satsr de.jpg|German cover
 
Image:satsr es.jpg|Spanish cover
 
Image:satsr it.jpg|Italian cover
 
 
</gallery>
 
</gallery>
  
===Artwork===
+
===Wallpaper===
 
<gallery>
 
<gallery>
Image:Wii sonic art 350dpi.png
+
srwp07_1280x1024.jpg
Image:Satsr_sonic01.png
+
srwp03_1280x1024.jpg
Image:Sonicwithring.png
+
Srwp01_1280x1024.jpg
Image:Satsr_sonic02.png
+
srwp02_1600x1200.jpg
 +
srwp04_1600x1200.jpg
 +
srwp05_1280x1024.jpg
 +
srwp06_1280x1024.jpg
 +
srwp08_1280x1024.jpg
 +
srwp11_1280x1024.jpg
 +
srwp09_1280x1024.jpg
 +
srwp16_1280x1024.jpg
 +
srwp18_1280x1024.jpg
 +
srwp10_1280x1024.jpg
 +
srwp13_1280x1024.jpg
 +
srwp12_1280x1024.jpg
 +
srwp15_1280x1024.jpg
 +
srwp14_1280x1024.jpg
 +
srwp17_1280x1024.jpg
 +
srwp19_1280x1024.jpg
 +
srwp20_1280x1024.jpg
 
</gallery>
 
</gallery>
  
{{SonicSecretRingsLevels}}
+
==Physical scans==
 +
{{ratings|Wii}}
 +
{{Scanbox
 +
| console=Wii
 +
| region=US
 +
| front=wii_sonicandthesecretrings.jpg
 +
| disc=satsr us cd.jpg
 +
| manual=SatSR Wii US manual.pdf
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=US (Target Edition)
 +
| front=Wii_sonicandthesecretrings_TargetEdition.jpg
 +
| disc=satsr us cd.jpg
 +
| manual=SatSR Wii US manual.pdf
 +
| item1=SatSRComic DVD US Disc.jpg
 +
| item1name=Comic DVD
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=JP
 +
| front=satsr wii jp.jpg
 +
| disc=Wii secret rings JP disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=DVD
 +
| region=JP
 +
| front=
 +
| disc=Sonic and the Secret Rings JP Store Promo DVD Disc.png
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=AU
 +
| front=satsr au.jpg
 +
| disc=satsr eu cd.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=UK
 +
| front=satsr uk.jpg
 +
| disc=satsr eu cd.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=FR
 +
| front=Satsr fr.jpg
 +
| disc= satsr eu cd.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=FR (alt)
 +
| front=Satsr alt fr.jpg
 +
| disc= satsr eu cd.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=BX
 +
| front=SatSR Wii BX cover.jpg
 +
| disc= satsr eu cd.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=DE
 +
| cover=SatSR Wii DE Box.jpg
 +
| disc= satsr eu cd.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=DE (alt)
 +
| cover=SatSR Wii DE alt cover.jpg
 +
| disc= satsr eu cd.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=ES
 +
| front=satsr es.jpg
 +
| disc= satsr eu cd.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=IT
 +
| front=satsr it.jpg
 +
| disc= satsr eu cd.jpg
 +
| manual=
 +
}}
 +
 
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|Wii|sha1=e2476691d315567811dd7fc9380ba41798241807|md5=0cd6c14b7d1fe86382a4c9137a5cda5c|crc32=f8a19250|size=4,699,979,776|date=|source=Disc (US)|comments=|quality=good}}
 +
{{rom|Wii|sha1=9d8f860cb6fdd4873ff51a9eb123576acb0b5ea5|md5=5ce0cb1ca691a7651aced9c62db98441|crc32=6b4c1de2|size=4,699,979,776|date=|source=Disc (EU)|comments=|quality=good}}
 +
{{rom|Wii|sha1=31e1492533a298e6e96487d8044910707baa6575|md5=78e1d29194c74c1451c30c7887d0af43|crc32=12cd1613|size=4,699,979,776|date=|source=Disc (JP)|comments=|quality=}}
 +
}}
 +
 
 +
==External links==
 +
* [http://sonic.sega.jp/secretrings/ Official website on Sega.jp]
 +
* Sega of Japan catalogue page: [http://sega.jp/wii/sonic/ Wii]
 +
* Nintendo catalogue pages: [https://www.nintendo.co.jp/wii/software/rsrj/ JP], [https://www.nintendo.com/games/detail/rfCQjb0GBOXrFl5wZrfTKblYvkOyojnF US], [https://www.nintendo.co.uk/Games/Wii/Sonic-and-the-Secret-Rings-283135.html UK]
 +
 
 +
==References==
 +
<references />
 +
 
 +
{{SonicSecretRingsOmni}}
 
{{SonicWiigames}}
 
{{SonicWiigames}}
  
[[Category:Wii Games]]
+
[[Category:Wii games]]

Latest revision as of 01:50, 7 April 2024

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show;hide
  • NTSC-U/PAL
  • NTSC-J
Satsr titlescreen.png
Sonic and The Secret Rings Wii JPTitle.png
Sonic and the Secret Rings
American Banner
System(s): Wii
Publisher: Sega
Developer:
Supporting companies: 4Kids Productions (voice recording), Anima (CG animation)
Genre: Action
Number of players: 1-4
Release Date RRP Code Rating
Nintendo Wii
US
2007-02-20[1] $49.99 RVL-P-RSRE
RVL-RSRE-USA
ESRB: Everyone
Nintendo Wii
US
(Target Edition)
2007 $? RVL-P-RSRE
ESRB: Everyone
Nintendo Wii
UK
2007-03-02[2] £? RVL-P-RSRP
RVL-RSRP-UKV
PEGI: 7+
Nintendo Wii
FR
2007-03-02[3] €? RVL-P-RSRP
RVL-RSRP-FRA
PEGI: 7+
Nintendo Wii
DE
2007-03-02[4] €? RVL-P-RSRP
RVL-RSRP-NOE
USK: 6
Nintendo Wii
BX
2007-03-02[5]  ? RVL-P-RSRP
RVL-RSRP-FAH
PEGI: 7+
Nintendo Wii
ES
2007-03-02[6] €? RVL-P-RSRP
RVL-RSRP-ESP
PEGI: 7+
Nintendo Wii
IT
2007-03-02[7] €? RVL-P-RSRP
RVL-RSRP-ITA
PEGI: 7+
Nintendo Wii
AU
2007-03-08 $? RVL-P-RSRP
RVL-RSRP-AUS
OFLC: General (G)
Nintendo Wii
JP
2007-03-15[8] ¥6,980 (7,329)[8] RVL-P-RSRJ
RVL-RSRJ-JPN
CERO: A
Not to be confused with the Sonic the Hedgehog episode, Sonic and the Secret Scrolls.

Sonic and the Secret Rings, known as Sonic to Himitsu no Ring (ソニックと秘密のリング) in Japan and Sonic Wildfire early in development, is a Sonic game released exclusively on the Wii. It is the first installment in the "storybook series", followed by Sonic and the Black Knight. It is also the first 3D Sonic game to feature Sonic as the only playable character. It was released 20 February 2007 in North America.[1] The game was initially conceived of as a port of the 2006 game Sonic the Hedgehog, but was reworked into an original title.

Story

Sonic is sleeping until Shahra the Ring Genie wakes up Sonic and tells him that an evil genie called Erazor Djinn is absorbing power from the book "Arabian Nights" and is making the pages disappear. Shahra mentions to Sonic that a Legendary Blue Hedgehog can stop Erazor. Sonic agrees and puts on a ring that seals a contract between Sonic and Shahra, where she is allowed to grant wishes to Sonic. After putting on the ring Sonic and Shahra both jump into the Arabian Nights book where they are approached by Erazor.

Erazor shoots a burning arrow into Sonic's chest, which forces Sonic to go search for the seven World Rings; if Sonic refuses, he will die, as the arrow is slowly burning his life force. At the final chapter, Erazor attempts to stab Sonic with his blade, but Shahra was caught in Sonic's place. Erazor then absorbs the power of the seven World Rings to become Alf-Layla-wa-Layla. However, his transformation will not complete unless he kills Sonic. But three of the World Rings transform Sonic into Darkspine Sonic who battles Erazor and defeats him.

After defeating Erazor, Sonic takes control of his lamp by wishing that Erazor brings Shahra back to life, change the world back to normal, and go inside his lamp and stay there forever. Erazor, being forced to grant these wishes, does so, and is in his lamp forever. After that Sonic throws Erazor's lamp into the lava. Shahra, who was brought back to life, apologizes for her earlier betrayal, which Sonic accepts.

Gameplay

Items

Rings
Pearl
Pearl
Fire Soul
Rich Ring
Rich Pearl

Action objects

Grind Edge
Catapult
Flying Pot
Air Launcher
Jump Carpet

Party

Party mode is a mini game mode that is similar to the Mario Party games. The characters that are first playable are Sonic the Hedgehog, Knuckles the Echidna, Tails, and Amy Rose. Shadow the Hedgehog, Blaze the Cat, Silver the Hedgehog, and Cream the Rabbit need to be unlocked by playing the party game. The host of the party is Omochao.

Characters

Unlockables

These are unlockables for Sonic and the Secret Rings which can be accessed by obtaining a certain amount of items or reaching certain goals.

Unlockable Elemental Crests

  • Dark Crest: 100 Silver Medals.
  • Fire Crest: 105 Silver Medals.
  • Wind Crest: 110 Silver Medals.

Awards

  • Bookworm: Play a total time of 24 hours.
  • Celebrity: Earned by playing attractions a total of 35 times.
  • Chain Striker: Earned by obtaining 200 Ring chains.
  • Champion: Win 1st in 120 Party Games.
  • Dark Master: Beat 20 missions using at least 5 Dark skills and no Wind/Fire skills.
  • Dealer: Earned by winning World Bazaar a total of 7 times.
  • Explorer: Earned by winning at Treasure hunt a total of 7 times.
  • Extreme Speeder: Use Speed Break a total of 50 times.
  • Flame Master: Beat 20 missions using at least 5 Fire skills and no Wind/Dark skills.
  • Genie Buster: Defeat a total of 1,000 Genies.
  • Grind Performer: Grind a Distance of 30Km (18.64 miles).
  • Hero: Defeat Erazor Djinn.
  • Pirate: Earned by winning at Pirates Coast a total of 7 times.
  • Rebellion: Beat Erazor Djinn at level 25 or lower.
  • Record Buster: Set records for all party games that have records.
  • Ring Catcher: Collect a total of 10,000 Rings.
  • Skill Collector: Unlock every skill available.
  • Skill Quinti: Beat 20 missions using 4 or less skills.
  • Skill Saver: Beat 30 missions using less than 100 SP.
  • Sonic Freak: Use Sonic 30 times in Party Mode.
  • Soul Collector: Collect every Fire Soul.
  • Star: Earned by playing party games a total of 200 times.
  • Super Player: Reach level 99.
  • The Ultimate: Collect all Gold Medals.
  • Thief: Earned by winning at Genie's Lair a total of 7 times.
  • Time Controller: Use Time Break for a total of 300 seconds.
  • Trier: Earned by winning Tournament Palace a total of 7 times.
  • True Hero: Defeat Alf Layla wa Layla.
  • Wind Master: Beat 20 missions using at least 5 Wind skills and no Fire/Dark skills.
  • World Traveler: Travel a total of 500 km (310.7 mi).

Party Mode

  • Blaze: 105 Fire Souls.
  • Cream: 042 Fire Souls.
  • Shadow: 030 Fire Souls.
  • Silver: 087 Fire Souls.
  • Aim! Big Crossbow: 006 Fire Souls.
  • Cross! Balance Race: 048 Fire Souls.
  • Extreme Difficulty: 114 Fire Souls.
  • Final X Adventure: 126 Fire Souls.
  • Fly! Ptero-Rider: 078 Fire Souls.
  • Put It Out! Big Fire: 060 Fire Souls.
  • Reel! Battle Fishing: 024 Fire Souls.
  • Row! Canoe Race: 018 Fire Souls.
  • Sink 'Em! Pirate Ship: 012 Fire Souls.
  • Spin! Propeller Race: 096 Fire Souls.
  • Thrust! Bone Knight: 036 Fire Souls.
  • Watch Out! Trap: 054 Fire Souls.
  • World Bazaar: 069 Fire Souls.

History

Development

Sonic Retro emblem.svg Main article: Sonic and the Secret Rings/Development

Versions

Target Edition

In the US, a special Target Exclusive edition was available at launch. This edition included a bonus DVD containing an "Interactive Archie comic" based on the game. The game disc itself is identical to the standard edition.

Localised names

Also known as
Language Localised Name English Translation
English Sonic and the Secret Rings Sonic and the Secret Rings
Japanese ソニックと秘密のリング Sonic to Himitsu no Ring
German Sonic und die Geheimen Ringe Sonic and the Secret Rings
Spanish Sonic y los Anillos Secretos Sonic and the Secret Rings
Italian Sonic e gli Anelli Segreti Sonic and the Secret Rings

Manuals

Sonic Retro emblem.svg Main article: Sonic and the Secret Rings/Manuals

Also released on

Production credits

Sonic Retro emblem.svg Main article: Sonic and the Secret Rings/Production credits

Magazine articles

Sonic Retro emblem.svg Main article: sega:Sonic and the Secret Rings/Magazine articles

Artwork

Box art

Wallpaper

Physical scans

Segaretro-round.svg Reception »
Wii, US
Wii sonicandthesecretrings.jpg
Cover
Wii, US (Target Edition)
Wii sonicandthesecretrings TargetEdition.jpg
Cover
Satsr us cd.jpg
Disc
SatSRComic DVD US Disc.jpg
Comic DVD
Wii, JP
Satsr wii jp.jpg
Cover
Wii secret rings JP disc.jpg
Disc
DVD, JP

Sonic and the Secret Rings JP Store Promo DVD Disc.png
Disc
Wii, AU
Satsr au.jpg
Cover
Satsr eu cd.jpg
Disc
Wii, UK
Satsr uk.jpg
Cover
Satsr eu cd.jpg
Disc
Wii, FR
Satsr fr.jpg
Cover
Satsr eu cd.jpg
Disc
Wii, FR (alt)
Satsr alt fr.jpg
Cover
Satsr eu cd.jpg
Disc
Wii, BX
SatSR Wii BX cover.jpg
Cover
Satsr eu cd.jpg
Disc
Wii, DE
SatSR Wii DE Box.jpg
Cover
Satsr eu cd.jpg
Disc
Wii, DE (alt)
SatSR Wii DE alt cover.jpg
Cover
Satsr eu cd.jpg
Disc
Wii, ES
Satsr es.jpg
Cover
Satsr eu cd.jpg
Disc
Wii, IT
Satsr it.jpg
Cover
Satsr eu cd.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Nintendo Wii
CRC32 f8a19250
MD5 0cd6c14b7d1fe86382a4c9137a5cda5c
SHA-1 e2476691d315567811dd7fc9380ba41798241807
4,699,979,776 Disc (US)
Nintendo Wii
CRC32 6b4c1de2
MD5 5ce0cb1ca691a7651aced9c62db98441
SHA-1 9d8f860cb6fdd4873ff51a9eb123576acb0b5ea5
4,699,979,776 Disc (EU)
Nintendo Wii
 ?
CRC32 12cd1613
MD5 78e1d29194c74c1451c30c7887d0af43
SHA-1 31e1492533a298e6e96487d8044910707baa6575
4,699,979,776 Disc (JP)

External links

References


Sonic and the Secret Rings
Satsr titlescreen.png

Main page
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Technical information

Sonic the Hedgehog games for the following systems
Nintendo Wii
 2007  Sonic and the Secret Rings | Mario & Sonic at the Olympic Games     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sonic and the Black Knight | Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz     2010  Sonic & Sega All-Stars Racing | Sonic Colours     2011  Mario & Sonic at the London 2012 Olympic Games