Difference between revisions of "Sonic Rush (E3 demo)/Comparisons"
From Sonic Retro
m (Text replacement - "{{back}}" to "{{back}}Category:Comparisons") |
BSonirachi (talk | contribs) m (Text replacement - "Game Over" to "Game Over") |
||
(6 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
==General comparisons== | ==General comparisons== | ||
+ | {{Comparison | ||
+ | | image1=Rushe3 titlescreen.png | ||
+ | | image2=Rush titlescreen.png | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=The title screen is different and features purple and blue zigzags that scroll across the top of the screen. In the final, the entire screen scrolls. The copyright information also uses a different font and reads "© 2005,SEGA" instead of "© SEGA Corporation, 2005". | ||
+ | }} | ||
+ | |||
+ | ==Gameplay comparisons== | ||
+ | {{Comparison | ||
+ | | image1=SonicRushE3Demo DS AirBoost.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=The player is able to [[Boost]] in mid-air. This ability would be restored in the Nintendo DS version of ''[[Sonic Colours (Nintendo DS)|Sonic Colours]]'', which uses the same engine as ''Sonic Rush''. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
| game2=Final game | | game2=Final game | ||
− | | desc=The | + | | desc=The Tension Gauge refills itself automatically when running, albeit slowly. |
}} | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
+ | | game2=Final game | ||
+ | | desc=The "infinite boost" state when the Tension Gauge is maxed out is not implemented yet. The Tension Gauge will flash, but boosting will still drain it like normal. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicRushE3Demo DS Comparison EnemyBoost.png | ||
+ | | image2=SonicRush DS Comparison EnemyBoost.png | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=Enemies don't go flying when boosted into - they simply explode on the spot. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicRushE3Demo DS HomingAttack.png | ||
+ | | image2=SonicRush DS HomingAttack.png | ||
+ | | game1=E3 demo | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The | + | | desc=The [[Jump Dash]] and [[Homing Attack]] are mapped to the {{A}} and {{B}} buttons (the same buttons used for jumping) in this demo, whereas the final maps the moves to the {{R}} button. There are also no afterimages when using the Homing Attack. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicRushE3Demo DS Comparison TrickDecay.png | ||
+ | | image2=SonicRush DS Comparison TrickDecay.png | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=There is no point decay for repeatedly performing [[Trick Action]]s on the same object/gimmick, making it much easier to get a high score. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Collecting 100 [[Ring]]s doesn't award an extra life. |
}} | }} | ||
− | |||
− | |||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
| game2=Final game | | game2=Final game | ||
− | | desc=The | + | | desc=The game cannot be paused. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRushE3Demo DS EN ComingSoon.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
+ | | game2=Final game | ||
+ | | desc=After clearing [[Leaf Storm]] or playing for a certain amount of time, the game displays a "Coming Soon" screen. This screen is also displayed instead of a [[Game Over]] when the player runs out of lives. | ||
+ | }} | ||
+ | |||
+ | ==Graphics comparisons== | ||
+ | {{Comparison | ||
+ | | sprite1=SonicRushE3Demo DS Icon.png | ||
+ | | sprite2=SonicRush DS icon.png | ||
+ | | spritescale=4 | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=The software icon for the E3 demo has an unfinished highlight in Sonic's left eye. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicRushE3Demo DS LeafStorm2 Start.png | ||
+ | | image2=SonicRush DS LeafStorm2 Start.png | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=Title cards have numerous small differences from the final: | ||
+ | *No Act number is displayed, likely due to the demo only featuring one Act. | ||
+ | *The [[Sonic the Hedgehog|Sonic]] head is different, resembling the [[Sonic Team]] logo. | ||
+ | *The icon used to represent Leaf Storm is slightly different, depicting a larger tree. | ||
+ | *The shading/highlight on the left banner is inverted. | ||
+ | *The font for "On Your Mark" and "Ready?" is slightly more condensed and has a thinner outline. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicRushE3Demo DS Comparison SonicLookingUp.png | ||
+ | | image2=SonicRush DS Comparison SonicLookingUp.png | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=Sonic has a different animation when looking upwards, resembling the animation for the same action in the ''Sonic Advance'' games. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=SonicRushE3Demo DS Sprite LifeIcons.png | ||
+ | | sprite2=SonicRush DS Sprite LifeIcons.png | ||
+ | | spritescale=3 | ||
+ | | sprite2w=19 | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=The life icon is slightly smaller than in the final, and Sonic's eyes are looking in a different direction. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicRush-E3BetaResultsScreen.png | ||
+ | | image2=SonicRush DS ActResults.png | ||
+ | | game1=E3 demo | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The | + | | desc=The results screen is different in this build and uses the number sprites from ''Sonic Advance 3''. Sonic is also slightly off-centered. |
}} | }} | ||
==Audio comparisons== | ==Audio comparisons== | ||
+ | Much of the music in this demo is entirely different from the final. It is composed by [[sega:Teruhiko Nakagawa|Teruhiko Nakagawa]] and is similar in style to the ''[[Sonic Advance]]'' games, as opposed to [[sega:Hideki Naganuma|Hideki Naganuma]]'s soundtrack in the final game. | ||
+ | {{Comparison | ||
+ | | audio1=Notavailable.svg | ||
+ | | audio2=Notavailable.svg | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=The title screen music. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=Notavailable.svg | ||
+ | | audio2=Notavailable.svg | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=[[Leaf Storm]]'s theme is a considerably longer version of "Blaze Appears". | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=Notavailable.svg | ||
+ | | audio2=Notavailable.svg | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=The boss music is similar in style to the theme used in [[True Area 53]] from ''[[Sonic Advance 2]]'', also composed by Nakagawa. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=Notavailable.svg | ||
+ | | audio2=Notavailable.svg | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=The pinch variant for the boss theme, which also includes the "Blaze Appears" melody. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=Notavailable.svg | ||
+ | | audio2=Notavailable.svg | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=The Act Results jingle. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=Notavailable.svg | ||
+ | | audio2=Notavailable.svg | ||
+ | | game1=E3 demo | ||
+ | | game2=Final game | ||
+ | | desc=The voice work of [[Ryan Drummond]] is used instead of [[Jason Griffith]], recycled from ''[[Sonic Advance 3]]''. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
| game2=Final game | | game2=Final game | ||
− | | desc=The music | + | | desc=The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used. |
}} | }} | ||
− | == | + | ==Level comparisons== |
+ | *[[{{PAGENAME}}/Leaf Storm|Leaf Storm]] | ||
+ | *[[{{PAGENAME}}/Water Palace|Water Palace]] | ||
+ | *[[{{PAGENAME}}/Dead Line|Dead Line]] | ||
+ | |||
+ | ==Localisation comparisons== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRushE3Demo DS JP Title.png |
− | | image2= | + | | image2=Rushe3 titlescreen.png |
− | + | | game1=Japanese | |
− | | game1= | + | | game2=English |
− | | game2= | + | | desc=The E3 demo will change its language based on the system's language, though only between English and Japanese. The final adds support for more languages. |
− | |||
− | | desc= | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRushE3Demo DS JP ComingSoon.png |
− | | image2= | + | | image2=SonicRushE3Demo DS EN ComingSoon.png |
− | | game1= | + | | game1=Japanese |
− | | game2= | + | | game2=English |
− | | desc=The | + | | desc=The "Coming Soon" screen is a bit more descriptive in Japanese. |
}} | }} | ||
Line 70: | Line 196: | ||
<references/> | <references/> | ||
− | {{ | + | {{SonicRushE3DemoOmni}} |
Latest revision as of 16:58, 14 August 2023
- Back to: Sonic Rush (E3 demo).
Contents
General comparisons
E3 demo |
---|
Final game |
---|
The title screen is different and features purple and blue zigzags that scroll across the top of the screen. In the final, the entire screen scrolls. The copyright information also uses a different font and reads "© 2005,SEGA" instead of "© SEGA Corporation, 2005".
Gameplay comparisons
E3 demo |
---|
Final game |
---|
The player is able to Boost in mid-air. This ability would be restored in the Nintendo DS version of Sonic Colours, which uses the same engine as Sonic Rush.
E3 demo |
---|
Final game |
---|
The Tension Gauge refills itself automatically when running, albeit slowly.
E3 demo |
---|
Final game |
---|
The "infinite boost" state when the Tension Gauge is maxed out is not implemented yet. The Tension Gauge will flash, but boosting will still drain it like normal.
E3 demo |
---|
Final game |
---|
Enemies don't go flying when boosted into - they simply explode on the spot.
E3 demo |
---|
Final game |
---|
The Jump Dash and Homing Attack are mapped to the and buttons (the same buttons used for jumping) in this demo, whereas the final maps the moves to the button. There are also no afterimages when using the Homing Attack.
E3 demo |
---|
Final game |
---|
There is no point decay for repeatedly performing Trick Actions on the same object/gimmick, making it much easier to get a high score.
E3 demo |
---|
Final game |
---|
Collecting 100 Rings doesn't award an extra life.
E3 demo |
---|
Final game |
---|
The game cannot be paused.
E3 demo |
---|
Final game |
---|
After clearing Leaf Storm or playing for a certain amount of time, the game displays a "Coming Soon" screen. This screen is also displayed instead of a Game Over when the player runs out of lives.
Graphics comparisons
E3 demo |
---|
Final game |
---|
The software icon for the E3 demo has an unfinished highlight in Sonic's left eye.
E3 demo |
---|
Final game |
---|
Title cards have numerous small differences from the final:
- No Act number is displayed, likely due to the demo only featuring one Act.
- The Sonic head is different, resembling the Sonic Team logo.
- The icon used to represent Leaf Storm is slightly different, depicting a larger tree.
- The shading/highlight on the left banner is inverted.
- The font for "On Your Mark" and "Ready?" is slightly more condensed and has a thinner outline.
E3 demo |
---|
Final game |
---|
Sonic has a different animation when looking upwards, resembling the animation for the same action in the Sonic Advance games.
E3 demo |
---|
Final game |
---|
The life icon is slightly smaller than in the final, and Sonic's eyes are looking in a different direction.
E3 demo |
---|
Final game |
---|
The results screen is different in this build and uses the number sprites from Sonic Advance 3. Sonic is also slightly off-centered.
Audio comparisons
Much of the music in this demo is entirely different from the final. It is composed by Teruhiko Nakagawa and is similar in style to the Sonic Advance games, as opposed to Hideki Naganuma's soundtrack in the final game.
The title screen music.
Leaf Storm's theme is a considerably longer version of "Blaze Appears".
The boss music is similar in style to the theme used in True Area 53 from Sonic Advance 2, also composed by Nakagawa.
The pinch variant for the boss theme, which also includes the "Blaze Appears" melody.
The Act Results jingle.
The voice work of Ryan Drummond is used instead of Jason Griffith, recycled from Sonic Advance 3.
E3 demo |
---|
Final game |
---|
The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used.
Level comparisons
Localisation comparisons
Japanese |
---|
English |
---|
The E3 demo will change its language based on the system's language, though only between English and Japanese. The final adds support for more languages.
Japanese |
---|
English |
---|
The "Coming Soon" screen is a bit more descriptive in Japanese.
References
Sonic Rush (E3 demo), prototype version of Sonic Rush | |
---|---|
Main page | Comparisons | Maps | Hidden content |