Difference between revisions of "Sonic Jam/Bugs"
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If the player travels in one direction far enough, various oddities will occur - one of which is the sky textures flashing and moving weirdly. Advancing far enough will lead the player to a completely empty copy of the level with only the ground textures. It is possible to run back to where the actual level is and return by jumping in through the same wall the player jumped through, though there is a possibility of the game crashing. | If the player travels in one direction far enough, various oddities will occur - one of which is the sky textures flashing and moving weirdly. Advancing far enough will lead the player to a completely empty copy of the level with only the ground textures. It is possible to run back to where the actual level is and return by jumping in through the same wall the player jumped through, though there is a possibility of the game crashing. | ||
− | {{LinkYoutube|video=ybKdxCTUM68|title=YouTube video showing the bug in action}} | + | *{{LinkYoutube|video=ybKdxCTUM68|title=YouTube video showing the bug in action}} |
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| desc=A [[Sonic the Hedgehog 3/Bugs#Mid-air actions in anti-gravity|bug]] that allowed the player to perform mid-air actions on [[Carnival Night Zone]]'s anti-gravity platform in vanilla ''[[Sonic the Hedgehog 3]]'' was fixed in the original Mega Drive version of ''Sonic 3 & Knuckles''. For some reason, ''Sonic Jam'' reverts the bugfix back to its ''Sonic 3'' behaviour for the locked-on game, therefore allowing the player to experience this bug using [[Knuckles the Echidna|Knuckles]]' [[glide]]. This results in Knuckles getting stuck mid-glide on the platforms until the player lets go of the buttons, after which he can move about on the platforms as normal during his falling state. | | desc=A [[Sonic the Hedgehog 3/Bugs#Mid-air actions in anti-gravity|bug]] that allowed the player to perform mid-air actions on [[Carnival Night Zone]]'s anti-gravity platform in vanilla ''[[Sonic the Hedgehog 3]]'' was fixed in the original Mega Drive version of ''Sonic 3 & Knuckles''. For some reason, ''Sonic Jam'' reverts the bugfix back to its ''Sonic 3'' behaviour for the locked-on game, therefore allowing the player to experience this bug using [[Knuckles the Echidna|Knuckles]]' [[glide]]. This results in Knuckles getting stuck mid-glide on the platforms until the player lets go of the buttons, after which he can move about on the platforms as normal during his falling state. | ||
}} | }} | ||
+ | |||
+ | ==See also== | ||
+ | *[[Sonic the Hedgehog (16-bit)/Bugs]] | ||
+ | *[[Sonic the Hedgehog 2 (16-bit)/Bugs]] | ||
+ | *[[Sonic the Hedgehog 3/Bugs]] | ||
+ | *[[Sonic & Knuckles/Bugs]] | ||
+ | *[[Knuckles the Echidna in Sonic the Hedgehog 2/Bugs]] | ||
+ | *[[Sonic the Hedgehog 3 & Knuckles/Bugs]] | ||
==References== | ==References== |
Revision as of 15:03, 19 November 2021
- Back to: Sonic Jam.
Contents
Sonic World bugs
Out of bounds
If the player goes to the end of the river near the starting point of Sonic World and repeatedly jumps into the wall at a certain angle, they will cip through the wall and end up out of bounds. From here, the player is free to roam around the grassy void outside the level boundaries.
If the player travels in one direction far enough, various oddities will occur - one of which is the sky textures flashing and moving weirdly. Advancing far enough will lead the player to a completely empty copy of the level with only the ground textures. It is possible to run back to where the actual level is and return by jumping in through the same wall the player jumped through, though there is a possibility of the game crashing.
Not fixed in any version.
Game-specific bugs
Sonic the Hedgehog 3 & Knuckles
CNZ mid-air actions in anti-gravity
A bug that allowed the player to perform mid-air actions on Carnival Night Zone's anti-gravity platform in vanilla Sonic the Hedgehog 3 was fixed in the original Mega Drive version of Sonic 3 & Knuckles. For some reason, Sonic Jam reverts the bugfix back to its Sonic 3 behaviour for the locked-on game, therefore allowing the player to experience this bug using Knuckles' glide. This results in Knuckles getting stuck mid-glide on the platforms until the player lets go of the buttons, after which he can move about on the platforms as normal during his falling state.
Not fixed in any version.
See also
- Sonic the Hedgehog (16-bit)/Bugs
- Sonic the Hedgehog 2 (16-bit)/Bugs
- Sonic the Hedgehog 3/Bugs
- Sonic & Knuckles/Bugs
- Knuckles the Echidna in Sonic the Hedgehog 2/Bugs
- Sonic the Hedgehog 3 & Knuckles/Bugs
References
Sonic Jam | |
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Manuals Development |
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