Difference between revisions of "Sonic Chaos (Master System prototype; 1993-07-13)/Comparisons"
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− | {{back}} | + | {{back}}[[Category:Comparisons]] |
==General comparisons== | ==General comparisons== | ||
Line 72: | Line 72: | ||
==Audio comparisons== | ==Audio comparisons== | ||
{{Comparison | {{Comparison | ||
− | | | + | | audio1=SonicChaos713 SMS Music EEZ3.ogg |
− | | | + | | audio2=SonicChaos SMSGG Music EEZ3.ogg |
+ | | game1=07-13 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The theme for [[Electric Egg Zone]] Act 3 continues to be assigned to all three Acts. Compared to the [[Sonic Chaos (Master System prototype; 1993-06-30)|previous prototype]], the song is more polished and still includes the section that would be cut from the final composition. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos713 SMS Music EEZ1and2.ogg | ||
+ | | audio2=SonicChaos SMSGG Music EEZ1and2.ogg | ||
+ | | game1=07-13 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The song which would be assigned to the first two Acts of Electric Egg Zone in the final game (heard in this prototype by beating the [[Laser Walker]] as Tails) is much shorter, with a section that plays the first section at a higher pitch. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos713 SMS Music Boss.ogg | ||
+ | | audio2=SonicChaos SMSGG Music Boss.ogg | ||
+ | | game1=07-13 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The boss theme is closer to the final game's, but still has some differences in the main melody. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos713 SMS Music BossDefeated.ogg | ||
+ | | audio2=SonicChaos SMSGG Music BossDefeated.ogg | ||
| game1=07-13 prototype | | game1=07-13 prototype | ||
| game2=Final game | | game2=Final game | ||
| desc=The jingle heard after defeating a boss is different, sounding more closer to the title theme. | | desc=The jingle heard after defeating a boss is different, sounding more closer to the title theme. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos713 SMS Music FinalBoss.ogg | ||
+ | | audio2=SonicChaos SMSGG Music FinalBoss.ogg | ||
+ | | game1=07-13 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The final boss theme still uses the melody from the 06-30 prototype, but is more polished and closer to the final in pitch. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos713 SMS Music Invincibility.ogg | ||
+ | | audio2=SonicChaos SMSGG Music Invincibility.ogg | ||
+ | | game1=07-13 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The [[Invincibility]] theme is still higher in pitch and still loops endlessly, while the final song has an ending (though is never heard in gameplay). | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos713 SMS Music GameOver.ogg | ||
+ | | audio2=SonicChaos SMSGG Music GameOver.ogg | ||
+ | | audio3=SonicChaos SMSGG Music Death.ogg | ||
+ | | game1=07-13 prototype | ||
+ | | game2=Final game ([[Game Over]]) | ||
+ | | game3=Final game (Death) | ||
+ | | desc=The [[Game Over]] theme is higher in pitch and has a noticeable "kick" at the beginning. It is also used in this prototype as the death jingle, wheras the final would use a unique jingle adapted from the 8-bit ''Sonic 2''. Compared to the previous prototype, the snares are louder and slightly different. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos713 SMS Music Continue.ogg | ||
+ | | audio2=SonicChaos SMSGG Music Continue.ogg | ||
+ | | game1=07-13 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The [[Continue]] theme has been lowered in pitch from the previous prototype, but is still higher-pitched than the final. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos713 SMS Music Ending.ogg | ||
+ | | audio2=SonicChaos SMSGG Music Ending.ogg | ||
+ | | game1=07-13 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The ending theme is still lower in pitch, and is missing the final part at the end. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos713 SMS Music ChaosEmerald.ogg | ||
+ | | audio2=SonicChaos SMSGG Music ChaosEmerald.ogg | ||
+ | | game1=07-13 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The [[Chaos Emerald]] jingle is now closer to the final, but has some minor differences. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos713 SMS Music UnusedJingle.ogg | ||
+ | | audio2=SonicChaos GG SoundCode08EH.ogg | ||
+ | | game1=07-13 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The unused jingle is higher in pitch and has a shorter ending. | ||
}} | }} | ||
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*[[{{PAGENAME}}/Aqua Planet Zone|Aqua Planet Zone]] | *[[{{PAGENAME}}/Aqua Planet Zone|Aqua Planet Zone]] | ||
*[[{{PAGENAME}}/Electric Egg Zone|Electric Egg Zone]] | *[[{{PAGENAME}}/Electric Egg Zone|Electric Egg Zone]] | ||
+ | *[[{{PAGENAME}}/Special Stage|Special Stage]] | ||
==References== | ==References== |
Latest revision as of 16:59, 14 August 2023
Contents
General comparisons
07-13 prototype |
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Final game |
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There is still no opening intro. The title screen immediately appears after the Master System BIOS.
07-13 prototype |
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Final game |
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The title screen is now much like the final Master System version, with the only difference being the absence of the trademark symbol on the title. There is also no title screen music, either.
07-13 prototype |
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Final game |
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Rolling demos still don't have their inputs recorded yet, so the demo player still stands around idling.
07-13 prototype |
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Final game |
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Once again, the Zone Select is enabled by default and is loaded after pressing any button at the title screen, and Turquoise Hill Zone is still mispelled as "Turquise". This time, however, the Special Stage is no longer accessible from here. The list was also shifted down a few pixels in the final.
07-13 prototype |
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Final game |
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The background on the Player Select screen still doesn't change colours yet.
07-13 prototype |
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Final game |
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The title cards still sport the old design from the 06-30 prototype.
07-13 prototype |
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Final game |
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The Continue screen still doesn't display Sonic/Tails. Additionally, both Sonic and Tails still start with three Continues each in this build.
Gameplay comparisons
07-13 prototype |
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Final game |
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Sonic still can't do the Super Peel Out yet.
07-13 prototype |
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Final game |
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Collecting 100 Rings still doesn't send Sonic to the Special Stage.
Graphical comparisons
Audio comparisons
07-13 prototype |
---|
Final game |
---|
The theme for Electric Egg Zone Act 3 continues to be assigned to all three Acts. Compared to the previous prototype, the song is more polished and still includes the section that would be cut from the final composition.
07-13 prototype |
---|
Final game |
---|
The song which would be assigned to the first two Acts of Electric Egg Zone in the final game (heard in this prototype by beating the Laser Walker as Tails) is much shorter, with a section that plays the first section at a higher pitch.
07-13 prototype |
---|
Final game |
---|
The boss theme is closer to the final game's, but still has some differences in the main melody.
07-13 prototype |
---|
Final game |
---|
The jingle heard after defeating a boss is different, sounding more closer to the title theme.
07-13 prototype |
---|
Final game |
---|
The final boss theme still uses the melody from the 06-30 prototype, but is more polished and closer to the final in pitch.
07-13 prototype |
---|
Final game |
---|
The Invincibility theme is still higher in pitch and still loops endlessly, while the final song has an ending (though is never heard in gameplay).
The Game Over theme is higher in pitch and has a noticeable "kick" at the beginning. It is also used in this prototype as the death jingle, wheras the final would use a unique jingle adapted from the 8-bit Sonic 2. Compared to the previous prototype, the snares are louder and slightly different.
07-13 prototype |
---|
Final game |
---|
The Continue theme has been lowered in pitch from the previous prototype, but is still higher-pitched than the final.
07-13 prototype |
---|
Final game |
---|
The ending theme is still lower in pitch, and is missing the final part at the end.
07-13 prototype |
---|
Final game |
---|
The Chaos Emerald jingle is now closer to the final, but has some minor differences.
07-13 prototype |
---|
Final game |
---|
The unused jingle is higher in pitch and has a shorter ending.
Level comparisons
- Turquoise Hill Zone
- Gigalopolis Zone
- Sleeping Egg Zone
- Mecha Green Hill Zone
- Aqua Planet Zone
- Electric Egg Zone
- Special Stage
References
Sonic Chaos (Master System prototype; 1993-07-13), prototype version of Sonic Chaos | |
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