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Sonic Chaos (Master System prototype; 1993-07-13)/Comparisons

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Back to: Sonic Chaos (Master System prototype; 1993-07-13).

General comparisons

SonicChaos713 SMS TitleScreen.png
07-13 prototype
SonicChaos SMS Intro.png
Final game

There is still no opening intro. The title screen immediately appears after the Master System BIOS.

SonicChaos713 SMS TitleScreen.png
07-13 prototype
Sonic Chaos title.png
Final game

The title screen is now much like the final Master System version, with the only difference being the absence of the trademark symbol on the title. There is also no title screen music, either.

SonicChaos630 SMS Comparison RollingDemo.png
07-13 prototype
SonicChaos SMS Comparison RollingDemo.png
Final game

Rolling demos still don't have their inputs recorded yet, so the demo player still stands around idling.

SonicChaos713 SMS LevelSelect.png
07-13 prototype
SonicChaos SMS LevelSelect.png
Final game

Once again, the Zone Select is enabled by default and is loaded after pressing any button at the title screen, and Turquoise Hill Zone is still mispelled as "Turquise". This time, however, the Special Stage is no longer accessible from here. The list was also shifted down a few pixels in the final.

SonicChaos630 SMS Comparison PlayerSelect.png
07-13 prototype
SonicChaos SMS Comparison PlayerSelect.png
Final game

The background on the Player Select screen still doesn't change colours yet.

SonicChaos630 SMS Comparison TitleCard.png
07-13 prototype
SonicChaos SMS Comparison THZ TitleCard.png
Final game

The title cards still sport the old design from the 06-30 prototype.

SonicChaos630 SMS Continue.png
07-13 prototype
SonicChaos SMS Continue.png
Final game

The Continue screen still doesn't display Sonic/Tails. Additionally, both Sonic and Tails still start with three Continues each in this build.

Gameplay comparisons

SonicChaos713 SMS SuperPeelOut.png
07-13 prototype
SonicChaos SMS SuperPeelOut.png
Final game

Sonic still can't do the Super Peel Out yet.

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07-13 prototype
Notavailable.svg
Final game

Collecting 100 Rings still doesn't send Sonic to the Special Stage.

Graphical comparisons

Audio comparisons

07-13 prototype
Final game

The theme for Electric Egg Zone Act 3 continues to be assigned to all three Acts. Compared to the previous prototype, the song is more polished and still includes the section that would be cut from the final composition.

07-13 prototype
Final game

The song which would be assigned to the first two Acts of Electric Egg Zone in the final game (heard in this prototype by beating the Laser Walker as Tails) is much shorter, with a section that plays the first section at a higher pitch.

07-13 prototype
Final game

The boss theme is closer to the final game's, but still has some differences in the main melody.

07-13 prototype
Final game

The jingle heard after defeating a boss is different, sounding more closer to the title theme.

07-13 prototype
Final game

The final boss theme still uses the melody from the 06-30 prototype, but is more polished and closer to the final in pitch.

07-13 prototype
Final game

The Invincibility theme is still higher in pitch and still loops endlessly, while the final song has an ending (though is never heard in gameplay).

07-13 prototype
Final game (Game Over)
Final game (Death)

The Game Over theme is higher in pitch and has a noticeable "kick" at the beginning. It is also used in this prototype as the death jingle, wheras the final would use a unique jingle adapted from the 8-bit Sonic 2. Compared to the previous prototype, the snares are louder and slightly different.

07-13 prototype
Final game

The Continue theme has been lowered in pitch from the previous prototype, but is still higher-pitched than the final.

07-13 prototype
Final game

The ending theme is still lower in pitch, and is missing the final part at the end.

07-13 prototype
Final game

The Chaos Emerald jingle is now closer to the final, but has some minor differences.

07-13 prototype
Final game

The unused jingle is higher in pitch and has a shorter ending.

Level comparisons

References


Sonic Chaos (Master System prototype; 1993-07-13), prototype version of Sonic Chaos
SonicChaos713 SMS TitleScreen.png

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Part of Sonic Chaos development