- Back to: Sonic Chaos (Master System prototype; 1993-07-13).
General comparisons
There is still no opening intro. The title screen immediately appears after the Master System BIOS.
The title screen is now much like the final Master System version, with the only difference being the absence of the trademark symbol on the title. There is also no title screen music, either.
Rolling demos still don't have their inputs recorded yet, so the demo player still stands around idling.
Once again, the Zone Select is enabled by default and is loaded after pressing any button at the title screen, and Turquoise Hill Zone is still mispelled as "Turquise". This time, however, the Special Stage is no longer accessible from here. The list was also shifted down a few pixels in the final.
The background on the Player Select screen still doesn't change colours yet.
The title cards still sport the old design from the 06-30 prototype.
The Continue screen still doesn't display Sonic/Tails. Additionally, both Sonic and Tails still start with three Continues each in this build.
Gameplay comparisons
Sonic still can't do the Super Peel Out yet.
Collecting 100 Rings still doesn't send Sonic to the Special Stage.
Graphical comparisons
Audio comparisons
The theme for Electric Egg Zone Act 3 continues to be assigned to all three Acts. Compared to the previous prototype, the song is more polished and still includes the section that would be cut from the final composition.
The song which would be assigned to the first two Acts of Electric Egg Zone in the final game (heard in this prototype by beating the Laser Walker as Tails) is much shorter, with a section that plays the first section at a higher pitch.
The boss theme is closer to the final game's, but still has some differences in the main melody.
The jingle heard after defeating a boss is different, sounding more closer to the title theme.
The final boss theme still uses the melody from the 06-30 prototype, but is more polished and closer to the final in pitch.
The Invincibility theme is still higher in pitch and still loops endlessly, while the final song has an ending (though is never heard in gameplay).
The Game Over theme is higher in pitch and has a noticeable "kick" at the beginning. It is also used in this prototype as the death jingle, wheras the final would use a unique jingle adapted from the 8-bit Sonic 2. Compared to the previous prototype, the snares are louder and slightly different.
The Continue theme has been lowered in pitch from the previous prototype, but is still higher-pitched than the final.
The ending theme is still lower in pitch, and is missing the final part at the end.
The Chaos Emerald jingle is now closer to the final, but has some minor differences.
The unused jingle is higher in pitch and has a shorter ending.
Level comparisons
References