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Sonic Adventure

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Sonic Adventure was the first true 3D Sonic title. It was tentatively titled "Sonic RPG" due to the exploration and puzzle-solving elements. It was a title released for the SEGA Dreamcast in 1999, to much fanfare.

It included six playables characters, many with their own levels. (Some of the characters shared levels with other characters.)

The playable characters were: Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, and two newcomers to the Sonic world: Big the Cat, a large purple cat whose passion is fishing and has a frog "Froggy" for a best friend, E-102 γ, who is a robot created by Dr. Eggman. Beating all six characters' levels enabled play as Super Sonic.

This was the first game in North America and Europe where the main villain was referred to as Doctor Eggman. Previously in these locales he had been named Doctor Ivo Robotnik, with Sonic and friends using the nickname "Eggman". The manuals now refer to him as "Doctor Eggman aka Doctor Robotnik" with Sonic Adventure 2, where he starts going by the name "Doctor Eggman".

Sonic Adventure introduced "Chao", or "A-Life", which are basically virtual pets neccesary for earning several emblems. They're essential for a 100% complete game.

For this game, Sonic Team actually went to Central and South America to study the landscape and environment. One of the Mayan villages they visited in Guatemala even influenced the name of a character in the game, Tikal.

The story of the the game focuses on Dr. Eggman finding several ancient tablets, and discovering how to revive "Chaos", the ancient God of Destruction. As the story progresses, Chaos gets stronger and stronger, as Eggman feeds him more Chaos Emeralds. Eventually, Chaos has absorbed all seven Chaos Emeralds (becoming Perfect Chaos) and floods Station Square and generally wreaks havoc. Luckily, Sonic arrives just in time, and transforms into Super Sonic, and proceeds to beat Chaos back down to his regular form.

English voice actors

Production Credits

Executive Producer: Hayao Nakayama, Shoichiro Irimajiri Executive Management: Hideki Sato Producer: Yuji Naka Product Manager: Youji Ishii, Syuji Utsumi Director: Takashi Iizuka Technical Supervisor: Takahiro Hamano Executive Coordination: Shinobu Toyoda Technical Staff Coordinator: Masanobu Yamamoto, Kazuyuki Mukaida Program Coordinator: Takahiro Hamano Main Programmer: Tetsu Katano Lead Field Programmer: Akio Setsumasa, Takahiro Hamano, Tetsu Katano, Masahiro Wakayama Field Programmer: Yoshitaka Kawabata, Takeshi Sakakibara, Akihiko Shinya, Shinya Matsunami, Kouji Ogino, Masakazu Miura Field Program Support: Hideto Fujishita, Yuhki Hatakeyama Player Character Programmer: Tetsu Katano, Yasuhiro Takahashi, Masanobu Yamamoto, Kouichi Toya, Kazuyuki Mukaida "Chaos" Programmer: Kouichi Toya Enemy Programmer: Yoshihisa Hashimoto Enemy Program Support: Mitsuteru Iwaki, Tohru Mita, Mitsuru Takahashi A-Life System Programmer: Yoshihisa Hashimoto Story Sequence Programmer: Yasuhiro Takahashi, Yoshitaka Kawabata Story Event Programmer: Takaaki Saito, Masato Nakazawa Event Program Support: Koh Midoro, Kunihiko Mori Camera System Programmer: Takeshi Sakakibara Visual Memory Programmer: Jun Fukushima Program Adviser: Yasuhiro Takahashi Software Support: Yutaka Sugano Scenario Writer: Akinori Nishiyama Character Game Designer: Takashi Iizuka, [[Takao Mi yoshi]], Yojiro Ogawa Enemy Game Designer: Takao Miyoshi, Daisuke Mori, Kenjiro Morimoto "Chaos" Game Designer: Takashi Iizuka, Norihito Kato Visual Memory Game Designer: Shiro Maekawa A-Life System Designer: Shiro Maekawa, Daisuke Mori Character Designer: Yuji Uekawa Enemy Character Designer: Kazuyuki Hoshino, Tohru Watanuki, Satoshi Sakai "Chaos" Character Designer: Yuji Uekawa Field Designer: Takashi Iizuka, Takao Miyoshi, Yojiro Ogawa, Shiro Maekawa, Yuichiro Suzuki, Shun Nakamura Character Motion Designer: Yuji Uekawa, Akikazu Mizuno Event Motion Designer: Naoto Ohshima, Tomonori Dobashi Visual Effects Designer: Sachiko Kawamura Visual Effects Support: Naoko Hamada Story Event Director: Akinori Nishiyama Story Event Coordinator: Naoto Ohshima Event Scene Editor: Shintaro Hata, Kenichi Fujiwara, Eitaro Toyoda Event Scene Edit Support: Hiroyuki Abe Art Director: Kazuyuki Hoshino Art Staff Coordinator: Minoru Matsuura, Atsushi Seimiya, Chie Yoshida Lead Field Artist: Kazuyuki Hoshino, Hideaki Moriya, Nobuhiko Honda, Michikazu Tamamura, Masamichi Harada, Satoshi Sakai, Hiroshi Nishiyama Field Artist: Yoshinari Amaike, Satoshi Okano, Kensuke Kita, Kosei Kitamura, Makiko Banju, Akira Mikame, Ai Ikeda, Takayuki Hatamura, Yoshitaka Miura, Kazuko Ito, Yuki Takahashi, Takanori Fukazawa, Yasuhisa Nakagawa Field Art Support: Miho Takayanagi, Misaga Kitamura, Yoshihito Takahashi, Katsumi Yokota, Wataru Watanabe, Chisai Abe, Maki Kaneko Enemy Art Support: Satoshi Yokokawa, Masami Hayashi, Satoshi Arai, Takehiko Akabane, Haruo Nakano, Yuichi Ide Lead A-Life Artist: Tohru Watanuki A-Life Artist: Sachiko Kawamura, Hiroyuki Watanabe Modelling Art Support: Shinichi Higashi, Chika Kohjitani, Yuichi Higuchi, Kazuo Komuro, Toshihiro Ito, Toshiyuki Takamatsu, Satsuki Nagano CG Movie Producer: Naoto Ohshima CG Movie Director: Manabu Kusunoki Lead CG Movie Artist: Norihiro Nishiyama CG Movie Artist: Masahiro Kumono, Motomu Hayashi, Tsuyoshi Morimoto, Tamotsu Kushibe, Kouji Kubo, Emiko Hirose, Naomi Honda, Masashi Yamaguchi, Isamu Yamasaki Opening Movie Editor: Naoto Ohshima Visual Material Editors: Yuji Sawairi, Ikuo Ishizaka Executive Sound Coordinator: Yukifumi Makino Music Producer: Jun Senoue, Atsushi "Sushi" Kosuji Sound Director: Jun Senoue Lead Composer: Jun Senoue Composer: Fumie Kumatani, Kenichi Tokoi Character Theme Songs: Fumie Kumatani Sound Effects: Masaru Setsumaru, Tatsuyuki Maeda, Yutaka Minobe, Takashi Endo Voice File Operation: Hideki Abe Special Thanks: Naofumi Hataya, Tomoko Sasaki, Yoshiaki Kashima


Boxart

http://web.archive.org/web/20031006172455/boxscans.sonic-cult.org/sadventure-box-jap.jpg

http://web.archive.org/web/20031008002612/boxscans.sonic-cult.org/sadventuredx-box-us.jpg