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(New page: {{S2Beta Nav}} ==Hill Top Zone== =Nick Arcade Prototype= Hill Top Zone can be accessed by choosing Scrap Brain Zone from the level select screen. The level is only partially playable, as ...)
 
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Image:z_dht02.png|Lava isn't painful yet.
 
Image:z_dht02.png|Lava isn't painful yet.
 
Image:z_dht03.png|Notice the green orb on the end of the lever there...
 
Image:z_dht03.png|Notice the green orb on the end of the lever there...
Image:z_dht04.png|Whoa, wait, where'd this come from? Did [[S2Beta:Magazine Previews/09|Sega Visions]]  get the same prototype as we did? It's impossible to tell from this one screenshot (the only one we have from Visions), but the two shots do look awfully similar.
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Image:Mag_compare9a.gif|Whoa, wait, where'd this come from? Did [[S2Beta:Magazine Previews/09|Sega Visions]]  get the same prototype as we did? It's impossible to tell from this one screenshot (the only one we have from Visions), but the two shots do look awfully similar.
Image:z_dht05.png|
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Image:z_dht04.png|
Image:z_dht06.png|Lifts are definetly broken.
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Image:z_dht05.png|Lifts are definetly broken.
Image:z_dht07.png|This one's stopped before reaching the bottom of the line. Oops.  
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Image:z_dht06.png|This one's stopped before reaching the bottom of the line. Oops.  
Image:z_dht08.png|And finally, a tunnel leading to death. There actually is more level underneath here, but the developers hadn't changed the screen limits yet.
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Image:z_dht07.png|And finally, a tunnel leading to death. There actually is more level underneath here, but the developers hadn't changed the screen limits yet.
 
</gallery>
 
</gallery>
  
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===Act 2===
 
===Act 2===
 
<gallery align="center" heights="224" widths="320" perrow="2">
 
<gallery align="center" heights="224" widths="320" perrow="2">
Image:z_dht09.png|Slope detection doesn't seem to be working properly.
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Image:z_dht08.png|Slope detection doesn't seem to be working properly.
Image:z_dht10.png|No objects have been placed either.
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Image:z_dht9.png|No objects have been placed either.
Image:z_dht11.png|In fact, the entire second collision layer is missing. It's obvious that this Act was in early beta.
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Image:z_dht10.png|In fact, the entire second collision layer is missing. It's obvious that this Act was in early beta.
Image:z_dht12.png|Hmm... what happens if I start walking forward...
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Image:z_dht11.png|Hmm... what happens if I start walking forward...
Image:z_dht13.png|WHOOPS, CRASH!!! But why did that happen? Remember that Sonic 2 is based off the Sonic 1 code, and at this point in Sonic 1, Robotnik would jump on a button and the floor would fall out, sending Sonic to Act 3. The data for this event no longer exists, and when the program attempts to load it, it freaks out and crashes. The exact same thing will happen if you attempt to play Final Zone, and for the exact same reason.
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Image:z_dht12.png|WHOOPS, CRASH!!! But why did that happen? Remember that Sonic 2 is based off the Sonic 1 code, and at this point in Sonic 1, Robotnik would jump on a button and the floor would fall out, sending Sonic to Act 3. The data for this event no longer exists, and when the program attempts to load it, it freaks out and crashes. The exact same thing will happen if you attempt to play Final Zone, and for the exact same reason.
 
</gallery>
 
</gallery>
  
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===Act 3===
 
===Act 3===
<gallery align="center" heights="224" widths="320" perrow="2">
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<gallery align="left" heights="224" widths="320" perrow="2">
Image:z_dht09.png|Not much different from [[S2Beta:Prototype Zones/Labyrinth|Labyrinth Zone]], now is it. Remember that Scrap Brain Zone 3 used graphics from Labyrinth Zone, and those are now missing, so you get the same result here as you would if you actually tried to play Labyrinth Zone. Note that if you use edit mode to move to the right and over the top of the screen, you'll be taken to Final Zone. 
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Image:z_dht13.png|Not much different from [[S2Beta:Prototype Zones/Labyrinth|Labyrinth Zone]], now is it. Remember that Scrap Brain Zone 3 used graphics from Labyrinth Zone, and those are now missing, so you get the same result here as you would if you actually tried to play Labyrinth Zone. Note that if you use edit mode to move to the right and over the top of the screen, you'll be taken to Final Zone. 
 
</gallery>
 
</gallery>
 
=Simon Wai Prototype=
 
=Simon Wai Prototype=

Revision as of 07:25, 12 April 2009

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Hill Top Zone

Nick Arcade Prototype

Hill Top Zone can be accessed by choosing Scrap Brain Zone from the level select screen. The level is only partially playable, as we'll soon see.

Act 1

Hill Top Zone Act 1: Nick Arcade Prototype
Htz1 mapd small.png
Hill Top Zone Act 1: Final
Htz1 mapf small.png
There are clear differences in the level's layout between prototype B and the final game. In this layout dump, we can also see the inaccessable area after the second tunnel. Layout dumps courtesy of Sonic CulT.

Act 2

Hill Top Zone Act 2: Nick Arcade Prototype
Htz2 mapd small.png
Hill Top Zone Act 2: Final
Htz2 mapf small.png
The differences here are much more marked than in Act 1. More evidence to show that this Act was in its early design phase. Layout dumps courtesy of Sonic CulT.

Act 3

Simon Wai Prototype

There's no enemies in this zone, other than the fireballs sitting on seesaws.

Act 1

Act 2