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Difference between revisions of "Prototype Zones/Hill Top"

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===Act 3===
 
===Act 3===
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Image:z_dht13.png|Not much different from [[S2Beta:Prototype Zones/Labyrinth|Labyrinth Zone]], now is it. Remember that Scrap Brain Zone 3 used graphics from Labyrinth Zone, and those are now missing, so you get the same result here as you would if you actually tried to play Labyrinth Zone. Note that if you use edit mode to move to the right and over the top of the screen, you'll be taken to Final Zone. 
 
Image:z_dht13.png|Not much different from [[S2Beta:Prototype Zones/Labyrinth|Labyrinth Zone]], now is it. Remember that Scrap Brain Zone 3 used graphics from Labyrinth Zone, and those are now missing, so you get the same result here as you would if you actually tried to play Labyrinth Zone. Note that if you use edit mode to move to the right and over the top of the screen, you'll be taken to Final Zone. 
 
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Revision as of 11:28, 12 April 2009

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Hill Top Zone

Nick Arcade Prototype

Hill Top Zone can be accessed by choosing Scrap Brain Zone from the level select screen. The level is only partially playable, as we'll soon see.

Act 1

Hill Top Zone Act 1: Nick Arcade Prototype
Htz1 mapd small.png
Hill Top Zone Act 1: Final
Htz1 mapf small.png
There are clear differences in the level's layout between prototype B and the final game. In this layout dump, we can also see the inaccessable area after the second tunnel. Layout dumps courtesy of Sonic CulT.

Act 2

Hill Top Zone Act 2: Nick Arcade Prototype
Htz2 mapd small.png
Hill Top Zone Act 2: Final
Htz2 mapf small.png
The differences here are much more marked than in Act 1. More evidence to show that this Act was in its early design phase. Layout dumps courtesy of Sonic CulT.

Act 3

Simon Wai Prototype

There's no enemies in this zone, other than the fireballs sitting on seesaws.

Act 1

Act 2