Prototype Zones/Death Egg
From Sonic Retro
Revision as of 22:07, 23 October 2010 by MathUser (talk | contribs) (moved Prototype Zones/Death Egg to S2Beta:Prototype Zones/Death Egg)
Revision as of 22:07, 23 October 2010 by MathUser (talk | contribs) (moved Prototype Zones/Death Egg to S2Beta:Prototype Zones/Death Egg)
Death Egg Zone
According to the level select, Death Egg has two acts. It's possible that Sega originally planned to make Death Egg a two-act ordinary zone, but the second act was cut due to time constraint.
Why are tiles from Aquatic Ruin Zone loaded into the RAM?
“ | ARZ tiles were defaulted for use by the programmers. | „ |
Acts 1 & 2
Both acts are empty, and our heroes fall to their deaths.