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Difference between revisions of "Orbinaut"

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'''Orbinaut''' is a badnik that appears in more than one game. It's a hovering sphere surrounded by four spiked balls which rotate slowly and are used for both attack and defence, and is apparently based on a sea urchin (the Japanese word for sea urchin is "uni").
 
'''Orbinaut''' is a badnik that appears in more than one game. It's a hovering sphere surrounded by four spiked balls which rotate slowly and are used for both attack and defence, and is apparently based on a sea urchin (the Japanese word for sea urchin is "uni").
  
In the Mega Drive version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', there are two types of orbinaut. The first appears in [[Labyrinth Zone]], and is referred to as "Unidus" (ウニダス) in the Japanese manual. "Unidus" is red in colour and launches its spikeballs along a horizontal line when Sonic approaches. The second type is found in [[Star Light Zone]], and is known as "Uni-uni" (ウニウニ) in the Japanese manual. It is green in colour and doesn't launch its spikeballs, making it less threatening but harder to kill. An orange "Uni-uni" also appears in the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' in [[Sky Base Zone]].
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==Sonic the Hedgehog==
  
A third Orbinaut appears in ''[[Sonic the Hedgehog 3]]''<nowiki>'</nowiki>s [[Launch Base Zone]]. This version is silver-grey and spins faster when Sonic is moving, but doesn't launch its spikeballs. A similar enemy in [[IceCap Zone]], [[Star Pointer]], does launch its spikeballs.
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In the Mega Drive version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', there are two types of orbinaut. The first appears in [[Labyrinth Zone]], and is referred to as "Unidus" (ウニダス) in the Japanese manual. "Unidus" is red in colour and launches its spikeballs along a horizontal line when Sonic approaches. The second type is found in [[Star Light Zone]], and is known as "Uni-uni" (ウニウニ) in the Japanese manual. It is green in colour and doesn't launch its spikeballs, making it less threatening but harder to kill.
  
<gallery>
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An orange "Uni-uni" also appears in the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' in [[Sky Base Zone]].
Image:Orbinaut in LBZ.png|Orbinaut in ''Sonic 3''
 
</gallery>
 
  
==Technical Information==
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===Technical Information===
 
{|border="1" class="prettytable"
 
{|border="1" class="prettytable"
 
!Game
 
!Game
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|}
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==Sonic the Hedgehog 3==
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[[Image:Orbinaut in LBZ.png|thumb|right|180px|An Orbinaut in ''Launch Base Zone''.]]
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A third Orbinaut appears in ''[[Sonic the Hedgehog 3]]''<nowiki>'</nowiki>s [[Launch Base Zone]] and is referenced as Pola (ポーラ) in the Japanese manual. This version is silver-grey and spins faster when Sonic is moving, but doesn't launch its spikeballs. A similar enemy in [[IceCap Zone]], [[Star Pointer]], does launch its spikeballs.
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==Sonic Adventure==
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[[Image:Sa_unidus.png|thumb|right|180px|An Orbinaut in [[Speed Highway]].]]
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A fourth Orbinaut, also known as Unidus (ウニダス) in the Japanese manual, appears in ''[[Sonic Adventure]]''. It's most close in design with the Orbinaut appearing in Sonic 3. It attacks in two ways, either throwing their spike balls at its enemy or by sending them in arcs for a wide radius attack.
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{|border="1" class="prettytable"
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! Character !! Stage
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|-
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  |Sonic || [[Speed Highway]]
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|-
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  |Tails || [[Sky Deck]], [[Speed Highway]]
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|-
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  |Knuckles || [[Speed Highway]], [[Sky Deck]]
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|}
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==Sonic Adventure 2==
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[[Image:Sa2_unidus.png|thumb|right|180px|An Orbinaut in [[Death Chamber]].]]
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Yet another Orbinaut, also known as E-32 Unidus (ウニダス) in the Japanese manual, appears in ''[[Sonic Adventure 2]]''. It's basicly the same as the one in Sonic Adventure]], but it won't throw its spikes, bustling around randomly instead.
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{|border="1" class="prettytable"
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! Character !! Stage
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|-
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  |Tails || [[Hidden Base]]
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|-
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  |Knuckles || [[Death Chamber]]
 
|}
 
|}
  

Revision as of 15:17, 14 January 2010

Two types of orbinaut from Sonic 1.

Orbinaut is a badnik that appears in more than one game. It's a hovering sphere surrounded by four spiked balls which rotate slowly and are used for both attack and defence, and is apparently based on a sea urchin (the Japanese word for sea urchin is "uni").

Sonic the Hedgehog

In the Mega Drive version of Sonic the Hedgehog, there are two types of orbinaut. The first appears in Labyrinth Zone, and is referred to as "Unidus" (ウニダス) in the Japanese manual. "Unidus" is red in colour and launches its spikeballs along a horizontal line when Sonic approaches. The second type is found in Star Light Zone, and is known as "Uni-uni" (ウニウニ) in the Japanese manual. It is green in colour and doesn't launch its spikeballs, making it less threatening but harder to kill.

An orange "Uni-uni" also appears in the 8-bit version of Sonic the Hedgehog in Sky Base Zone.

Technical Information

Game Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog (16-bit) $60 $11CCE $11EEC $389EE (Nemesis Format, 31 blocks) $00 - Attacking type
$02 - Nonattacking type
Sonic the Hedgehog (8-bit) $35

Sonic the Hedgehog 3

An Orbinaut in Launch Base Zone.

A third Orbinaut appears in Sonic the Hedgehog 3's Launch Base Zone and is referenced as Pola (ポーラ) in the Japanese manual. This version is silver-grey and spins faster when Sonic is moving, but doesn't launch its spikeballs. A similar enemy in IceCap Zone, Star Pointer, does launch its spikeballs.

Sonic Adventure

An Orbinaut in Speed Highway.

A fourth Orbinaut, also known as Unidus (ウニダス) in the Japanese manual, appears in Sonic Adventure. It's most close in design with the Orbinaut appearing in Sonic 3. It attacks in two ways, either throwing their spike balls at its enemy or by sending them in arcs for a wide radius attack.

Character Stage
Sonic Speed Highway
Tails Sky Deck, Speed Highway
Knuckles Speed Highway, Sky Deck

Sonic Adventure 2

An Orbinaut in Death Chamber.

Yet another Orbinaut, also known as E-32 Unidus (ウニダス) in the Japanese manual, appears in Sonic Adventure 2. It's basicly the same as the one in Sonic Adventure]], but it won't throw its spikes, bustling around randomly instead.

Character Stage
Tails Hidden Base
Knuckles Death Chamber


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