Difference between revisions of "Chaotix (prototype 1227)/Comparisons"
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==General comparisons== | ==General comparisons== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X Comparison SegaLogo.png |
| image2=Chaotix 32X Comparison SegaLogo.png | | image2=Chaotix 32X Comparison SegaLogo.png | ||
| game1=Prototype 1227 | | game1=Prototype 1227 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Sega logo | + | | desc=The Sega logo is the same as the 1207 prototype. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1227 32X Intro.png |
− | | image2= | + | | image2=Chaotix 32X Intro.png |
| game1=Prototype 1227 | | game1=Prototype 1227 | ||
| game2=Final game | | game2=Final game | ||
Line 17: | Line 17: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1227 32X US Title.png |
| image2=Chaotix Beta Title.png | | image2=Chaotix Beta Title.png | ||
| image3=Chaotix title.png | | image3=Chaotix title.png | ||
Line 26: | Line 26: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1227 32X MainMenu.png |
− | | image2= | + | | image2=Chaotix 32X MainMenu.png |
| game1=Prototype 1227 | | game1=Prototype 1227 | ||
| game2=Final game | | game2=Final game | ||
Line 40: | Line 40: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1227 32X NoSaveSave.png |
+ | | image2=Chaotix 32X Comparison IsolatedIsland IntroStart.png | ||
+ | | game1=Prototype 1227 | ||
+ | | game2=Final game | ||
+ | | desc=Even on "NO SAVE" you'll be asked how you want to save. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1227 32X Data1Clear.png | ||
+ | | image2=Chaotix 32X Data1.png | ||
+ | | game1=Prototype 1227 | ||
+ | | game2=Final game | ||
+ | | desc=By default, all three saves are marked as clear (or "Lv.AR" in this case) but doesn't record an overall time. Play any of these saves and the game will crash shortly after moving right in the World Entrance. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1227 32X PlayStyle3.png | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype 1227 | | game1=Prototype 1227 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=There is a mysterious third play style, though it doesn't seem to work. The final game only has two. The icon for Techno Tower is being drawn behind the Player Select text. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1227 32X TimeAttack.png | ||
+ | | image2=Chaotix 32X Training.png | ||
+ | | game1=Prototype 1227 | ||
+ | | game2=Final game | ||
+ | | desc=Time Attack leads to nowhere in this build. You select your character and partner, and are taken to a silent, white void to spin for all eternity. Press {{B}} and you'll get the HOLD text above your partner. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 54: | Line 75: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X Comparison ColorTest.png |
| image2=Chaotix 32X Comparison ColorTest.png | | image2=Chaotix 32X Comparison ColorTest.png | ||
| game1=Prototype 1227 | | game1=Prototype 1227 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Hold {{A}} when selecting "Options" to get to the color test. | + | | desc=Hold {{A}} when selecting "Options" to get to the color test. It's the same as the 1207 prototype. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1227 32X StageSelect.png |
| image2=Chaotix 32X Comparison LevelSelect.png | | image2=Chaotix 32X Comparison LevelSelect.png | ||
| game1=Prototype 1227 | | game1=Prototype 1227 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Background aside, only a lighter shade of grey for the text separates the stage select from its final incarnation. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1227 32X TailsFly.png | ||
+ | | image2=Chaotix 32X TailsFly.png | ||
+ | | game1=Prototype 1227 | ||
+ | | game2=Final game | ||
+ | | desc=In the 1207 prototype, attempting to start a game with "**********" selected (as either the player or combi partner) causes the game to crash. The 1227 prototype behaves like the final game, with a mangled Knuckles sprite using Mighty's palette crashing the game when it hits the floor. | ||
+ | |||
+ | However, moving the characters away from the floor before the crash occurs reveals that in this build, ********** has a special move; the ability to fly. Press {{C}} and hold {{up}} and the character will float upwards, before tiring after a few seconds and slowly dropping back down. It's a mechanic one would usually associate with Tails, giving further evidence that this is his remains, though is in some ways more akin to the 8-bit ''Sonic'' titles than ''[[Sonic the Hedgehog 3]]'', where you repeatedly tap the jump button to fly (''Sonic 3'' also requires Tails to jump from the floor first, which isn't required here). | ||
}} | }} | ||
Latest revision as of 15:40, 25 January 2021
- Back to: Chaotix (prototype 1227).
General comparisons
Prototype 1227 |
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Final game |
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The Sega logo is the same as the 1207 prototype.
Prototype 1227 |
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Final game |
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The intro is missing its own music track, Metal Sonic and the Needlenose Badniks. However, the rest of the sequence plays out like the final game, albeit without the "road".
Prototype 1227 (NTSC-U) |
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Prototype 1227 (NTSC-J) |
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Final game |
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When the main cast zoom into view, there is still no floor nor any copyright text. If the region of the console is set to NTSC-U, Espio is mentioned in the banner instead of Knuckles.
Prototype 1227 |
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Final game |
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Main menu
Prototype 1227 |
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Final game |
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Start a new game and you'll be presented with the "data load" screen. The Amazing Arena, Techno Tower and Marina Madness icons are ordered differently in the final game, and the green oval used in the background is slightly different.
Prototype 1227 |
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Final game |
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Even on "NO SAVE" you'll be asked how you want to save.
Prototype 1227 |
---|
Final game |
---|
By default, all three saves are marked as clear (or "Lv.AR" in this case) but doesn't record an overall time. Play any of these saves and the game will crash shortly after moving right in the World Entrance.
Prototype 1227 |
---|
Final game |
---|
There is a mysterious third play style, though it doesn't seem to work. The final game only has two. The icon for Techno Tower is being drawn behind the Player Select text.
Prototype 1227 |
---|
Final game |
---|
Time Attack leads to nowhere in this build. You select your character and partner, and are taken to a silent, white void to spin for all eternity. Press and you'll get the HOLD text above your partner.
Prototype 1227 |
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Final game |
---|
"Options" takes you to the sound test. It has evolved a little since the 1207 prototype, with (simple) keyboard graphics, a custom font and a green volume indicators.
Prototype 1227 |
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Final game |
---|
Hold when selecting "Options" to get to the color test. It's the same as the 1207 prototype.
Prototype 1227 |
---|
Final game |
---|
Background aside, only a lighter shade of grey for the text separates the stage select from its final incarnation.
Prototype 1227 |
---|
Final game |
---|
In the 1207 prototype, attempting to start a game with "**********" selected (as either the player or combi partner) causes the game to crash. The 1227 prototype behaves like the final game, with a mangled Knuckles sprite using Mighty's palette crashing the game when it hits the floor.
However, moving the characters away from the floor before the crash occurs reveals that in this build, ********** has a special move; the ability to fly. Press and hold and the character will float upwards, before tiring after a few seconds and slowly dropping back down. It's a mechanic one would usually associate with Tails, giving further evidence that this is his remains, though is in some ways more akin to the 8-bit Sonic titles than Sonic the Hedgehog 3, where you repeatedly tap the jump button to fly (Sonic 3 also requires Tails to jump from the floor first, which isn't required here).
Level comparisons
- Isolated Island
- World Entrance
- Botanic Base
- Speed Slider
- Amazing Arena
- Techno Tower
- Marina Madness
- Bonus Stage
- Special Stage
References
Chaotix (prototype 1227), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |