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Difference between revisions of "Balance Master"

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|Sonic the Hedgehog 2 (8-bit)|l1=''Sonic the Hedgehog 2'' (8-bit)|:Category:Sonic the Hedgehog 2 (8-bit) bosses|l2=Bosses|{{PAGENAME}}}}
 
{{BossInfo
 
{{BossInfo
| image=SeaLionMecha.png
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| image=Mecha Ashika.JPG
| name=
 
 
| game=Sonic the Hedgehog 2 (8-bit)
 
| game=Sonic the Hedgehog 2 (8-bit)
| level=[[Aqua Lake Zone]]
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| level=Aqua Lake Zone
 
| hits=6
 
| hits=6
 
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'''{{PAGENAME}}'''{{intref|Sonic the Hedgehog Encyclo-speed-ia|page=29|italics=yes}}, known as '''Mecha Ashika''' (メカアシカ{{fileref|Sonic 2 GG JP Manual.pdf|page=28}}) in Japan, is the third boss of the 8-bit versions of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', fought at the end of [[Aqua Lake Zone]].
  
[[Image:Mecha Ashika.JPG|thumb|180px|right|Official artwork of {{PAGENAME}}]]
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==Strategy==
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{{PAGENAME}} is notable for requiring a more indirect attack strategy than most of the game's bosses. When it first confronts [[Sonic the Hedgehog|Sonic]], {{PAGENAME}} will promptly blow an explosive balloon on its nose; the balloon will pop before the boss can throw it at Sonic, damaging it and giving the player a clue on how to defeat the robotic pinneped.
  
The '''{{PAGENAME}}''' is the boss of [[Aqua Lake Zone]], the third level in ''[[Sonic the Hedgehog 2 (8-bit)]]''. This boss is notable for requiring a more indirect attack strategy than most of the game's bosses.
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The Mecha Ashika's main tactic is slowly shuffling towards Sonic, leaping towards him with a tail slap when it gets close enough; if Sonic tries to jump on the boss, it will catch him and bounce him for a few seconds before throwing him across the screen. After this, the seal will again try to inflate its explosive balloons; Sonic must attack these when they are almost inflated, popping them and damaging the boss (failure to attack the balloon will cause the boss to use it as a projectile). Repeating this five more times causes the robot to explode, allowing Sonic to proceed to [[Green Hills Zone]].
 
 
==Strategy==
 
When he first confronts sonic, the Mecha Sea Lion will promptly blow an explosive balloon on its nose; the balloon will pop before the badnik can throw it at Sonic, damaging it and giving the player a clue on how to defeat the robotic pinneped.  
 
  
The Mecha Sea Lion's main tactic is slowly shuffling towards Sonic, leaping towards him with a tail slap when it gets close enough; if Sonic tries to jump on the boss, it will catch him and bounce him for a few seconds before throwing him across the room. After this, the seal will again try to inflate its trademark explosive balloons; Sonic must attack these when they are almost inflated, popping them and damaging the Sea Lion (failure to attack the balloon will cause the Mecha Sea Lion to use it as a projectile). Repeating this five more times causes the robot to seemingly throw a tantrum as it explodes, allowing Sonic to proceed to Green Hill Zone.
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==Gallery==
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<gallery>
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SeaLionMecha.png|Master System version
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</gallery>
  
 
==References==
 
==References==
<references />
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<references/>
  
 
{{S2GGOmni|3}}
 
{{S2GGOmni|3}}
[[Category:Sonic the Hedgehog 2 (8-bit) bosses]]
 

Latest revision as of 11:43, 7 February 2024

Sonic Retro emblem.svg Sonic the Hedgehog 2 (8-bit)
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Balance Master
Mecha Ashika.JPG
Balance Master
Game: Sonic the Hedgehog 2 (8-bit)
Level: Aqua Lake Zone
Hits to defeat: 6

Balance Master[1], known as Mecha Ashika (メカアシカMedia:Sonic 2 GG JP Manual.pdf[2]) in Japan, is the third boss of the 8-bit versions of Sonic the Hedgehog 2, fought at the end of Aqua Lake Zone.

Strategy

Balance Master is notable for requiring a more indirect attack strategy than most of the game's bosses. When it first confronts Sonic, Balance Master will promptly blow an explosive balloon on its nose; the balloon will pop before the boss can throw it at Sonic, damaging it and giving the player a clue on how to defeat the robotic pinneped.

The Mecha Ashika's main tactic is slowly shuffling towards Sonic, leaping towards him with a tail slap when it gets close enough; if Sonic tries to jump on the boss, it will catch him and bounce him for a few seconds before throwing him across the screen. After this, the seal will again try to inflate its explosive balloons; Sonic must attack these when they are almost inflated, popping them and damaging the boss (failure to attack the balloon will cause the boss to use it as a projectile). Repeating this five more times causes the robot to explode, allowing Sonic to proceed to Green Hills Zone.

Gallery

References


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