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Sonic the Hedgehog 2 (Simon Wai prototype)

From Sonic Retro

Revision as of 16:15, 14 May 2008 by MathUser (talk | contribs)

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Sonic the Hedgehog 2
System(s): Sega Mega Drive/Genesis
Publisher: Sega
Developer:
Genre: 2D Platform

The Sonic the Hedgehog 2 "Simon Wai" Prototype is a widely distributed prototype of Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis, which features an array of incomplete zones. It was found by Simon Wai on a Chinese website.

In the prototype copy, only four levels can be played in "normal" gameplay (though technically this is a prerelease to test some features and so there is no real level order). The rest have to be accessed through the level select code. Many are not playable, so the debug code is used to explore the acts. Genocide City Zone and Death Egg Zone are blank, causing Sonic and Tails to fall to their deaths as soon as the Act begins.

The widely distributed version may have been altered slightly by pirates to stop the SEGA logo from showing when the ROM boots up. The game was put on pirate cartridges with the help of a Super Magic Drive in Asia and Brazil and was then passed on as the final version. The prototype is frequently examined by hackers to determine how Sonic the Hedgehog 2 for the Megadrive was developed. The official word on the prototype, from Yuji Naka in an IGN interview, is that it was stolen from a toy fair in New York in 1992.

In November 2006, an earlier prototype was bought and dumped by drx. This was the same beta that had appeared on the TV show Nick Arcade. On February 23, 2008, several other betas of the game were released.

Download.svg Download Sonic the Hedgehog 2 (Simon Wai prototype)
File: Sonic_The_Hedgehog_2_(Simon_Wai_Prototype)_-!-.zip (625 kB) (info)

Levels

Resources

Original Sound Version Recordings

See Sonic the Hedgehog 2 "Beta" OSV for a download page.

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