Difference between revisions of "Sonic Advance 3"
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Revision as of 22:01, 16 May 2010
Expression error: Unexpected < operator. |
Sonic Advance 3 |
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System(s): Game Boy Advance |
Publisher: Sega |
Developer: Sonic Team / Dimps |
Genre: 2D Platform |
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Sonic Advance 3 is the third game in the Sonic Advance series released for the Game Boy Advance. Unlike the first two games in the series, Sonic Advance 3 features ability to play two characters in a partner setting. The Tiny Chao Garden mode from the previous Advance games has been removed and the Chao Playground has been put in it's place. The Chao Garden in this game serves to help the player view the Chaos Emeralds and Chao they have collected.
The game focuses on Robotnik's newest creation, Gemerl, as he co-pilots all of Eggmans vehicles and is an extra final boss if the player collects all the Chaos Emeralds in the game. Gemerl's design and name are a direct reference to the robot Emerl whom was a main character in Sonic Battle. Sega of Japans website actually mentions he was built from the scrap parts of Emerl.
This is the very last game to use the original Sonic voice actors before they were changed to the Sonic X cast. It also contains the last voice acting done by Deem Bristow before he passed away.
Game Play
The gameplay of this game is like a combination of the platforming from the original Sonic Advance and the speed-oriented gameplay of Sonic Advance 2. The game also incorperates elements from Knuckles' Chaotix, with its 2 character team-ups and ring-dropping enemies, though the actual ring bands are gone. The 2 character team up is similar to previous Side-scrolling Sonic games as the second player actually follows the other character. This second player is controlled by the computer or player 2 in multiplayer mode. Partners can also be picked up by holding and then released. This is another element first seen in Knuckles Chaotix.
Team type
Each team has a specific "type", which more or less determines which type of gameplay the team is best at. There are 3 types:
- Speed: any team that contains Sonic. These are generally very fast on the ground.
- Power: any team that contains Knuckles but not Sonic. These are good at attacking foes, and breaking barriers to access areas other teams cannot.
- Flying: any team with Tails or Cream but not Sonic or Knuckles. These are good at accessing higher places in the level.
Note that these are just general abilities; each team has their own strengths and weaknesses.
Team Name
When selecting certain combinations of characters it will usually display OK. However, selecting certain teams will actually display a Team name and this team will have exclusive abilities which can't be obtained by any other character team-ups. The Team names are below:
- Unbreakable Bond: Sonic & Tails
- Fighting Buddies: Sonic & Knuckles
- Lovely Couple: Sonic & Amy
- Team Jubilee: Amy and Cream
Tag action
By holding the button, the partner will jump into the leader's hands. Upon releasing the button, the partner will perform a tag action. This action is different for each character, and sometimes whether you are on the ground or not. Tag actions, along with other partner abilities, are enumerated below.
Abilities with Sonic as a Partner
A free spirited hedgehog that hates evil. He can be short tempered at times, but never turns his back on those in need of help.
Due to his speed, any team that contains Sonic is designated as a Speed team, and is generally good at getting around quickly.
Tag action: Sonic will propel you forward at great speed, instantly entering Boost Mode. Works the same mid-air as on the ground.
Abilities with Tails as a Partner
A friendly kid fox with two tails, who thinks of Sonic as a favorite big brother. He loves tinkering with machinery.
Any team with Tails has the ability to access high places in one way or another. If the team contains Tails, but not Sonic or Knuckles, it is designated as a Flying team.
Tag action: While on the ground, Tails will propel you high into the air, slightly angled in the direction you are facing. While in the air, Tails will fly the leader around for a short time. Remember to press the button to stay in the air!
Abilities with Knuckles as a Partner
A powerful Echidna with spiky fists, and Sonic's best friend and rival. He's sincere in nature, but a little gullible and easily misled.
Due to his strength, any team that contains Knuckles is designated as a Power team, which the exception of Sonic & Knuckles and Knuckles & Sonic.
Tag action: On the ground, the leader will throw Knuckles forward in a Power attack; this can break some walls and will destroy badniks. In the air, Knuckles will begin to glide, carrying you on his back. Be warned, if Knuckles hits a wall, he will latch on, but you will fall!
Abilities with Cream as a Partner
Cream is a polite little rabbit that takes her tiny Chao "Cheese" wherever she goes. She means well, but can act a little childish at times.
Any team with Cream has the ability to access high places in one way or another. If the team contains Cream, but not Sonic or Knuckles, it is designated as a Flying team.
Tag action: Cheese will change to resemble the leader, enabling the leader to use Cream's Chao Attack. While in the air, it will do the same, but will also give your jump height a slight boost.
Abilities with Amy as a Partner
Sonic's self professed girlfriend that he can't seem to escape from. She never leaves home without her trademark Pikopiko Hammer.
Amy has no outstanding characteristics, aside from her hammer, and has no bearing on what type designation a team is given.
Tag action: On the ground, Amy will use her hammer to propel you into the air. This is similar to Tails' tag action, only you are not given horizontal velocity at the start. While in the air, Amy will also use the hammer, however the vertical distance is not as strong as on the ground; however, your character is made to spin, so this move has its uses.
Abilities with Eggman as a Partner
Sonic and Dr. Eggman are forced to team up in the Extra Zone, Nonagression, when Gemerl steals the power of the Chaos Emeralds. Any partner that Sonic uses to access the zone is automatically replaced by Eggman. Eggman does not affect the team type, which remains as Speed.
Sonic | |
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Regular Actions |
Flight |
Button | Charged Dash |
Button | Charged Dash |
Jump+ | Not Available |
Jump+ | Not Available |
Special Actions |
Not Available |
Tag action: Sonic charges Eggman into a massive fireball that can be used to attack Gemerl. The longer the button is held, the more powerful the attack. This does not damage Gemerl, but must be done to make him vulnerable.
Manuals
Production Credits
Created by Sonic Team™
Producer: Yuji Naka
Director: Akinori Nishiyama
Art Director: Yuji Uekawa
Assistant Director: Ai Mashima
In cooperation with Dimps®
Producer: Kouichi Sakita
Line Producer: Yukihiro Higashi
Planners: Yukihiro Higashi, Masaaki Yamagiwa
Programmers: Tatsuaki Nakashima, Hiroki Yoshitake, Kuninori Douno
Designers: Kazuhiko Yamamoto, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
Sound: Hironobu Inagaki, Atsuyoshi Isemura
Special Thanks: Katsuya Kuramoto, Kenji Ayukawa, Syuhei Kimura, Isamu Kubota
Sound Created by: Wave Master
Sound Creators: Tatsuyuki Maeda, Kenichi Tokoi, Hideaki Kobayashi, Masaru Setsumaru, Fumie Kumatani, Tomoya Ohtani
SEGA Corporation
Marketing & Production: Mitsuru Takahashi, Naoko Ooka, Hideki Yokaichiya, Mariko Takeda
Publicity: Yasushi Nagumo, Youko Nagasawa
International Business & Product Development: Tatsuyuki Miyazaki, Yusuke Suai, Shiko Sakai
Development Division: Toshihiro Nagoshi, Toshiro Nakayama, Yusuke Asano, Akiko Kuroda
Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Youichi Takahashi, Hiroki Osawa, Satoru Ishigami, Colin Restall
Customer Relations: Yutaka Shoji, Masahiro Ozeki, Nobuyuki Inoue, Mariko Okada
Product Test: Junichi Shimizu, Akira Nishikawa, Akinobu Koechi, Akira Terasawa, Satoshi Yamagata
Sega of America, Inc.
Executive Management: Hideaki Irie
Localization Producers: Yosuke Moriya, Klayton Vorlick
Director of PD: Osamu Shibayama
Sega Europe, Ltd.
COO: Naoya Tsurumi
Director of PD: Jin Shimazaki
Localization Producer: Kuniyo Matsumoto
European Product Manager: Mathew Quaeck
Test Dept.: Darius Sadeghian, David Smith, Roy Boateng
Special Thanks: James Nicholas, Ricky Ip
Voices: Ryan Drummond, William Corkery, Scott Dreier, Jenny Douillard, Sarah Wulfeck, Jon St. John, Deem Bristow
Voice Recording Director: Lani Minella
Recording Coordinator: Keith Palmer
Executive Management: Hideki Okamura, Masanao Maeda
Executive Producer: Hisao Oguchi
Resources
Box Art
Artwork
- Vanilla.png
Sonic the Hedgehog games for the following systems | |
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2001 Sonic Advance | Tiny Chao Garden 2002 Sonic Advance 2 2003 Sonic Pinball Party | Sonic Battle 2004 Sonic Advance 3 | Sonic X: A Super Sonic Hero 2005 Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown 2006 Sonic the Hedgehog Genesis Demos Sonic Advance 3
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