Difference between revisions of "Sonic Mega Collection/Hidden content"
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− | {{ | + | {{back}} |
− | == | + | {{outdated}} |
− | + | ==Select ''Sonic 1'' revision== | |
+ | {{HiddenContent | ||
+ | | image1=SonicMegaCollection GC Sonic1REV00.png | ||
+ | | image2=SonicMegaCollection GC Sonic1REV01.png | ||
+ | | image3=SonicMegaCollection GC Sonic1REV01SpikeFix.png | ||
+ | | desc=By default, ''Sonic Mega Collection'' will load REV01 of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' with the "[[Spike damage behavior|spike bug]]" fix, but two other revisions can be accessed by entering button codes when displaying the ''Sonic 1'' info screen: | ||
+ | *To play '''REV00''' (described as "'''US'''"), press {{up}} {{Z}} {{down}} {{Z}} {{left}} {{Z}} {{right}} {{Z}}. | ||
+ | *To play '''REV01''' '''WITHOUT''' the "[[Spike damage behavior|spike bug]]" fix (described as "'''JP'''"), press {{up}} {{down}} {{down}} {{down}} {{left}} {{right}} {{Z}}. | ||
+ | *To replay the version by default (described as "'''JP2'''"), start the game then return to the menu, or press {{Z}} {{Z}} {{Z}} {{Z}} {{Z}} {{Z}} {{up}} {{down}} {{left}} {{right}}. | ||
+ | In PAL versions of ''Sonic Mega Collection'', 60Hz mode must be enabled in order to input the above codes (hold {{B}} on startup or, if playing on a [[Wii]], select 60Hz in the Wii settings). Otherwise, it will play the standard US/PAL version. | ||
+ | }} | ||
− | A [[Sonic Mega Collection (prototype)| | + | ==Unused content== |
+ | ===Early menu=== | ||
+ | {{HiddenContent | ||
+ | | image1=SonicMegaCollection GC EarlyMenu.png | ||
+ | | desc=A very early game select menu in Japanese exists on the disc, left over from an earlier stage of development than the [[Sonic Mega Collection (prototype; 2002-08-15)|2002-08-15 prototype]]. The original 3D Studio Max file of the menu is present in the same folder, as well as a breakdown of all the menu's textures in PNG format. The menu translates to: | ||
− | + | '''GAMES'''<br>''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''<br>''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<br>''[[Dr. Robotnik's Mean Bean Machine]]''<br>''[[sega:Ristar|Ristar the Shooting Star]]''<br>''[[sega:Flicky|Flicky]]''<br>''[[sega:Wonder Boy III: Monster Lair|Monster Lair]]''<br>''[[sega:Vectorman|Vectorman]]'' | |
− | |||
− | + | The rest of the menu is a series of A's in hiragana (あ). ''Vectorman'' would later be included in ''[[Sonic Gems Collection]]'', but not ''Monster Lair''. | |
− | + | }} | |
− | + | ===''Sonic CD'' remnants=== | |
+ | When hacking into ''[[Sonic Mega Collection]]'', one can find the entire European ''[[Sonic the Hedgehog CD]]'' [[:File:SonicCD MCD EU manual.pdf|manual]]. Not only that, but a preview version has ''Sonic CD'' on the list of games to pick. On the same preview version, in the movies section, you can find "''Sonic the Hedgehog Movie Part 1''" and "''Sonic the Hedgehog Movie Part 2''", likely meaning that the ''[[Sonic the Hedgehog (anime)|Sonic OVA]]'' was once in ''Sonic Mega Collection''. | ||
− | -[ | + | A [[Sonic Mega Collection (prototype; 2002-08-15)|''Sonic Mega Collection'' prototype]] released by [[User:Drx|drx]] actually has all of this stuff included, however the movies and the ''Sonic CD'' game are nonfunctional. |
− | While it is likely Sega was testing the Sofdec player and simply didn't take these files out, the movies and songs take up roughly 20% of the data...and even then, there is still empty space on the disc. This space could have easily been used for more games...or even Sonic CD, which allegedly couldn't be included partly because of "space limitations". | + | ===Sample videos=== |
+ | <!-- TODO: These videos should probably be uploaded here so they will last as long as the wiki does. --> | ||
+ | Three videos exist within the game's data and are all copyrighted to [[sega:CRI Middleware Co. Ltd.|CRI Middleware Co. Ltd.]], which helped [[Sega]] with AV-related things for their GameCube titles. While it is likely Sega was testing the Sofdec player and simply didn't take these files out, the movies and songs take up roughly '''20%''' of the data...and even then, there is still empty space on the disc. This space could have easily been used for more games...or even ''Sonic CD'', which allegedly couldn't be included partly because of "space limitations". | ||
− | == | + | ====sample.sfd==== |
− | + | '''[http://www.youtube.com/watch?v=Tamth9qXUFY sample.sfd]''' is a test video for CRI's Sofdec video compression technique for developers. If opened by FFPlay or a similar player that can play Sofdec/ADX files, the unused song is played as well (see Music below). | |
− | < | + | ====loopbgv.sfd==== |
+ | '''[http://www.youtube.com/watch?v=ziXdXn79zzo loopbgv.sfd]''' is nothing more than a CG water rippling effect somewhat like the Sonic Team logo animation from ''[[Sonic Adventure]]''. It lacks any sort of sound and only lasts 12 seconds. The purpose of this clip, aside from showing off Sofdec's capabilities, is currently unknown. | ||
+ | |||
+ | ====smpinter.sfd==== | ||
+ | '''[http://www.youtube.com/watch?v=trSBFxk5PoQ smpinter.sfd]''' is a 30-second clip of San Francisco. This might be from CRI, since they do have offices in San Francisco, It is suspected to be a test clip from the Dreamcast development kit. | ||
+ | |||
+ | ===Audio=== | ||
+ | {{UnusedTable|type=Audio| | ||
+ | {{UnusedRow | ||
+ | | content=[[File:SonicMegaCollection GC Music music24a.ogg]] | ||
+ | | desc='''music24a.adx''' — A three-and-a-half minute track used for a video intended to demonstrate the capabilities of the Sofdec codec (see above). | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | desc='''demosound.bin''' — The music for the 2P Battle menu from ''[[Sonic Adventure 2: Battle]]'', likely meant to test the ADX music format. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Demo leftovers=== | ||
+ | Present in the "demo" folder on the disc are .tpl files that have graphics for a demo, all in Japanese. | ||
+ | {{UnusedTable|type=Art| | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | desc=The title screen for the demo, which uses the layout of the prototype's title screen. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | desc=Title screen text informing the user to press {{Start}}. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | desc=Early Game Select graphics for the demo. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | desc=Various title screens used for the Game Select screen and menu control information. Some of the title screens are dimmed to indicate they were not available to play. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | desc=A screen that would be displayed when the demo ends. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Cheat device codes== | ||
+ | These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators. | ||
+ | ===[[sega:Action Replay|Action Replay]]=== | ||
+ | ====Official codes, PAL version==== | ||
+ | {{CodeTable|official=yes| | ||
+ | {{CodeRow|9X45-8AYJ-T3A07<br>J5E5-A3QD-F41C5|Master Code (must be on).|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|RFN8-YDUE-XTEG0<br>E51J-BMR6-PB357|Have ''[[Blue Sphere]]'' open.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|RKM8-BT5U-2VPWJ<br>8AZG-TEHP-9C5QQ|Have ''[[Knuckles in Sonic 2]]'' open.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|FRVM-KFZU-46XDP<br>JQEC-UT6N-GVKNP|Have ''[[Sonic 3 & Knuckles]]'' open.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|X92D-VKEP-AVGWP<br>Y0X4-N7EC-2BB32|Have ''[[sega:Flicky|Flicky]]'' open.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|98EZ-5EEM-WYG8R<br>UM6F-6Y3B-Q9RAR|Have ''[[sega:Ristar|Ristar]]'' open.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|NPX6-64D0-VEMBH<br>ZWYB-XYRM-H85NP|''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'': Infinite lives.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|NADH-99V3-9Z3B6<br>5X97-UXZN-4DAWT|''Sonic 1'': Always have 99 [[ring]]s.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|UD65-UW6R-DAXDA<br>1V7B-43PV-X561J|''Sonic 1'': Freeze timer.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|6ATT-XWVF-XVYH2<br>VTQW-1TF0-A3E29|''Sonic 1'': Invincible.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|CYDK-VP10-TDXC0<br>EE3J-W5Z5-DDTVE|''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'': Infinite lives.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|AB15-NTJX-VAHCH<br>CFBU-0Q9M-GRN0V|''Sonic 2'': Always have 99 rings.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|029Z-M9ZN-MKPPK<br>J0RG-UMQT-DWBQF|''Sonic 2'': Freeze timer.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|FAMQ-CAEE-2MMP0<br>ZY4T-V3JR-7V407|''Sonic 2'': Invincible.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|76TD-18QB-AB81E<br>2456-QJDP-FW7FC|''[[Sonic the Hedgehog 3|Sonic 3]]'': Infinite lives.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|DYFT-3GPP-230D1<br>88DF-F7HW-ZRA4U|''Sonic 3'': Always have 99 rings.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|JY6N-FNEQ-U27ND<br>57FT-Y1B6-Y0UDM<br>GRKZ-Y1UU-TRQGF|''Sonic 3'': Infinite air - [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]].|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|5HBP-UFVP-8TW20<br>KPVD-YKNR-A79ZB|''Sonic 3'': Freeze timer.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|MFT0-KJWC-4RPBV<br>39TK-CEN2-ZQFJM|''Sonic 3'': Invincible Sonic.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|JQJ9-Q45W-6AJWT<br>6FZW-HDEQ-88YX5|''Sonic 3'': Invincible Tails.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|EJCB-NDN0-1WXAP<br>CNK2-UYCW-5U68N|''[[Sonic & Knuckles]]'': Always have 99 rings.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|9P25-E2VY-52XG3<br>TCAV-ZVPZ-G6ENG|''Sonic & Knuckles'': Freeze timer.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|6TN1-NZ5M-NEBK2<br>4NK7-3PPR-GGY2U|''Sonic & Knuckles'': Infinite lives.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|0THB-GVK6-YA89D<br>C154-BDXX-T5FKH|''Knuckles in Sonic 2'': Infinite lives.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|TH66-HK5M-VNRZM<br>G5Q7-UFCR-HBM1B|''Knuckles in Sonic 2'': Always have 99 rings.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|DK9D-QHNB-PJ17F<br>BBF7-Q5RP-JQX6Y|''Knuckles in Sonic 2'': Freeze timer.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|YRP3-KVCP-YH155<br>Y0J6-XFDH-BUND7|''Knuckles in Sonic 2'': Invincible.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|2UU4-EM95-UE33P<br>QPDJ-AVPK-FAQQM|''Sonic 3 & Knuckles'': Infinite lives.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|J000-Y6VZ-9CCGM<br>D3CX-EHU6-K15KV|''Sonic 3 & Knuckles'': Always have 99 rings.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|RKBH-9PK5-QQYT7<br>HJ8G-CBCB-AJEDQ|''Sonic 3 & Knuckles'': Freeze timer.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|DGJY-4QX2-210X6<br>DXHE-8PTP-WR9AZ|''[[Sonic 3D: Flickies' Island]]'': Infinite lives.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|M35U-G2J5-YY6P3<br>9B5T-HKUX-1T6F0<br>K6RC-727K-P6U1R|''Sonic 3D: Flickies' Island'': Always have 99 rings.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|EECM-UCV9-172ZD<br>9ZVY-UUC0-KEDK4|''[[Sonic Spinball]]'': Infinite balls.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|GURG-A2AD-663ZC<br>X5MP-TDAE-9BM5U|''Sonic Spinball'': Have 3 Emeralds/Boss Room Open.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | {{CodeRow|FHB3-0JC9-5NJWW<br>CUKR-5Z7U-F9BHJ|''Ristar'': Infinite health.|{{ref|https://web.archive.org/web/20160706110828/http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx}}}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{SonicMegaCollectionOmni}} | {{SonicMegaCollectionOmni}} | ||
− | |||
− |
Latest revision as of 16:44, 22 December 2022
- Back to: Sonic Mega Collection.
This article is outdated. Due to changing events, this article is either no longer correct or needs information added to it to make it complete. Please update it so that it meets current knowledge. |
Contents
Select Sonic 1 revision
By default, Sonic Mega Collection will load REV01 of Sonic the Hedgehog with the "spike bug" fix, but two other revisions can be accessed by entering button codes when displaying the Sonic 1 info screen:
- To play REV00 (described as "US"), press .
- To play REV01 WITHOUT the "spike bug" fix (described as "JP"), press .
- To replay the version by default (described as "JP2"), start the game then return to the menu, or press .
In PAL versions of Sonic Mega Collection, 60Hz mode must be enabled in order to input the above codes (hold on startup or, if playing on a Wii, select 60Hz in the Wii settings). Otherwise, it will play the standard US/PAL version.
Unused content
A very early game select menu in Japanese exists on the disc, left over from an earlier stage of development than the 2002-08-15 prototype. The original 3D Studio Max file of the menu is present in the same folder, as well as a breakdown of all the menu's textures in PNG format. The menu translates to:
GAMES
Sonic the Hedgehog
Sonic the Hedgehog 2
Dr. Robotnik's Mean Bean Machine
Ristar the Shooting Star
Flicky
Monster Lair
Vectorman
The rest of the menu is a series of A's in hiragana (あ). Vectorman would later be included in Sonic Gems Collection, but not Monster Lair.
Sonic CD remnants
When hacking into Sonic Mega Collection, one can find the entire European Sonic the Hedgehog CD manual. Not only that, but a preview version has Sonic CD on the list of games to pick. On the same preview version, in the movies section, you can find "Sonic the Hedgehog Movie Part 1" and "Sonic the Hedgehog Movie Part 2", likely meaning that the Sonic OVA was once in Sonic Mega Collection.
A Sonic Mega Collection prototype released by drx actually has all of this stuff included, however the movies and the Sonic CD game are nonfunctional.
Sample videos
Three videos exist within the game's data and are all copyrighted to CRI Middleware Co. Ltd., which helped Sega with AV-related things for their GameCube titles. While it is likely Sega was testing the Sofdec player and simply didn't take these files out, the movies and songs take up roughly 20% of the data...and even then, there is still empty space on the disc. This space could have easily been used for more games...or even Sonic CD, which allegedly couldn't be included partly because of "space limitations".
sample.sfd
sample.sfd is a test video for CRI's Sofdec video compression technique for developers. If opened by FFPlay or a similar player that can play Sofdec/ADX files, the unused song is played as well (see Music below).
loopbgv.sfd
loopbgv.sfd is nothing more than a CG water rippling effect somewhat like the Sonic Team logo animation from Sonic Adventure. It lacks any sort of sound and only lasts 12 seconds. The purpose of this clip, aside from showing off Sofdec's capabilities, is currently unknown.
smpinter.sfd
smpinter.sfd is a 30-second clip of San Francisco. This might be from CRI, since they do have offices in San Francisco, It is suspected to be a test clip from the Dreamcast development kit.
Audio
Audio | Description |
---|---|
music24a.adx — A three-and-a-half minute track used for a video intended to demonstrate the capabilities of the Sofdec codec (see above). | |
demosound.bin — The music for the 2P Battle menu from Sonic Adventure 2: Battle, likely meant to test the ADX music format. |
Demo leftovers
Present in the "demo" folder on the disc are .tpl files that have graphics for a demo, all in Japanese.
Cheat device codes
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
Action Replay
Official codes, PAL version
Code | Effect | Reference |
---|---|---|
9X45-8AYJ-T3A07 J5E5-A3QD-F41C5 |
Master Code (must be on). | [1] |
RFN8-YDUE-XTEG0 E51J-BMR6-PB357 |
Have Blue Sphere open. | [1] |
RKM8-BT5U-2VPWJ 8AZG-TEHP-9C5QQ |
Have Knuckles in Sonic 2 open. | [1] |
FRVM-KFZU-46XDP JQEC-UT6N-GVKNP |
Have Sonic 3 & Knuckles open. | [1] |
X92D-VKEP-AVGWP Y0X4-N7EC-2BB32 |
Have Flicky open. | [1] |
98EZ-5EEM-WYG8R UM6F-6Y3B-Q9RAR |
Have Ristar open. | [1] |
NPX6-64D0-VEMBH ZWYB-XYRM-H85NP |
Sonic 1: Infinite lives. | [1] |
NADH-99V3-9Z3B6 5X97-UXZN-4DAWT |
Sonic 1: Always have 99 rings. | [1] |
UD65-UW6R-DAXDA 1V7B-43PV-X561J |
Sonic 1: Freeze timer. | [1] |
6ATT-XWVF-XVYH2 VTQW-1TF0-A3E29 |
Sonic 1: Invincible. | [1] |
CYDK-VP10-TDXC0 EE3J-W5Z5-DDTVE |
Sonic 2: Infinite lives. | [1] |
AB15-NTJX-VAHCH CFBU-0Q9M-GRN0V |
Sonic 2: Always have 99 rings. | [1] |
029Z-M9ZN-MKPPK J0RG-UMQT-DWBQF |
Sonic 2: Freeze timer. | [1] |
FAMQ-CAEE-2MMP0 ZY4T-V3JR-7V407 |
Sonic 2: Invincible. | [1] |
76TD-18QB-AB81E 2456-QJDP-FW7FC |
Sonic 3: Infinite lives. | [1] |
DYFT-3GPP-230D1 88DF-F7HW-ZRA4U |
Sonic 3: Always have 99 rings. | [1] |
JY6N-FNEQ-U27ND 57FT-Y1B6-Y0UDM GRKZ-Y1UU-TRQGF |
Sonic 3: Infinite air - Sonic and Tails. | [1] |
5HBP-UFVP-8TW20 KPVD-YKNR-A79ZB |
Sonic 3: Freeze timer. | [1] |
MFT0-KJWC-4RPBV 39TK-CEN2-ZQFJM |
Sonic 3: Invincible Sonic. | [1] |
JQJ9-Q45W-6AJWT 6FZW-HDEQ-88YX5 |
Sonic 3: Invincible Tails. | [1] |
EJCB-NDN0-1WXAP CNK2-UYCW-5U68N |
Sonic & Knuckles: Always have 99 rings. | [1] |
9P25-E2VY-52XG3 TCAV-ZVPZ-G6ENG |
Sonic & Knuckles: Freeze timer. | [1] |
6TN1-NZ5M-NEBK2 4NK7-3PPR-GGY2U |
Sonic & Knuckles: Infinite lives. | [1] |
0THB-GVK6-YA89D C154-BDXX-T5FKH |
Knuckles in Sonic 2: Infinite lives. | [1] |
TH66-HK5M-VNRZM G5Q7-UFCR-HBM1B |
Knuckles in Sonic 2: Always have 99 rings. | [1] |
DK9D-QHNB-PJ17F BBF7-Q5RP-JQX6Y |
Knuckles in Sonic 2: Freeze timer. | [1] |
YRP3-KVCP-YH155 Y0J6-XFDH-BUND7 |
Knuckles in Sonic 2: Invincible. | [1] |
2UU4-EM95-UE33P QPDJ-AVPK-FAQQM |
Sonic 3 & Knuckles: Infinite lives. | [1] |
J000-Y6VZ-9CCGM D3CX-EHU6-K15KV |
Sonic 3 & Knuckles: Always have 99 rings. | [1] |
RKBH-9PK5-QQYT7 HJ8G-CBCB-AJEDQ |
Sonic 3 & Knuckles: Freeze timer. | [1] |
DGJY-4QX2-210X6 DXHE-8PTP-WR9AZ |
Sonic 3D: Flickies' Island: Infinite lives. | [1] |
M35U-G2J5-YY6P3 9B5T-HKUX-1T6F0 K6RC-727K-P6U1R |
Sonic 3D: Flickies' Island: Always have 99 rings. | [1] |
EECM-UCV9-172ZD 9ZVY-UUC0-KEDK4 |
Sonic Spinball: Infinite balls. | [1] |
GURG-A2AD-663ZC X5MP-TDAE-9BM5U |
Sonic Spinball: Have 3 Emeralds/Boss Room Open. | [1] |
FHB3-0JC9-5NJWW CUKR-5Z7U-F9BHJ |
Ristar: Infinite health. | [1] |
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 http://uk.codejunkies.com/search/codes/Sonic-Mega-Collection_GameCube_7340287-7___.aspx (Wayback Machine: 2016-07-06 11:08)
Sonic Mega Collection | |
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Manuals |