Difference between revisions of "Sonic the Hedgehog Genesis/Comparisons"
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While the game would like you to think otherwise, ''Sonic the Hedgehog Genesis'' is a very loose adaption of the [[Sonic the Hedgehog (16-bit)|original game]]. To help illustrate this, some comparisons: | While the game would like you to think otherwise, ''Sonic the Hedgehog Genesis'' is a very loose adaption of the [[Sonic the Hedgehog (16-bit)|original game]]. To help illustrate this, some comparisons: | ||
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{{Comparison | {{Comparison | ||
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| game1=Game Boy Advance | | game1=Game Boy Advance | ||
| game2=Mega Drive | | game2=Mega Drive | ||
− | | desc=Sonic uses his drowning animation when dying. | + | | desc=Sonic uses his drowning animation when dying. He also always faces to the left. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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− | | image2= | + | | image2=Sonic1 MD Comparison Switch.png |
| game1=Game Boy Advance | | game1=Game Boy Advance | ||
| game2=Mega Drive | | game2=Mega Drive |
Latest revision as of 13:34, 11 January 2021
- Back to: Sonic the Hedgehog Genesis.
While the game would like you to think otherwise, Sonic the Hedgehog Genesis is a very loose adaption of the original game. To help illustrate this, some comparisons:
Contents
General comparisons
Game Boy Advance |
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Mega Drive |
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Most static screens have been optimised for the Game Boy Advances' hardware. After health and safety warnings and a "licensed by Nintendo" screen, a simpler (albeit similar) Sega screen shows up.
Game Boy Advance |
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Mega Drive |
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Sonic Team had no official logo in 1991. By 2006, they did.
Game Boy Advance |
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Mega Drive |
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The title screen has been re-drawn for the smaller display. While the background is essentially the same but smaller, it has fewer layers of parallax scrolling. "PRESS START" flashes on the screen.
Game Boy Advance |
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Mega Drive |
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The level select is no longer hidden. Genesis offers a battery back-up save feature, and levels are unlocked as you progress.
Game Boy Advance |
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Mega Drive |
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All title cards have been re-drawn.
Game Boy Advance |
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Mega Drive |
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In-game graphics are largely the same as on the Mega Drive, save for the heads-up display. Because of this, the action is zoomed in, making it more difficult to see what lies ahead.
Game Boy Advance |
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Mega Drive |
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Ending cards are also different.
Gameplay comparisons
Game Boy Advance |
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Mega Drive |
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Pause the game and Sonic will disappear, being replaced by a simple menu. All other objects remain on-screen.
Graphics comparisons
Game Boy Advance |
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Mega Drive |
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Rings only have three frames of animation, and when collected, the animation is drawn upside down.
Game Boy Advance |
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Mega Drive |
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All horizontal springs in the game are also drawn upside down.
Game Boy Advance |
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Mega Drive |
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Sonic uses his drowning animation when dying. He also always faces to the left.
Game Boy Advance |
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Mega Drive |
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Every zone uses switches with a Marble Zone colour scheme.
Level comparisons
- Green Hill Zone
- Marble Zone
- Spring Yard Zone
- Labyrinth Zone
- Star Light Zone
- Scrap Brain Zone
- Final Zone
- Special Stage
References
Sonic the Hedgehog (16-bit) | |
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Main page (Gen|2013|3D|Ages) Manuals Development |
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Scrapped Enemies: |