Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Lava Reef Zone"
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==Act 1== | ==Act 1== | ||
− | {{ | + | {{Comparison |
− | | image1=Notavailable.svg | + | | image1=Sonic3C0408 MD Comparison LRZ1 KnuxStart.png |
− | | | + | | image2=Sonic3&K MD Comparison LRZ1 KnuxStart.png |
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=[[Knuckles the Echidna|Knuckles]] doesn't walk in at the start of the Act. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Notavailable.svg | ||
+ | | sprite1w= | ||
+ | | sprite1h= | ||
+ | | sprite1x= | ||
+ | | sprite1y= | ||
+ | | sprite2=SonicandKnuckles MD Map Lr1.png | ||
+ | | sprite2w=640 | ||
+ | | sprite2h=256 | ||
+ | | sprite2x=0 | ||
+ | | sprite2y=1792 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | vertical=yes | ||
+ | | desc=The start of Knuckles' route is different. Later builds remove one of the stalactites and add rock barriers in the floor and ceiling. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Notavailable.svg | ||
+ | | sprite1w= | ||
+ | | sprite1h= | ||
+ | | sprite1x= | ||
+ | | sprite1y= | ||
+ | | sprite2=SonicandKnuckles MD Map Lr1.png | ||
+ | | sprite2w=640 | ||
+ | | sprite2h=768 | ||
+ | | sprite2x=1792 | ||
+ | | sprite2y=640 | ||
+ | | spritescale=0.75 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=The staircase at the start of [[Sonic the Hedgehog|Sonic]]/[[Miles "Tails" Prower|Tails]]' route has falling stalactites, making the climb more dangerous than in the final. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 IwamodokiShield.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 IwamodokiShield.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=[[Shield]]s do not protect the player from the debris of [[Iwamodoki]]s. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 MonitorSwap1.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 MonitorSwap1.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=This [[Fire Shield]] [[monitor]] was later changed to a second Super Ring. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 TunnelbotKnux.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 TunnelbotKnux.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=It is possible to destroy the four pistons of the [[Tunnelbot]] like they were [[Badnik]]s before it begins drilling. Knuckles can [[Glide]] into them, while Sonic can have Tails attack them before he approaches it. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 NoLavaPlatform.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 NoLavaPlatform.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=There's no collapsing platform to save Knuckles after being dropped down by the Tunnelbot, leading to a cheap hit on lava. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 KnuxSteppingStone.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 KnuxSteppingStone.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=One of the stepping stones across lava in Knuckles' route was changed from a tall narrow rock formation to a wider platform to make it easier to stand on. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 GiantRingMonitor.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 GiantRingMonitor.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=This [[Giant Ring]] room has a Super Ring monitor that was taken out later. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 MonitorSwap2.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 MonitorSwap2.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=This 1-Up was replaced with two red [[spring]]s. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 MonitorSwap3.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 MonitorSwap3.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=This 1-Up was changed to a second Super Ring. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 Door.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 Door.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=Instead of a door here, there was originally a rocky blockade that the player had to [[Spin Dash]] under to pass. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 HeatArmsBullets.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 HeatArmsBullets.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=The bullets from [[Heat Arms]]' turrets can penetrate Shields. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ1 BonusMonitors1.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ1 BonusMonitors1.png | ||
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc= | + | | desc=Like in [[Sandopolis Zone]], the bonus monitors at the end of Act 1 are visible for some reason, and have reversed gravity when released by the [[Signpost]]. |
}} | }} | ||
− | {{ | + | {{Comparison |
− | | image1= | + | | image1=Sonic3C0408 MD Comparison LRZ1 BonusMonitors2.png |
− | | image2= | + | | image2=Sonic3&K MD Comparison LRZ1 BonusMonitors2.png |
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc= | + | | desc=However, when Act 2 begins, any monitors that have gone off the top of the screen can be seen underneath the ground. |
}} | }} | ||
Line 28: | Line 137: | ||
==Act 2== | ==Act 2== | ||
− | {{ | + | {{Comparison |
− | | image1= | + | | image1=Sonic3C0408 MD Comparison LRZ2 StartLava.png |
− | | image2= | + | | image2=Sonic3&K MD Comparison LRZ2 StartLava.png |
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=The lava does not cool when Act 2 begins, but | + | | desc=The lava does not cool when Act 2 begins, but the player can still walk on it. |
}} | }} | ||
− | {{ | + | {{Comparison |
− | | image1= | + | | image1=Sonic3C0408 MD Comparison LRZ2 DifferentPalette.png |
− | | image2= | + | | image2=Sonic3&K MD Comparison LRZ2 DifferentPalette.png |
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
| desc=Act 2's palette hasn't "fully cooled". Rather than having blue rocks, they are brown like Act 1, which gives the Act a very different look. | | desc=Act 2's palette hasn't "fully cooled". Rather than having blue rocks, they are brown like Act 1, which gives the Act a very different look. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ2 Backtrack.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ2 Backtrack.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=The left level boundary won't lock after passing the first flamethrower at the start, meaning the player can backtrack as they please. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ2 StartBlock.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ2 StartBlock.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=The start of the Act has a moving block that was removed later. The [[Ring]]s that floated above it were moved down to the ground after its removal. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ2 SwingLaunch.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ2 SwingLaunch.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=The spinning cylinders that the player can swing from don't launch the player as high, which makes it difficult to reach the top. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ2 KnuxFireShield.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ2 KnuxFireShield.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=This [[Fire Shield]] monitor in Knuckles' route is placed rather weirdly - it's floating slightly above the block it's placed on. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ2 KnuxSpikes.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ2 KnuxSpikes.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=Some of the [[Spikes (obstacle)|spikes]] would be removed, as it made getting past this part more difficult for Knuckles. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ2 KnuxBoulderLaugh.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ2 KnuxBoulderLaugh.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=When Sonic and/or Tails encounter Knuckles, his theme does not play, and he laughs after punching the boulder at them. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ2 SuperSonicBoulder.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ2 SuperSonicBoulder.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=The boulder doesn't make any sounds as it rolls, and won't cancel the player's [[Super transformation|Super form]]. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ2 KnuxExtraLives.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ2 KnuxExtraLives.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=These hidden monitors beneath the staircase where the boulder cutscene takes place are all 1-Ups. Two of them were changed to Super Rings in later builds. | ||
}} | }} | ||
Line 47: | Line 212: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=SonicandKnuckles MD Map Lr2.png | | image2=SonicandKnuckles MD Map Lr2.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc= | ||
+ | | vertical=yes | ||
+ | }} | ||
+ | |||
+ | ==Act 3== | ||
+ | The fight with [[Hot Mobile]] is treated internally as a third Act in ''Sonic & Knuckles''. The regular music for Lava Reef Act 2 plays until the player reaches the boss, rather than the boss music playing immediately from the start of the area. There are also no sound effects defined for almost everything here. | ||
+ | |||
+ | '''NOTE:''' [[Debug mode]] must be enabled in order to access this Act via the [[level select]]. | ||
+ | {{Comparison | ||
+ | | sprite1=Notavailable.svg | ||
+ | | sprite1w= | ||
+ | | sprite1h= | ||
+ | | sprite1x= | ||
+ | | sprite1y= | ||
+ | | sprite2=SonicandKnuckles MD Map Lr3.png | ||
+ | | sprite2w=768 | ||
+ | | sprite2h=384 | ||
+ | | sprite2x=2560 | ||
+ | | sprite2y=1024 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | vertical=yes | ||
+ | | desc=This series of platforms just before the Hot Mobile has less [[Ring]]s and is missing a [[Lightning Shield]]. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ3 PlatformPalette.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ3 PlatformPalette.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=The descending platforms have an incorrect palette. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ3 ResultsTally.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ3 ResultsTally.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=The lava does not cool after breaking open the [[Capsule]]. If the player gets hurt on the lava after breaking the capsule, they will retain control during the results tally. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ3 SteppingStones.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ3 SteppingStones.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=After the results tally finishes, the platform will slowly move to the right, leading to a stepping-stone sequence across the lava. The player has to be careful here, as they can still get hurt and die. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD Comparison LRZ3 Transition.png | ||
+ | | image2=Sonic3&K MD Comparison LRZ3 Transition.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=The transition to [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]] does not work here, so the player is basically stuck. | ||
+ | }} | ||
+ | |||
+ | ===Map=== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=SonicandKnuckles MD Map Lr3.png | ||
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final |
Latest revision as of 00:17, 24 November 2019
Act 1
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
Knuckles doesn't walk in at the start of the Act.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
The start of Knuckles' route is different. Later builds remove one of the stalactites and add rock barriers in the floor and ceiling.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The staircase at the start of Sonic/Tails' route has falling stalactites, making the climb more dangerous than in the final.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
Shields do not protect the player from the debris of Iwamodokis.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
This Fire Shield monitor was later changed to a second Super Ring.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
It is possible to destroy the four pistons of the Tunnelbot like they were Badniks before it begins drilling. Knuckles can Glide into them, while Sonic can have Tails attack them before he approaches it.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
There's no collapsing platform to save Knuckles after being dropped down by the Tunnelbot, leading to a cheap hit on lava.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
One of the stepping stones across lava in Knuckles' route was changed from a tall narrow rock formation to a wider platform to make it easier to stand on.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
This Giant Ring room has a Super Ring monitor that was taken out later.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
This 1-Up was replaced with two red springs.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
This 1-Up was changed to a second Super Ring.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
Instead of a door here, there was originally a rocky blockade that the player had to Spin Dash under to pass.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The bullets from Heat Arms' turrets can penetrate Shields.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
Like in Sandopolis Zone, the bonus monitors at the end of Act 1 are visible for some reason, and have reversed gravity when released by the Signpost.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
However, when Act 2 begins, any monitors that have gone off the top of the screen can be seen underneath the ground.
Map
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
Act 2
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The lava does not cool when Act 2 begins, but the player can still walk on it.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
Act 2's palette hasn't "fully cooled". Rather than having blue rocks, they are brown like Act 1, which gives the Act a very different look.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The left level boundary won't lock after passing the first flamethrower at the start, meaning the player can backtrack as they please.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The start of the Act has a moving block that was removed later. The Rings that floated above it were moved down to the ground after its removal.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The spinning cylinders that the player can swing from don't launch the player as high, which makes it difficult to reach the top.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
This Fire Shield monitor in Knuckles' route is placed rather weirdly - it's floating slightly above the block it's placed on.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
Some of the spikes would be removed, as it made getting past this part more difficult for Knuckles.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
When Sonic and/or Tails encounter Knuckles, his theme does not play, and he laughs after punching the boulder at them.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The boulder doesn't make any sounds as it rolls, and won't cancel the player's Super form.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
These hidden monitors beneath the staircase where the boulder cutscene takes place are all 1-Ups. Two of them were changed to Super Rings in later builds.
Map
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
Act 3
The fight with Hot Mobile is treated internally as a third Act in Sonic & Knuckles. The regular music for Lava Reef Act 2 plays until the player reaches the boss, rather than the boss music playing immediately from the start of the area. There are also no sound effects defined for almost everything here.
NOTE: Debug mode must be enabled in order to access this Act via the level select.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
This series of platforms just before the Hot Mobile has less Rings and is missing a Lightning Shield.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The descending platforms have an incorrect palette.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The lava does not cool after breaking open the Capsule. If the player gets hurt on the lava after breaking the capsule, they will retain control during the results tally.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
After the results tally finishes, the platform will slowly move to the right, leading to a stepping-stone sequence across the lava. The player has to be careful here, as they can still get hurt and die.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The transition to Hidden Palace Zone does not work here, so the player is basically stuck.
Map
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
References
Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3 | |
---|---|
Main page | Comparisons | Maps | Hidden content |