Difference between revisions of "Casino Street Zone"
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}}'''Casino Street Zone''' is the second level in [[Sonic the Hedgehog 4]]. It seems to be based largely on ''[[Sonic 2]]''<nowiki>'</nowiki>s [[Casino Night Zone]]. The zone is known for the Score Attack gimmick in Act 2 of the PartnerNET build where Sonic was enclosed in a pinball area and had to get 100,000 points to proceed to the next level. This was mostly unfavoured by fans and it was later changed to an iPhone-exclusive act, with the console version recieving an entirely new Act. | }}'''Casino Street Zone''' is the second level in [[Sonic the Hedgehog 4]]. It seems to be based largely on ''[[Sonic 2]]''<nowiki>'</nowiki>s [[Casino Night Zone]]. The zone is known for the Score Attack gimmick in Act 2 of the PartnerNET build where Sonic was enclosed in a pinball area and had to get 100,000 points to proceed to the next level. This was mostly unfavoured by fans and it was later changed to an iPhone-exclusive act, with the console version recieving an entirely new Act. | ||
− | On September 23, 2010, Joystiq [http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/ revealed] the trailer and some information regarding the level, as well as a few statements from [[Ken Balough]], one of which saying that CSZ wasn't inspired by any older levels | + | On September 23, 2010, Joystiq [http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/ revealed] the trailer and some information regarding the level, as well as a few statements from [[Ken Balough]], one of which saying that CSZ wasn't inspired by any older levels. |
The new gimmick for this act appears to be playing cards which Sonic can jump on before they flip over, and even run on a moving deck of cards. In addition there are different versions of the cannons, pinball tables and rolling tunnels, as well as the [[Batbot]] and [[Crawl]] badniks from [[Sonic the Hedgehog 3|Sonic the Hedgehog 3's]] [[Carnival Night Zone]] and Casino Night Zone. | The new gimmick for this act appears to be playing cards which Sonic can jump on before they flip over, and even run on a moving deck of cards. In addition there are different versions of the cannons, pinball tables and rolling tunnels, as well as the [[Batbot]] and [[Crawl]] badniks from [[Sonic the Hedgehog 3|Sonic the Hedgehog 3's]] [[Carnival Night Zone]] and Casino Night Zone. |
Revision as of 08:08, 30 September 2010
Sonic the Hedgehog 4 |
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Levels |
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Casino Street Zone |
Casino Street Zone |
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Second level, Sonic the Hedgehog 4 |
Number of Acts: 4 |
Level theme: carnival/casino |
On September 23, 2010, Joystiq revealed the trailer and some information regarding the level, as well as a few statements from Ken Balough, one of which saying that CSZ wasn't inspired by any older levels.
The new gimmick for this act appears to be playing cards which Sonic can jump on before they flip over, and even run on a moving deck of cards. In addition there are different versions of the cannons, pinball tables and rolling tunnels, as well as the Batbot and Crawl badniks from Sonic the Hedgehog 3's Carnival Night Zone and Casino Night Zone.
Acts
- Act 1 - Neon City Adrift in the Night
- Act 2 - Unknown (Console) / 100,000 Point Challenge (iPhone)
- Act 3 - Casino Climax
- Boss - Dr. Eggman's Party
Sonic the Hedgehog 4 | |
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Main page (I|II|Metal) |
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Episode I:
Episode II: Episode I: Episode II: Episode I:
Episode II: |