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{{Bob320|bobscreen=heroes_title.png|publisher=Sega|developer=Sonic Team|system=Gamecube]] / PS2 / PC / [[Xbox|europe=Feb. 6, 2004

Released in Germany: Feb. 5, 2004
Released in Australia: Feb. 6, 2004|usa=Jan. 27, 2004|japan=Dec. 30, 2003|genre=3D Platform|seealso=Shadow the Hedgehog (game)}}

Sonic Heroes is the third 3D game to hit the Nintendo GameCube. Sonic Heroes is also the first game to go multiplatform for all systems. It was released on January 6, 2004, for the Gamecube and on January 27, 2004, for the PS2 and Xbox. The phrase "Sonic Heroes" refers to the uniting of the protagonists of the Sonic the Hedgehog series.

The game introduces several new gameplay elements. Unlike past Sonic games, which have all been single player, the player is able to control three characters at a time, switching the party's leader. Each character has a unique power which it contributes to the team. There are three types of characters that are used in gameplay. One party member is a "fly" type, able to ascend short distances with the other party members. The second type is "speed." This character can move faster than the other two and has a homing attack. The final brand of hero is "power," the character who has the most strength. Also included is a Team Attack feature that allows you to destroy all enemies on the field when your energy gauge is filled.

This game also marked the return of the Chaotix, a group last seen in Knuckles' Chaotix on the Sega 32X (except for Espio the Chameleon, who became playable in Sonic the Fighters), Shadow the Hedgehog & Rouge the Bat from Sonic Adventure 2: Battle, Cream the Rabbit from Sonic Advance 2, Big the Cat from Sonic Adventure and Metal Sonic, who, prior to this game, had not played a major role in the series since Sonic CD.

Even though it is the first multiplatform Sonic game, it is least recommended for the Playstation2 because of clipping and graphics faults during gameplay. Sonic Heroes has sold 2.1 million copies worldwide.

Story

Robotnik has come back to challenge Sonic and crew again to defeat his new scheme. Sonic, Tails, and Knuckles gladly accept and race off to tackle the doc's latest plan. Meanwhile, Rouge the Bat swings in on one of Robotnik's old fortresses and discovers Shadow in capsule. After an odd encounter, Rouge, Shadow, and E-123 Omega join up to find out what happened to Shadow and to get revenge on Robotnik. At a resort, Amy looks at an add that shows Sonic in it with a chao and a frog. After getting over boredom, Amy, Cream, and Big decide to find Sonic and get what they want back. Elsewhere, in a run down building, the Chaotix get a package that contains a walkie talkie. Tempting them, Vector, Charmy, and Espio decide to work for this mysterious person, so they can earn some money.

Levels

Cheat Codes

Unlockable Items

The further a player progresses in Sonic Heroes, the more gameplay and extra options become available. Those include:

  • 2 Player Team Battle Mode: Collect 20 emblems
  • 2 Player Special Stage Mode: Collect 40 emblems
  • 2 Player Ring Race Mode: Collect 60 emblems
  • 2 Player Bobsled Mode: Collect 80 emblems
  • 2 Player Quick Race Mode: Collect 100 emblems
  • 2 Player Expert Race Mode: Collect 120 emblems
  • Super Hard Difficulty: Collect all 141 emblems with all A-rankings
  • Last Story: Complete all 4 other stories and collect all Chaos Emeralds
  • 'Sonic Heroes' - Main Theme: Unlocked at start
  • Team Chaotix Movie: Beat Story Mode with Team Chaotix
  • Team Chaotix Theme: Beat Story Mode with Team Chaotix

'Team Dark Movie: Beat Story Mode with Team Dark

  • 'This Machine' - Team Dark Theme: Beat Story Mode with Team Dark
  • Team Rose Movie: Beat Story Mode with Team Rose
  • 'Follow Me' - Team Rose Theme: Beat Story Mode with Team Rose
  • Team Sonic Movie: Beat Story Mode with Team Sonic
  • 'We Can' - Team Sonic Theme: Beat Story Mode with Team Sonic
  • 'What I'm Made Of' - Ending Theme: Beat the LAST story

Production Credits

Sonic Team

Producer: Yuji Naka Director: Takashi Iizuka Art Director: Kazuyuki Hoshino Main Programmer: Tetsu Katano Main Game Designer: Shiro Maekawa Sound Director: Jun Senoue Player Designer: Nobuhiko Honda Player Motion Designer: Atsushi Saito Player Programmer: Tetsu Katano Level Designers: Takashi Iizuka, Eitaro Toyoda Stage Programmers: Takeshi Sakakibara, Makiko Nishimura, Tomoyuki Naito Field Art Director: Hiroshi Nishiyama Field Artists: Yoshitaka Miura, Takahiro Kudo, Michikazu Tamamura, Daizo Kinoshita Enemy Game Designers: Shiro Maekawa Enemy Designer: Kazuyuki Hoshino Enemy Programmers: Masato Nakazawa, Makiko Nishimura, Makoto Suzuki, Tetsu Katano S‑Stage Game Designer: Kenjiro Morimoto S‑Stage Artists: Kaori Hitsuda, Michio Abe S‑Stage Programmers: Shinya Matsunami, Hiroshi Iwasaki, Masatoshi Shitara Scenario Writer: Shiro Maekawa Event Scene Artist: Nobuhiko Honda Story Event Programmer: Takeshi Sakakibara Menu Screen Programmer: Makoto Suzuki Menu Screen Artists: Yuji Uekawa, Takeshi Ichimura, Ryutaro Ishihara, MEDAL co. ltd. Multi Platform Programmer: Makoto Suzuki Multi Platform Artist: Ryutaro Ishihara Development Support: Yoshitaka Kawabata, Shinya Matsunami, Tomonori Fukazawa, Shun Nakamura, Soosa Kim CG Movie Producer: Keith Palmer CG Movie Director: Takashi Iizuka Story Board Designers: Shiro Maekawa, Kazuyuki Hoshino CG Movie Production: Vision Scape Inc., Clayt Ratzlaff, Tammy McDonald, JS Lennox, Michael J. Sherak, Dave Riewald, Andrew Wilson, John Giordano, Ryan Benjamin, Bryan Pritchard, Steve Lennox, Paul Anderson Sound Designed by: wavemaster inc. Executive Coordinator: Tatsuya Kouzaki Lead Music Composer: Jun Senoue Music Composers: Naofumi Hataya, Yutaka Minobe, Tomoya Ohtani, Keiichi Sugiyama, Hideaki Kobayashi, Mariko Nanba, Teruhiko Nakagawa, Fumie Kumatani Sound Effects: Jun Senoue, Takashi Endoh, Tomonori Sawada, Tatsuyuki Maeda Technical Supervisor: Shigeharu Isoda Theme Songs

  • SONIC HEROES: Crush 40
  • WE CAN: Ted Poley, Tony Harnell
  • THIS MACHINE: Julien-K
  • FOLLOW ME: Kay Hanley
  • TEAM CHAOTIX: Gunnar Nelson (from the NELSONS)
  • WHAT I'M MADE OF: Crush 40

Coordination Supervisor: Kazuo Koizumi Recording Coordinators: Jun Senoue, Atsushi Kosugi (Beat on Beat inc.) Recording Engineers: Stan Katayama, Masahiro Fukuhara, Hirokazu Akashi, Yoshitada Miya Surround Mixed at: wavemaster studio Japanese Voices: Jun'ichi Kanemaru, Ryo Hirohashi, Nobutoshi Kanna, Kouji Yusa, Rumi Ochiai, Taiten Kusunoki, Taeko Kawata, Sayaka Aoki, Takashi Nagasako, Kenta Miyake, Yuki Masuda, Youko Teppouzuka, Etsuko Kozakura, Chikao Otsuka Voice Recording Producer: Hiroyuki Inage (TOHOKUSHINSHA) Voice Recording Director: Eriko Kimura (TOHOKUSHINSHA), Lani Minella Recording: STUDIO UNI Recording Coordinator: Akinori Nishiyama, Keith Palmer English Voices: Ryan Drummond, William Corkery, Scott Dreier, David Humphrey, Lani Minella, Jon St. John, Jenny Douillard, Sarah Wulfeck, Marc Biagi, Bill Corkery, Emily Corkery, Deem Bristow Post Recording Editors: Rick Bowman, Lethal Sounds Voice Files Operation: Attic Arcade Inc. Assistant Producers: [[Takao M iyoshi|Miyoshi Takao]], Kenjiro Morimoto Product Support: Akinori Nishiyama, Yuji Uekawa, Masanobu Yamamoto Multi Platform Library: Criterion Software Ltd. Middleware Support: Cri Middleware Co. Ltd., Masao Oshimi, Katsumi Yabuno

Sega Corporation

President: Hisao Oguchi Consumer Division: Hideki Okamura, Masanao Maeda Development Division: Toshihiro Nagoshi, Toshiro Nakayama, Yusuke Asano Marketing: Naoko Ooka, Mariko Takeda, Hideki Youkaichiya Public Relations: Yasushi Nagumo, Yoko Nagasawa International Business: Tatsuyuki Miyazaki, Yusuke Suai Creative Center: Takashi Ando, Kazuyoshi Hara, Ryo Suenaga, Tooru Sasaki, Yuki Kobayashi, Noriyuki Tarumi Customer Relationship: Yutaka Shoji, Nobuyuki Inoue TEST Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Satoshi Kuwano QC Department: Kazuhiko Morii, Yuji Nakamura

Sega of America, Inc.

President and COO: Hideaki Irie Localization Producer: Yosuke Moriya Director of PD Osamu Shibamiya Sr. Release Manager: Andrei Belkin Product Manager: Noah Musler Marketing Consultant: Lori Von Rueden Advertising Manager: Teri Higgins Creative Services: Arianne McCarthy Public Relations Manager: Bret Blount Director of QA: Deborah Kirkham Offshore Project Manager: Shawn Dobbins

Sega Europe, Ltd.

President and COO: Naoya Tsurumi Executive Vice President: Jin Shimazaki, Mike Sherlock Senior Producer: Matt O'Driscol Localization Producer: Kuniyo Matsumoto Technical Producer: Elliot Martin Marketing Director: Matthew Woodley Marketing Manager: Gary Knight Product Manager: Mathew Quaeck Translators: Giuseppe Rizzo, Brigitte Nadesan, Marta Lois González, Zuzanna Zabkova Quality Assurance: Darius Sadeghian, David Smith, Roy Boateng, Chris Geiles


Boxart

Gamecube Boxart

Image:heroes_gc_us.jpg|US Boxart Image:Heroes GC Boxart EU.jpg|EU Boxart Image:Heroes gc pc eu.jpg|EU Player's Choice Boxart Image:heroes gc jap.jpg|JP Boxart


PS2 Boxart

Image:heroes_ps2_us.jpg|US Boxart Image:heroes_ps2_eu.jpg|EU Boxart Image:heroes_ps2_jp.jpg|JP Boxart


Xbox Boxart

Image:heroes_xbx_us.jpg|US Boxart Image:Heroes_xbx_pc_us.jpg|US Platinum Hits Boxart Image:heroes_xbx_eu.jpg|EU Boxart Image:heroes_xbx_jp.jpg|JP Boxart


PC Boxart

Image:heroes_pc_eu.jpg|EU Boxart Image:heroes_jp_pc.jpg|JP Boxart


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