Difference between revisions of "Sonic Battle"
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{{Bob|bobscreen=SonBattle.gif|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Game Boy Advance]]|europe=February 27, 2004|usa=January 5, 2004|japan=December 4, 2003|genre=Fighting|seealso=Sonic the Fighters}} | {{Bob|bobscreen=SonBattle.gif|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Game Boy Advance]]|europe=February 27, 2004|usa=January 5, 2004|japan=December 4, 2003|genre=Fighting|seealso=Sonic the Fighters}} | ||
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− | + | '''''Sonic Battle''''' was a 4 player isometric fighting game based on the ''Sonic Adventure'' era characters, differing heavily from ''[[Sonic Championship|Sonic the Fighters]]'', the first Sonic fighting game. It had a single player story mode - which, debatedly, has the best story in the entire series; it doesn't take itself too seriously and gives us a better look at the characters. | |
− | + | The story centered around the ancient mechanoid [[Emerl]]. Emerl could be upgraded, but it was long and tedious to do this, which some gamers found to detract from the game. He gains XPs from each fight, but about 10 fights would need to be completed to gain a new move. | |
− | It | + | It is also the first Sonic game to feature swearing - in Japan, [[Rouge]] calls [[Eggman]] a "bastard" for hacking into a computer before she did. |
− | The | + | ==Gameplay== |
+ | Battles are fought in 3D arenas with up to 4 players. Each character has a set of attacks and abilities. The majority of attacks are performed with the {{B}} button, including the combo (1st, 2nd, and 3rd Attack), Air Attack, Upper Attack (used to knock opponents straight up), Heavy Attack (used to knock opponents away), and Aim Attack (used to pursue an opponent after the Heavy Attack). The {{A}} button is used to jump, and the {{L}} button lets the player block attacks, or heal damage if the button is held. The playable characters also have unique special moves, the three types being Shot, Power, and Set. Shot moves center around using a projectile to damage the opponent from a distance. Power moves focus on dealing damage quickly in a single move. Trap moves generally involve using a type of bomb to surprise-attack the enemy. However, only a limited number of special moves can be selected. Shot, Power, and Trap must be allocated to three slots: Ground, Air, and Defend. The special move you set to Ground will be used when you press {{R}} on the ground. The move you set to Air will be used when you press {{R}} in mid-air. The last slot, Defend, has a different function; When you set a certain type of special move to Defend, then every time an enemy uses the same type of special to attack you, you'll automatically block it. | ||
− | + | Each player has a health bar and an Ichikoro Gauge. When health is completely depleted, the player is KO'd and loses one life (in a survival match) or the one who KO'd them gets a point (in a KO match). The Ground, Air, and Defend settings are chosen at the beginning of the match, and every time the player respawns. As a player takes damage, blocks attacks, or heals, the Ichikoro Gauge fills up. When it is full, the next special move the player does will instantly KO anyone it hits. However, if they chose to defend against that type of special, or successfully block, their Ichikoro Gauge will be filled instantly. Players healing damage will also slowly fill up their Ichikoro Gauge, but are still vulnerable to attacks. | |
+ | |||
+ | There are a also 309 technique cards to collect, though the rarest can't be acquired through random combat at all. Emerl's ultimate battle cards can only be earned through Tails' virtual training in the final chapter of Story Mode. Secret character-centric abilities can only be obtained via passwords. | ||
==Manuals== | ==Manuals== |
Revision as of 17:02, 26 July 2008
Expression error: Unexpected < operator. |
Sonic Battle |
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System(s): Game Boy Advance |
Publisher: Sega |
Developer: Sonic Team |
Genre: Fighting |
</div>
Sonic Battle was a 4 player isometric fighting game based on the Sonic Adventure era characters, differing heavily from Sonic the Fighters, the first Sonic fighting game. It had a single player story mode - which, debatedly, has the best story in the entire series; it doesn't take itself too seriously and gives us a better look at the characters.
The story centered around the ancient mechanoid Emerl. Emerl could be upgraded, but it was long and tedious to do this, which some gamers found to detract from the game. He gains XPs from each fight, but about 10 fights would need to be completed to gain a new move.
It is also the first Sonic game to feature swearing - in Japan, Rouge calls Eggman a "bastard" for hacking into a computer before she did.
Contents
Gameplay
Battles are fought in 3D arenas with up to 4 players. Each character has a set of attacks and abilities. The majority of attacks are performed with the button, including the combo (1st, 2nd, and 3rd Attack), Air Attack, Upper Attack (used to knock opponents straight up), Heavy Attack (used to knock opponents away), and Aim Attack (used to pursue an opponent after the Heavy Attack). The button is used to jump, and the button lets the player block attacks, or heal damage if the button is held. The playable characters also have unique special moves, the three types being Shot, Power, and Set. Shot moves center around using a projectile to damage the opponent from a distance. Power moves focus on dealing damage quickly in a single move. Trap moves generally involve using a type of bomb to surprise-attack the enemy. However, only a limited number of special moves can be selected. Shot, Power, and Trap must be allocated to three slots: Ground, Air, and Defend. The special move you set to Ground will be used when you press on the ground. The move you set to Air will be used when you press in mid-air. The last slot, Defend, has a different function; When you set a certain type of special move to Defend, then every time an enemy uses the same type of special to attack you, you'll automatically block it.
Each player has a health bar and an Ichikoro Gauge. When health is completely depleted, the player is KO'd and loses one life (in a survival match) or the one who KO'd them gets a point (in a KO match). The Ground, Air, and Defend settings are chosen at the beginning of the match, and every time the player respawns. As a player takes damage, blocks attacks, or heals, the Ichikoro Gauge fills up. When it is full, the next special move the player does will instantly KO anyone it hits. However, if they chose to defend against that type of special, or successfully block, their Ichikoro Gauge will be filled instantly. Players healing damage will also slowly fill up their Ichikoro Gauge, but are still vulnerable to attacks.
There are a also 309 technique cards to collect, though the rarest can't be acquired through random combat at all. Emerl's ultimate battle cards can only be earned through Tails' virtual training in the final chapter of Story Mode. Secret character-centric abilities can only be obtained via passwords.
Manuals
Also Released On
- 2 in 1: Sonic Advance & Sonic Battle for the Gameboy Advance (2005)
- 2 in 1: Sonic Battle & ChuChu Rocket! for the Gameboy Advance (2005)
- 2 in 1: Sonic Pinball Party & Sonic Battle for the Gameboy Advance (2005)
Production Credits
Producer: Yuji Naka
Director: Tomoyuki Hayashi
Battle Mode Planner: Tomoyuki Hayashi
Story Mode Planner: Asahiko Kikuchi
Planning Support: Mizuki Hosoyamada, Ai Mashima
System & Com Programmer: Yoshihiko Toyoshima
Story Mode Programmer: Takahiro Hamano
Battle Mode Programmer: Tomoyuki Hayashi
Minigame Programmers: Nobuo Nakagawa, Yoshihiko Toyoshima
Chief Animator: Yasuda Denneikoushi
Character Animators: Sachi Nakamura, Asao Furukawa, Hiroaki Ishige, Ryuta Kawasaki, Kentaro Sakamoto
Map Designer: Toru Kawaguchi
Advertise Designers: Takeshi Ichimura, Miho Hyakutake, Takao Kawase
Minigame Designer: Takao Kawase
Illustrator: Hisanobu Kometani
Design Coordinator: Yuji Uekawa
Character Design Support: Hiroshi Tanigawa, Tomoki Miyazaki, Arito Chujo, Noriko Shibuya, Norichika Neguro, Masaru Kuribayashi
Special Thanks: Yasuko Maruyama
Sound Created By: Wave Master
Sound Creators: Tatsuyuki Maeda, Kenichi Tokoi, Hideaki Kobayashi
Character Voices (Japanese): Jun'ichi Kanemaru (Sonic the Hedgehog), Ryo Hirohashi (Miles "Tails" Prower), Nobutoshi Kanna (Knuckles the Echidna), Taeko Kawata (Amy Rose), Taiten Kusunoki (E-102 Gamma), Kouji Yusa (Shadow the Hedgehog), Rumi Ochiai (Rouge the Bat), Sayaka Aoki (Cream the Rabbit), Chikao Otsuka (Dr. Eggman)
Character Voices (English): Ryan Drummond (Sonic), William Corkery (Tails), Scott Dreier (Knuckles), Jenny Douillard (Amy), Jon St. John (Gamma), David Humphrey (Shadow), Lani Minella (Rouge), Sarah Wulfeck (Cream), Deem Bristow (Eggman)
Sega Corporation
Executive Management: Hideki Okamura, Masanao Naeda, Toshihiro Nagoshi, Yukio Sugino
Marketing Dept.: Miutsuru Takahashi, Naoko Ooka, Marino Takeda
Public Relations: Yasushi Hagumo, Youko Nagasawa
International Business & Product Development: Tatsuyuki Miyazaki, Yusuke Suai
Sega Logistics Service Co., Ltd
Product Management: Junichi Shimizu
Product Support: Akira Nishkawa, Akira Terasawa, Kazuhiko Morii
Product Test: Yutaka Kawasaki, Daisuke Izichi, Satoshi Yamane, Junko Ota, Sou Ishida
Package & Software Manual Production: Yoshihiro Sakuta, Satoru Ishigami, Kazuaki Jikuhara, Hisakazu Nakagawa, Asako Niyajima
Customer Support: Kazunori Yagi, Shoko Goto
Sega of America, Inc.
Director Of Product Development: Osamu Shibamiya
Localization Producer: Jason Kuo
Test Director: Deborah Kirkham
Project Lead: Shawn Dobbins
Executive Vice President: Shinobu Toyoda
Product Manager: Heather Hall
Senior Media Specialist: Teri Higgins
Creative Services Manager: Arianne Mccarthy
Public Relations Manager: Bret Blount
Special Thanks: Yosuke Moriya, Lori Von Rueden, Klayton Vorlick
Sega Europe, Ltd.
President/COO: Naoya Tsurumi
Executive Vice President Sales & Marketing: Mike Sherlock
Executive Vice President Product Development: Jin Shimazaki
Localization Producer: Akiko Uchida
Senior Producer: Matt O'Driscoll
Technical Producer: Elliott Martin
European Marketing Director: Matthew Woodley
European Marketing Manager: Gary Knight
European Product Manager: Mat Quaek
QA: Darius Sadeghian, David Smith, Roy Boateng, Chris Geiles
Executive Producer: Hisao Oguchi
Resources
Scans
Artwork
Sonic the Hedgehog games for the following systems | |
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2001 Sonic Advance | Tiny Chao Garden 2002 Sonic Advance 2 2003 Sonic Pinball Party | Sonic Battle 2004 Sonic Advance 3 | Sonic X: A Super Sonic Hero 2005 Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown 2006 Sonic the Hedgehog Genesis Demos Sonic Advance 3
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