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Difference between revisions of "Sonic Adventure DX: Director's Cut"

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{{Bob|bobscreen=dx title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[GameCube]] / PC|europe=June 27, 2003|germany=June 26, 2003|australia=June 20, 2003|usa=June 17, 2003|japan=June 19, 2003|genre=3D Platform/Compilation}}
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{{Bob|bobscreen=Sa2b_title.jpg|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Nintendo GameCube]]|europe=May 3, 2002|usa=Feb. 12, 2002|japan=Dec. 20, 2001|genre=3D Platform|seealso=Sonic Adventure 2}}
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'''''Sonic Adventure 2: Battle''''' is an upgraded port of the [[Sega Dreamcast]]'s ''[[Sonic Adventure 2]]''. It was the first Sonic game to be released on a Nintendo console. Ironically, [http://www.gamerankings.com/htmlpages2/533012.asp this version of the game] did not get as good reviews as [http://www.gamerankings.com/htmlpages2/291597.asp its Dreamcast predecessor].
  
'''''Sonic Adventure DX: Director's Cut''''' is a remake of ''[[Sonic Adventure]]'' from the [[Dreamcast]]. First released in the US, Japan, and Europe for the [[GameCube]], it was later also released for the PC to Japan and Europe only. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor.  
+
==Differences Between Dreamcast and Gamecube Versions==
 +
New "Battle" multiplayer options have been added, and characters that needed to be unlocked in the original are now unlocked from the start. The requirements to unlock these characters were instead used to unlock new features for the Kart mode.
  
You can also transfer one Chao from this game to ''[[Sonic Advance]]'', ''[[Sonic Advance 2]]'', and ''[[Sonic Pinball Party]]'' with the GCN-GBA Link Cable.
+
Minor special effects were added to the game, such as rain in [[White Jungle]]. Moreover, some cutscenes were redone slightly, with different or improved character animations and camera angles. Quite noticeably, the cutscenes appear to play faster than on its original Dreamcast counterpart.
  
== Changes Between Dreamcast and GameCube Versions ==
+
Strangely, [[Big the Cat]]'s humorous cameos did not remain in the stages, but he can still be viewed in some story sequences by rapidly pressing the {{A}} button throughout the scenes. He no longer appears in the Hero Side story, however, which means he is not in Sonic's opening scene in any form. He was also replaced by the Dark Chao Walker in the game's multiplayer mode.
===Main Game===
 
*New mission mode
 
*Mini game collection of 12 Game Gear games (see below)
 
*Downloadable ''[[Tiny Chao Garden]]'' minigame.
 
*Unlockable character available after all 130 emblems have been collected (merely a model replacement of Sonic, no new moves or storyline)
 
*Removed glitches
 
*Upgraded character models and
 
*Better sound
 
*Better camera (includes a free camera option)
 
*Map option available
 
*Cream the Rabbit makes cameo appearances after certain events
 
*Revamped graphics in Speed Highway
 
  
===Chao Garden===
+
Another difference in this version can be found on the 5th Mission for the [[Cosmic Wall]] stage100,000 points are required for an A rank rather than the mere 50,000 required in the Dreamcast version. The boxes in [[Crazy Gadget]] also have red "x"'s instead of green. This may have been changed due to the [[Xbox]] logo being so similiar to the marking.
*The Black Market from Sonic Adventure 2: Battle has been added to the Station Square Chao Garden
 
*Use of Sonic Adventure 2:Battle's advanced Chao raising system (on screen stats, petting, whistling)
 
*Chao allegiances can be changed between Hero, Neutral, and Dark. However, players have to use Chao fruits to do so.
 
*Flat colored, shiny, and jewel Chao can be purchased.
 
*The Chao Transporter allows manual Chao naming, as well as Sonic Adventure 2's "Goodbye" feature.
 
*Chao can be seamlessly transported between Sonic Adventure 2: Battle and Sonic Adventure: DX.
 
*The Chao Stadium uses Sonic Adventure 2's music and GUI.
 
  
== Included Game Gear Games ==
+
This game also changed a large portion of raising [[Chao]], the Artificial life form available in both ''[[Sonic Adventure]]'' and ''Sonic Adventure 2''. Unlike the Dreamcast version, where a [[VMU]] was required to view a Chao's statistics, that information can now be viewed from within the game. The player can also transfer one Chao from Sonic Adventure 2: Battle to ''[[Sonic Advance]]'', ''[[Sonic Advance 2]]'', and ''[[Sonic Pinball Party]]'' with a GCN-GBA Link Cable. The ''[[Tiny Chao Garden]]'' minigame can be downloaded from the game to a GBA. This version also included Chao Karate, a fighting-style game using a Chao's stats with little influence from the player. The layouts of all three Chao Gardens were changed slightly.
*''[[Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]]''
 
*''[[Sonic Drift]]''
 
*''[[Sonic Chaos]]''
 
*''[[Sonic the Hedgehog Spinball|Sonic Spinball]]''
 
*''[[Sonic Labyrinth]]''
 
*''[[Sonic the Hedgehog 2 (8-bit)|Sonic The Hedgehog 2]]''
 
*''[[Dr. Robotnik's Mean Bean Machine (Game Gear)|Dr. Robotnik's Mean Bean Machine]]''
 
*''[[Sonic Triple Trouble]]''
 
*''[[Sonic Drift 2]]''
 
*''[[Tails' Skypatrol]]''
 
*''[[Sonic Blast]]''
 
*''[[Tails Adventure]]''
 
  
 
==Manuals==
 
==Manuals==
*[[Sonic Adventure DX US Manual]]
+
*[[Sonic Adventure 2: Battle US Manual]]
*[[Sonic Adventure DX JP Manual]]
+
*[[Sonic Adventure 2: Battle JP Manual]]
*[[Sonic Adventure DX (PC) US Manual]]
 
*[[Sonic Adventure DX (PC) JP Manual]]
 
  
 
==Production Credits==
 
==Production Credits==
Executive Supervisor: Isao Okawa<br>
+
Executive Producer: Isao Okawa<br>
Executive Producer: Hideki Sato<br/>
+
Producer: [[Yuji Naka]]<br>
Producer: [[Yuji Naka]]<br/>
+
Director: [[Takashi Iizuka]]<br>
Director: [[Kenjiro Morimoto]]<br/>
+
Art Director: [[Kazuyuki Hoshino]]<br>
Art Director: [[Yuji Uekawa]]<br/>
+
Main Programmer: [[Tetsu Katano]]<br>
Technical Director: [[Masanobu Yamamoto]]<br/>
+
Scenario Writer: [[Shiro Maekawa]]<br>
A‑Life System Director: [[Yoshihisa Hashimoto]]<br/>
+
Chao Director: [[Sachiko Kawamura]]<br>
Sound Director: [[Jun Senoue]]<br/>
+
Sound Director: [[Jun Senoue]]<br>
Lead Game Designer: [[Kenjiro Morimoto]]<br/>
+
Assistant Director: [[Keith Palmer]]<br>
Game Designers: Takaaki Kodera, Hiroki Atoji, Kentaro Kiyono<br/>
+
Player Character Designers: [[Kazuyuki Hoshino]], [[Yuji Uekawa]]<br>
Mission Mode Game Designers: [[Kenjiro Morimoto]], [[Takashi Iizuka]], [[Yojiro Ogawa]], [[Daisuke Mori]], [[Eitaro Toyoda]], Hidenobu Hasebe, Mizuki Hosoyamada, Kazuyuki Miyamoto<br/>
+
Player Character Programmer: [[Tetsu Katano]]<br>
Lead Character Designer: [[Yuji Uekawa]]<br/>
+
Field Designers(Level Designers): [[Takashi Iizuka]], [[Eitaro Toyoda]]<br>
Character Designers: [[Kazuyuki Hoshino]], [[Tomonori Dobashi]], Yasutaka Maeki, Mashiro Hoshino<br/>
+
Camera System Programmer: Takeshi Sakakibara<br>
Lead Field Artist: [[Hideaki Moriya]]<br/>
+
Game Designers: [[Takashi Iizuka]], [[Eitaro Toyoda]]<br>
Field Artists: Misako Ikoma, Tsuyoshi Enomura, Mutsumi Oda, Kazuhito Tominaga, Takashi Yoshida, Yoichi Takeda<br/>
+
Field Programmers: Koji Ogino, Tomoyuki Naito<br>
Lead Visual Artist: [[Yuji Uekawa]]<br/>
+
Field Art Director: [[Hiroshi Nishiyama]]<br>
Visual Artist: Masatoshi Yasumura<br/>
+
Field Artists: [[Nobuhiko Honda]], Daizo Kinoshita, [[Takahiro Kudo]], [[Yoshitaka Miura]]<br>
Lead System Programmer: [[Masanobu Yamamoto]]<br/>
+
Enemy Game Designers: [[Takashi Iizuka]], [[Eitaro Toyoda]]<br>
Programmers: Kenichi Koshida, Yoshiharu Kanai, Makoto Shimoda, Masashi Kitamura, Takeshi Maeda, Makoto Ikeda, Hitoshi Motoda, Takashi Taketa, Takanori Yoshioka, Hiroyuki Kikui<br/>
+
Enemy Programmers: [[Tetsu Katano]], Makiko Nishimura, Tomoyuki Naito<br>
Graphic Engine Programmers: [[Yoshitaka Kawabata]], Shinya Matsunami, [[Takaaki Saito]]<br/>
+
Enemy Character Designers: [[Kazuyuki Hoshino]], [[Nobuhiko Honda]]<br>
Graphic Tool Programmer: Koji Ogino<br/>
+
Story Event Designer: [[Shiro Maekawa]]<br>
Technical Support: [[Tetsu Katano]]<br/>
+
Lead Event Artist: [[Michikazu Tamamura]]<br>
A‑Life System Designers: [[Yoshihisa Hashimoto]], [[Sachiko Kawamura]]<br/>
+
Event Scene Artists: Mika Okada, Atsushi Saito, Nanako Yarimizu, [[Makoto Yonezu]]<br>
A‑Life System Artists: [[Sachiko Kawamura]], [[Kazuko Ito]], [[Makoto Yonezu]]<br/>
+
Story Event Programmer: Takeshi Sakakibara<br>
A‑Life System Programmers: [[Yoshihisa Hashimoto]], [[Takaaki Saito]]<br/>
 
GBA Minigame Designer: [[Kenjiro Morimoto]]<br/>
 
GBA Minigame Artist: [[Sachiko Kawamura]]<br/>
 
GBA Minigame Programmer: [[Takahiro Hamano]]<br/>
 
Movie Arrange Designer: Michio Abe<br/>
 
Executive Sound Coordinator: [[Yukifumi Makino]]<br/>
 
Sound Coordinator: [[Tatsuya Kousaki]]<br/>
 
Lead Music Composer: [[Jun Senoue]]<br/>
 
Surround System Programmer: Shigeharu Isoda<br/>
 
Sound Programmers: Yoshiharu Kanai, Makoto Shinoda<br/>
 
Minigame Collection Director: Hisatoku Yamada<br/>
 
Minigame Collection Programmers: Junji Takahashi, In cooperation with VR1 JAPAN INC., Shinya Matsunami<br/>
 
Minigame Collection Coordinators: [[Yojiro Ogawa]], [[Daisuke Mori]]<br/>
 
  
For production of the original ''Sonic Adventure'', see [[Sonic Adventure#Production Credits|SA's Production Credits]].
+
===Chao Main===
 +
Lead Chao Programmer: [[Yoshihisa Hashimoto]]<br>
 +
Chao Programmers: [[Takaaki Saito]], Makiko Nishmura<br>
 +
Lead Chao Artists: [[Sachiko Kawamura]]<br>
 +
Chao Artists: [[Kazuko Ito]], [[Makoto Yonezu]]<br>
 +
Chao Program Support: [[Masanobu Yamamoto]], [[Yoshitaka Kawabata]], Masakazu Miura, Yusuke Masuo<br>
 +
 
 +
===Tiny Chao Garden===
 +
Tiny Chao Garden Product Coordinator: [[Akinori Nishiyama]]<br>
 +
Tiny Chao Garden Game Designers: [[Sachiko Kawamura]], [[Yoshihisa Hashimoto]]<br>
 +
Tiny Chao Garden Lead Programmer: [[Takahiro Hamano]]<br>
 +
Tiny Chao Garden Mini Game Programmer: [[Takaaki Saito]]<br>
 +
Tiny Chao Garden Artists: [[Sachiko Kawamura]], [[Kazuko Ito]]<br>
 +
 
 +
CG Movie Producer: [[Keith Palmer]]<br>
 +
CG Movie Director: [[Kazuyuki Hoshino]]<br>
 +
CG Movie Coordinator: Bobby White<br>
 +
CG Movie Production: SUPER 78, CA, USA<br>
 +
Sound Design By: [[Wave Master|Wave Master Inc.]]<br>
 +
Executive Sound Coordinator: [[Yukifumi Makino]]<br>
 +
Music & Lyrics: [[Jun Senoue]], [[Kenichi Tokoi]], [[Fumie Kumatani]], [[Tomoya Ohtani]]<br>
 +
Lyrics: [[Johnny Gioeli]], Ted Poley, [[Paul Shortino]]<br>
 +
Sound Effects: [[Masaru Setsumaru]], Takashi Endoh<br>
 +
Sound Technical Support: Shihenaru Isoda<br>
 +
Sound Effects Programmer: Makiko Nishimura<br>
 +
Music Produced by: [[Jun Senoue]], Atsushi Kosugi(Beat On Beat), Heigo Tani, Takayoshi Umeno(Flava Entertainment)<br>
 +
Recording Studios: [[Wave Master|Wave Master Studio]], Cam-am Recorders, Avatar Studio, Planet To Planet, The Owl's Nest, Mit Studio<br>
 +
Recording Engineers: The Riddle, Roy Hendrickson, Kirk Yano, Hirokazu Akashi, Yoshitada Miya, Masahiro Fukuhara(Mit Studio), Chifumi Karasawa(Mit Studio), Satoru Izaki(Mit Studio), Kenji Miyamoto(Attlc Arcade)<br>
 +
Recording Coordination: Atsushi Kosugi(Beat On Beat), Moet Nishio(Beat On Beat), Masakazu Hiroishi, [[Makoto Suzuki]](Compozila), Kiyoshi Yoshida(Mit Gatheing)<br>
 +
Master Studios: Wmj Studio<br>
 +
Mastering Engineer: Isao Kikuchi(Wmj Studio)<br>
 +
Singers: [[Johnny Gioeli]], [[Tony Harnell]], Ted Poley, Kaz Silver, Marlon Saunders, 100P, Todd Cooper, [[Paul Shortino]], Everett Bradley, Tabitha Fair<br>
 +
Lyrics Translation: Shinobu Shindo<br>
 +
Motion Capture Studio: Visual Concepts Entertainment Inc.<br>
 +
Motion Capture Supervisor: Matt Karnes<br>
 +
Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Koji Yusa]], Atsuki Murata, [[Nobutoshi Kanna]], [[Taeko Kawata]], [[Rumi Ochiai]], Etsuko Kozakura, Yuri Shiratori, Kinryu Arimoto, Mami Horikoshi, Tohru Okawa, Kouji Ochiai, Kaori Aso, [[Tomoko Sasaki]], [[Chikao Otsuka]]<br>
 +
Voice Recording Producer: [[Hiroyuki Inage]] (TOHOKUSHINSHA)<br>
 +
Voice Recording Director: Eriko Kimura (TOHOKUSHINSHA),  [[Lani Minella]]<br>
 +
Recording Coordinator: [[Akinori Nishiyama]], [[Keith Palmer]]<br>
 +
Recording: OMNIBUS JAPAN<BR>
 +
English Character Voices: [[Ryan Drummond]], [[David Humphrey]], [[Scott Dreier]], [[Conner Bringas]], [[Jennifer Douillard|Jenny Douillard]], [[Deem Bristow]], [[Lani Minella]], Moriah Angeline, Marc Biagi, [[Steve Broadie]],  Sue Wakefield, Elara Distler, Shelly Fox<br>
 +
Voice Recording Editors: Rick Bowman, Lethal Sounds<br>
 +
Voice Recording Target: Laboratory Inc.<br>
 +
Product Support: [[Akinori Nishiyama]], [[Yuji Uekawa]], [[Masanobu Yamamoto]]<br>
 +
Library Support: [[Yoshitaka Kawabata]], Sega Ninja Team<br>
 +
Middleware Support: CRI Middleware Co. LTD, Ryo Goubara, Kengo Mikoshiba, Masao Oshimi, Katsumi Yabuno, Atsishi Sakurai, Manaru Fukuda, Osaniu Sato, Takashi Nozawa, Shun Hosaka<br>
  
 
===Sega Corporation===
 
===Sega Corporation===
Executive Manahement: Tetsu Kayama, Masanao Maeda, Hisao Oguchi<br>
+
Executive Management: Hideki Sato, Tetsu Kayama<br>
Promotion Manahement: Seijio Sannabe, Yasushi Yamashita, Hideki Yokaichiya, Naoko Ooka, Youko Nagasawa<br>
+
Promotion Management: Masanao Maeda, Hiroyuki Miyazaki, Seijiro Sannabe, Hideki Yohkaichiya, Yasushi Yamashita<br>
Public Relations: Yasushi Nagumo, Mariko Takeda<br>
+
Marketing: Mitsuru Takahashi, Takayoshi Ohuchi, Naoko Ooka<br>
Technical Support: Takashi Ando<br>
+
Public Relation: Media Communication Team, Mariko Takeda<br>
Package & Manual Production: Yoshihiro Sakuta, Takashi Nishimura, Masaru Kobayashi<br>
+
Manual Production: Yoshihro Sakuta, Takashi Nishimura, Hiroki Osawa<br>
Product Development: Hiroyuki Miyazaki, Tatsuyuki Miyazaki, Yusuke Suai<br>
 
  
===Sega of America, Inc.===
+
===Sega Of America Dreamcast Inc.===
President/COO: Tetsu Kayama<br>
+
Executive Management: Peter Moore<br>
Executive Vice President: Chris Gilbert, [[Shinobu Toyoda]]<br>
+
Executive Coordinator: [[Shinobu Toyoda]], [[Jin Shimazaki]]<br>
Localization Producer: Yosuke Moriya<br>
+
Localization Producer: Osamu Shibamiya<br>
Localization Manger: Osamu Shibamiya<br>
+
Translators: Kyoko Drumheller, Klayton Vorlick<br>
VP Of Product Development: [[Jin Shimazaki]]<br>
+
Lead Tester: Steve Peck<br>
Project Test Lead: Joseph Mora<br>
+
Product Manager: Robert Alvarez<br>
Senior Project Manager: Rob Alvarez<br>
+
Assistant Product Manager: Cord Smith<br>
Project Manager: Cord Smith<br>
+
Public Relations: Gwen Marker<br>
VP Of Markrting: Mike Fischer<br>
 
Creative Service: Robert Schonfisch, Erica Forte, Vicki Morawietz<br>
 
Public Relations: Kirsten Merit, Bryce Baer<br>
 
  
 
===Sega Europe, Ltd.===
 
===Sega Europe, Ltd.===
CEO: Naoya Tsurumi<br>
+
Executive Management: Yoshio Sakai<br>
Director Of Produvt Development: Kats Sato<br>
+
Director Of PD: Kats Sato<br>
 +
Producers Manager: Aude Donnan<br>
 
Localization Producer: Kuniyo Matsumoto<br>
 
Localization Producer: Kuniyo Matsumoto<br>
European Product Manager: Mathew Quaeck<br>
+
Lead Tester: Mathew Brooks<br>
Senior Producer: Matt O'Driscol<br>
+
Product Marketing Manager: Jim Pride<br>
Technical Producer: Elliot Martin<br>
+
Product Manager: Mathew Quaeck<br>
Commercial Manager: Mark Horneff<br>
+
Special Thanks: Shinya Matsunami, Yusuke Nasuo, Chie Maekawa, Sawako Sogabe, Greg Thomas, Sandra Castagnola, Greg Drumnller, Jane Thompson, Yukio Aoyama, Keiko Lull, [[Yojiro Ogawa]], [[Satoshi Okano]], [[Yoshinari Amaike]], [[Shun Nakamura]], [[Kenichi Fujiwara]], Hiroyuki Watanabe, Hozomi Yamauchi, Tomoyuki Maruyama, Yasuko Maruyama, Masae Hirosawa<br>
Localization Team: Brigitte Nadesan, Giuseppe Rizzo, Marta Lois Gonzalez, Eva Backmann<br>
+
Cooperation With: Soap, MPEG Sofdec, [[ADX Codec|ADX]]<br>
QA: Darius Sadeghian, Roy Boateng<br>
+
 
Special Thanks: Akira Nishikawa, Yutaka Kawasaki, Yuji Nakamura, Shoko Goto, Kaori Asano, Takahiro Yoshida, Yoshiharu Honda, Yuktaka Shoji, Junichi Ohno ,Masaomi Kawamoto, Tomoya Hirano, Hiroki Hayami, Takanobu Kimura, Yasuko Maruyama<br>
+
''For production of the original Sonic Adventure 2, see [[Sonic Adventure 2#Production Credits|Sonic Adventure 2's Production Credits]].''
  
 
==Resources==
 
==Resources==
 
===Scans===
 
===Scans===
====GameCube Version====
 
 
<gallery>
 
<gallery>
Image:Sadventuredx-box-us.jpg|US cover
+
Image:sa2b_us_boxart.jpg|US Cover
Image:Sadx jp boxart.jpg|JP cover
+
Image:Sa2b us disc.jpg|US Disc
Image:sadx pc gc jp.jpg|JP Player's Choice cover
+
Image:sa2b_us_pc.JPG|US Player's Choice Cover
Image:Sadventuredx-box-eu.jpg|EU cover
+
Image:sa2b_jp_pc.jpg|JP Player's Choice Cover
Image:Sadventuredx-box-eu-pc.jpg|EU Player's Choice cover
+
Image:sa2b_eu_boxart.jpg|EU Cover
Image:Sadx-gc-eu-disc.jpg|EU disc
+
Image:Sa2-gc-eu-disc.jpg|EU Disc
Image:Sadx gc de cover.jpg|German cover
+
Image:Sa2b gc fr cover.jpg|French Cover
 +
Image:Sa2b gc de cover.jpg|German Cover
 +
Image:Sa2b gc es cover.jpg|Spanish Cover
 
</gallery>
 
</gallery>
  
====PC Version====
+
===Artwork===
<gallery>
+
<gallery perrow="5">
Image:Sadx-pc-eu-disc1.jpg|EU Disc #1
+
Image:Sa2b sonic.png
Image:Sadx-pc-eu-disc2.jpg|EU Disc #2
+
Image:Sa2b sonic02.png
Image:Sadx-pc-eu-box.jpg|EU Cover
+
Image:Sa2b sonic03.png
</gallery>
+
Image:Sa2b tails pic0036.png
 
+
Image:Sa2b tails walker.png
<gallery>
+
Image:Sa2b knuckles.png
Image:Sadx pc jp.jpg|Japanese Cover
+
Image:Sa2b amy.png
 +
Image:Sa2b eggman walker.png
 +
Image:Sa2b shadow.png
 +
Image:Sa2b shadow02.png
 +
Image:Sa2b rouge.png
 +
Image:Sa2b rouge02.png
 +
Image:Chr ch0.png
 +
Image:Chr mso.png
 +
Image:Chr tik.png
 +
Image:Sa2b chao walker.png
 +
Image:Sa2b darkchao walker.png
 +
Image:Neutral chao.png
 +
Image:Angel chao.png
 +
Image:Darkchao.png
 +
Image:Omochao.gif
 
</gallery>
 
</gallery>
  
{{SALevels}}
+
{{SA2Levels}}
 
{{SonicGamecubeGames}}
 
{{SonicGamecubeGames}}
 
[[Category:GameCube Games]]
 
[[Category:GameCube Games]]
[[Category:PC Games]]
 
[[Category:Game Compilations]]
 

Revision as of 17:17, 4 August 2008

n/a

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<div style="transform:scale(1,1); transform-origin:0% 0%; width:Expression error: Unexpected / operator.px !important;">Expression error: Unexpected / operator.px
Sonic Adventure DX: Director's Cut
System(s): Nintendo GameCube
Publisher: Sega
Developer:
Genre: 3D Platform

</div>

Sonic Adventure 2: Battle is an upgraded port of the Sega Dreamcast's Sonic Adventure 2. It was the first Sonic game to be released on a Nintendo console. Ironically, this version of the game did not get as good reviews as its Dreamcast predecessor.

Differences Between Dreamcast and Gamecube Versions

New "Battle" multiplayer options have been added, and characters that needed to be unlocked in the original are now unlocked from the start. The requirements to unlock these characters were instead used to unlock new features for the Kart mode.

Minor special effects were added to the game, such as rain in White Jungle. Moreover, some cutscenes were redone slightly, with different or improved character animations and camera angles. Quite noticeably, the cutscenes appear to play faster than on its original Dreamcast counterpart.

Strangely, Big the Cat's humorous cameos did not remain in the stages, but he can still be viewed in some story sequences by rapidly pressing the A button throughout the scenes. He no longer appears in the Hero Side story, however, which means he is not in Sonic's opening scene in any form. He was also replaced by the Dark Chao Walker in the game's multiplayer mode.

Another difference in this version can be found on the 5th Mission for the Cosmic Wall stage: 100,000 points are required for an A rank rather than the mere 50,000 required in the Dreamcast version. The boxes in Crazy Gadget also have red "x"'s instead of green. This may have been changed due to the Xbox logo being so similiar to the marking.

This game also changed a large portion of raising Chao, the Artificial life form available in both Sonic Adventure and Sonic Adventure 2. Unlike the Dreamcast version, where a VMU was required to view a Chao's statistics, that information can now be viewed from within the game. The player can also transfer one Chao from Sonic Adventure 2: Battle to Sonic Advance, Sonic Advance 2, and Sonic Pinball Party with a GCN-GBA Link Cable. The Tiny Chao Garden minigame can be downloaded from the game to a GBA. This version also included Chao Karate, a fighting-style game using a Chao's stats with little influence from the player. The layouts of all three Chao Gardens were changed slightly.

Manuals

Production Credits

Executive Producer: Isao Okawa
Producer: Yuji Naka
Director: Takashi Iizuka
Art Director: Kazuyuki Hoshino
Main Programmer: Tetsu Katano
Scenario Writer: Shiro Maekawa
Chao Director: Sachiko Kawamura
Sound Director: Jun Senoue
Assistant Director: Keith Palmer
Player Character Designers: Kazuyuki Hoshino, Yuji Uekawa
Player Character Programmer: Tetsu Katano
Field Designers(Level Designers): Takashi Iizuka, Eitaro Toyoda
Camera System Programmer: Takeshi Sakakibara
Game Designers: Takashi Iizuka, Eitaro Toyoda
Field Programmers: Koji Ogino, Tomoyuki Naito
Field Art Director: Hiroshi Nishiyama
Field Artists: Nobuhiko Honda, Daizo Kinoshita, Takahiro Kudo, Yoshitaka Miura
Enemy Game Designers: Takashi Iizuka, Eitaro Toyoda
Enemy Programmers: Tetsu Katano, Makiko Nishimura, Tomoyuki Naito
Enemy Character Designers: Kazuyuki Hoshino, Nobuhiko Honda
Story Event Designer: Shiro Maekawa
Lead Event Artist: Michikazu Tamamura
Event Scene Artists: Mika Okada, Atsushi Saito, Nanako Yarimizu, Makoto Yonezu
Story Event Programmer: Takeshi Sakakibara

Chao Main

Lead Chao Programmer: Yoshihisa Hashimoto
Chao Programmers: Takaaki Saito, Makiko Nishmura
Lead Chao Artists: Sachiko Kawamura
Chao Artists: Kazuko Ito, Makoto Yonezu
Chao Program Support: Masanobu Yamamoto, Yoshitaka Kawabata, Masakazu Miura, Yusuke Masuo

Tiny Chao Garden

Tiny Chao Garden Product Coordinator: Akinori Nishiyama
Tiny Chao Garden Game Designers: Sachiko Kawamura, Yoshihisa Hashimoto
Tiny Chao Garden Lead Programmer: Takahiro Hamano
Tiny Chao Garden Mini Game Programmer: Takaaki Saito
Tiny Chao Garden Artists: Sachiko Kawamura, Kazuko Ito

CG Movie Producer: Keith Palmer
CG Movie Director: Kazuyuki Hoshino
CG Movie Coordinator: Bobby White
CG Movie Production: SUPER 78, CA, USA
Sound Design By: Wave Master Inc.
Executive Sound Coordinator: Yukifumi Makino
Music & Lyrics: Jun Senoue, Kenichi Tokoi, Fumie Kumatani, Tomoya Ohtani
Lyrics: Johnny Gioeli, Ted Poley, Paul Shortino
Sound Effects: Masaru Setsumaru, Takashi Endoh
Sound Technical Support: Shihenaru Isoda
Sound Effects Programmer: Makiko Nishimura
Music Produced by: Jun Senoue, Atsushi Kosugi(Beat On Beat), Heigo Tani, Takayoshi Umeno(Flava Entertainment)
Recording Studios: Wave Master Studio, Cam-am Recorders, Avatar Studio, Planet To Planet, The Owl's Nest, Mit Studio
Recording Engineers: The Riddle, Roy Hendrickson, Kirk Yano, Hirokazu Akashi, Yoshitada Miya, Masahiro Fukuhara(Mit Studio), Chifumi Karasawa(Mit Studio), Satoru Izaki(Mit Studio), Kenji Miyamoto(Attlc Arcade)
Recording Coordination: Atsushi Kosugi(Beat On Beat), Moet Nishio(Beat On Beat), Masakazu Hiroishi, Makoto Suzuki(Compozila), Kiyoshi Yoshida(Mit Gatheing)
Master Studios: Wmj Studio
Mastering Engineer: Isao Kikuchi(Wmj Studio)
Singers: Johnny Gioeli, Tony Harnell, Ted Poley, Kaz Silver, Marlon Saunders, 100P, Todd Cooper, Paul Shortino, Everett Bradley, Tabitha Fair
Lyrics Translation: Shinobu Shindo
Motion Capture Studio: Visual Concepts Entertainment Inc.
Motion Capture Supervisor: Matt Karnes
Japanese Character Voices: Jun'ichi Kanemaru, Koji Yusa, Atsuki Murata, Nobutoshi Kanna, Taeko Kawata, Rumi Ochiai, Etsuko Kozakura, Yuri Shiratori, Kinryu Arimoto, Mami Horikoshi, Tohru Okawa, Kouji Ochiai, Kaori Aso, Tomoko Sasaki, Chikao Otsuka
Voice Recording Producer: Hiroyuki Inage (TOHOKUSHINSHA)
Voice Recording Director: Eriko Kimura (TOHOKUSHINSHA), Lani Minella
Recording Coordinator: Akinori Nishiyama, Keith Palmer
Recording: OMNIBUS JAPAN
English Character Voices: Ryan Drummond, David Humphrey, Scott Dreier, Conner Bringas, Jenny Douillard, Deem Bristow, Lani Minella, Moriah Angeline, Marc Biagi, Steve Broadie, Sue Wakefield, Elara Distler, Shelly Fox
Voice Recording Editors: Rick Bowman, Lethal Sounds
Voice Recording Target: Laboratory Inc.
Product Support: Akinori Nishiyama, Yuji Uekawa, Masanobu Yamamoto
Library Support: Yoshitaka Kawabata, Sega Ninja Team
Middleware Support: CRI Middleware Co. LTD, Ryo Goubara, Kengo Mikoshiba, Masao Oshimi, Katsumi Yabuno, Atsishi Sakurai, Manaru Fukuda, Osaniu Sato, Takashi Nozawa, Shun Hosaka

Sega Corporation

Executive Management: Hideki Sato, Tetsu Kayama
Promotion Management: Masanao Maeda, Hiroyuki Miyazaki, Seijiro Sannabe, Hideki Yohkaichiya, Yasushi Yamashita
Marketing: Mitsuru Takahashi, Takayoshi Ohuchi, Naoko Ooka
Public Relation: Media Communication Team, Mariko Takeda
Manual Production: Yoshihro Sakuta, Takashi Nishimura, Hiroki Osawa

Sega Of America Dreamcast Inc.

Executive Management: Peter Moore
Executive Coordinator: Shinobu Toyoda, Jin Shimazaki
Localization Producer: Osamu Shibamiya
Translators: Kyoko Drumheller, Klayton Vorlick
Lead Tester: Steve Peck
Product Manager: Robert Alvarez
Assistant Product Manager: Cord Smith
Public Relations: Gwen Marker

Sega Europe, Ltd.

Executive Management: Yoshio Sakai
Director Of PD: Kats Sato
Producers Manager: Aude Donnan
Localization Producer: Kuniyo Matsumoto
Lead Tester: Mathew Brooks
Product Marketing Manager: Jim Pride
Product Manager: Mathew Quaeck
Special Thanks: Shinya Matsunami, Yusuke Nasuo, Chie Maekawa, Sawako Sogabe, Greg Thomas, Sandra Castagnola, Greg Drumnller, Jane Thompson, Yukio Aoyama, Keiko Lull, Yojiro Ogawa, Satoshi Okano, Yoshinari Amaike, Shun Nakamura, Kenichi Fujiwara, Hiroyuki Watanabe, Hozomi Yamauchi, Tomoyuki Maruyama, Yasuko Maruyama, Masae Hirosawa
Cooperation With: Soap, MPEG Sofdec, ADX

For production of the original Sonic Adventure 2, see Sonic Adventure 2's Production Credits.

Resources

Scans

Artwork

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