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Difference between revisions of "Sonic Adventure DX: Director's Cut"

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{{Bob|bobscreen=dx title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Gamecube]] / PC|europe=June 27, 2003|germany=June 26, 2003|australia=June 20, 2003|usa=June 17, 2003|japan=June 19, 2003|genre=3D Platform/Compilation}}
 
{{Bob|bobscreen=dx title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Gamecube]] / PC|europe=June 27, 2003|germany=June 26, 2003|australia=June 20, 2003|usa=June 17, 2003|japan=June 19, 2003|genre=3D Platform/Compilation}}
  
'''''Sonic Adventure DX: Director's Cut''''' is a remake of ''[[Sonic Adventure]]'' from the [[Dreamcast]]. First released in the US, Japan, and Europe for the [[GameCube]], it was later also released for the PC to Japan and Europe only. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor.
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'''''Sonic Adventure DX: Director's Cut''''' is a remake of ''[[Sonic Adventure]]'' from the [[Dreamcast]]. First released in the US, Japan, and Europe for the [[GameCube]], it was later also released for the PC to Japan and Europe only. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor.  
  
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You can also transfer one Chao from this game to ''[[Sonic Advance]]'', ''[[Sonic Advance 2]]'', and ''[[Sonic Pinball Party]]'' with the GCN-GBA Link Cable.
  
 
== Changes Between Dreamcast and GameCube Versions ==
 
== Changes Between Dreamcast and GameCube Versions ==
 
*New mission mode
 
*New mission mode
 
*Mini game collection of 12 Game Gear games (see below)
 
*Mini game collection of 12 Game Gear games (see below)
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*Downloadable ''[[Tiny Chao Garden]]'' minigame.
 
*Unlockable character available after all 130 emblems have been collected (merely a model replacement of Sonic, no new moves or storyline)
 
*Unlockable character available after all 130 emblems have been collected (merely a model replacement of Sonic, no new moves or storyline)
 
*Removed glitches
 
*Removed glitches
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== Included Game Gear Games ==
 
== Included Game Gear Games ==
*[[Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]]
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*''[[Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]]''
*[[Sonic Drift]]
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*''[[Sonic Drift]]''
*[[Sonic Chaos]]
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*''[[Sonic Chaos]]''
*[[Sonic the Hedgehog Spinball|Sonic Spinball]]
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*''[[Sonic the Hedgehog Spinball|Sonic Spinball]]''
*[[Sonic Labyrinth]]
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*''[[Sonic Labyrinth]]''
*[[Sonic the Hedgehog 2 (8-bit)|Sonic The Hedgehog 2]]
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*''[[Sonic the Hedgehog 2 (8-bit)|Sonic The Hedgehog 2]]''
*[[Dr. Robotnik's Mean Bean Machine (Game Gear)|Dr. Robotnik's Mean Bean Machine]]
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*''[[Dr. Robotnik's Mean Bean Machine (Game Gear)|Dr. Robotnik's Mean Bean Machine]]''
*[[Sonic Triple Trouble]]
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*''[[Sonic Triple Trouble]]''
*[[Sonic Drift 2]]
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*''[[Sonic Drift 2]]''
*[[Tails' Skypatrol]]
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*''[[Tails' Skypatrol]]''
*[[Sonic Blast]]
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*''[[Sonic Blast]]''
*[[Tails Adventure]]
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*''[[Tails Adventure]]''
  
 
==Levels==
 
==Levels==

Revision as of 14:48, 22 April 2008

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Sonic Adventure DX: Director's Cut
System(s): Gamecube / PC
Publisher: Sega
Developer:
Genre: 3D Platform/Compilation

</div>

Sonic Adventure DX: Director's Cut is a remake of Sonic Adventure from the Dreamcast. First released in the US, Japan, and Europe for the GameCube, it was later also released for the PC to Japan and Europe only. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor.

You can also transfer one Chao from this game to Sonic Advance, Sonic Advance 2, and Sonic Pinball Party with the GCN-GBA Link Cable.

Changes Between Dreamcast and GameCube Versions

  • New mission mode
  • Mini game collection of 12 Game Gear games (see below)
  • Downloadable Tiny Chao Garden minigame.
  • Unlockable character available after all 130 emblems have been collected (merely a model replacement of Sonic, no new moves or storyline)
  • Removed glitches
  • Upgraded character models
  • Better sound
  • Better camera
  • Map option available

Included Game Gear Games

Levels

Production Credits

Executive Producer: Hideki Sato
Producer: Yuji Naka
Director: Kenjiro Morimoto
Art Director: Yuji Uekawa
Technical Director: Masanobu Yamamoto
A‑Life System Director: Yoshihisa Hashimoto
Sound Director: Jun Senoue
Lead Game Designer: Kenjiro Morimoto
Game Designers: Takaaki Kodera, Hiroki Atoji, Kentaro Kiyono
Mission Mode Game Designers: Kenjiro Morimoto, Takashi Iizuka, Yojiro Ogawa, Daisuke Mori, Eitaro Toyoda, Hidenobu Hasebe, Mizuki Hosoyamada, Kazuyuki Miyamoto
Lead Character Designer: Yuji Uekawa
Character Designers: Kazuyuki Hoshino, Tomonori Dobashi, Yasutaka Maeki, Mashiro Hoshino
Lead Field Artist: Hideaki Moriya
Field Artists: Misako Ikoma, Tsuyoshi Enomura, Mutsumi Oda, Kazuhito Tominaga, Takashi Yoshida, Yoichi Takeda
Lead Visual Artist: Yuji Uekawa
Visual Artist:Masatoshi Yasumura
Lead System Programmer: Masanobu Yamamoto
Programmers: Kenichi Koshida, Yoshiharu Kanai, Makoto Shimoda, Masashi Kitamura, Takeshi Maeda, Makoto Ikeda, Hitoshi Motoda, Takashi Taketa, Takanori Yoshioka, Hiroyuki Kikui
Graphic Engine Programmers: Yoshitaka Kawabata, Shinya Matsunami, Takaaki Saito
Graphic Tool Programmer: Koji Ogino
Technical Support: Tetsu Katano
A‑Life System Designers: Yoshihisa Hashimoto, Sachiko Kawamura
A‑Life System Artists Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
A‑Life System Programmers: Yoshihisa Hashimoto, Takaaki Saito
GBA Minigame Designer: Kenjiro Morimoto
GBA Minigame Artist: Sachiko Kawamura
GBA Minigame Programmer: Takahiro Hamano
Movie Arrange Designer: Michio Abe
Executive Sound Coordinator: Yukifumi Makino
Sound Coordinator: Kouzaki Tatsuya
Lead Music Composer: Jun Senoue
Surround System Programmer: Shigeharu Isoda
Sound Programmers: Yoshiharu Kanai, Makoto Shinoda
Minigame Collection Director: Hisatoku Yamada
Minigame Collection Programmers: Junji Takahashi, In cooperation with VR1 JAPAN INC., Shinya Matsunami
Minigame Collection Coordinators: Yojiro Ogawa, Daisuke Mori

For production of the original Sonic Adventure, see SA's Production Credits.

Resources

Box Art

GameCube Version

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