Difference between revisions of "Sonic & Knuckles Collection/Technical information"
From Sonic Retro
m (Text replacement - "__NOTOC__" to "") |
Ccawley2011 (talk | contribs) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{back}}[[Category:Technical information]] |
+ | {{cleanup}} | ||
+ | {{SCHG S3K}} | ||
− | + | All data except for music is identical to the Mega Drive version but byteswapped (order goes 1,0,3,2 instead of 0,1,2,3). | |
− | All data except for music is identical to the | ||
==Level data== | ==Level data== | ||
===Level layout=== | ===Level layout=== | ||
Line 18: | Line 19: | ||
==Graphics== | ==Graphics== | ||
===Art tiles=== | ===Art tiles=== | ||
− | These use the standard | + | These use the standard Mega Drive format and can be edited with any tile editor. |
{|class="prettytable" style="width:auto;" | {|class="prettytable" style="width:auto;" | ||
!Start Address||End Address||Description | !Start Address||End Address||Description | ||
Line 191: | Line 192: | ||
|$09 || Byte || Current Number of Continues | |$09 || Byte || Current Number of Continues | ||
|} | |} | ||
− | * Note that byte $02 also keeps a record of special stages played through, whether you won or lost it. It updates by $ | + | * Note that byte $02 also keeps a record of special stages played through, whether you won or lost it. It updates by $01s. |
|} | |} | ||
Line 197: | Line 198: | ||
<references /> | <references /> | ||
+ | {{SKCOmni}} | ||
{{SCHGuides}} | {{SCHGuides}} | ||
− |
Latest revision as of 15:40, 1 October 2020
- Back to: Sonic & Knuckles Collection.
![]() |
This article needs cleanup. This article needs to be edited to conform to a higher standard of article quality. |
SCHG: Sonic the Hedgehog 3 & Knuckles |
---|
Main Article |
Art Editing |
Editing Art |
Object Editing |
Editing Objects |
Level Editing |
Editing Levels |
Music Editing |
Editing Music |
RAM Editing |
Editing RAM |
Sonic & Knuckles Collection |
Sonic & Knuckles Collection |
All data except for music is identical to the Mega Drive version but byteswapped (order goes 1,0,3,2 instead of 0,1,2,3).
Contents
Level data
Level layout
Location | Level |
---|---|
259F34 | Angel Island Zone Act 1 |
25A780 | Angel Island Zone Act 2 |
Graphics
Art tiles
These use the standard Mega Drive format and can be edited with any tile editor.
Start Address | End Address | Description |
---|---|---|
1302B | 1374A | HUD Numbers, Debug Numbers |
593DC | 70A7B | Tails |
70A7C | 73B3B | Mini Sonic |
73B3C | 76E5B | Mini Tails |
76E5C | 7A2DB | Mini Knuckles |
7A46C | 7D28B | Sonic Surfing (Unused) |
7E180 | 84A3F | Invincibility Stars, Puff of Smoke, Shields |
95118 | 95AD7 | CNZ Cannon |
95AD8 | 96257 | Drowning Countdown |
96258 | 96757 | SONIC/MILES BG |
E7654 | E7CB3 | Some Knuckles Sprites |
E91F4 | EAD93 | Butterdroid and Cluckoid |
EC4D8 | ECD43 | Some Knuckles Sprites? |
EE198 | EF838 | Hyudoro |
F50F0 | F776F | Knuckles from HPZ cutscene |
100F78 | 101AB7 | Knuckles from SSZ |
117244 | 117CE3 | Rhinobot |
11D5DC | 11DFFB | Bubbles |
11EE54 | 11FF93 | Clamer |
1240A8 | 125087 | Penguinator |
127E28 | 129147 | Flybot767 |
1313DC | 1320DB | Signpost |
132D40 | 137C1F | more Knuckles |
137CF4 | 13A993 | Big Ring |
1A2EAC | 1C2DCB | Sonic |
1C2F8C | 1E2D0B | Knuckles |
1E2F0C | 1E6BAB | Sonic Extra |
1E6BAC | 1E94CB | Tails Extra |
RAM editing
- Main Article: SCHG:Sonic the Hedgehog 3 & Knuckles/RAM Editing
The RAM starts at 08FF0000.
Save file
Offset | Type | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
180 | $54 bytes | Sonic the Hedgehog 3 & Knuckles save slots (8 slots, $A bytes each)
|
References
Sonic & Knuckles Collection | |
---|---|
Main page | Hidden content | Magazine articles | Video coverage | Reception | Technical information
|