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Difference between revisions of "Labyrinth Zone (8-bit)"

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| game=Sonic the Hedgehog (8-bit)
 
| game=Sonic the Hedgehog (8-bit)
 
| acts=3
 
| acts=3
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| location=[[South Island]]
 
| theme1=ancient ruins
 
| theme1=ancient ruins
 
| theme2=underwater
 
| theme2=underwater
 
| theme3=underground/cave
 
| theme3=underground/cave
| boss=Robotnik (Labyrinth Zone Boss 8-bit){{!}}Robotnik (LZ 8-bit)
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| boss=Labyrinth Zone boss (8-bit){{!}}Labyrinth Zone boss
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| rings1=91 + 30 {{SMS}} / 62 + 30 {{GG}}
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| rings2=94 + 10 {{SMS}} / 71 + 10 {{GG}}
 
| underwater=Yes
 
| underwater=Yes
 
| name_jp=ラビリンス{{fileref|Sonic 1 GG JP Manual.pdf|page=20}}
 
| name_jp=ラビリンス{{fileref|Sonic 1 GG JP Manual.pdf|page=20}}
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| next=Scrap Brain Zone (8-bit){{!}}Scrap Brain Zone
 
| next=Scrap Brain Zone (8-bit){{!}}Scrap Brain Zone
 
}}
 
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{{cleanup|Do we really need to have the walkthrough section here?}}
 
{{otherPage|desc=the 16-bit Labyrinth Zone|page=Labyrinth Zone}}
 
{{otherPage|desc=the 16-bit Labyrinth Zone|page=Labyrinth Zone}}
'''Labyrinth Zone''' is the fourth zone in ''[[Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]]'' for [[Game Gear]] and [[Sega Master System]], and the second one based on a zone from the [[Sonic the Hedgehog (16-bit)|Mega Drive version]].
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'''Labyrinth Zone''' is the fourth [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.
  
==Synopsis==
+
==Overview==
Most of the level is underwater. The graphics are nearly identical to the Mega Drive version, however the background music is completely different from its 16-bit counterpart. Sonic has limited air in most of these levels. When a counter appears above his head, you know it's time to find an [[air bubbles|air bubble]].
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This is the second Zone that is loosely based on a Zone from the [[Sonic the Hedgehog (16-bit)|Mega Drive version]]. The ruin-like maze theme and graphics are nearly identical to the Mega Drive version, however the background music is completely different from its 16-bit counterpart. A good number of features from the 16-bit version of the Zone can still be found here, such as the water slides, swinging spike balls, protruding spears and even the [[Fire-Breathing Statue]]s. Some platforms will rise from the ground and into [[Spikes (obstacle)|spikes]], and while they were presented as obstacles in the 16-bit version, the player is required to ride them up to higher ledges here.
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 +
Most of the Zone is underwater. [[Sonic the Hedgehog|Sonic]] has limited air in most of these levels. When a counter appears above his head, it's time to find an [[air bubbles|air bubble]]. The entirety of the third Act is set underwater, though the player has unlimited air for it.
  
 
==Quotes==
 
==Quotes==
{{quote|Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.}}
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{{quote|Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.|''Sonic the Hedgehog'' US Game Gear manual|ref={{fileref|Sonic1 GG US manual.pdf|page=10}}}}
 +
 
 +
==Enemies==
 +
{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Jaws-8bit.png|2}}
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|'''[[Jaws (Sonic the Hedgehog 8-bit)|Jaws]]''' — Piranha bots that troll around underwater.
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|-
 +
|style="text-align:center;"|{{spriteImage|Burrobot-8bit.png|2}}
 +
|'''[[Burrobot (Sonic the Hedgehog 8-bit)|Burrobot]]''' — Mole bots that move forward and jump. They do not start underground in this version.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Orbinaut-8bit.png|2}}
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|'''[[Orbinaut (Sonic the Hedgehog 8-bit)|Orbinaut]]''' — Simple sphere bots that are protected by four, orbiting spiked balls.
 +
|}
  
 
==Walkthroughs==
 
==Walkthroughs==
 +
Detailed maps for each Act can be found [[Sonic the Hedgehog (8-bit)/Maps#Labyrinth Zone|here]].
 
===Act 1===
 
===Act 1===
[[Image:Sonic the Hedgehog - Labyrinth Zone Act 1.png|400px|left]]
 
 
This is the introductory level to the zone. You begin in the maze area of the labyrinth (no water). Falling onto the slides will send you crashing into the watery depths. Don't run out of air, or Sonic will lose a life. Some platforms will carry Sonic up to higher ledges. Get off them before they hit the ceiling; if you don't, Sonic won't be happy with you. The ending of the level is above land.
 
This is the introductory level to the zone. You begin in the maze area of the labyrinth (no water). Falling onto the slides will send you crashing into the watery depths. Don't run out of air, or Sonic will lose a life. Some platforms will carry Sonic up to higher ledges. Get off them before they hit the ceiling; if you don't, Sonic won't be happy with you. The ending of the level is above land.
<br clear="all">
 
 
===Act 2===
 
===Act 2===
[[Image:Sonic the Hedgehog - Labyrinth Zone Act 2.png|360px|left]]
 
 
Not too unlike Act One. Just make it to the end of the level.
 
Not too unlike Act One. Just make it to the end of the level.
  
 
'''Act Two - Chaos Emerald''' - The Chaos Emerald for this level is found toward the end of the act within a bed of spikes. To reach it, you can take a invincible box, which is located a little bit earlier. The box is supposed to last until you get the emerald; however, if you run out of invincible stars, you must jump onto the spikes to lose your rings, or your shield if you have one. After this you become momentarily invincible (intermittent) , during which time you can quickly run into the spike bed, grab the emerald and run.
 
'''Act Two - Chaos Emerald''' - The Chaos Emerald for this level is found toward the end of the act within a bed of spikes. To reach it, you can take a invincible box, which is located a little bit earlier. The box is supposed to last until you get the emerald; however, if you run out of invincible stars, you must jump onto the spikes to lose your rings, or your shield if you have one. After this you become momentarily invincible (intermittent) , during which time you can quickly run into the spike bed, grab the emerald and run.
<br clear="all">
 
 
===Act 3===
 
===Act 3===
[[Image:Sonic the Hedgehog - Labyrinth Zone Act 3.png|400px|left]]
 
 
The battle against [[Dr. Robotnik]]. Sonic begins underwater in this level, however he has an unlimited supply of air. When you reach Dr. Robotnik, you will notice two banks on either side of the screen. there are three spaces in which Robotnik can emerge: one on the bottom, and two on the top at left and right sides of the screen. Robotnik appears from one of the gaps. Jump on or under his pod to deal damage, but watch out! If Robotnik emerges from the bottom space, he will shoot bullets at you. But if he appears from either of the top spaces, he will send a missile towards Sonic. These attacks are easily dodged, though good timing is necessary due to reduced mobility underwater. After 8 hits, his craft explodes.
 
The battle against [[Dr. Robotnik]]. Sonic begins underwater in this level, however he has an unlimited supply of air. When you reach Dr. Robotnik, you will notice two banks on either side of the screen. there are three spaces in which Robotnik can emerge: one on the bottom, and two on the top at left and right sides of the screen. Robotnik appears from one of the gaps. Jump on or under his pod to deal damage, but watch out! If Robotnik emerges from the bottom space, he will shoot bullets at you. But if he appears from either of the top spaces, he will send a missile towards Sonic. These attacks are easily dodged, though good timing is necessary due to reduced mobility underwater. After 8 hits, his craft explodes.
<br clear="all">
+
 
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 
{{S1GGOmni}}
 
{{S1GGOmni}}

Revision as of 14:54, 11 January 2021

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
»
Levels
»
Labyrinth Zone
Labyrinth SMS.png
Labyrinth Zone
Fourth Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level themes: ancient ruins, underwater, underground/cave
Boss: Labyrinth Zone boss
Maximum rings, Act 1: 91 + 30
Sega Master System
/ 62 + 30
Sega Game Gear
Maximum rings, Act 2: 94 + 10
Sega Master System
/ 71 + 10
Sega Game Gear
Underwater areas: Yes
Non-English names:
Jungle Zone | Scrap Brain Zone
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For the 16-bit Labyrinth Zone, see Labyrinth Zone.

Labyrinth Zone is the fourth Zone in the 8-bit version of Sonic the Hedgehog. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.

Overview

This is the second Zone that is loosely based on a Zone from the Mega Drive version. The ruin-like maze theme and graphics are nearly identical to the Mega Drive version, however the background music is completely different from its 16-bit counterpart. A good number of features from the 16-bit version of the Zone can still be found here, such as the water slides, swinging spike balls, protruding spears and even the Fire-Breathing Statues. Some platforms will rise from the ground and into spikes, and while they were presented as obstacles in the 16-bit version, the player is required to ride them up to higher ledges here.

Most of the Zone is underwater. Sonic has limited air in most of these levels. When a counter appears above his head, it's time to find an air bubble. The entirety of the third Act is set underwater, though the player has unlimited air for it.

Quotes

Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[4]

Enemies

Jaws-8bit.png
Jaws — Piranha bots that troll around underwater.
Burrobot-8bit.png
Burrobot — Mole bots that move forward and jump. They do not start underground in this version.
Orbinaut-8bit.png
Orbinaut — Simple sphere bots that are protected by four, orbiting spiked balls.

Walkthroughs

Detailed maps for each Act can be found here.

Act 1

This is the introductory level to the zone. You begin in the maze area of the labyrinth (no water). Falling onto the slides will send you crashing into the watery depths. Don't run out of air, or Sonic will lose a life. Some platforms will carry Sonic up to higher ledges. Get off them before they hit the ceiling; if you don't, Sonic won't be happy with you. The ending of the level is above land.

Act 2

Not too unlike Act One. Just make it to the end of the level.

Act Two - Chaos Emerald - The Chaos Emerald for this level is found toward the end of the act within a bed of spikes. To reach it, you can take a invincible box, which is located a little bit earlier. The box is supposed to last until you get the emerald; however, if you run out of invincible stars, you must jump onto the spikes to lose your rings, or your shield if you have one. After this you become momentarily invincible (intermittent) , during which time you can quickly run into the spike bed, grab the emerald and run.

Act 3

The battle against Dr. Robotnik. Sonic begins underwater in this level, however he has an unlimited supply of air. When you reach Dr. Robotnik, you will notice two banks on either side of the screen. there are three spaces in which Robotnik can emerge: one on the bottom, and two on the top at left and right sides of the screen. Robotnik appears from one of the gaps. Jump on or under his pod to deal damage, but watch out! If Robotnik emerges from the bottom space, he will shoot bullets at you. But if he appears from either of the top spaces, he will send a missile towards Sonic. These attacks are easily dodged, though good timing is necessary due to reduced mobility underwater. After 8 hits, his craft explodes.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Hacking guide