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:''This article deals with the "Egg Fleet" stage in [[Sonic Heroes]]. For more about the armada's role in other games and as a storyline location, see [[Eggman Fleet]].
 
:''This article deals with the "Egg Fleet" stage in [[Sonic Heroes]]. For more about the armada's role in other games and as a storyline location, see [[Eggman Fleet]].
  
The '''Egg Fleet''' (in ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', it is confirmed that its full name is the Eggman Fleet) is [[Dr. Eggman]]'s armada of heavily-armed aerial battleships. Many of the ships are fish-themed in design. The Egg Fleet first appeared (as a stage of the same name) in ''[[Sonic Heroes]]''.
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'''Egg Fleet''' is the thirteenth stage of ''[[Sonic Heroes]]''. Set amidst [[Dr. Eggman]]'s armada of heavily-armed aerial battleships, this level sees the heroes fighting their way across the stratosphere, hopping from one steel behemoth to the next as they push towards the [[Final Fortress|massive flying headquarters]]. The ships are all fish-themed in design, with metal sharks and narwahls being visited (and destroyed) as even larger iron stingrays and whale sharks fly past in the background. Under almost constant bombardment by the ships' cannons, having the characters stand in one place for too long is not recommended.
  
Eggman launches the Egg Fleet so he could conquer the world. Once the teams get through [[Mystic Mansion]], they board the Egg Fleet, [[Sonic]] to defeat Eggman, [[Shadow]] for his past, [[Amy]] for Sonic and the [[Chaotix]] to get their money. The first stage set on the ships of the Egg Fleet is just called "Egg Fleet", although there is a subsequent stage in the same setting, named [[Final Fortress]]. The boss battle is the [[Egg Emperor]], the last set of stages/bosses in the game before the Final Story.
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==Story==
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{{quote|''Muhahaha! You fools must all have a death wish? Witness this invincible battleship, built by the hands of a genius! Its power, unmatched throughout the universe!''|[[Eggman]], as the stage opens}}
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[[Neo Metal Sonic|"Eggman"]] launched the [[Eggman Fleet]] back in [[Bullet Station]], and after [[Mystic Mansion]] the teams (somehow) find their way several miles up in the air to take on the armada. Even though their three-day deadline has expired, [[Team Sonic]] is determined to halt the Doc's plans. [[Shadow]] announces that even if he ''is'' an [[Shadow Android|android]], he's still the Ultimate Lifeform, and is going to make Eggman answer to him. [[Team Rose]] are on the lookout for [[Froggy]] and [[Chocola]], convinced that they must be held somewhere within the Fleet. And [[Team Chaotix]] are directed by their client to infiltrate the fleet undetected; an assignment which, as in [[Frog Forest]], requires liberal use of [[Chroma Camo]].
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The enemies here are the toughest yet. [[Falco]]s strafe through the skies while advanced [[E-2000]] models stand guard over critical shield doors. And, of course, the [[Egg Pawn]]s are out in force patrolling the decks.
  
 
==Missions==
 
==Missions==
 
The regular / extra missions are:
 
The regular / extra missions are:
*[[Team Sonic]]: Get to Eggman's flagship! / Get to the Goal Ring within 9 minutes!
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*'''Team Sonic''': Get to Eggman's flagship! / Get to the Goal Ring within 9 minutes!
*[[Team Dark]]: Land on Eggman's flagship! / Defeat 100 enemies!
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*'''Team Dark''': Land on Eggman's flagship! / Defeat 100 enemies!
*[[Team Rose]]: Find Eggman's fleet! / Collect 200 rings!
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*'''Team Rose''': Find Eggman's fleet! / Collect 200 rings!
*[[Team Chaotix]] Get to the flagship without being detected by the enemies! / Avoid enemy detection within the time limit! (6 minutes)
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*'''Team Chaotix''': Get to the flagship without being detected by the enemies! / Avoid enemy detection within the time limit! (6 minutes)
 
{{SHTeams}}
 
{{SHTeams}}
  
 
[[Category:Sonic Heroes Levels]]
 
[[Category:Sonic Heroes Levels]]

Revision as of 17:45, 27 February 2010

Sh Egg Fleet.png
Egg Fleet
Thirteenth stage, Sonic Heroes
This article deals with the "Egg Fleet" stage in Sonic Heroes. For more about the armada's role in other games and as a storyline location, see Eggman Fleet.

Egg Fleet is the thirteenth stage of Sonic Heroes. Set amidst Dr. Eggman's armada of heavily-armed aerial battleships, this level sees the heroes fighting their way across the stratosphere, hopping from one steel behemoth to the next as they push towards the massive flying headquarters. The ships are all fish-themed in design, with metal sharks and narwahls being visited (and destroyed) as even larger iron stingrays and whale sharks fly past in the background. Under almost constant bombardment by the ships' cannons, having the characters stand in one place for too long is not recommended.

Story

Muhahaha! You fools must all have a death wish? Witness this invincible battleship, built by the hands of a genius! Its power, unmatched throughout the universe!

Eggman, as the stage opens

"Eggman" launched the Eggman Fleet back in Bullet Station, and after Mystic Mansion the teams (somehow) find their way several miles up in the air to take on the armada. Even though their three-day deadline has expired, Team Sonic is determined to halt the Doc's plans. Shadow announces that even if he is an android, he's still the Ultimate Lifeform, and is going to make Eggman answer to him. Team Rose are on the lookout for Froggy and Chocola, convinced that they must be held somewhere within the Fleet. And Team Chaotix are directed by their client to infiltrate the fleet undetected; an assignment which, as in Frog Forest, requires liberal use of Chroma Camo.

The enemies here are the toughest yet. Falcos strafe through the skies while advanced E-2000 models stand guard over critical shield doors. And, of course, the Egg Pawns are out in force patrolling the decks.

Missions

The regular / extra missions are:

  • Team Sonic: Get to Eggman's flagship! / Get to the Goal Ring within 9 minutes!
  • Team Dark: Land on Eggman's flagship! / Defeat 100 enemies!
  • Team Rose: Find Eggman's fleet! / Collect 200 rings!
  • Team Chaotix: Get to the flagship without being detected by the enemies! / Avoid enemy detection within the time limit! (6 minutes)

Template:SHTeams