Difference between revisions of "Chaotix (prototype 0119)/Comparisons"
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{{Comparison | {{Comparison | ||
| image1=Chaotix0119 32X Credits.png | | image1=Chaotix0119 32X Credits.png | ||
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| game1=Prototype 0119 | | game1=Prototype 0119 | ||
| game2=Final game | | game2=Final game |
Revision as of 07:59, 24 January 2021
- Back to: Chaotix (prototype 0119).
General comparisons
Prototype 0119 |
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Final game |
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All levels in save data slots are marked as clear, though Marina Madness's text is misaligned.
Prototype 0119 |
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Final game |
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The 0119 prototype has "working" Time Attack mode. It is just a gateway to training levels 0, 1, 2 and 3 (as opposed to 1, 2, 3 and 4 in the final game's "Training" mode), all of which loop endlessly and lack objects. Because levels can't be finished, setting times is impossible. You're also given a score of -1 as soon as you enter.
This is the last known build to call the mode "Time Attack".
Prototype 0119 |
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Final game |
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This is the first known prototype to feature a credits sequence. Select "Not Used" level 0, and the good ending credits for '"Cassablanca"projects' will roll on a blue background. Some of the Sega of America staff are missing, while others are grouped under a "Sega of America" heading at the end. Then-president of Sega Hayao Nakayama gets an "executive producer" credit in this build, while he's not mentioned at all in the final game.
Level comparisons
- Isolated Island
- World Entrance
- Botanic Base
- Speed Slider
- Amazing Arena
- Techno Tower
- Marina Madness
- Bonus Stage
- Special Stage
References
Chaotix (prototype 0119), prototype version of Chaotix | |
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