From Sonic Retro
The Bounce Attack (バウンドアタック), also known as the Bounce Jump, Bound Jump (バウンドジャンプ) or Bound (バウンド), is a move performed by Sonic the Hedgehog that was first introduced in Sonic the Hedgehog 3, and also appears in Sonic Adventure 2, Sonic Advance 2, Sonic Advance 3, Sonic the Hedgehog (2006 game), Sonic Generations, Sonic Lost World and Sonic Mania.
When Sonic presses the jump button or the action button (usually or ) during a jump, he will curl up into a ball and crash down with great force before bouncing back up. This is useful as an attack on enemies and obstacles beneath the player and for opening Monitors and Item Boxes. In the 3D games, Bounce Attacks can often be strung together in quick succession to gain an extra bit of altitude, allowing the player to reach high areas.
The first game to feature this move is Sonic the Hedgehog 3, with the move also appearing in Sonic & Knuckles and the locked-on version, where it is named the Renzoku Bound (連続バウンド) in the Japanese manual. In order to perform this move, Sonic must first acquire a Water Shield and must not be in his Super/Hyper form.
In Sonic Adventure 2 and Sonic Adventure 2: Battle, the move goes by the name of the Bounce Attack. In order to perform this move, Sonic must first obtain the Bounce Bracelet in Pyramid Cave. By pressing in mid-air, Sonic will perform the move, and by repeatedly pressing , the move can be done an indefinite number of times, giving the player extra altitude necessary for reaching ledges that can't be reached with a normal jump.
In the 2P Battle mode, Amy Rose can also perform the move.
By Spin Dashing toward a wall, jumping if necessary, and pressing so that Sonic bounces off the floor just before hitting the wall, he'll carry the bounce animation into the wall and translate the horizontal speed of the Spin Dash into vertical momentum off the wall. This is nicknamed the "Super Bounce", and it allows Sonic to reach exorbitant heights, up to seven times as high as a standard bounce can provide.
Sonic Advance series
In Sonic Advance 2, the move is named the Bound (バウンド), and is both a regular move performed by pressing in mid-jump, and a Trick Action that is performed by pressing + after launching off a Spring or gimmick. When Sonic hits the ground from using the move, he will not rebound off the ground as much as he normally would in other games. When used as a Trick Action, the move will not cancel the momentum gained from Boost Mode.
In Sonic Advance 3, the move is renamed to the Bound Attack (バウンドアタック), and Sonic must have Knuckles as a partner in order to perform the move with + in the middle of a jump. He can also perform the move as a Trick Action like in Sonic Advance 2 if he is paired up with Tails.
In Sonic the Hedgehog 2006, the move is referred to as the Bound Jump (バウンドジャンプ), and also requires the Bounce Bracelet in order for Sonic to perform it. It is performed by pressing / in mid-jump.
In addition to elevating the player, the move creates an aura around Sonic that makes the move useful for attacking enemies. However, using the move makes Sonic lose all forward momentum, and does not make him immune to enemy attacks.
In the console/HD versions of Sonic Generations, Classic Sonic is capable of performing the move when he is equipped with the Aqua Shield. The rebound of the move is very floaty when compared to how the move is performed in Sonic 3, giving Classic Sonic more air time.
In the Wii U/PC version of the game, the player gains a little elevation when peforming the move, but it can only be used three times in succession per jump, with Sonic uncurling after the third bounce. The amount of damage this move can do to enemies is the same as an uncharged Homing Attack, and the move can only be triggered where there is no target or after hitting an enemy, making it hard to use.
In Sonic Mania, the move is called the Bounce Jump (連続バウンド), and Sonic can once again perform the move with a Bubble Shield by pressing any of the jump buttons in the middle of a jump. Compared to Sonic 3, however, there is a slight delay before Sonic can perform the move again consecutively.
- File:SM PC DIGITAL MANUAL UK V10 LR.pdf, page 17
- File:SonicAdvance2 GBA JP manual.pdf, page 15
- File:Sonic3 MD JP manual.pdf, page 19
- File:SonicAdvance2 GBA US manual.pdf, page 13
- File:SonicAdvance3 GBA US manual.pdf, page 11
- File:SonicAdvance3 WiiUVC manual.pdf, page 9
- File:Sonic06 360 US manual.pdf, page 14
- File:Sonic06 ps3 jp manual.pdf, page 18
- File:SonicMania consoles JP manual.pdf, page 18