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Sonic Advance 3/Bugs

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Back to: Sonic Advance 3.

General bugs

Flight sound effect bug

SonicAdvance3 GBA Bug FlightSFXBug1.png
Expression error: Unexpected < operator.

Flying into a Dash Ring as Tails or Cream will cause the flight sound effect to continuously play even after flight has been cancelled. This will persist until the player performs an action that plays another sound effect, such as doing a Spin Dash or Tag Action, getting hit or pausing the game.

Not fixed in any version.

Level-specific bugs

Sunset Hill

Stop time with Omochao

Should the player pick up the first Omochao encountered in Act 1 while being attacked by the nearby Gekogeko at the same time, they will remain in control of their character while Omochao is talking. When Omochao's dialogue is closed, the white dialogue box will not disappear, and everything controlled by time will remain stopped, including enemies, platforms and the player's partner. It also becomes impossible to pause or use Tag Actions.

To cancel this glitch, the player must pick up a Chao. Doing this is required in order to finish the Act, as the Goal Ring will not spawn while time is stopped. Using this glitch, it's possible to finish Sunset Hill Act 1 in under 12 seconds.

This glitch must be performed in the main game, as Chao and Omochao are disabled in Time Attack.

Not fixed in any version.

Cyber Track

Clip into the cannon with Tails

SonicAdvance3 GBA Bug CTCannon1.png
SonicAdvance3 GBA Bug CTCannon2.png

Enter Cyber Track Act 3 with Tails as the partner, then locate the cannon at the top of the level near the start and stand on top of it. Then, hold R to prepare a Tag Action, then do a short hop and attempt Tails' mid-air Tag Action. If timed correctly, the leading character will glitch into the cannon.

Not fixed in any version.

References


Sonic Advance 3
SonicAdvance3 title.png

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