Retain Rings Between Acts in Sonic 1
From Sonic Retro
Revision as of 10:28, 13 September 2011 by Scarred Sun (talk | contribs) (Text replace - '[[Category:SCHG How-tos|' to '{{S1Howtos}} [[Category:SCHG How-tos|')
Revision as of 10:28, 13 September 2011 by Scarred Sun (talk | contribs) (Text replace - '[[Category:SCHG How-tos|' to '{{S1Howtos}} [[Category:SCHG How-tos|')
(Original guide by Afti)
This is a very simple guide to retaining rings between acts in Sonic 1. It's extremely easy, but, for those who literally have no ASM ability whatsoever...
Well, here it is. You literally need to delete one line, and add one line elsewhere.
In Level_LoadObj, delete this line.
<asm> move.w d0,($FFFFFE20).w ; clear rings</asm>
Then, add this line to KillSonic.
<asm> move.w #0,($FFFFFE20).w ; clear rings</asm>
Place it between these two lines.
<asm> bne.s Kill_NoDeath ; if yes, branch move.b #0,($FFFFFE2D).w ; remove invincibility</asm>
And... that's all. No example ROM will be provided because it takes all of two minutes to do this.