Difference between revisions of "Sonic Adventure DX: PC/EXE Editing"
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{{SCHG SADX:PC}} | {{SCHG SADX:PC}} | ||
__NOTOC__ | __NOTOC__ | ||
− | Note: There are multiple versions of SADXPC. Addresses in sonic.exe may not work for your version. | + | Note: There are multiple versions of SADXPC. Addresses in sonic.exe may not work for your version. '''Make sure the values given match your exe before editing it!''' Addresses that only work for the US Retail version will be marked with '''US'''. Addresses that only work for the Cracked version will be marked with '''CR'''. <br> |
Note: to find these in RAM, add $400000. | Note: to find these in RAM, add $400000. | ||
==Animation Swapping== | ==Animation Swapping== | ||
Line 8: | Line 8: | ||
===Sonic=== | ===Sonic=== | ||
{| class="prettytable" | {| class="prettytable" | ||
− | !Address||Description||Default(dec.) | + | !Address '''US'''||Address '''CR'''||Description||Default(dec.) |
|- | |- | ||
| 917F9 | | 917F9 | ||
+ | | | ||
| Leaning forwards | | Leaning forwards | ||
| 7 | | 7 | ||
|- | |- | ||
| 91807 | | 91807 | ||
+ | | | ||
| Leaning back | | Leaning back | ||
| 8 | | 8 | ||
|- | |- | ||
| 92F1C | | 92F1C | ||
+ | | | ||
| Hurt | | Hurt | ||
| 23 | | 23 | ||
|- | |- | ||
| 92F7A | | 92F7A | ||
+ | | | ||
| Jump Cancel | | Jump Cancel | ||
| 18 | | 18 | ||
|- | |- | ||
| 93053 | | 93053 | ||
+ | | | ||
| Light Speed Dash | | Light Speed Dash | ||
| 64 | | 64 | ||
|- | |- | ||
| 94FDC | | 94FDC | ||
+ | | | ||
| Falling | | Falling | ||
| 18 | | 18 | ||
|- | |- | ||
| 951D3 | | 951D3 | ||
+ | | | ||
| Rolling | | Rolling | ||
| 15 | | 15 | ||
|- | |- | ||
| 95B44 | | 95B44 | ||
+ | | | ||
| Running 1 | | Running 1 | ||
| 12 | | 12 | ||
|- | |- | ||
| 95B97 | | 95B97 | ||
+ | | | ||
| Springing | | Springing | ||
| 16 | | 16 | ||
|- | |- | ||
| 95BDA | | 95BDA | ||
+ | | | ||
| Walking 3 | | Walking 3 | ||
| 11 | | 11 | ||
|- | |- | ||
| 95C27 | | 95C27 | ||
+ | | | ||
| Running 2 | | Running 2 | ||
| 13 | | 13 | ||
|- | |- | ||
| 95C77 | | 95C77 | ||
+ | | | ||
| Jumping/Spindashing | | Jumping/Spindashing | ||
| 14 | | 14 | ||
|- | |- | ||
| 95E2C | | 95E2C | ||
+ | | | ||
| Walking 2 | | Walking 2 | ||
| 10 | | 10 | ||
|- | |- | ||
| 95E46 | | 95E46 | ||
+ | | | ||
| Walking 1 | | Walking 1 | ||
| 9 | | 9 | ||
|- | |- | ||
| 961DB | | 961DB | ||
+ | | | ||
| Victory! | | Victory! | ||
| 75 | | 75 | ||
|- | |- | ||
| 9675C | | 9675C | ||
+ | | | ||
| Drowning | | Drowning | ||
| 85 | | 85 | ||
|- | |- | ||
| 97CC0 | | 97CC0 | ||
+ | | | ||
| After Jump Dash | | After Jump Dash | ||
| 18 | | 18 | ||
|- | |- | ||
| 97F4B | | 97F4B | ||
+ | | | ||
| Hurt Landing | | Hurt Landing | ||
| 24 | | 24 | ||
|- | |- | ||
| 9BDC1 | | 9BDC1 | ||
+ | | | ||
| Dying | | Dying | ||
| 87 | | 87 | ||
Line 88: | Line 107: | ||
===Metal Sonic=== | ===Metal Sonic=== | ||
{| class="prettytable" | {| class="prettytable" | ||
− | !Address||Description||Default(dec.) | + | !Address '''US'''||Address '''CR'''||Description||Default(dec.) |
|- | |- | ||
| 95B3A | | 95B3A | ||
+ | | | ||
| Running 1 | | Running 1 | ||
| 146 | | 146 | ||
|- | |- | ||
| 95BEB | | 95BEB | ||
+ | | | ||
| Running 2 | | Running 2 | ||
| 13 | | 13 | ||
Line 103: | Line 124: | ||
===Sonic=== | ===Sonic=== | ||
{| class="prettytable" | {| class="prettytable" | ||
− | !Address||Description||Default(dec.) | + | !Address '''US'''||Address '''CR'''||Description||Default(dec.) |
|- | |- | ||
| 92F12 | | 92F12 | ||
+ | | | ||
| Hurt | | Hurt | ||
| 16 | | 16 | ||
|- | |- | ||
| 92F6A | | 92F6A | ||
+ | | | ||
| Jump Cancel | | Jump Cancel | ||
| 12 | | 12 | ||
|- | |- | ||
| 94848 | | 94848 | ||
+ | | | ||
| After Hurt | | After Hurt | ||
| 1 | | 1 | ||
|- | |- | ||
| 94F8F | | 94F8F | ||
+ | | | ||
| Falling After Rolling | | Falling After Rolling | ||
| 8 | | 8 | ||
|- | |- | ||
| 94FD3 | | 94FD3 | ||
+ | | | ||
| Falling | | Falling | ||
| 12 | | 12 | ||
|- | |- | ||
| 95063 | | 95063 | ||
+ | | | ||
| Standing | | Standing | ||
| 1 | | 1 | ||
|- | |- | ||
| 951C0 | | 951C0 | ||
+ | | | ||
| Rolling | | Rolling | ||
| 5 | | 5 | ||
|- | |- | ||
| 95F11 | | 95F11 | ||
+ | | | ||
| Jumping | | Jumping | ||
| 8 | | 8 | ||
|- | |- | ||
| 96001 | | 96001 | ||
+ | | | ||
| Vertical Spring | | Vertical Spring | ||
| 9 | | 9 | ||
|- | |- | ||
| 96048 | | 96048 | ||
+ | | | ||
| Spring | | Spring | ||
| 10 | | 10 | ||
|- | |- | ||
| 96353 | | 96353 | ||
+ | | | ||
| Falling down building | | Falling down building | ||
| 48 | | 48 | ||
|- | |- | ||
| 9676D | | 9676D | ||
+ | | | ||
| Dying | | Dying | ||
| 86 | | 86 | ||
|- | |- | ||
| 96EFA | | 96EFA | ||
+ | | | ||
| Spindash | | Spindash | ||
| 4 | | 4 | ||
|- | |- | ||
| 97771 | | 97771 | ||
+ | | | ||
| Landing and moving after rolling | | Landing and moving after rolling | ||
| 2 | | 2 | ||
|- | |- | ||
| 977B9 | | 977B9 | ||
+ | | | ||
| Homing Attack/Jump Dash | | Homing Attack/Jump Dash | ||
| 14 | | 14 | ||
|- | |- | ||
| 97843 | | 97843 | ||
+ | | | ||
| After Vertical Spring | | After Vertical Spring | ||
| 12 | | 12 | ||
|- | |- | ||
| 978D0 | | 978D0 | ||
+ | | | ||
| After Spring | | After Spring | ||
| 12 | | 12 | ||
|- | |- | ||
| 979A1 | | 979A1 | ||
+ | | | ||
| Landing and moving | | Landing and moving | ||
| 2 | | 2 | ||
|- | |- | ||
| 97CB8 | | 97CB8 | ||
+ | | | ||
| After Jump Dash | | After Jump Dash | ||
| 12 | | 12 | ||
|- | |- | ||
| 97CDB | | 97CDB | ||
+ | | | ||
| After Homing Attack | | After Homing Attack | ||
| 8 | | 8 | ||
|- | |- | ||
| 9936B | | 9936B | ||
+ | | | ||
| Jumping down building | | Jumping down building | ||
| 49 | | 49 | ||
|- | |- | ||
| 99393 | | 99393 | ||
+ | | | ||
| Rolling down building | | Rolling down building | ||
| 47 | | 47 | ||
|- | |- | ||
| 994B1 | | 994B1 | ||
+ | | | ||
| Running down building after jumping | | Running down building after jumping | ||
| 46 | | 46 | ||
|- | |- | ||
| 99522 | | 99522 | ||
+ | | | ||
| Running down building after falling | | Running down building after falling | ||
| 46 | | 46 | ||
|- | |- | ||
| 9A83E | | 9A83E | ||
+ | | | ||
| Walking/Running | | Walking/Running | ||
| 2 | | 2 | ||
|- | |- | ||
| 9ABE5 | | 9ABE5 | ||
+ | | | ||
| Level start | | Level start | ||
| 1 | | 1 | ||
|- | |- | ||
| 9B47A | | 9B47A | ||
+ | | | ||
| Hit while running down building | | Hit while running down building | ||
| 50 | | 50 | ||
Line 216: | Line 264: | ||
===Super Sonic=== | ===Super Sonic=== | ||
{| class="prettytable" | {| class="prettytable" | ||
− | !Address||Description||Default(dec.) | + | !Address '''US'''||Address '''CR'''||Description||Default(dec.) |
|- | |- | ||
| 94EC2 | | 94EC2 | ||
+ | | | ||
| Dying | | Dying | ||
| 86 | | 86 | ||
|- | |- | ||
| 9A3AF | | 9A3AF | ||
+ | | | ||
| Jump Cancel | | Jump Cancel | ||
| 78 | | 78 |
Revision as of 21:34, 26 September 2009
This short article is in need of work. You can help Sonic Retro by adding to it. |
Note: There are multiple versions of SADXPC. Addresses in sonic.exe may not work for your version. Make sure the values given match your exe before editing it! Addresses that only work for the US Retail version will be marked with US. Addresses that only work for the Cracked version will be marked with CR.
Note: to find these in RAM, add $400000.
Animation Swapping
This short section needs expansion. You can help Sonic Retro by adding to it. |
Sonic
Address US | Address CR | Description | Default(dec.) |
---|---|---|---|
917F9 | Leaning forwards | 7 | |
91807 | Leaning back | 8 | |
92F1C | Hurt | 23 | |
92F7A | Jump Cancel | 18 | |
93053 | Light Speed Dash | 64 | |
94FDC | Falling | 18 | |
951D3 | Rolling | 15 | |
95B44 | Running 1 | 12 | |
95B97 | Springing | 16 | |
95BDA | Walking 3 | 11 | |
95C27 | Running 2 | 13 | |
95C77 | Jumping/Spindashing | 14 | |
95E2C | Walking 2 | 10 | |
95E46 | Walking 1 | 9 | |
961DB | Victory! | 75 | |
9675C | Drowning | 85 | |
97CC0 | After Jump Dash | 18 | |
97F4B | Hurt Landing | 24 | |
9BDC1 | Dying | 87 |
Metal Sonic
Address US | Address CR | Description | Default(dec.) |
---|---|---|---|
95B3A | Running 1 | 146 | |
95BEB | Running 2 | 13 |
Action Swapping
This short section needs expansion. You can help Sonic Retro by adding to it. |
Sonic
Address US | Address CR | Description | Default(dec.) |
---|---|---|---|
92F12 | Hurt | 16 | |
92F6A | Jump Cancel | 12 | |
94848 | After Hurt | 1 | |
94F8F | Falling After Rolling | 8 | |
94FD3 | Falling | 12 | |
95063 | Standing | 1 | |
951C0 | Rolling | 5 | |
95F11 | Jumping | 8 | |
96001 | Vertical Spring | 9 | |
96048 | Spring | 10 | |
96353 | Falling down building | 48 | |
9676D | Dying | 86 | |
96EFA | Spindash | 4 | |
97771 | Landing and moving after rolling | 2 | |
977B9 | Homing Attack/Jump Dash | 14 | |
97843 | After Vertical Spring | 12 | |
978D0 | After Spring | 12 | |
979A1 | Landing and moving | 2 | |
97CB8 | After Jump Dash | 12 | |
97CDB | After Homing Attack | 8 | |
9936B | Jumping down building | 49 | |
99393 | Rolling down building | 47 | |
994B1 | Running down building after jumping | 46 | |
99522 | Running down building after falling | 46 | |
9A83E | Walking/Running | 2 | |
9ABE5 | Level start | 1 | |
9B47A | Hit while running down building | 50 |
Super Sonic
Address US | Address CR | Description | Default(dec.) |
---|---|---|---|
94EC2 | Dying | 86 | |
9A3AF | Jump Cancel | 78 |