Difference between revisions of "Sonic the Hedgehog CD/MMD Tweaking"
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Scarred Sun (talk | contribs) m (Text replacement - "</asm>" to "</syntaxhighlight>") |
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==Maximum rings allowed== | ==Maximum rings allowed== | ||
− | <asm>$AEFA: | + | <syntaxhighlight lang="asm">$AEFA: |
move.w ($FF1512).l,d1 ; Move number of rings into d1 | move.w ($FF1512).l,d1 ; Move number of rings into d1 | ||
cmpi.w #$3E8,d1 ; Compare $3E8 (1000) with d1 (number of rings) | cmpi.w #$3E8,d1 ; Compare $3E8 (1000) with d1 (number of rings) | ||
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==Minimum rings for Giant Ring== | ==Minimum rings for Giant Ring== | ||
− | <asm>$D50C: | + | <syntaxhighlight lang="asm">$D50C: |
cmpi.w #$32,($FF1512).l ; Compare 50 with the number of rings | cmpi.w #$32,($FF1512).l ; Compare 50 with the number of rings | ||
bcc.s loc_20D51C ; If number of rings >= 50, allow entrance to the special stage. | bcc.s loc_20D51C ; If number of rings >= 50, allow entrance to the special stage. | ||
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==Rings given by ring== | ==Rings given by ring== | ||
− | <asm>$9F1A: | + | <syntaxhighlight lang="asm">$9F1A: |
addq.w #1,($FF1512).l ; Add 1 to number of rings</syntaxhighlight> | addq.w #1,($FF1512).l ; Add 1 to number of rings</syntaxhighlight> | ||
==Rings given by Ring Monitor== | ==Rings given by Ring Monitor== | ||
− | <asm>$A88E: | + | <syntaxhighlight lang="asm">$A88E: |
addi.w #$A,($FF1512).l ; Add 10 to the current number of rings</syntaxhighlight> | addi.w #$A,($FF1512).l ; Add 10 to the current number of rings</syntaxhighlight> | ||
==Invincibility duration== | ==Invincibility duration== | ||
− | <asm>$A8F8: | + | <syntaxhighlight lang="asm">$A8F8: |
move.b #1,($FF151F).l ; Enable invicibility | move.b #1,($FF151F).l ; Enable invicibility | ||
move.w #$4B0,($FFFFD032).w ; Set the invincibility duration time to $4B0</syntaxhighlight> | move.w #$4B0,($FFFFD032).w ; Set the invincibility duration time to $4B0</syntaxhighlight> | ||
==Super Sneakers duration== | ==Super Sneakers duration== | ||
− | <asm>$A95A: | + | <syntaxhighlight lang="asm">$A95A: |
move.b #1,($FF1520).l ; Enable super sneakers | move.b #1,($FF1520).l ; Enable super sneakers | ||
move.w #$4B0,($FFFFD034).w ; Set the super sneakers duration time to $4B0</syntaxhighlight> | move.w #$4B0,($FFFFD034).w ; Set the super sneakers duration time to $4B0</syntaxhighlight> | ||
==Regular speed stats== | ==Regular speed stats== | ||
− | <asm>$4082: | + | <syntaxhighlight lang="asm">$4082: |
move.w #$600,($FFFFF760).w ; Maximum velocity | move.w #$600,($FFFFF760).w ; Maximum velocity | ||
move.w #$C,($FFFFF762).w ; Maximum acceleration</syntaxhighlight> | move.w #$C,($FFFFF762).w ; Maximum acceleration</syntaxhighlight> | ||
==Super Sneakers speed stats== | ==Super Sneakers speed stats== | ||
− | <asm>$A968: | + | <syntaxhighlight lang="asm">$A968: |
move.w #$C00,($FFFFF760).w ; Set maximum velocity to $C00 | move.w #$C00,($FFFFF760).w ; Set maximum velocity to $C00 | ||
move.w #$18,($FFFFF762).w ; Set maximum acceleration to $18</syntaxhighlight> | move.w #$18,($FFFFF762).w ; Set maximum acceleration to $18</syntaxhighlight> |
Revision as of 21:45, 20 December 2015
SCHG: Sonic the Hedgehog CD |
---|
Main Article |
File Locations |
File Locations |
Art Editing |
Editing Art |
MMD Tweaking |
Tweaking MMDs |
RAM Editing |
RAM Editing |
Here are some locations in a European Sonic CD level MMD which contain tweakable code (in Motorola 68000 assembly).
Maximum rings allowed
$AEFA:
move.w ($FF1512).l,d1 ; Move number of rings into d1
cmpi.w #$3E8,d1 ; Compare $3E8 (1000) with d1 (number of rings)
bcs.s loc_20AF10 ; If the number of rings is < 1000, branch
move.w #$3E7,d1 ; Move $3E7 (999) into d1
move.w d1,($FF1512).l ; Move d1 back to the address where the number of rings is at
Minimum rings for Giant Ring
$D50C:
cmpi.w #$32,($FF1512).l ; Compare 50 with the number of rings
bcc.s loc_20D51C ; If number of rings >= 50, allow entrance to the special stage.
jmp sub_20788C ; Otherwise jump here
Rings given by ring
$9F1A:
addq.w #1,($FF1512).l ; Add 1 to number of rings
Rings given by Ring Monitor
$A88E:
addi.w #$A,($FF1512).l ; Add 10 to the current number of rings
Invincibility duration
$A8F8:
move.b #1,($FF151F).l ; Enable invicibility
move.w #$4B0,($FFFFD032).w ; Set the invincibility duration time to $4B0
Super Sneakers duration
$A95A:
move.b #1,($FF1520).l ; Enable super sneakers
move.w #$4B0,($FFFFD034).w ; Set the super sneakers duration time to $4B0
Regular speed stats
$4082:
move.w #$600,($FFFFF760).w ; Maximum velocity
move.w #$C,($FFFFF762).w ; Maximum acceleration
Super Sneakers speed stats
$A968:
move.w #$C00,($FFFFF760).w ; Set maximum velocity to $C00
move.w #$18,($FFFFF762).w ; Set maximum acceleration to $18