Difference between revisions of "Sonic Adventure DX: PC/Lists"
From Sonic Retro
MainMemory (talk | contribs) m (Outside/Inside) |
(→PVM Files: robots in a tube) |
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|- | |- | ||
| ADV_MR00 | | ADV_MR00 | ||
− | | | + | | Mystic Ruins Main area with train station |
|- | |- | ||
| ADV_MR01 | | ADV_MR01 | ||
− | | | + | | Mystic Ruins Angel Island area |
|- | |- | ||
| ADV_MR02 | | ADV_MR02 | ||
− | | | + | | Mystic Ruins jungle area |
|- | |- | ||
| ADV_MR03 | | ADV_MR03 | ||
− | | | + | | Mystic Ruins Final Egg area with Metal Sonic and Mecha Sonic |
|- | |- | ||
| ADV_WINDOW | | ADV_WINDOW |
Revision as of 00:36, 3 June 2010
Template:SCHG SADX:PC This page is for lists of values that are used for several things.
Action Lists
This is a list of actions for use with the Address in RAM or in code.
Sonic's Actions
Value | Description |
---|---|
0 | Initialize |
1 | Standing |
2 | Walking/Running |
3 | Running on wind path/loop |
4 | Spindash |
5 | Rolling |
6 | Light Speed Dash |
7 | ??? |
8 | Jumping |
9 | Trampoline/Vertical spring |
10 | Springing |
11 | Thrown |
12 | Falling |
13 | Braking |
14 | Homing Attack |
15 | Pushing |
16 | Hurt |
17 | ??? |
18 | Knocked back |
19 | ??? |
20 | Object Control |
21 | Picking up object |
22 | Putting down object |
23 | Holding object |
24 | Grabbing tree |
25 | Walking with object |
26 | Throwing object on ground |
27 | Braking with object |
28 | Falling with object |
29 | Jumping with object |
30 | ??? |
31 | ??? |
32 | ??? |
33 | Throwing object in air |
34 | Shaking tree |
35 | Nuzzle object |
36 | Monkey bars |
37 | Moving across monkey bars |
38 | Climbing ladder |
39 | ??? |
40 | Jumping from panel |
41 | Standing on Jump Panel |
42 | ??? |
43 | Frozen |
44 | Light Speed Attack |
45 | Bumper Car |
46 | Running down building |
47 | Rolling down building |
48 | Falling while running down building |
49 | Jumping while running down building |
50 | Hit while running down building |
51 | ??? |
52 | ??? |
53 | ??? |
54 | ??? |
55 | Hanging on icicle |
56 | Slipping off icicle |
57 | Moving left around icicle |
58 | Moving right around icicle |
59 | Jumping off icicle |
60 | Climbing up icicle |
61 | Jumping from icicle |
62 | Snowboard on ground |
63 | ??? |
64 | ??? |
65 | Falling with snowboard |
66 | Jumping with snowboard |
67 | Snowboard launch |
68 | Hurt on snowboard |
69 | Pinball mode |
70 | Pinball mode falling |
71 | ??? |
72 | Petting Chao |
73 | ??? |
74 | Whistling |
75 | Super Sonic standing |
76 | Super Sonic walking/running |
77 | Super Sonic running on wind path |
78 | Super Sonic falling |
79 | Super Sonic springing |
80 | ??? |
81 | Super Sonic homing attack |
82 | Super Sonic jumping |
83 | Showering |
84 | ??? |
85 | Drowning |
86 | Dying |
87 | Free Movement (Debug) |
Tails' Actions
Value | Description |
---|---|
0 | Initialize |
1 | Standing |
2 | Walking/Running |
3 | Running on wind path/loop |
4 | Rolling |
6 | Jumping |
7 | Vertical Spring |
8 | Springing |
10 | Falling |
11 | Braking |
12 | Pushing |
13 | Hurt |
15 | Flying |
18 | Object control |
20 | Tail Attack |
21 | Picking up object |
22 | Putting down object |
23 | Holding object |
24 | Grabbing tree |
25 | Walking with object |
26 | Throwing object on ground |
27 | Braking with object |
28 | Falling with object |
29 | Jumping with object |
33 | Throwing object in air |
34 | Shaking tree |
35 | Nuzzle object |
38 | Climbing ladder |
43 | Bumper car |
48 | Snowboard on ground |
51 | Falling with snowboard |
52 | Jumping with snowboard |
53 | Snowboard launch |
54 | Hurt on snowboard |
60 | Dying |
61 | Dash Hoop |
62 | Victory/Loss |
64 | Petting Chao |
66 | Whistling |
Knuckles' Actions
This short section needs expansion. You can help Sonic Retro by adding to it. |
Value | Description |
---|---|
0 | Initialize |
1 | Standing |
2 | Walking/Running |
3 | Running on wind path/loop |
4 | Rolling |
6 | Jumping |
9 | Falling |
10 | Braking |
11 | Gliding |
18 | Maximum Heat Attack |
19 | Digging down |
20 | Digging up |
21 | Jumping after digging |
24 | Climbing wall |
25 | Climbing onto floor |
26 | Punching |
57 | Free Movement (Debug) |
Amy's Actions
This short section needs expansion. You can help Sonic Retro by adding to it. |
Value | Description |
---|---|
0 | Initialize (also spawns bird object) |
1 | Standing |
2 | Walking/Running |
3 | Running on wind path/loop |
5 | Jumping |
8 | Falling |
9 | Braking |
10 | Pushing |
11 | Hurt |
13 | Object Control |
17 | Putting on barrel |
18 | Taking off barrel |
19 | Hammer Attack |
20 | Spin Hammer Attack |
21 | Hammer Jump |
22 | Air Hammer Attack |
46 | Drowning |
47 | Dying |
48 | Bumper car |
52 | Whistling |
53 | Free Movement (Debug) |
Gamma's Actions
This short section needs expansion. You can help Sonic Retro by adding to it. |
Value | Description |
---|---|
0 | Initialize |
1 | Standing |
2 | Walking/Running |
3 | Running on wind path/loop |
4 | Jumping |
7 | Falling |
9 | Pushing |
14 | Object Control |
31 | Wheel Mode |
33 | Hover Mode |
35 | Jumping/Falling in Hover Mode |
Big's Actions
This short section needs expansion. You can help Sonic Retro by adding to it. |
Value | Description |
---|---|
0 | Initialize |
1 | Standing |
2 | Walking/Running |
3 | Running on wind path/loop |
Camera's Actions
Value | Description |
---|---|
0 | Initialize |
1 | Snap to character |
2 | Normal operation (move to character) |
3 | Stop (no motion, no turning) |
Animation Lists
Sonic's Animations
Value | Description |
---|---|
0 | Standing |
1 | Standing -> Surf Stance |
2 | Surf Stance |
3 | Looking around |
4 | Bored Comment |
5 | Bored Comment 2 |
6 | Bored Comment 2 -> Standing |
7 | Lean Forward |
8 | Lean Back |
9 | Walk 1 |
10 | Walk 2 |
11 | Walk 3 |
12 | Run 1 |
13 | Run 2 |
14 | Jump (in air)/Spindash (on ground) |
15 | Roll |
16 | Spring flight |
17 | Spring flight -> Falling |
18 | Falling |
19 | Landing |
20 | Skid stop |
21 | Push (start) |
22 | Push (loop) |
23 | Take damage |
24 | Hurt landing |
25 | Skid Stop |
26 | Air Flip |
27 | Hit wall 1 |
28 | Hit wall recovery |
29 | Slow backflip |
30 | turn around |
31 | Slide stance |
32 | Spin Ball (no flash) |
33 | Pick up object |
34 | object Run |
35 | Object stop |
36 | Object Turnaround |
37 | Object stand |
38 | Object walk |
39 | Trampoline Flight |
40 | Trampoline Backflip |
41 | Trampoline Flight 2 |
42 | Trampoline Flip 2 |
43 | Trampoline Flight 3 |
44 | Slip |
45 | Slip |
46 | slow frontflip |
47 | Hanging |
48 | Pull |
49 | Shake Tree |
50 | Pick up object |
51 | Shake object |
52 | Stop shaking |
53 | Standing -> Pick up |
54 | idle holding tree |
55 | object jump |
56 | object jump -> object fall |
57 | Object fall |
58 | Object landing |
59 | Throw object |
60 | Toss object |
61 | Air throw |
62 | Air toss |
63 | Put object down |
64 | Light dash flight |
65 | Ready to pull |
66 | monkeybars (broken eyes) |
67 | monkeybars (broken eyes) |
68 | monkeybars (broken eyes) |
69 | climbing ladder |
70 | Shot from cannon |
71 | Slipping on ice |
72 | Jump pad invert |
73 | Flight to jump pad |
74 | Surfer stance |
75 | Win level |
76 | Win -> Standing |
77 | Standing -> holding tree |
78 | holding tree |
79 | holding rocket |
80 | holding rocket |
81 | gassed/drunk sonic |
82 | pain flight |
83 | Spin |
84 | breathe bubble |
85 | Drowning |
86 | hit |
87 | death 1 |
88 | Falling |
89 | Sky Deck grasping cylinder |
90 | Sky Deck cylinder shimmy |
91 | Sky Deck cylinder shimmy (other way) |
92 | slide down Sky Deck cylinder |
93 | slide down Sky Deck cylinder -> Sky Deck grasping cylinder |
94 | holding icicle |
95 | Slipping on icicle |
96 | jumping from icicle |
97 | Flight from icicle |
98 | latching onto icicle |
99 | moving left on icicle |
100 | moving right on icicle |
101 | instance of 100 |
102 | snowboard stance |
103 | turning on board |
104 | turning on board |
105 | jumping on board |
106 | Jumping on Board -> Falling on Board |
107 | board stance 2 |
108 | board stance 2 |
109 | wavering on board |
110 | hit on board |
111 | Falling on board |
112 | Falling on board |
113 | hit on board |
114 | Standing on board |
115 | eh more boarding animations |
116 | Jump trick 1 |
117 | Jump trick 2 |
118 | Jump trick 3 |
119 | Jump trick 4 |
120 | Spin jump trick |
121 | Spin jump trick |
122 | Spin jump trick -> Falling on Board |
123 | Melon grab |
124 | Crouch on board |
125 | Spin |
126 | Shower |
127 | Shower 2 |
128 | Shower 3 |
129 | Shake off water |
130 | Pet chao |
131 | Pet chao loop |
132 | Stop petting chao |
133 | Whistle |
Note: 134-145 will use Super Sonic's model and will crash the game if it has not been loaded. | |
134 | Standing |
135 | Standing -> Moving 1 |
136 | Moving 1 |
137 | Moving 2 |
138 | Moving 3 |
139 | Spring Flight |
140 | Spring Flight -> Falling |
141 | Falling |
142 | Landing? |
143 | Victory |
144 | Victory -> Standing |
145 | Jumping |
This one works for normal Sonic also. | |
146 | Metal Sonic Hover |
Tails' Animations
Value | Description |
---|---|
0 | Standing |
1 | Landing |
2 | Standing after landing (animates faster) |
3 | ? |
4 | Standing -> Looking Around |
5 | Looking Around |
6 | Looking Around -> Standing |
7 | Lean Forwards |
8 | Lean Backwards |
9 | Walking 1 |
10 | Walking 2 |
11 | Walking 3 (Tail Effect) |
12 | Running 1 |
13 | Running 2 |
14 | Jumping (in air)/Spindash (on ground) |
15 | Rolling |
16 | Spin ball |
17 | Spring Flight |
18 | Spring Flight -> Falling |
19 | Falling |
20 | Landing |
21 | Braking |
22 | Turning |
23 | Walking? |
24 | Pushing |
25 | Pushing Loop |
26 | Hurt |
27 | Hurt Landing |
28 | Dying |
29 | Dying w/ head shaking? |
30 | ? |
31 | Drowning |
32 | ? |
33 | Tumbling |
34 | Tumbling -> Sitting |
35 | Sitting -> Standing |
36 | Tumbling -> Standing |
37 | Flying |
38 | Flying reached maximum height |
39 | Flying falling |
40 | more Flying |
41 | more Flying |
42 | Flying reached limit |
43 | Tail Attack |
44-53 | Spin Tail Attack |
54 | Victory |
55 | Victory -> Standing |
56 | Standing -> Failure |
57 | Failure |
58 | Pick Up object |
59 | Walking with object 2 |
60 | Braking with object |
61 | Turn around with object |
62 | Holding object |
63 | Walking with object 1 |
74 | Shaking tree |
75 | Holding object -> Nuzzle object |
76 | Nuzzle object |
77 | Nuzzle object -> Holding object |
78 | Standing -> Holding tree |
79 | Holding tree |
81 | Falling with object |
85 | Throw object on ground |
87 | Throw object in air |
88 | Put down object |
PVM Files
Name | Description |
---|---|
ADVSS00 | Station Square City Hall |
ADVSS01 | Station Square Casino Area |
ADVSS02 | Station Square Sewer Area |
ADVSS03 | Station Square Station/Main Area |
ADVSS04 | Station Square Hotel Area |
ADVSS05 | Station Square Twinkle Park Entrance Area |
ADV_EC00 | |
ADV_EC01 | Egg Carrier Exterior |
ADV_EC02 | |
ADV_EC03 | |
ADV_EC04 | |
ADV_EC05 | |
ADV_EC30 | |
ADV_EC31 | |
ADV_EC32 | |
ADV_EC33 | |
ADV_EC34 | |
ADV_EC35 | |
ADV_EC36 | |
ADV_MR00 | Mystic Ruins Main area with train station |
ADV_MR01 | Mystic Ruins Angel Island area |
ADV_MR02 | Mystic Ruins jungle area |
ADV_MR03 | Mystic Ruins Final Egg area with Metal Sonic and Mecha Sonic |
ADV_WINDOW | |
AIR_SIGNAL | |
AL_BODY | Chao Body (all colors, including rares) and Hats |
AL_DX_CHAOS | Chaos Chao |
AL_DX_ETC | Chao Drawings and Shine |
AL_DX_OBJ_CMN | Objects in Chao Gardens |
AL_DX_PARTS_TEX | Chao Animal Body Parts |
AL_DX_TEX_XYBUTTON | Keyboard Controls in Chao Garden |
AL_ENT_CHAR_E_TEX | English Chao-related text |
AL_ENT_CHAR_J_TEX | Japanese Chao-related text |
AL_ENT_TITLE_E_TEX | English Chao Race text |
AL_ENT_TITLE_J_TEX | Japanese Chao Race text |
AL_EYE | Chao Eyes |
AL_GARDEN00SS_2D | Hint Box |
AL_ICON | Chao Emotions |
AL_JEWEL | Chao Race Medals |
AL_MOUTH | Chao Mouths |
AL_OBJECT | Items in Chao Garden |
AL_RACE01 | Chao Race |
AL_RACE02 | Chao Race |
AL_STG_KINDER_AD_TEX | Unused Chao Kindergarten Textures |
AL_TEX_COMMON | Chao Stats Text |
AL_TEX_ENT_COMMON_EN | English Chao Race Hub Text |
AL_TEX_ENT_COMMON_FR | French Chao Race Hub text |
AL_TEX_ENT_COMMON_JP | Japanese Chao Race Hub Text |
AL_TEX_ODEKAKE_MENU_EN | English Chao Transporter |
AL_TEX_ODEKAKE_MENU_JP | Japanese Chao Transporter |
AL_TOY | Chao Garden Toys |
AMY | Amy Rose |
AMYROB_WING | Amy's Flicky (unused) |
AMY_EFF | Amy's Effects |
AMY_EGGROBO | Amy and Zero |
ANCIENT_LIGHT | Sonic's Ancient Light power up |
ANKO | |
ANKO_T | |
AVA_BACK | Option Screen Background |
AVA_CHSEL | Japanese Character Select Screen |
AVA_CHSEL_E | English Character Select Screen |
AVA_CSR | Lighting/shading/shadows for the spheres on the character select |
AVA_DLG | Japanese text for buttons that appear when you select a character |
AVA_DLG_E | English text for buttons that appear when you select a character |
AVA_EMBLEM | Emblems from the Results Screen |
AVA_EMBLEMVIEW | Japanese Emblem Results Screen |
AVA_EMBLEMVIEW_E | English Emblem Results Screen |
AVA_EXPLAIN | Japanese control instructions (uses a Dreamcast Controller) |
AVA_FILESEL | Japanese File Select Screen |
AVA_FILESEL_E | English File Select Screen |
AVA_FSCMN | Japanese Text and numbers for the file select screen |
AVA_FSCMN_E | English Text and numbers for the file select screen |
AVA_FSDLG | Japanese File deletion prompts |
AVA_FSDLG_E | English File deletion prompts |
AVA_FSDLG_F | French File deletion prompts |
AVA_FSDLG_G | German File deletion prompts |
AVA_FSDLG_S | Spanish File deletion prompts |
AVA_GTITLE0 | Japanese Title-Screen Logo |
AVA_GTITLE0_E | English Title Screen Logo |
AVA_GTITLE0_SHOW | Japanese Demo Edition Title Screen Logo |
AVA_GTITLE0_SHOW_E | English Demo Edition Title Screen Logo |
AVA_METAL_SONIC | Metal Sonic's name on the character select |
AVA_NEW16NO | |
AVA_OPTION | Japanese Options menu |
AVA_OPTION_E | English Options menu |
AVA_SAN | Arrows for the Sound Test screen |
AVA_SNDTEST | Japanese sound test categories |
AVA_SNDTEST_E | English sound test categories |
AVA_SQUARE | |
AVA_STNAM | Japanese Trial Menu Stage Names |
AVA_STNAM_E | English Trial Menu Stage Names |
AVA_SUUJI | |
AVA_TITLE | Japanese main menu text |
AVA_TITLE_BACK | Japanese Main Menu Background |
AVA_TITLE_BACK_E | English Main Menu Background |
AVA_TITLE_CMN | Title Screen |
AVA_TITLE_CMN_SMALL | 640 x 480 Resolution Title Screen |
AVA_TITLE_E | English main menu text |
AVA_TRIALACTSEL | Japanese trial mode act select buttons and text |
AVA_TRIALACTSEL_E | English trial mode act select buttons and text |
AVA_VMSSEL | Japanese memory card select graphics (uses Gamecube memory card) |
AVA_VMSSEL_E | English memory card select graphics (uses Gamecube memory card) |
A_HEAD | Amy's head (unused) |
A_MASTER | Amy's Main textures (unused) |
BANB | Deer (Chao Animal) |
BEACH01 | Emerald Coast: Azure Blue World |
BEACH02 | Emerald Coast: Windy & Ripply |
BEACH03 | Emerald Coast: BIG Fishin' |
BEACH_SEA | Emerald Coast: Sea |
BG_AL_RACE02 | Chao Race: Background |
BG_BEACH | Emerald Coast: Background |
BG_EC00 | Egg Carrier: Background |
BG_HIGHWAY | Speed Highway: Background (Buildings and Sky) |
BG_HIGHWAY01 | Speed Highway: Background (City Down There) |
BG_HIGHWAY02 | Speed Highway: Background (City Down There) (Part 2) |
BG_HIGHWAY03 | Speed Highway: At Dawn Background |
BG_ICECAP | Ice Cap: Background |
BG_RUIN | Lost World: Background |
BG_SANDBOARD | Sand Hill: Background |
BG_SHAREOBJ | Twinkle Park & Twinkle Circuit: Background |
BIG | Big the Cat |
BIG_KAERU | Froggy |
BO1_MODEL | |
BOARD_SCORE | |
BULLET | |
B_CHNAM | Full Japanese character names on the character select (Sonic the Hedgehog) |
B_CHNAM_E | Full English character names on the character select |
B_CHNAM_SHOW | Same as above, but colored, and with a level. Super Sonic is blue and points to Emerald Coast. |
B_CHNAM_SHOW_E | Same as above but English |
CAPTUREBEAM | |
CASINO01 | Casinopolis: Main Hall |
CASINO02 | Casinopolis: Dilapated Way |
CASINO03 | Casinopolis: SONIC Pinball |
CASINO04 | Casinopolis: NiGHTS Pinball |
CHAO | |
CHAOBLACKMARKET | Chao Garden: Black Market |
CHAOBLACKMARKETOBJ | |
CHAOS0 | Chaos 0 |
CHAOS0_EFFECT | Chaos 0's Effects |
CHAOS0_OBJECT | Chaos 0's Objects |
CHAOS1 | Chaos 1 (Cutscenes) |
CHAOS2 | Chaos 2 |
CHAOS2_BARRIER | Chaos 2: Barrier |
CHAOS2_EFFECT | Chaos 2: Effects |
CHAOS2_OBJECT | Chaos 2: Objects |
CHAOS4_COMMON | |
CHAOS4_HASHIRA | |
CHAOS4_KAMA | |
CHAOS4_NUMA | |
CHAOS4_OBJECT | |
CHAOS4_SHIBUKI | |
CHAOS4_TIKEI | |
CHAOS4_WAVE | |
CHAOS6 | |
CHAOS6_BG | |
CHAOS6_EFFECT | |
CHAOS6_EGGMAN | |
CHAOS6_EISEI | |
CHAOS6_OBJECT | |
CHAOS7_0 | |
CHAOS7_0BREATH | |
CHAOS7_0BREATH2ND | |
CHAOS7_0DAMAGE | |
CHAOS7_0DEAD_PTCHG | |
CHAOS7_0SURFACE | |
CHAOS7_0WATEREXP | |
CHAOS7_0WEXP_PTCHG | |
CHAOS_BRAINFRAME | |
CHAOS_EFFECT | |
CHAOS_EMERALD | |
CHAOS_LIFEGAUGE | Life Gauge For Chaos. |
CHAOS_SURFACE | Controls Chaos 0-6 water color. |
CHAO_ENTRANCE | Chao Race: Entrance |
CHAO_HYOUJI | |
CHAO_HYOUJI_E | |
CHAO_HYOUJI_F | |
CHAO_HYOUJI_G | |
CHAO_HYOUJI_S | |
CHAO_OBJECT | |
CHAO_RACE | Chao Race |
COERA | |
CON_REGULAR | Japanese Heads Up Display (includes life icons) |
CON_REGULAR_E | English Heads Up Display (includes life icons) |
CREAM | Cream the Rabbit |
C_SELECT1 | |
C_SELECT2 | |
E101 | E-101 Beta |
E101R | E-101mkII |
E101R_BG | |
E101R_TIKEI | |
E101_TIKEI | |
E102 | E-102 Gamma |
E102BEAM | |
E102EFFECT | |
E102HIT | |
E102TIME | |
E103OLD | |
E104OLD | |
E105 | |
E105OLD | |
EC_ACTDOOR | |
EC_ALIFE | |
EC_BG | |
EC_BOAT | |
EC_CLOUDS | |
EC_EGGLIFT | |
EC_IKADA | |
EC_LIGHT | |
EC_SEA | |
EC_SKY | |
EC_STATION | |
EC_TARAI | |
EC_TORNADO | |
EC_TRANSFORM | |
EC_WATER | |
EDV_K_HLIFT | |
EDV_S_STDOOR | |
EFF_C7_BUBBLE | Bubbles in Perfect Chaos |
EFF_CANDLE | |
EFF_FINALEGG_POM | |
EFF_PAST | |
EFF_REGULAR | Global visual effects (explosions, invincibility, etc) |
EFF_SANDBOARD | |
EFF_TWINKLE | |
EFF_WT_COLUMN | |
EGGMAN | Dr. Eggman |
EGGROB | Zero |
EGG_MISSILE | |
EGM1 | Egg Hornet |
EGM1BARRIER | Egg Hornet's energy barrier |
EGM1EGGMAN | Eggman in the Egg Hornet |
EGM1JET | |
EGM1JETB | |
EGM1LAND | Egg Hornet level |
EGM1MIS | |
EGM1SORA | |
EGM1TSUCHI | |
EGM2 | Egg Walker |
EGM2_BAKU | |
EGM2_CAR | |
EGM2_COMMON | |
EGM2_EFFECT | |
EGM2_FIRE | |
EGM2_HAMON | |
EGM2_MINE | |
EGM2_MISSILE | |
EGM2_SKY | |
EGM2_TIKEI | |
EGM3CHIKEI | |
EGM3MDL | |
EGM3SPR | |
EMBLEM | Emblems |
EME_KIRAN | |
ENDBG_AMY_0 | Amy's credits pictures (1-9) |
ENDBG_AMY_1 | Amy's credits pictures (10-18) |
ENDBG_AMY_2 | Amy's credits pictures (19-23) |
ENDBG_BIG_0 | Big's credits pictures (1-9) |
ENDBG_BIG_1 | Big's credits pictures (10-19) |
ENDBG_BIG_2 | Big's credits pictures (20-24) |
ENDBG_E102_0 | Gamma's credits pictures (1-9) |
ENDBG_E102_1 | Gamma's credits pictures (10-19) |
ENDBG_E102_2 | Gamma's credits pictures (20-26) |
ENDBG_KNUCKLES_0 | Knuckles's credits pictures (1-9) |
ENDBG_KNUCKLES_1 | Knuckles's credits pictures (10-19) |
ENDBG_KNUCKLES_2 | Knuckles's credits pictures (20-27) |
ENDBG_LAST_AMY | Final credits image for Amy |
ENDBG_LAST_BIG | Final credits image for Big |
ENDBG_LAST_E102 | Final credits image for Gamma |
ENDBG_LAST_KNUCKLES | Final credits image for Knuckles |
ENDBG_LAST_SONIC | Final credits image for Sonic |
ENDBG_LAST_SUPERSONIC | Final credits image for Super Sonic |
ENDBG_LAST_TAILS | Final credits image for Tails |
ENDBG_LOGO | |
ENDBG_SONIC_0 | Sonic's credits pictures (1-9) |
ENDBG_SONIC_1 | Sonic's credits pictures (10-19) |
ENDBG_SONIC_2 | Sonic's credits pictures (20-27) |
ENDBG_SUPERSONIC_0 | Super Sonic's credits pictures (1-8) |
ENDBG_SUPERSONIC_1 | Super Sonic's credits pictures (9-14) |
ENDBG_SUPERSONIC_2 | Super Sonic's credits pictures (15-24) |
ENDBG_SUPERSONIC_3 | Super Sonic's credits pictures (25-27) |
ENDBG_TAILS_0 | Tails's credits pictures (1-9) |
ENDBG_TAILS_1 | Tails's credits pictures (10-19) |
ENDBG_TAILS_2 | Tails's credits pictures (20-23) |
EROBO | Zero and the electric gates from his boss battle |
ER_9000_EGGMANROBO | Zero again |
EV_ALIFE | |
EV_CHAOS0_MANJU | |
EV_CHAOS1 | |
EV_E101KAI | |
EV_E101_BODY | Beta's body in the events |
EV_E101_FUN | Beta's gun in the events |
EV_E103_BODY | Delta's body in the events |
EV_E103_FUN | Delta's gun in the events |
EV_E104_BODY | Epsilon's body in the events |
EV_E104_FUN | Epsilon's gun in the events |
EV_E105_BODY | Zeta's body in the events |
EV_E105_FUN | Zeta's gun in the events |
EV_ECCLOUD | |
EV_EGGMAN_BODY | |
EV_EGGMOBILE1 | |
EV_EGGMOBLE0 | |
EV_EGGMOBLE0DM | |
EV_EGGMOBLE1 | |
EV_EGGMOBLE2 | |
EV_HELI | |
EV_K_PATYA | |
EV_SPOTLIGHT | |
EV_S_MSBODY | Metal Sonic's body from Amy's flash back (identical to the one in the tube but with jet fire) |
EV_S_T2C_BODY | |
EV_TR1 | |
EV_TR1_WITH_SONIC | |
EV_TR2BEFORE_WITH_SONIC | |
EV_TR2CHANGE_WITH_SONIC | |
EV_TR2_BIG | |
EXTRA | |
E_AIRCRAFT | Aircraft Enemy |
E_AMENBO | |
E_BOMB | KiKi Bomb |
E_BUYON | Buyon Enemy |
E_CART | Cart Enemy (Unused, use OBJ_SHAREOBJ instead) |
E_LEON | Leon Enemy |
E_ROBO | |
E_SAI | RhinoTank Enemy |
E_SARU | KiKi Enemy |
E_SNAKE | BoaBoa Enemy |
E_SNOWMAN | |
F0000_FROG | |
FAT_B | |
FINALEGG1 | Final Egg: Mechanical Resonance |
FINALEGG2 | Final Egg: Cranck The Heat Up! |
FINALEGG3 | Final Egg: Mechanical Resonance Part 2 |
FINALEGG4 | Final Egg? |
FISHING | Big's Fishing Things |
FPACK | |
FROG | |
FROG1 | |
FROG2 | |
FROG3 | |
F_EGG_ZANGAI | |
GACHAPON | |
GAMEOVER | Game Over Screen |
GAMEOVER_E | English Game Over Screen |
GARDEN00 | |
GARDEN00SS | Station Square Chao Garden |
GARDEN00SSOBJ | |
GARDEN00_OBJECT | |
GARDEN01 | |
GARDEN01EC | Egg Carrier Chao Garden |
GARDEN01_SKY | |
GARDEN02 | |
GARDEN02MR_DAYTIME | Mystic Ruins Chao Garden at daytime |
GARDEN02MR_EVENING | Mystic Ruins Chao Garden in the evening |
GARDEN02MR_NIGHT | Mystic Ruins Chao Garden at night |
GARDEN02_OBJECT | |
GARDEN02_SKY | |
GARDEN_MR_SKY_HIRU | |
GARDEN_MR_SKY_YORU | |
GARDEN_MR_SKY_YUU | |
GC_VMS | |
GGMENU_TEXLIST | |
GGMENU_TEXLIST_FR | |
GGMENU_TEXLIST_GE | |
GGMENU_TEXLIST_SP | |
GGMENU_TEXLIST_US | |
GG_TEXLIST | |
GG_TEXLIST_FR | |
GG_TEXLIST_GE | |
GG_TEXLIST_SP | |
GG_TEXLIST_US | |
GOMA | Seel (Chao Animal) |
GORI | Gorilla (Chao Animal) |
GR1_MODEL | |
GR_10000_GIRL1 | |
HAMMER | |
HIGHWAY01 | Speed Highway: Run Through The Speed Highway |
HIGHWAY02 | Speed Highway: Goin' Down |
HIGHWAY03 | Speed Highway: At Dawn |
HIGHWAY_CAR | |
HINT | Tikal Hint Ball |
HOTSHELTER0 | Hot Shelter 1 |
HOTSHELTER1 | Hot Shelter 2 |
HOTSHELTER2 | Hot Shelter 3 |
HOTSHELTER3 | Hot Shelter 4 |
HOTSHELTER4 | Hot Shelter 5 |
HOT_E105 | E-105 |
ICECAP01 | Ice Cap 1 |
ICECAP02 | Ice Cap 2 |
ICECAP03 | Ice Cap 3 |
ICM0001_3 | |
ICM0001_5 | |
ICM0060 | |
ICM006D | |
ICM00C3 | |
ICM00C5 | |
ICM00C7 | |
ICM0142 | |
ISHIDAI | |
KAJIKI | |
KAOS_EME | |
KNUCKLES | Knuckles the Echidna |
KNUCKLES_DEBU | |
KNUCKLES_LONG | |
KNUCKLES_NORMAL | |
KNU_EFF | Knuckles' Effects |
KOAR | Koala (Chao Animal) |
KUJA | Peacock (Chao Animal) |
K_PATYA | |
K_TUTORIAL | |
LAST1A_HIGHWAY_A | |
LIGHTNING | |
LION | Lion (Chao Animal) |
LM_CHAOS0 | Chaos 0 level |
LM_CHAOS2 | Chaos 2 level |
LM_CHAOS6 | Chaos 6 level (Sonic) |
LM_CHAOS6_2 | Chaos 6 level (Knucles) |
LM_CHAOS7_0 | Perfect Chaos level |
LOADING | |
LOCKET | |
L_SIBUKI | |
MAP_EC_A | |
MAP_EC_B | |
MAP_EC_H | |
MAP_ICON | |
MAP_MR_A | |
MAP_MR_J | |
MAP_MR_S | |
MAP_PAST_E | |
MAP_PAST_S | |
MAP_SS | |
MECHA | Mechanical fish for big to catch |
METALSONIC | Metal Sonic |
MGHAND | |
MILES | Miles "Tails" Prower |
MILESRACE | Tails' Racing Bar |
MINI_CART01 | Twinkle Circuit |
MINI_CART02 | Twinkle Circuit 2 |
MINI_CART03 | Twinkle Circuit 3 |
MINI_CART04 | Twinkle Circuit 4 |
MINI_CART05 | Twinkle Circuit 5 |
MINI_CART06 | Twinkle Circuit 6 |
MISSION | |
MISSION_TUTO | |
MIS_C_EN | |
MIS_C_J | |
MIS_P | |
MIZUBASIRA | |
MI_3DASU | |
MOGU | Mole (Chao Animal) |
MOGURATATAKI | |
MONORAIL | |
MONOSTATION | |
MOUNTAIN01 | Red Mountain 1 |
MOUNTAIN02 | Red Mountain 2 |
MOUNTAIN03 | Red Mountain 3 |
MOUNTAIN_CARRIER | |
MOUNTAIN_E104 | E-104 |
MOUNTAIN_MEXPLOSION | |
MOUNTAIN_STEAM | |
MP_10000_POLICE | |
MRACE_EGGMOBLE | |
MROBJ | |
MROBJ_MAST | |
MROBJ_MASTLDAM | |
MROBJ_MASTSDAM | |
MR_EGG | |
MR_FINALEGG | |
MR_PYRAMID | |
MR_SKY00 | |
MR_SKY01 | |
MR_SKY02 | |
MR_TORNADO2 | |
MR_TRAIN | |
M_CHNAM | Short names on the character select screen (Sonic, Tails, etc; Metal Sonic is missing) |
M_EM_BLACK | Colorless Chaos Emerald |
M_EM_BLUE | Blue Chaos Emerald |
M_EM_GREEN | Green Chaos Emerald |
M_EM_PURPLE | Purple Chaos Emerald |
M_EM_RED | Red Chaos Emerald |
M_EM_SKY | Sky Chaos Emerald |
M_EM_WHITE | White Chaos Emerald |
M_EM_YELLOW | Yellow Chaos Emerald |
M_HEAD_1 | Tails's head |
M_TR_P | |
M_TR_S | |
NEW_BB | |
NISEPAT | |
NOWLOAD | |
OBJ_AL_RACE | Objects For Chao Race |
OBJ_AL_RACE_E | Objects For Chao Race (English) |
OBJ_BEACH | Objects For Emerald Coast |
OBJ_CASINO2 | Objects For Casinopolis |
OBJ_CASINO8 | Objects For Casinopolis |
OBJ_CASINO9 | Objects For Casinopolis |
OBJ_CASINO_E | Objects For Casinopolis - English |
OBJ_CHAOS7 | Objects For Chaos 7 |
OBJ_EC00 | Objects for Egg Carrier Outside |
OBJ_EC30 | Objects for Egg Carrier Inside |
OBJ_FINALEGG | Objects For Final Egg |
OBJ_HIGHWAY | Objects For Speed Highway |
OBJ_HIGHWAY2 | More Objects For Speed Highway |
OBJ_ICECAP | Objects For Ice Cap |
OBJ_ICECAP2 | Snow and Explosion Effects For Ice Cap |
OBJ_MINI_CART | Objects For Twinkle Circuit |
OBJ_MOUNTAIN | Objects For Red Mountain |
OBJ_PAST | Objects For Mystic Ruins (Past) |
OBJ_REGULAR | Universal Objects (Ring, Spring, Capsule etc) |
OBJ_RUIN | Objects for Lost World |
OBJ_RUIN2 | More Objects for Lost World |
OBJ_SANDBOARD | Objects For Sand Hill |
OBJ_SHAREOBJ | Objects For Twinkle Park and Twinkle Circuit |
OBJ_SKYDECK | Objects For Sky Deck |
OBJ_SS | Objects For Station Square |
OBJ_TWINKLE | Objects For Twinkle Park |
OBJ_WINDY | Objects For Windy Valley |
OL_10000 | |
OUM | Parrot (Chao Animal) |
OY_10000 | |
PAST00 | Past: Echidna Village |
PAST01 | Past: Emerald Shrine |
PAST02 | Past: Emerald Shrine (On Fire) |
PAST_KN_FAM | Knuckles clan tribal warriors |
PEN | Penguin (Chao Animal) |
PIRANIA | Piranhas that Big can catch |
PRESSSTART | Press Start (Cutscene Demo) |
PVME101FACTORY | |
RAKO | Otter (Chao Animal) |
ROBOTV | |
RUIN01 | Lost World 1 |
RUIN02 | Lost World 2 |
RUIN03 | Lost World 3 |
RYUGU | |
SAKE | |
SAME | |
SANDBOARD | Sand Hill |
SA_XMAS | Sonic Adventure: Christmas (Unused in SADX) |
SCORE_ACT | |
SCORE_ACT_E | |
SCORE_BACK | |
SCORE_BOARD | |
SCORE_BOARD_E | |
SCORE_BOSS | |
SCORE_BOSS_E | |
SCORE_CART | |
SCORE_CART_E | |
SCORE_MOLE | Score For Hedgehog Hammer |
SCORE_MOLE_E | Score For Hedgehog Hammer English |
SCORE_RESULT | |
SCORE_RESULT_E | |
SCORE_SHOOT | |
SCORE_SHOOT_E | |
SEA_BASS | |
SEGALOGO | Sega/Sonic Team Screens |
SEGALOGO_E | Sega/Sonic Team Screens English |
SHAPE_FROG | |
SHAPE_FROG_2 | |
SHELTER_COLUMN | |
SHELTER_SUIMEN | |
SHOOTING0 | Sky Chase |
SHOOTING1 | Sky Chase |
SHOOTING2 | Sky Chase |
SKYDECK01 | Sky Deck 1 |
SKYDECK02 | Sky Deck 2 |
SKYDECK03 | Sky Deck 3 |
SMRYBG_AMY | Story summary picture for Amy |
SMRYBG_BIG | Story summary picture for Big |
SMRYBG_E102 | Story summary picture for Gamma |
SMRYBG_KNUCKLES | Story summary picture for Knuckles |
SMRYBG_SONIC | Story summary picture for Sonic |
SMRYBG_SUPERSONIC | Story summary picture for Super Sonic |
SMRYBG_TAILS | Story summary picture for Tails |
SONIC | Sonic the Hedgehog |
SONICDX_GG_BG_JP | |
SONICDX_GG_PARTS | |
SON_EFF | Sonic's Effects (Jump Dash aura and Light Attack lights) |
SSCAR | |
SSPATCAR_BODY | |
SS_BG | Station Square Background |
SS_BOAT | |
SS_BURGER | |
SS_CASINO | Station Square Casino |
SS_DENTOU | |
SS_EKIIN | |
SS_KANBAN | |
SS_MIZUGI | |
SS_PEOPLE | Station Square People |
SS_TRAIN | |
SS_TWINS | |
SUKA | Skunk (Chao Animal) |
SUPERSONIC | Super Sonic's body, power aura, Jump Dash effects, and the water that splashes when he moves |
SUPI_SUPI | Spinner Enemy |
TAI | |
TANKEN | |
TGS_SOUSA_A | Beta Japanese gameplay instructions for Amy |
TGS_SOUSA_B | Beta Japanese gameplay instructions for Big |
TGS_SOUSA_E | Beta Japanese gameplay instructions for Gamma |
TGS_SOUSA_K | Beta Japanese gameplay instructions for Knuckles |
TGS_SOUSA_S | Beta Japanese gameplay instructions for Sonic |
TGS_SOUSA_T | Beta Japanese gameplay instructions for Tails |
TIKAL | Tikal |
TIMEOVER | |
TITLE | |
TITLE_END_SHOW | |
TITLE_END_SHOW_E | |
TOGEBALL_TOGEBALL | |
TR2CRASH | |
TUBA | Swallow (Chao Animal) |
TUTOBG_AMY | Instruction pictures for Amy |
TUTOBG_BIG | Instruction pictures for Big |
TUTOBG_E102 | Instruction pictures for Gamma |
TUTOBG_KNUCKLES | Instruction pictures for Knuckles |
TUTOBG_SONIC | Instruction pictures for Sonic |
TUTOBG_TAILS | Instruction pictures for Tails |
TUTOMSG_AMY | Japanese instruction text for Amy |
TUTOMSG_AMY_E | English instruction text for Amy |
TUTOMSG_AMY_F | French instruction text for Amy |
TUTOMSG_AMY_G | German instruction text for Amy |
TUTOMSG_AMY_S | Spanish instruction text for Amy |
TUTOMSG_BIG | Japanese instruction text for Big |
TUTOMSG_BIG_E | English instruction text for Big |
TUTOMSG_BIG_F | French instruction text for Big |
TUTOMSG_BIG_G | German instruction text for Big |
TUTOMSG_BIG_S | Spanish instruction text for Big |
TUTOMSG_E102 | Japanese instruction text for Gamma |
TUTOMSG_E102_E | English instruction text for Gamma |
TUTOMSG_E102_F | French instruction text for Gamma |
TUTOMSG_E102_G | German instruction text for Gamma |
TUTOMSG_E102_S | Spanish instruction text for Gamma |
TUTOMSG_KNUCKLES | Japanese instruction text for Knuckles |
TUTOMSG_KNUCKLES_E | English instruction text for Knuckles |
TUTOMSG_KNUCKLES_F | French instruction text for Knuckles |
TUTOMSG_KNUCKLES_G | German instruction text for Knuckles |
TUTOMSG_KNUCKLES_S | Spanish instruction text for Knuckles |
TUTOMSG_SONIC | Japanese instruction text for Sonic |
TUTOMSG_SONIC_E | English instruction text for Sonic |
TUTOMSG_SONIC_F | French instruction text for Sonic |
TUTOMSG_SONIC_G | German instruction text for Sonic |
TUTOMSG_SONIC_S | Spanish instruction text for Sonic |
TUTOMSG_TAILS | Japanese instruction text for Tails |
TUTOMSG_TAILS_E | English instruction text for Tails |
TUTOMSG_TAILS_F | French instruction text for Tails |
TUTOMSG_TAILS_G | German instruction text for Tails |
TUTOMSG_TAILS_S | Spanish instruction text for Tails |
TUTO_CMN | |
TUTO_CMN_E | |
TUTO_CMN_SHOW | |
TUTO_CMN_SHOW_E | |
TVSETTING | |
TWINKLE01 | Twinkle Park 1 |
TWINKLE02 | Twinkle Park 2 |
TWINKLE03 | Twinkle Park 3 |
TX_CHNAM | Japanese Menu Text Character Names |
TX_CHNAM_E | English Menu Text Character Names |
UNAGI | |
UNI_A_UNIBODY | |
UNI_C_UNIBODY | |
USA | Rabbit (Chao Animal) |
UTSUBO | |
VER1_WING | |
VER2_WING | |
VER3_WING | |
VER4_WING | |
WARA | Kangaroo (Chao Animal) |
WAVE7_WA | |
WINDY01 | Windy Valley 1 |
WINDY02 | Windy Valley 2 |
WINDY03 | Windy Valley 3 |
WINDY_BACK | Windy Valley BG 1 |
WINDY_BACK2 | Windy Valley BG 2 |
WINDY_BACK3 | Windy Valley BG 3 |
WINDY_E103 | E-103 |
WING_P | |
WING_T | |
YOUGAN_ANIM | |
ZOU | Elephant (Chao Animal) |