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Difference between revisions of "Sonic the Hedgehog 3 & Knuckles"

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[[Image:S3k_title.png|frame|right|''Sonic 3 & Knuckles'']]
 
[[Image:S3k_title.png|frame|right|''Sonic 3 & Knuckles'']]
'''''Sonic 3 & Knuckles''''' is the complete version of ''[[Sonic 3]]'', when locked-on to ''[[Sonic & Knuckles]]''.
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'''''Sonic 3 & Knuckles''''' is the result of when ''[[Sonic 3]]'' is locked-on to ''[[Sonic & Knuckles]]''. There are several noticable differences when playing the games combined.
  
== Levels ==
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*The player can play as [[Knuckles]] in the ''Sonic 3'' levels.
*[[Angel Island Zone]]
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*After the levels of ''Sonic 3'' are finished, the [[Death Egg]] was seen to fall intact instead of being destroyed, the play continues straight to the levels of '' Sonic & Knuckles''.  The final boss of ''Sonic 3'' is also omitted for [[Sonic]] and [[Tails]].
*[[Hydrocity Zone]]
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*The player can play as Tails in the ''Sonic & Knuckles'' levels or have Tails follow Sonic throughout the entire game.
*[[Marble Garden Zone]]
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*Players must collect each Chaos Emerald before the correspondingly colored Super Emerald can be collected.
*[[Carnival Night Zone]]
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*Game progress can be saved in ''Sonic & Knuckles'' using ''Sonic 3''<nowiki></nowiki>'s save feature (there are now 8 rather than 6 save slots).
*[[Icecap Zone]]
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*Save slots now display information about the number of continues (used after a player has lost all lives in the game), number of lives, and the Chaos Emeralds surround the player's character as the player collects them (the Chaos Emeralds are replaced with the correspondingly colored Super Emeralds when the player collects them).
*[[Launch Base Zone]]
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*The game uses ''Sonic & Knuckles''<nowiki></nowiki>' sound bank exclusively, which means that the songs that were different between ''Sonic 3'' and ''Sonic & Knuckles'' (which include the title screen, 1-up, and invincibility sounds, as well as the mid-level boss music, Knuckles' theme and end credits theme) use only the ''Sonic & Knuckles'' version.
*[[Mushroom Hill Zone]]
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*[[Flying Battery Zone]]
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Once the player picks a character and starts playing, more differences become apparent. Passing a star post can now open up all 3 Bonus Stages, including the slot machine stage (20-34 rings required) and the magnetic orbs stage (35–49 rings required) from ''Sonic & Knuckles'' as well as the gumball machine (50–65 rings required) from ''Sonic 3''. Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses. There are slight differences in object placement in some of the ''Sonic 3'' Zones as well (Launch Base in particular). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base). The ''Sonic & Knuckles'' levels are the same, except that Mushroom Hill now has an intro. (Tails airlifts Sonic in)
*[[Sandopolis Zone]]
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*[[Lava Reef Zone]]
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Collecting all the Chaos Emeralds in the levels of ''Sonic 3'' will turn Sonic or Knuckles into [[Super Sonic]] or [[Super Knuckles]]. However, once and if the player enters their first Special Stage in Mushroom Hill Zone, they teleport to Hidden Palace where the Emeralds are taken from them and transformed into gray Super Emeralds, thus beginning the Super Emerald quest. If the player does not have all of the Chaos Emeralds prior to reaching Mushroom Hill Zone, the acquired Chaos Emeralds will become Super Emeralds and the player is given the opportunity to acquire the first Super Emerald. However, the player will not be allowed to return to Hidden Palace via warp rings until they collect the remaining Chaos Emeralds. In addition, both Knuckles and Sonic can now go Hyper once they have obtained all of the Super Emeralds.
*[[Hidden Palace Zone (SK)|Hidden Palace Zone]]   
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*[[Sky Sanctuary Zone]]
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Tails cannot normally gain Emerald powers but does so when he collects all Super Emeralds, taking on the form of [[Super Tails]]. He has no Hyper form but simply remains Super, with four Super Flickies flying around him that attack nearby enemies. Taking care to avoid all the Special Stages, it is possible to finish the game with only the 7 Chaos Emeralds, retaining their Super powers until the very end of the game. In this case the game endings will resemble the good endings from ''Sonic & Knuckles''. This allows for a total of nine different endings — each character (Sonic and Tails together have the same as Sonic alone) has one with 0–6 Chaos Emeralds, one with all 7 Chaos Emeralds and 0-6 Super Emeralds, and the third with all 14 Chaos and Super Emeralds.
*[[The Doomsday Zone]]
 
*[[Death Egg Zone (SK)|Death Egg Zone]]
 
  
 
== Oddities/oversights/strange happenings ==
 
== Oddities/oversights/strange happenings ==

Revision as of 00:22, 30 April 2008

File:S3k title.png
Sonic 3 & Knuckles

Sonic 3 & Knuckles is the result of when Sonic 3 is locked-on to Sonic & Knuckles. There are several noticable differences when playing the games combined.

  • The player can play as Knuckles in the Sonic 3 levels.
  • After the levels of Sonic 3 are finished, the Death Egg was seen to fall intact instead of being destroyed, the play continues straight to the levels of Sonic & Knuckles. The final boss of Sonic 3 is also omitted for Sonic and Tails.
  • The player can play as Tails in the Sonic & Knuckles levels or have Tails follow Sonic throughout the entire game.
  • Players must collect each Chaos Emerald before the correspondingly colored Super Emerald can be collected.
  • Game progress can be saved in Sonic & Knuckles using Sonic 3's save feature (there are now 8 rather than 6 save slots).
  • Save slots now display information about the number of continues (used after a player has lost all lives in the game), number of lives, and the Chaos Emeralds surround the player's character as the player collects them (the Chaos Emeralds are replaced with the correspondingly colored Super Emeralds when the player collects them).
  • The game uses Sonic & Knuckles' sound bank exclusively, which means that the songs that were different between Sonic 3 and Sonic & Knuckles (which include the title screen, 1-up, and invincibility sounds, as well as the mid-level boss music, Knuckles' theme and end credits theme) use only the Sonic & Knuckles version.

Once the player picks a character and starts playing, more differences become apparent. Passing a star post can now open up all 3 Bonus Stages, including the slot machine stage (20-34 rings required) and the magnetic orbs stage (35–49 rings required) from Sonic & Knuckles as well as the gumball machine (50–65 rings required) from Sonic 3. Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses. There are slight differences in object placement in some of the Sonic 3 Zones as well (Launch Base in particular). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base). The Sonic & Knuckles levels are the same, except that Mushroom Hill now has an intro. (Tails airlifts Sonic in)

Collecting all the Chaos Emeralds in the levels of Sonic 3 will turn Sonic or Knuckles into Super Sonic or Super Knuckles. However, once and if the player enters their first Special Stage in Mushroom Hill Zone, they teleport to Hidden Palace where the Emeralds are taken from them and transformed into gray Super Emeralds, thus beginning the Super Emerald quest. If the player does not have all of the Chaos Emeralds prior to reaching Mushroom Hill Zone, the acquired Chaos Emeralds will become Super Emeralds and the player is given the opportunity to acquire the first Super Emerald. However, the player will not be allowed to return to Hidden Palace via warp rings until they collect the remaining Chaos Emeralds. In addition, both Knuckles and Sonic can now go Hyper once they have obtained all of the Super Emeralds.

Tails cannot normally gain Emerald powers but does so when he collects all Super Emeralds, taking on the form of Super Tails. He has no Hyper form but simply remains Super, with four Super Flickies flying around him that attack nearby enemies. Taking care to avoid all the Special Stages, it is possible to finish the game with only the 7 Chaos Emeralds, retaining their Super powers until the very end of the game. In this case the game endings will resemble the good endings from Sonic & Knuckles. This allows for a total of nine different endings — each character (Sonic and Tails together have the same as Sonic alone) has one with 0–6 Chaos Emeralds, one with all 7 Chaos Emeralds and 0-6 Super Emeralds, and the third with all 14 Chaos and Super Emeralds.

Oddities/oversights/strange happenings

  • Playing as Knuckles, one can take Sonic's path in Carnival Night 2, then glide over the boss area revealing a load of junk.
  • Due to palette limitations, Knuckles' socks change colors; when you are playing as Knuckles, they are green. When you are playing as Sonic, Tails, or Sonic and Tails, they are yellow. Furthermore, as can be noted by entering Sky Sanctuary Zone act 1 as Knuckles through cheating, the two 'versions' of Knuckles have slightly different hues.

Also Released for

Resources

Template:Sonic3&KLevels

Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island