Difference between revisions of "Sonic the Fighters/Move list"
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Revision as of 15:53, 13 September 2017
The following are special moves which are used in Sonic the Fighters. All the moves listed here assume that the character is facing right.
Contents
Basic Moves
Run:
Backstep:
Dodge: Press + + at close range
Crouch: (NOTE: Bark cannot crouch)
Turn: Crouch and press +
Hyper Start: +
Sonic the Hedgehog
Punch:
Punch-Kick:
Double Punch:
Triple Punch:
Punch Rush:
Super Rush:
Rush Spin:
Punch-Spin: [close range] + +
Twin Punch-Spin: [close range] + +
Scissor Punch:
Volley Toss:
Toss & Attack:
Windup Punch:
Spin Attack:
Spiral Spin:
Spiral Feint:
Double Feint:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Leg Throw:
Horse Kick:
Smackback Kick: +
Hyper Start: +
Turnaround: +
Spin Rocket: [back to wall]
Head Spin: +
Weapon Grab: [close range] +
Foot Crush: +
Dizzy Spin: [close range] +
Slip-Around: [close range] + +
Dodge Spin: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Spin Dive: [after Slip-Around]
Dash Spin: [while running]
Drop Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Stomp: [while opponent is down]]
Double Spin: [while opponent is down] Hold
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Spin Dive: Hold
Stomp Dive: Hold
Air Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Spin: [on wall]
Wall Stamp: [on wall]
Emerald Dive: [while Hyper] +
Wimpy Punch: [while squished]
Miles "Tails" Prower
Punch:
Punch-Kick:
Double Punch:
Pummel Combo:
Punch-Spin: [close range] + +
Twin Punch-Spin: [close range] + +
Scissor Punch:
Windup Punch:
Pummel Punch:
Spin Attack:
Kick:
Double Kick:
Triple Kick:
Spin Kick:
Spin Double Kick:
Windup Kick:
Horse Kick:
Propeller Dash: +
Propeller Dash L: [after Propeller Dash]
Propeller Dash R: [after Propeller Dash]
Propeller Dash F: [after Propeller Dash] +
Smackback Kick: +
Hyper Start: +
Turn: +
Rocket Missile: [back to wall]
Airplane Drop: [close range] +
Weapon Grab: [close range] +
Airplane Throw: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Punch: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Spin Dive: [after Slip-Around]
Stomp: [while opponent is down]
Push Away: [while running]
Horse Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Spin Dive: Hold
Stomp Dive: Hold
Air Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Spin: [on wall]
Wall Stamp: [on wall] k
Wimpy Punch: [while squished]
Fang the Sniper
Cork Shoot:
Double Cork:
Triple Cork:
Blind Fire Dash:
Sniper Set!:
Snipe 1:
Snipe 2:
Snipe 3:
Snipe 4:
Rapid Shoot:
Submarine Sniper:
Volley Toss:
Fire 'Em Up!:
Super Cork:
Blind Fire:
Kick:
Double Kick:
Triple Kick:
Tail Kick:
Double Tail Kick:
Triple Tail Kick:
Tail Spring Kick:
Tail Attack: +
Double Tail Whap: +
Tail Combo: +
Hyper Start: +
Rocket Missile: [back to wall]
Tabletop Flip: [close range] +
Weapon Grab: [close range] +
Tail Throw: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Snipe: [after Slip-Around]
Twin-Dodge Snipe: [after 2 successive Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Body Dive: [after Slip-Around]
Tail Down Attack: [while opponent is down]
Push Away: [while running]
Horse Kick: [while running]
Back Low Punch: [behind opponent]
Back Punch: [behind opponent] + +
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Stomp Dive: Hold
Air Snipe: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Dive: [on wall]
Wall Stamp: [on wall]
Cannon Barrage: [while Hyper] + +
Wimpy Punch: [while squished]
Bean the Dynamite
Beak Attack:
Double Beak:
Triple Beak:
Beak Rush:
Rapid Peck:
Rapid Straight:
Beak Slip: [close range] + +
Double Beak Slip: [close range] + +
Swing Straight:
Swing Bomb Toss:
Three-Bomb Toss:
Swing Uppercut:
Uppercut Bomber:
Bomb Toss:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Bomb Shoot:
Horse Kick:
Smackback Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Beak Shot: [close range] +
Weapon Grab: [close range] +
Fierce Attack: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Beak: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Beak Dive: [after Slip-Around]
Stomp: [while opponent is down]
Dash Peck: [while running]
Horse Kick: [while running]
Back Low Punch: [behind opponent]
Back Punch: [behind opponent] + +
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Beak Dive:
Stomp Dive: Hold
Aerial Bomb: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Beak Dive: [on wall]
Wall Stamp: [on wall]
Bean Warp: [while Hyper] + +
Wimpy Punch: [while squished]
Bark the Polar Bear
Bark Punch:
One-Two Punch:
One-Two Throw: [close range]
One-Two Wham!:
Scissor Punch:
Double Scissor:
Triple Scissor:
Low Punch: Hold
Low Hook: Hold
Guard & Attack:
Crush Punch:
Crush and Wham!:
Bark Uppercut:
Sit Punch:
Bark Elbow:
Bark Elbow Combo:
Bonk Kick:
Wheel Punch: +
Hyper Start: +
Barrier Walk: [while guarding] + +
Strike: [close range] +
Biff-Baff: [close range] +
Bark Strike: [close range] +
Head Throw: [close range] +
Holding Punch: [close range] +
Giant Swing: [close range] +
Slip-Around: [close range] + +
Dodge Punch: [after Slip-Around]
Dodge Bonk Kick: [after Slip-Around]
Dodge Lunge: + +
Stomp: [while opponent is down]
Push Away: [while running]
Drop Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
Hop Kick:
Hop Kick: [in midair]
Twin Hammer Dive: Hold
Hip Dive: Hold
Air Hammer: Hold [in midair]
Fist Drop: Hold [before landing]
Air Kick: Hold [in midair]
Wall Twin Hammer: [on wall]
Wall Stamp: [on wall]
Wheel Dash: [while Hyper] +
Wimpy Punch: [while squished]
Espio the Chameleon
Slap Attack:
Slap Kick:
Double Slap:
Double Upperslap:
Tongue Punch:
Headbutt:
Espio Chop:
Backhand Chop:
Espio Spin:
Long-Tongue:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Horse Kick:
Smackback Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Tabletop Flip: [close range] +
Weapon Grab: [close range] +
Tongue Throw: [close range] +
Tongue Throw +: [close range] + +
Foot Crush: [close range] +
Slip-Around: + +
Dodge Tongue: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Body Dive: [after Slip-Around]
Tongue-Down: [while opponent is down]
Stomp: [while opponent is down]
Dash Tongue: [while running]
Drop Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Stomp Dive: Hold
Air Espio Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Dive: [on wall]
Wall Stomp: [on wall]
Espio Warp: [while Hyper] + +
Wimpy Punch: [while squished]
Amy Rose
Hammer Attack:
Double Hammer:
Triple Hammer:
Hammer Dive:
Spin Hammer:
Head Slide:
Hammer Uppercut:
Hammer Spin:
Magical Hammer:
Hammer Throw:
Head's Up!:
Kick:
Double Kick:
Triple Kick:
Spin Kick:
Spin Double Kick:
Roundhouse:
Hip Attack:
Horse Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Vaulting Horse: [close range] +
Weapon Grab: [close range] +
Look Over Here!: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Hammer: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Dive: [after Slip-Around]
Stomp: [while opponent is down]
Head Slide: [while running]
Hip Attack: [while running]
Back Hammer: [behind opponent]
Hip Attack: [behind opponent]
Hop Hammer:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [while in midair]
Hammer Dive: hold
Stomp Dive: hold
Air Punch: hold [in midair]
Air Hammer: hold [before landing]
Air Kick: hold [in midair]
Air Hyper Start: hold [in midair] +
Wall Hammer: [on wall]
Wall Stamp: [on wall]
16t: [while Hyper]
Girly Punch: [while squished]
Knuckles the Echidna
Jab:
Punch-Kick:
Jab, Straight:
One-Two Uppercut:
Jab-Reversal: [close range] + +
One-Two Reversal: [close range] + +
Scissor Punch:
Headbutt:
Uppercut:
Rising Uppercut:
Spin Attack:
Windup Punch:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Horse Kick:
Knuckle Glider: +
Smackback Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Shadow Punch: [close range] +
Shadow Followup: [close range] +
Knuckle Special: [close range] +
Weapon Grab: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Punch: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Body Dive: [after Slip-Around]
Stomp: [while opponent is down]
Push Away: [while running]
Drop Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Stomp Dive: Hold
Air Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Spin: [on wall]
Wall Stamp: [on wall]
Hyper Uppercut: [while Hyper]
Dual Hyper Upper: [while Hyper]
Wimpy Punch: [while squished]
Metal Sonic
Scratch Claw:
Double Scratch:
One-Two Slash:
Metal Laser:
Rolling Upper:
Uppercut:
Slash Claw:
Kick:
Horse Kick:
Emerald Dive: +
Smackback Kick: +
Airplane Drop: [close range] +
Dodge Rolling Upper: [after Slip-Around]
Dodge Drill Dive: [after Slip-Around]
Dodge Emerald Dive: [after Slip-Around] +
Push Away: [while running]
Drop Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Stomp: [while opponent is down]]
Hop Punch:
Hop Kick:
Hop Kick: [in midair]
Drill Dive: hold
Hip Dive: hold
Air Punch: hold [in midair]
Air Kick: hold [in midair]
Wall Drill: [on wall]
Wall Stamp: [on wall]
Wimpy Punch: [while squished]
Dr. Eggman
Punch:
One-Two Punch:
Combo Swing Arm:
Drill Claw:
Three-Bomb Toss:
Uppercut:
Bonk Kick:
Wheel Punch: +
Smackback Kick: +
Strike: [close range] +
Slip-Around: [close range] + +
Dodge Punch: [after Slip-Around]
Dodge Stomp Dive: [after Slip-Around]
Stomp: [while opponent is down]]
Push Away: [while running]
Drop Kick: [while running] +
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
Hop Kick:
Hop Kick: [in midair]
Stomp Dive: Hold
Stomp Dive: Hold
Air Punch: hold [in midair]
Air Kick: hold [in midair]
Air Hyper Start: hold [in midair] +
Wall Twin Hammer: [on wall]
Wall Stamp: [on wall]
Wimpy Punch: [while squished]
Honey the Cat
Jab:
Punch-Kick:
Jab, Straight:
One-Two Uppercut:
Jab-Reversal: [close range] + +
One-Two Reversal: [close range] + +
Scissor Punch:
Uppercut:
Rising Uppercut:
Windup Punch:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Horse Kick:
Honey Glider: +
Smackback Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Shadow Punch: [close range] +
Shadow Followup: [close range] +
Honey Special: [close range] +
Weapon Grab: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Punch: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Body Dive: [after Slip-Around]
Stomp: [while opponent is down]
Head Slide: [while running]
Running Bootie Bop: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Stomp Dive: Hold
Air Punch: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Dive: [on wall]
Wall Stamp: [on wall]
Hyper Uppercut: [while Hyper]
Dual Hyper Upper: [while Hyper]
Wimpy Punch: [while squished]
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