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Sonic the Fighters/Development

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Revision as of 07:04, 10 February 2019 by Black Squirrel (talk | contribs) (Fang, Espio, Bean and Bark)
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First screenshots

Sonic the Fighters stems from Sega AM2's previous arcade fighting game, Fighting Vipers. Simple models for Sonic and Tails can be found within in Fighting Vipers but are unplayable through normal means. When Sonic the Fighters was first announced, they finally had a time to shine.

In-game screenshots

A different build was used to demonstrate Sonic and Tails fighting each other. All of these screenshots are believed to have come straight from Sega, and depict a different South Island with a textured floor and barriers similar to Flying Carpet (with palm trees as the corners).

Knuckles

Knuckles the Echidna was announced as a playable character, alongside the Casino Night stage. A set of screenshots were released showing him facing Sonic from different angles.

Amy

Next to be shown off was Amy Rose, and the Flying Carpet stage.

AOU Show 1996

A build of Sonic the Fighters was playable at AOU Show 1996 in February 1996. It is not entirely clear how much of the game was accessible at this point, though screenshots suggest Sonic, Tails, Knuckles and Amy were playable (presumably in two-player fights). Aurora Icefield and Mushroom Hill make their appearance, the former looking very different to the final game.

Fang, Espio, Bean and Bark

AM2 chose to make less of a fuss about the remaining four playable characters. Fang and Espio were announced first, followed by Bean and Bark, though gameplay showing any of them did not emerge until after the AOU show. AM2 had also announced Metal Sonic and Dr. Eggman at this point, but neither were shown in-game prior to release.

References


Sonic the Fighters
Sonic the Fighters title.png

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