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Difference between revisions of "Sonic Rush (E3 demo)/Comparisons"

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Line 7: Line 7:
 
| game1=E3 demo
 
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
| desc=The title screen is different and features zigzags that scroll across the top of the screen. In the final, the entire screen scrolls.
+
| desc=The title screen is different and features purple and blue zigzags that scroll across the top of the screen. In the final, the entire screen scrolls. The copyright information also uses a different font and reads "© 2005,SEGA" instead of "© SEGA Corporation, 2005".
 +
}}
 +
 
 +
==Gameplay comparisons==
 +
{{Comparison
 +
| image1=SonicRushE3Demo DS AirBoost.png
 +
| image2=Notavailable.svg
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=The player is able to [[Boost]] in mid-air. This ability would be restored in the Nintendo DS version of ''[[Sonic Colours (Nintendo DS)|Sonic Colours]]'', which uses the same engine as ''Sonic Rush''.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 14: Line 23:
 
| game1=E3 demo
 
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
| desc=The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used.
+
| desc=The Tension Gauge refills itself automatically when running, albeit slowly.
 
}}
 
}}
 
==Gameplay comparisons==
 
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
Line 23: Line 30:
 
| game1=E3 demo
 
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
| desc=The boost works differently, you are able to boost from anywhere, even mid-air. The boost meter also refills itself automatically, but slowly.
+
| desc=The "infinite boost" state when the Tension Gauge is maxed out is not implemented yet. The Tension Gauge will flash, but boosting will still drain it like normal.
 +
}}
 +
{{Comparison
 +
| image1=SonicRushE3Demo DS Comparison EnemyBoost.png
 +
| image2=SonicRush DS Comparison EnemyBoost.png
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=Enemies don't go flying when boosted into - they simply explode.
 +
}}
 +
{{Comparison
 +
| image1=SonicRushE3Demo DS HomingAttack.png
 +
| image2=SonicRush DS HomingAttack.png
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=The [[Jump Dash]] and [[Homing Attack]] are mapped to the {{A}} and {{B}} buttons (the same buttons used for jumping) in this demo, whereas the final maps the moves to the {{R}} button. There are also no afterimages when using the Homing Attack.
 +
}}
 +
{{Comparison
 +
| image1=SonicRushE3Demo DS Comparison TrickDecay.png
 +
| image2=SonicRush DS Comparison TrickDecay.png
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=There is no point decay for repeatedly performing [[Trick Action]]s on the same object/gimmick, making it much easier to get a high score.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 30: Line 58:
 
| game1=E3 demo
 
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
| desc=The boss dies in 4 hits and there's no remarks from Eggman at all.
+
| desc=Collecting 100 [[Ring]]s doesn't award an extra life.
 
}}
 
}}
 
==Audio comparisons==
 
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
Line 39: Line 65:
 
| game1=E3 demo
 
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
| desc=The music is different from final, and Act 1's theme is an alternate version of "Blaze Appears."
+
| desc=The game cannot be paused.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=SonicRushE3Demo DS EN ComingSoon.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=E3 demo
 
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
| desc=The voice work of [[Ryan Drummond]] is used instead of [[Jason Griffith]], recycled from ''[[Sonic Advance 3]]''.
+
| desc=After clearing [[Leaf Storm]] or playing for a certain amount of time, the game displays a "Coming Soon" screen. This screen is also displayed instead of a Game Over when the player runs out of lives.
 
}}
 
}}
  
==Graphical comparisons==
+
==Graphics comparisons==
 +
{{Comparison
 +
| image1=SonicRushE3Demo DS LeafStorm2 Start.png
 +
| image2=SonicRush DS LeafStorm2 Start.png
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=Title cards have numerous small differences from the final:
 +
*No Act number is displayed, likely due to the demo only featuring one Act.
 +
*The Sonic head is different.
 +
*The icon used to represent Leaf Storm is slightly different, depicting a larger tree.
 +
*The shading/highlight on the left banner is inverted.
 +
*The font for "On Your Mark" and "Ready?" is slightly more condensed and has a thinner outline.
 +
}}
 +
{{Comparison
 +
| image1=SonicRushE3Demo DS Comparison SonicLookingUp.png
 +
| image2=SonicRush DS Comparison SonicLookingUp.png
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=Sonic has a different animation when looking upwards, resembling the animation for the same action in the ''Sonic Advance'' games.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=SonicRush-E3BetaResultsScreen.png
 
| image1=SonicRush-E3BetaResultsScreen.png
 +
| image2=SonicRush DS ActResults.png
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=The results screen is different in this build and uses the number sprites from ''Sonic Advance 3''. Sonic is also slightly off-centered.
 +
}}
 +
 +
==Audio comparisons==
 +
Much of the music in this demo is entirely different from the final. It is composed by [[sega:Teruhiko Nakagawa|Teruhiko Nakagawa]] and is similar in style to the ''[[Sonic Advance]]'' games, as opposed to [[sega:Hideki Naganuma|Hideki Naganuma]]'s soundtrack in the final game.
 +
{{Comparison
 +
| audio1=Notavailable.svg
 +
| audio2=Notavailable.svg
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=The title screen music.
 +
}}
 +
{{Comparison
 +
| audio1=Notavailable.svg
 +
| audio2=Notavailable.svg
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=[[Leaf Storm]]'s theme is a considerably longer version of "Blaze Appears".
 +
}}
 +
{{Comparison
 +
| audio1=Notavailable.svg
 +
| audio2=Notavailable.svg
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=The boss music is similar in style to the theme used in [[True Area 53]] from ''[[Sonic Advance 2]]'', also composed by Nakagawa.
 +
}}
 +
{{Comparison
 +
| audio1=Notavailable.svg
 +
| audio2=Notavailable.svg
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=The pinch variant for the boss theme, which also includes the "Blaze Appears" melody.
 +
}}
 +
{{Comparison
 +
| audio1=Notavailable.svg
 +
| audio2=Notavailable.svg
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=The Act Results jingle.
 +
}}
 +
{{Comparison
 +
| audio1=Notavailable.svg
 +
| audio2=Notavailable.svg
 +
| game1=E3 demo
 +
| game2=Final game
 +
| desc=The voice work of [[Ryan Drummond]] is used instead of [[Jason Griffith]], recycled from ''[[Sonic Advance 3]]''.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=E3 demo
 
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
| desc=The results screen is different in this build and uses the number sprites from ''Sonic Advance 3''. Sonic is also slightly off-centered.
+
| desc=The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used.
 
}}
 
}}
  
 
==Level comparisons==
 
==Level comparisons==
 
*[[{{PAGENAME}}/Leaf Storm|Leaf Storm]]
 
*[[{{PAGENAME}}/Leaf Storm|Leaf Storm]]
 +
*[[{{PAGENAME}}/Water Palace|Water Palace]]
 +
*[[{{PAGENAME}}/Dead Line|Dead Line]]
  
 
==Localisation comparisons==
 
==Localisation comparisons==
Line 68: Line 167:
 
| game2=English
 
| game2=English
 
| desc=The E3 demo will change its language based on the system's language, though only between English and Japanese. The final adds support for more languages.
 
| desc=The E3 demo will change its language based on the system's language, though only between English and Japanese. The final adds support for more languages.
 +
}}
 +
{{Comparison
 +
| image1=SonicRushE3Demo DS JP ComingSoon.png
 +
| image2=SonicRushE3Demo DS EN ComingSoon.png
 +
| game1=Japanese
 +
| game2=English
 +
| desc=The "Coming Soon" screen is a bit more descriptive in Japanese.
 
}}
 
}}
  

Revision as of 09:49, 15 November 2021

Back to: Sonic Rush (E3 demo).

General comparisons

Rushe3 titlescreen.png
E3 demo
Rush titlescreen.png
Final game

The title screen is different and features purple and blue zigzags that scroll across the top of the screen. In the final, the entire screen scrolls. The copyright information also uses a different font and reads "© 2005,SEGA" instead of "© SEGA Corporation, 2005".

Gameplay comparisons

SonicRushE3Demo DS AirBoost.png
E3 demo
Notavailable.svg
Final game

The player is able to Boost in mid-air. This ability would be restored in the Nintendo DS version of Sonic Colours, which uses the same engine as Sonic Rush.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The Tension Gauge refills itself automatically when running, albeit slowly.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The "infinite boost" state when the Tension Gauge is maxed out is not implemented yet. The Tension Gauge will flash, but boosting will still drain it like normal.

SonicRushE3Demo DS Comparison EnemyBoost.png
E3 demo
SonicRush DS Comparison EnemyBoost.png
Final game

Enemies don't go flying when boosted into - they simply explode.

SonicRushE3Demo DS HomingAttack.png
E3 demo
SonicRush DS HomingAttack.png
Final game

The Jump Dash and Homing Attack are mapped to the A and B buttons (the same buttons used for jumping) in this demo, whereas the final maps the moves to the R button. There are also no afterimages when using the Homing Attack.

SonicRushE3Demo DS Comparison TrickDecay.png
E3 demo
SonicRush DS Comparison TrickDecay.png
Final game

There is no point decay for repeatedly performing Trick Actions on the same object/gimmick, making it much easier to get a high score.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

Collecting 100 Rings doesn't award an extra life.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The game cannot be paused.

SonicRushE3Demo DS EN ComingSoon.png
E3 demo
Notavailable.svg
Final game

After clearing Leaf Storm or playing for a certain amount of time, the game displays a "Coming Soon" screen. This screen is also displayed instead of a Game Over when the player runs out of lives.

Graphics comparisons

SonicRushE3Demo DS LeafStorm2 Start.png
E3 demo
SonicRush DS LeafStorm2 Start.png
Final game

Title cards have numerous small differences from the final:

  • No Act number is displayed, likely due to the demo only featuring one Act.
  • The Sonic head is different.
  • The icon used to represent Leaf Storm is slightly different, depicting a larger tree.
  • The shading/highlight on the left banner is inverted.
  • The font for "On Your Mark" and "Ready?" is slightly more condensed and has a thinner outline.
SonicRushE3Demo DS Comparison SonicLookingUp.png
E3 demo
SonicRush DS Comparison SonicLookingUp.png
Final game

Sonic has a different animation when looking upwards, resembling the animation for the same action in the Sonic Advance games.

SonicRush-E3BetaResultsScreen.png
E3 demo
SonicRush DS ActResults.png
Final game

The results screen is different in this build and uses the number sprites from Sonic Advance 3. Sonic is also slightly off-centered.

Audio comparisons

Much of the music in this demo is entirely different from the final. It is composed by Teruhiko Nakagawa and is similar in style to the Sonic Advance games, as opposed to Hideki Naganuma's soundtrack in the final game.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The title screen music.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

Leaf Storm's theme is a considerably longer version of "Blaze Appears".

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The boss music is similar in style to the theme used in True Area 53 from Sonic Advance 2, also composed by Nakagawa.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The pinch variant for the boss theme, which also includes the "Blaze Appears" melody.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The Act Results jingle.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The voice work of Ryan Drummond is used instead of Jason Griffith, recycled from Sonic Advance 3.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used.

Level comparisons

Localisation comparisons

SonicRushE3Demo DS JP Title.png
Japanese
Rushe3 titlescreen.png
English

The E3 demo will change its language based on the system's language, though only between English and Japanese. The final adds support for more languages.

SonicRushE3Demo DS JP ComingSoon.png
Japanese
SonicRushE3Demo DS EN ComingSoon.png
English

The "Coming Soon" screen is a bit more descriptive in Japanese.

References


Sonic Rush (E3 demo), prototype version of Sonic Rush
Rushe3 titlescreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Rush development