Difference between revisions of "Sonic Classics"
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− | {{Bob|bobscreen=Scomp.png|publisher=Sega|developer=Sega|system=Sega Genesis|europe=1995|usa=1995|japan=Unreleased|genre=Compilation|seealso=Sonic 1]], [[Sonic 2]],[[Dr. Robotnik's Mean Bean Machine}} | + | {{Bob|bobscreen=Scomp.png|publisher=Sega|developer=Sega|system=Sega Genesis|europe=1995|usa=1995|japan=Unreleased|genre=Compilation|seealso=Sonic 1]], [[Sonic 2]], [[Dr. Robotnik's Mean Bean Machine}} |
− | '''Sonic Classics''' is a compilation of three games stored on a single [[cartridge]]: [[Sonic 1]], [[Sonic 2]] and [[Dr. Robotnik's Mean Bean Machine]]. | + | '''''Sonic Classics''''' is a compilation of three games stored on a single [[cartridge]]: ''[[Sonic 1]]'', ''[[Sonic 2]]'' and ''[[Dr. Robotnik's Mean Bean Machine]]''. |
− | Known as '''Sonic Compilation''' in Europe, Sonic Classics was not released in Japan. It was included as a pack-in for the Mega Drive in Europe. | + | Known as '''''Sonic Compilation''''' in Europe, ''Sonic Classics'' was not released in Japan. It was included as a pack-in for the Mega Drive in Europe. |
− | + | ==Sonic the Hedgehog== | |
− | Same as the standard JUE release, except for a bug in [[Scrap Brain Zone]] involving the cycling [[palette]]. The bug is caused by the fact that the pointers for palette data are only two [[Byte|bytes]] long. In Sonic 1 alone, this isn't a problem because palette data lies within the first 0xFFFF of the ROM. However in Sonic Classics, the data comes after 0x10000, so part of the address is truncated in the pointer, causing incorrect data to be loaded. | + | Same as the standard JUE release, except for a bug in [[Scrap Brain Zone]] involving the cycling [[palette]]. The bug is caused by the fact that the pointers for palette data are only two [[Byte|bytes]] long. In ''Sonic 1'' alone, this isn't a problem because palette data lies within the first 0xFFFF of the ROM. However in Sonic Classics, the data comes after 0x10000, so part of the address is truncated in the pointer, causing incorrect data to be loaded. |
− | + | ==Sonic the Hedgehog 2== | |
− | It is conjectured that this is the "02" revision of Sonic 2. | + | It is conjectured that this is the "02" revision of ''Sonic 2''. |
− | === | + | ==Resources== |
+ | ===Box Art=== | ||
(Via [[Sonicology]]) | (Via [[Sonicology]]) | ||
− | + | <gallery> | |
− | + | Image:Sonic Classics 3-in-1 (BS).jpg|US cover | |
− | + | Image:Compilation-box-eu.jpg|EU cover | |
− | + | </gallery> | |
− | |||
{{SonicGenesisGames}} | {{SonicGenesisGames}} | ||
[[Category:Genesis Games]] | [[Category:Genesis Games]] |
Revision as of 23:51, 24 November 2006
{{Bob|bobscreen=Scomp.png|publisher=Sega|developer=Sega|system=Sega Genesis|europe=1995|usa=1995|japan=Unreleased|genre=Compilation|seealso=Sonic 1]], Sonic 2, [[Dr. Robotnik's Mean Bean Machine}} Sonic Classics is a compilation of three games stored on a single cartridge: Sonic 1, Sonic 2 and Dr. Robotnik's Mean Bean Machine.
Known as Sonic Compilation in Europe, Sonic Classics was not released in Japan. It was included as a pack-in for the Mega Drive in Europe.
Sonic the Hedgehog
Same as the standard JUE release, except for a bug in Scrap Brain Zone involving the cycling palette. The bug is caused by the fact that the pointers for palette data are only two bytes long. In Sonic 1 alone, this isn't a problem because palette data lies within the first 0xFFFF of the ROM. However in Sonic Classics, the data comes after 0x10000, so part of the address is truncated in the pointer, causing incorrect data to be loaded.
Sonic the Hedgehog 2
It is conjectured that this is the "02" revision of Sonic 2.
Resources
Box Art
(Via Sonicology)
Sonic the Hedgehog games for the following systems | |
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1991 Sonic the Hedgehog | Sonic Eraser 1992 Sonic the Hedgehog 2 1993 Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball 1994 Sonic the Hedgehog 3 | Sonic & Knuckles 1995 Chaotix | Sonic Classics 1996 Sonic 3D: Flickies' Island |