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Difference between revisions of "Sonic Adventure DX: Director's Cut"

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(Changes Between Dreamcast and GameCube Versions)
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{{Bob320|bobscreen=dx title.jpg|publisher=Sega|developer=Sonic Team|system=Gamecube]] / [[PC|europe=June 27, 2003
 
{{Bob320|bobscreen=dx title.jpg|publisher=Sega|developer=Sonic Team|system=Gamecube]] / [[PC|europe=June 27, 2003
 
:'''Released in Germany''': June 26, 2003
 
:'''Released in Germany''': June 26, 2003
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==Production Credits==
 
==Production Credits==
Executive Producer: Hideki Sato
+
Executive Producer: Hideki Sato<br/>
Producer: [[Yuji Naka]]
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Producer: [[Yuji Naka]]<br/>
Director: [[Kenjiro Morimoto]]
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Director: [[Kenjiro Morimoto]]<br/>
Art Director: [[Yuji Uekawa]]
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Art Director: [[Yuji Uekawa]]<br/>
Technical Director: [[Masanobu Yamamoto]]
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Technical Director: [[Masanobu Yamamoto]]<br/>
A‑Life System Director: [[Yoshihisa Hashimoto]]
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A‑Life System Director: [[Yoshihisa Hashimoto]]<br/>
Sound Director: [[Jun Senoue]]
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Sound Director: [[Jun Senoue]]<br/>
Lead Game Designer: [[Kenjiro Morimoto]]
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Lead Game Designer: [[Kenjiro Morimoto]]<br/>
Game Designers: Takaaki Kodera, Hiroki Atoji, Kentaro Kiyono
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Game Designers: Takaaki Kodera, Hiroki Atoji, Kentaro Kiyono<br/>
Mission Mode Game Designers: [[Kenjiro Morimoto]], [[Takashi Iizuka]], [[Yojiro Ogawa]], [[Daisuke Mori]], [[Eitaro Toyoda]], Hidenobu Hasebe, Mizuki Hosoyamada, Kazuyuki Miyamoto
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Mission Mode Game Designers: [[Kenjiro Morimoto]], [[Takashi Iizuka]], [[Yojiro Ogawa]], [[Daisuke Mori]], [[Eitaro Toyoda]], Hidenobu Hasebe, Mizuki Hosoyamada, Kazuyuki Miyamoto<br/>
Lead Character Designer: [[Yuji Uekawa]]
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Lead Character Designer: [[Yuji Uekawa]]<br/>
Character Designers: [[Kazuyuki Hoshino]], [[Tomonori Dobashi]], Yasutaka Maeki, Mashiro Hoshino
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Character Designers: [[Kazuyuki Hoshino]], [[Tomonori Dobashi]], Yasutaka Maeki, Mashiro Hoshino<br/>
Lead Field Artist: [[Hideaki Moriya]]
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Lead Field Artist: [[Hideaki Moriya]]<br/>
Field Artists: Misako Ikoma, Tsuyoshi Enomura, Mutsumi Oda, Kazuhito Tominaga, Takashi Yoshida, Yoichi Takeda
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Field Artists: Misako Ikoma, Tsuyoshi Enomura, Mutsumi Oda, Kazuhito Tominaga, Takashi Yoshida, Yoichi Takeda<br/>
Lead Visual Artist: [[Yuji Uekawa]]
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Lead Visual Artist: [[Yuji Uekawa]]<br/>
Visual Artist:Masatoshi Yasumura
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Visual Artist:Masatoshi Yasumura<br/>
Lead System Programmer: [[Masanobu Yamamoto]]
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Lead System Programmer: [[Masanobu Yamamoto]]<br/>
Programmers: Kenichi Koshida, Yoshiharu Kanai, Makoto Shimoda, Masashi Kitamura, Takeshi Maeda, Makoto Ikeda, Hitoshi Motoda, Takashi Taketa, Takanori Yoshioka, Hiroyuki Kikui
+
Programmers: Kenichi Koshida, Yoshiharu Kanai, Makoto Shimoda, Masashi Kitamura, Takeshi Maeda, Makoto Ikeda, Hitoshi Motoda, Takashi Taketa, Takanori Yoshioka, Hiroyuki Kikui<br/>
Graphic Engine Programmers: [[Yoshitaka Kawabata]], Shinya Matsunami, [[Takaaki Saito]]
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Graphic Engine Programmers: [[Yoshitaka Kawabata]], Shinya Matsunami, [[Takaaki Saito]]<br/>
Graphic Tool Programmer: Koji Ogino
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Graphic Tool Programmer: Koji Ogino<br/>
Technical Support: [[Tetsu Katano]]
+
Technical Support: [[Tetsu Katano]]<br/>
A‑Life System Designers: [[Yoshihisa Hashimoto]], [[Sachiko Kawamura]]
+
A‑Life System Designers: [[Yoshihisa Hashimoto]], [[Sachiko Kawamura]]<br/>
A‑Life System Artists [[Sachiko Kawamura]], [[Kazuko Ito]], [[Makoto Yonezu]]
+
A‑Life System Artists [[Sachiko Kawamura]], [[Kazuko Ito]], [[Makoto Yonezu]]<br/>
A‑Life System Programmers: [[Yoshihisa Hashimoto]], [[Takaaki Saito]]
+
A‑Life System Programmers: [[Yoshihisa Hashimoto]], [[Takaaki Saito]]<br/>
GBA Minigame Designer: [[Kenjiro Morimoto]]
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GBA Minigame Designer: [[Kenjiro Morimoto]]<br/>
GBA Minigame Artist: [[Sachiko Kawamura]]
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GBA Minigame Artist: [[Sachiko Kawamura]]<br/>
GBA Minigame Programmer: [[Takahiro Hamano]]
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GBA Minigame Programmer: [[Takahiro Hamano]]<br/>
Movie Arrange Designer: Michio Abe
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Movie Arrange Designer: Michio Abe<br/>
Executive Sound Coordinator: [[Yukifumi Makino]]
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Executive Sound Coordinator: [[Yukifumi Makino]]<br/>
Sound Coordinator: Kouzaki Tatsuya
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Sound Coordinator: Kouzaki Tatsuya<br/>
Lead Music Composer: [[Jun Senoue]]
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Lead Music Composer: [[Jun Senoue]]<br/>
Surround System Programmer: Shigeharu Isoda
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Surround System Programmer: Shigeharu Isoda<br/>
Sound Programmers: Yoshiharu Kanai, Makoto Shinoda
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Sound Programmers: Yoshiharu Kanai, Makoto Shinoda<br/>
Minigame Collection Director: Hisatoku Yamada
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Minigame Collection Director: Hisatoku Yamada<br/>
Minigame Collection Programmers: Junji Takahashi, In cooperation with VR1 JAPAN INC., Shinya Matsunami
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Minigame Collection Programmers: Junji Takahashi, In cooperation with VR1 JAPAN INC., Shinya Matsunami<br/>
Minigame Collection Coordinators: [[Yojiro Ogawa]], [[Daisuke Mori]]
+
Minigame Collection Coordinators: [[Yojiro Ogawa]], [[Daisuke Mori]]<br/>
  
 
For production of the original ''Sonic Adventure'', see [[Sonic Adventure#Production Credits|SA's Production Credits]].
 
For production of the original ''Sonic Adventure'', see [[Sonic Adventure#Production Credits|SA's Production Credits]].
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==Boxart==
 
==Boxart==
 
===GameCube Version===
 
===GameCube Version===
 
+
<gallery>
 
Image:Sadventuredx-box-us.jpg|US Boxart
 
Image:Sadventuredx-box-us.jpg|US Boxart
 
Image:Sadventuredx-box-eu.jpg|EU Boxart
 
Image:Sadventuredx-box-eu.jpg|EU Boxart
 
Image:Sadventuredx-box-eu-pc.jpg|EU Player's Choice Boxart
 
Image:Sadventuredx-box-eu-pc.jpg|EU Player's Choice Boxart
 
Image:Sadx jp boxart.jpg|JP Boxart
 
Image:Sadx jp boxart.jpg|JP Boxart
Image:sadx pc gc jp.jpg|J
+
Image:sadx pc gc jp.jpg|JP Player's Choice Boxart
P Player's Choice Boxart
+
</gallery>
 
 
 
[[Category:GameCube Games]]
 
[[Category:GameCube Games]]
 
[[Category:PC Games]]
 
[[Category:PC Games]]

Revision as of 15:50, 16 May 2006

{{Bob320|bobscreen=dx title.jpg|publisher=Sega|developer=Sonic Team|system=Gamecube]] / [[PC|europe=June 27, 2003

Released in Germany: June 26, 2003
Released in Australia: June 20, 2003|usa=June 17, 2003|japan=June 19, 2003|genre=3D Platform|seealso=Sonic Adventure}}

Sonic Adventure DX: Director's Cut is a remake of Sonic Adventure from the Dreamcast. First released in the US, Japan, and Europe for the GameCube, it was later also released for the PC to Japan and Europe only. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor.


Changes Between Dreamcast and GameCube Versions

  • New mission mode
  • Mini game collection of 12 Game Gear games (see below)
  • Unlockable character available after all 130 emblems have been collected (merely a model replacement of Sonic, no new moves or storyline)
  • Removed glitches
  • Upgraded character models
  • Better sound
  • Better camera
  • Map option available

Included Game Gear Games

Production Credits

Executive Producer: Hideki Sato
Producer: Yuji Naka
Director: Kenjiro Morimoto
Art Director: Yuji Uekawa
Technical Director: Masanobu Yamamoto
A‑Life System Director: Yoshihisa Hashimoto
Sound Director: Jun Senoue
Lead Game Designer: Kenjiro Morimoto
Game Designers: Takaaki Kodera, Hiroki Atoji, Kentaro Kiyono
Mission Mode Game Designers: Kenjiro Morimoto, Takashi Iizuka, Yojiro Ogawa, Daisuke Mori, Eitaro Toyoda, Hidenobu Hasebe, Mizuki Hosoyamada, Kazuyuki Miyamoto
Lead Character Designer: Yuji Uekawa
Character Designers: Kazuyuki Hoshino, Tomonori Dobashi, Yasutaka Maeki, Mashiro Hoshino
Lead Field Artist: Hideaki Moriya
Field Artists: Misako Ikoma, Tsuyoshi Enomura, Mutsumi Oda, Kazuhito Tominaga, Takashi Yoshida, Yoichi Takeda
Lead Visual Artist: Yuji Uekawa
Visual Artist:Masatoshi Yasumura
Lead System Programmer: Masanobu Yamamoto
Programmers: Kenichi Koshida, Yoshiharu Kanai, Makoto Shimoda, Masashi Kitamura, Takeshi Maeda, Makoto Ikeda, Hitoshi Motoda, Takashi Taketa, Takanori Yoshioka, Hiroyuki Kikui
Graphic Engine Programmers: Yoshitaka Kawabata, Shinya Matsunami, Takaaki Saito
Graphic Tool Programmer: Koji Ogino
Technical Support: Tetsu Katano
A‑Life System Designers: Yoshihisa Hashimoto, Sachiko Kawamura
A‑Life System Artists Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
A‑Life System Programmers: Yoshihisa Hashimoto, Takaaki Saito
GBA Minigame Designer: Kenjiro Morimoto
GBA Minigame Artist: Sachiko Kawamura
GBA Minigame Programmer: Takahiro Hamano
Movie Arrange Designer: Michio Abe
Executive Sound Coordinator: Yukifumi Makino
Sound Coordinator: Kouzaki Tatsuya
Lead Music Composer: Jun Senoue
Surround System Programmer: Shigeharu Isoda
Sound Programmers: Yoshiharu Kanai, Makoto Shinoda
Minigame Collection Director: Hisatoku Yamada
Minigame Collection Programmers: Junji Takahashi, In cooperation with VR1 JAPAN INC., Shinya Matsunami
Minigame Collection Coordinators: Yojiro Ogawa, Daisuke Mori

For production of the original Sonic Adventure, see SA's Production Credits.

Boxart

GameCube Version