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==False Alarms==
  
 
Occasionally certain things are mistakenly declared to be "discoveries." The False Alarms section documents such errors for the purposes of 1) preventing the same mistakes from being made by others, and 2) recognizing the effort of those (if known) attempting to find stuff -- at least they were trying!
 
Occasionally certain things are mistakenly declared to be "discoveries." The False Alarms section documents such errors for the purposes of 1) preventing the same mistakes from being made by others, and 2) recognizing the effort of those (if known) attempting to find stuff -- at least they were trying!
False Alarm: These are the sprites of unused smoke trail in Sonic 2
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Truth: They are rocks from the walls when the Grounder break through them
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===False Alarm: These are the sprites of unused smoke trail in Sonic 2<br/>Truth: They are rocks from the walls when the Grounder break through them===
  
 
Date of epiphany: May 6, 2005
 
Date of epiphany: May 6, 2005
  
Rika Chou suggested that the above sprites, found in the Sonic 2 ROM, are supposed to be used with the Grounder badnik, possibly as a smoke trail. It was soon found out that these are rocks from the walls broken by the Grounder as they come out of them.
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[[Image:fa_smoketrail.png]]
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[[Rika Chou]] suggested that the above sprites, found in the Sonic 2 ROM, are supposed to be used with the Grounder badnik, possibly as a smoke trail. It was soon found out that these are rocks from the walls broken by the Grounder as they come out of them.
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[[Image:fa_arzrock.png]]
  
 
Anyway, good effort, Rika!
 
Anyway, good effort, Rika!
  
False Alarm: The splashing rock and torch tiles belong to a scraped zone
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===False Alarm: The splashing rock and torch tiles belong to a scraped zone<br/>Truth: They are not from a Sonic game===
Truth: They are not from a Sonic game
 
  
 
Date of epiphany: Jan 16, 2004
 
Date of epiphany: Jan 16, 2004
  
The above tiles were once believed by many to be for the lost desert zone, or at least, for another lost zone. Nemesis has found out they were actually leftover data from the pre-release of Chiki Chiki Boys. How could data from a totally different game get mixed into Sonic 2 Beta? Nemesis has explained everything.
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[[Image:spr_splash.gif]] [[Image:spr_flame.gif]]
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The above tiles were once believed by many to be for the [[S2Beta:magazine Preview/03|lost desert zone]], or at least, for another lost zone. [[Nemesis]] has found out they were actually leftover data from the pre-release of ''Chiki Chiki Boys''. How could data from a totally different game get mixed into Sonic 2 Beta? [[S2Beta:False Alarms/Chiki Chiki Boys Art|Nemesis has explained everything]].
  
False Alarm: This screenshot shows Genocide City Zone
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===False Alarm: This screenshot shows Genocide City Zone<br/>Truth: The following screenshot is a hoax===
Truth: The following screenshot is a hoax
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[[Image:fa_geno.gif]]
  
 
Many people have claimed the above to be an authentic and only screenshot of Genocide City Zone. Their "supporting" reasoning is that near the lower right of the screen, there's a lost sprite that is indeed present in the ROM file. Thus, somehow, this "proves" the screenshot is real.
 
Many people have claimed the above to be an authentic and only screenshot of Genocide City Zone. Their "supporting" reasoning is that near the lower right of the screen, there's a lost sprite that is indeed present in the ROM file. Thus, somehow, this "proves" the screenshot is real.
  
This sprite appears in the above screenshot.
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[[Image:spr_flame.gif]]This sprite appears in the above screenshot.
  
 
The presence of a lost sprite in a screenshot does not prove the screenshot is authentic! One could simply made a hoax based on real, discovered lost sprites, which is the case here. This cool hoax was created by BMF54123.
 
The presence of a lost sprite in a screenshot does not prove the screenshot is authentic! One could simply made a hoax based on real, discovered lost sprites, which is the case here. This cool hoax was created by BMF54123.
  
Furthermore, as stated above, this torch flame is a leftover item from another game. So the probability of this picture being real is 0.00.
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Furthermore, [[S2Beta:False Alarms/Chiki Chiki Boys Art|as stated above]], this torch flame is a leftover item from another game. So the probability of this picture being real is 0.00.
  
False Alarm: Robotnik monitor is not being used in Sonic 2 final
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===False Alarm: Robotnik monitor is not being used in Sonic 2 final<br/>Truth: Robotnik monitor is NOT a lost tile===
Truth: Robotnik monitor is NOT a lost tile
 
  
The Robotnik monitor is often displayed along with the Spring monitor as lost tiles. However the Robotnik monitor does appear in Sonic 2's 2-player mode as a random monitor.
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[[Image:spr_robotnickmon.gif|left]]The Robotnik monitor is often displayed along with the Spring monitor as lost tiles. However the Robotnik monitor does appear in Sonic 2's 2-player mode as a random monitor.
  
False Alarm: In a prototype video, Sonic behaves like he does in Sonic Cracker when it comes to losing rings
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===False Alarm: In a prototype video, Sonic behaves like he does in ''Sonic Crackers'' when it comes to losing rings<br/>Truth: Sonic does not loose his rings ''Sonic Crackers''-style===
Truth: Sonic does not loose his rings Sonic-Cracker style
 
  
Sonic appears to be able to loose his rings twice in this particular prototype. Click here to find out why this is not true.
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[[Image:tv_us5.jpg]]
  
False Alarm: Title screen sparkles were discovered in the prototype ROM
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Sonic appears to be able to loose his rings twice in this particular prototype. Click [[S2Beta:False Alarms/Sonic Does Not Lose Rings Twice|here]] to find out why this is not true.
Truth: The sparkles were invincibility stars
 
  
monkeyman at Sonic Cult found the following tiles in Tile Layer Pro:
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===False Alarm: Title screen sparkles were discovered in the prototype ROM<br/>Truth: The sparkles were invincibility stars===
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[[monkeyman]] at [[Sonic CulT]] found the following tiles in [[Tile Layer Pro]]:
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[[Image:fa_stars.gif]]
  
 
It was thought of the sparkles in the final's title screen. However it was soon found out that they are the invincibility stars, which is available in the prototype's Emerald Hill Zone. Nevertheless, we shall salute monkeyman for his effort!
 
It was thought of the sparkles in the final's title screen. However it was soon found out that they are the invincibility stars, which is available in the prototype's Emerald Hill Zone. Nevertheless, we shall salute monkeyman for his effort!
  
False Alarm: There is a green statue in an earlier Hidden Palace Zone
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===False Alarm: There is a green statue in an earlier Hidden Palace Zone<br/>Truth: It is a TV watermark===
Truth: It is a TV watermark
 
  
 
Date of epiphany: Oct 20, 2003
 
Date of epiphany: Oct 20, 2003
  
This object is not an emerald, a statue, or anything. This isn't even part of the game. Click here to find out more.
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[[Image:mag_compare7b.jpg]]
 
 
Page Hits: 37274
 
  
Script execution time: 0.0028
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This object is not an emerald, a statue, or anything. This isn't even part of the game. Click [[S2Beta:False Alarms/TV Watermark|here]] to find out more.
  
All content and web design © 2002-2007 LocalH. All Rights Reserved. S2B is not in anyway affiliated with SEGA Corporation, Sonic Team, or any other company unless otherwise stated. Genesis, MegaDrive, Sonic the Hedgehog ("Sonic"), Tails Miles Prower ("Tails") , and other related games or characters are properties and/or registered trademarks of SEGA Corporation. All names and logos are properties and/or registered trademarks of their respective owners. This site contains screenshots of copyrighted video games. It is believed that screenshots may be exhibited on this site under the fair use provision of United States copyright law. Use any and all information on S2B at your own risk. LocalH is not responsible for any form of direct or indirect damage.
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[[Category:The Sonic 2 Beta Wiki]]

Revision as of 10:42, 19 November 2007

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The Sonic 2 Beta Wiki

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False Alarms

Occasionally certain things are mistakenly declared to be "discoveries." The False Alarms section documents such errors for the purposes of 1) preventing the same mistakes from being made by others, and 2) recognizing the effort of those (if known) attempting to find stuff -- at least they were trying!


False Alarm: These are the sprites of unused smoke trail in Sonic 2
Truth: They are rocks from the walls when the Grounder break through them

Date of epiphany: May 6, 2005

Fa smoketrail.png

Rika Chou suggested that the above sprites, found in the Sonic 2 ROM, are supposed to be used with the Grounder badnik, possibly as a smoke trail. It was soon found out that these are rocks from the walls broken by the Grounder as they come out of them.

Fa arzrock.png

Anyway, good effort, Rika!

False Alarm: The splashing rock and torch tiles belong to a scraped zone
Truth: They are not from a Sonic game

Date of epiphany: Jan 16, 2004

Spr splash.gif Spr flame.gif

The above tiles were once believed by many to be for the lost desert zone, or at least, for another lost zone. Nemesis has found out they were actually leftover data from the pre-release of Chiki Chiki Boys. How could data from a totally different game get mixed into Sonic 2 Beta? Nemesis has explained everything.

False Alarm: This screenshot shows Genocide City Zone
Truth: The following screenshot is a hoax

File:Fa geno.gif

Many people have claimed the above to be an authentic and only screenshot of Genocide City Zone. Their "supporting" reasoning is that near the lower right of the screen, there's a lost sprite that is indeed present in the ROM file. Thus, somehow, this "proves" the screenshot is real.

Spr flame.gifThis sprite appears in the above screenshot.

The presence of a lost sprite in a screenshot does not prove the screenshot is authentic! One could simply made a hoax based on real, discovered lost sprites, which is the case here. This cool hoax was created by BMF54123.

Furthermore, as stated above, this torch flame is a leftover item from another game. So the probability of this picture being real is 0.00.

False Alarm: Robotnik monitor is not being used in Sonic 2 final
Truth: Robotnik monitor is NOT a lost tile

Spr robotnickmon.gif
The Robotnik monitor is often displayed along with the Spring monitor as lost tiles. However the Robotnik monitor does appear in Sonic 2's 2-player mode as a random monitor.

False Alarm: In a prototype video, Sonic behaves like he does in Sonic Crackers when it comes to losing rings
Truth: Sonic does not loose his rings Sonic Crackers-style

Tv us5.jpg

Sonic appears to be able to loose his rings twice in this particular prototype. Click here to find out why this is not true.

False Alarm: Title screen sparkles were discovered in the prototype ROM
Truth: The sparkles were invincibility stars

monkeyman at Sonic CulT found the following tiles in Tile Layer Pro:

File:Fa stars.gif

It was thought of the sparkles in the final's title screen. However it was soon found out that they are the invincibility stars, which is available in the prototype's Emerald Hill Zone. Nevertheless, we shall salute monkeyman for his effort!

False Alarm: There is a green statue in an earlier Hidden Palace Zone
Truth: It is a TV watermark

Date of epiphany: Oct 20, 2003

Mag compare7b.jpg

This object is not an emerald, a statue, or anything. This isn't even part of the game. Click here to find out more.