Difference between revisions of "Network Terminal"
From Sonic Retro
BSonirachi (talk | contribs) (Removing "ReplaceTitle") |
BSonirachi (talk | contribs) m |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Breadcrumb | {{Breadcrumb | ||
|Sonic Forces|:Category:Sonic Forces levels|l2=Levels|{{PAGENAME}}}} | |Sonic Forces|:Category:Sonic Forces levels|l2=Levels|{{PAGENAME}}}} | ||
− | |||
{{LevelBob | {{LevelBob | ||
− | |levelscreen=NetworkTerminal | + | |levelscreen=SonicForces PC NetworkTerminal.jpg |
− | |levelno= | + | |levelno=Seventeenth |
|game=Sonic Forces | |game=Sonic Forces | ||
− | |||
|theme1=industrial | |theme1=industrial | ||
− | |playedas=Sonic, Shadow (DLC) | + | |playedas=[[Sonic the Hedgehog|Modern Sonic]], [[Shadow the Hedgehog|Shadow]] (DLC) |
+ | |name_jp=ネットワークターミナル ''Nettowākutāminaru'' | ||
+ | |prev=Guardian Rock | ||
+ | |next=Death Egg (Sonic Forces){{!}}Death Egg | ||
}} | }} | ||
+ | '''Network Terminal''' is the seventeenth stage of ''[[Sonic Forces]]'' and the fifth stage to be played by [[Sonic the Hedgehog|Modern Sonic]]. This stage is located in the [[Chemical Plant Zone]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', but influenced by the version seen in ''[[Sonic Generations]]''. | ||
+ | |||
+ | ==Story== | ||
+ | After a successful diversionary action at [[Guardian Rock]] that has left Network Terminal unguarded, Sonic moves in to take the Chemical Plant on behalf of the Resistance. [[Knuckles the Echidna|Knuckles]] himself leads him in the direction of the computer room, where he can turn off the defensive systems around the [[Death Egg]]. In typical Sonic-fashion, Sonic manages to enjoy his death-defying mission, and eventually finds the computer room in the depths of the Chemical Plant. | ||
+ | |||
+ | ==Gameplay== | ||
+ | Network Terminal is split into an outdoor portion and an indoor portion. The outdoor portion primarily consists of Sonic grinding on rails that he must jump to and from to reach different paths, and grab on to zip lines to reach other areas. | ||
+ | |||
+ | The indoor portion brings in a unique gimmick: [[Mega Mack]] will rain down from the ceiling at certain spots at intervals. If Sonic gets caught by the Mega Mack, he will be immobilized on the spot or pushed down. In some cases, the Mega Mack will push down rotating platforms, thereby allowing Sonic to ride the platforms to different places. Like the preceding [[Chemical Plant (Sonic Forces)|Chemical Plant]] level, there are high-speed warp tubes to enter. | ||
+ | |||
+ | ==Screenshots== | ||
+ | <gallery> | ||
+ | Image:NetworkTerminal SF Switch.png | ||
+ | </gallery> | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
{{SForcesOmni}} | {{SForcesOmni}} | ||
− |
Revision as of 10:02, 30 November 2019
Sonic Forces |
Levels |
Network Terminal |
Network Terminal |
---|
Seventeenth level, Sonic Forces |
Level theme: industrial |
Played as: Modern Sonic, Shadow (DLC) |
Non-English names:
|
← Guardian Rock | Death Egg → |
Network Terminal is the seventeenth stage of Sonic Forces and the fifth stage to be played by Modern Sonic. This stage is located in the Chemical Plant Zone from Sonic the Hedgehog 2, but influenced by the version seen in Sonic Generations.
Contents
Story
After a successful diversionary action at Guardian Rock that has left Network Terminal unguarded, Sonic moves in to take the Chemical Plant on behalf of the Resistance. Knuckles himself leads him in the direction of the computer room, where he can turn off the defensive systems around the Death Egg. In typical Sonic-fashion, Sonic manages to enjoy his death-defying mission, and eventually finds the computer room in the depths of the Chemical Plant.
Gameplay
Network Terminal is split into an outdoor portion and an indoor portion. The outdoor portion primarily consists of Sonic grinding on rails that he must jump to and from to reach different paths, and grab on to zip lines to reach other areas.
The indoor portion brings in a unique gimmick: Mega Mack will rain down from the ceiling at certain spots at intervals. If Sonic gets caught by the Mega Mack, he will be immobilized on the spot or pushed down. In some cases, the Mega Mack will push down rotating platforms, thereby allowing Sonic to ride the platforms to different places. Like the preceding Chemical Plant level, there are high-speed warp tubes to enter.
Screenshots
References
Sonic Forces | |
---|---|
Main page Manuals |
show;hide
Optional levels: Episode Shadow levels: Nintendo Switch: Music:
Comics: Songs: "Fist Bump" | "Infinite" | "Fighting Onward" | "Nowhere to Run" | "Justice" | "Moonlight Battlefield" | "Virtual Enemies" | "Set in Motion" | "Fading World" | "The Light of Hope" | "Rhythm and Balance" | "Supporting Me" |