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Difference between revisions of "Labyrinth Zone"

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:''For the 8-bit Labyrinth Zone, see [[Labyrinth Zone (8-bit)]].''
 
:''For the 8-bit Labyrinth Zone, see [[Labyrinth Zone (8-bit)]].''
'''Labyrinth Zone''', the fourth zone in ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'', is a [[Ancient_Ruins_Cliche|ruin]]-like maze zone, most of which is [[Underwater Cliche|underwater]]. It features many spikes, [[Fire-Breathing Statue]]s, and water-driven contraptions. The greatest hazard of this zone is not the enemies or the traps, but the water. [[Sonic]], being a [[hedgehog]], is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games, much to the dismay of most players.
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'''Labyrinth Zone''', the fourth zone in ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'', is a [[Category:Levels with an ancient ruins theme|ruin]]-like maze zone, most of which is [[Category:Levels with an underwater theme|underwater]]. It features many spikes, [[Fire-Breathing Statue]]s, and water-driven contraptions. The greatest hazard of this zone is not the enemies or the traps, but the water. [[Sonic]], being a [[hedgehog]], is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games, much to the dismay of most players.
  
At the end of Act 3, [[Dr. Robotnik]] does not attack Sonic. Instead, the hedgehog has to follow him through an ascending passage filled with poison-spitting statues and tridents that is soon after flooded with water, with no air bubbles in sight. To complete the level, Sonic must climb to the top without dying ''or'' drowning. However, if Sonic does manage to land 8 hits on Dr. Robotnik, he will be defeated nonetheless.
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At the end of this Zone's Act 3, [[Dr. Robotnik]] does not attack Sonic. Instead, the hedgehog has to follow him through an ascending passage filled with poison-spitting statues and tridents that is soon after flooded with water, with no air bubbles in sight. To complete the level, Sonic must climb to the top without dying ''or'' drowning. Even if Sonic does manage to land 8 hits on Dr. Robotnik, his robot will be defeated nonetheless.
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==
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==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
 
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
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(Also note [[Marble_Zone#Sonic Team Commentary (from Sonic Jam Strategy Guide)|the Sonic Team Commentary for Marble Zone]].)
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{{quote|1=As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles.|2=[[Yuji Naka]]}}
 
{{quote|1=As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles.|2=[[Yuji Naka]]}}
  

Revision as of 14:24, 30 June 2011

Sonic Retro emblem.svg Sonic the Hedgehog (16-bit)
»
Levels
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Labyrinth Zone

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Labyrinth.png
Labyrinth Zone
Fourth Zone, Sonic the Hedgehog (16-bit)
Number of Acts: 3
Level themes: underwater, ancient ruins, underground/cave
Boss: Robotnik (Labyrinth Zone Boss)
Maximum rings, Act 1: 69 + 40
Maximum rings, Act 2: 57 + 60
Maximum rings, Act 3: 28 + 110
Underwater areas: yes
For the 8-bit Labyrinth Zone, see Labyrinth Zone (8-bit).

Labyrinth Zone, the fourth zone in Sonic the Hedgehog, is a-like maze zone, most of which is. It features many spikes, Fire-Breathing Statues, and water-driven contraptions. The greatest hazard of this zone is not the enemies or the traps, but the water. Sonic, being a hedgehog, is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games, much to the dismay of most players.

At the end of this Zone's Act 3, Dr. Robotnik does not attack Sonic. Instead, the hedgehog has to follow him through an ascending passage filled with poison-spitting statues and tridents that is soon after flooded with water, with no air bubbles in sight. To complete the level, Sonic must climb to the top without dying or drowning. Even if Sonic does manage to land 8 hits on Dr. Robotnik, his robot will be defeated nonetheless.

Instruction Manual Description

Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.

Sonic Team Commentary (from Sonic Jam Strategy Guide)

(Also note the Sonic Team Commentary for Marble Zone.)

As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles.

Yuji Naka

Enemies

  • Burrobot — Mole bots that leap from the ground and then simply move back and forth in a small area.
  • Jaws — Piranha bots that troll around underwater.
  • Unidus — Simple, pissy-looking sphere bots that move back and forth very slowly. The catch is that they're circled by four spiked balls, making them virtually impossible to hit until after they've spotted you.


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